Carl - Dust Devil - A dust tornado follows Carl while in super, hurting enemies and slowing them down. Gus - Late Birthday - A shroud of ghost deal damage around the person who was given the shield. Bea - Critical Stingers - Her super moves twice as fast and applies a mark for 10s. Bo - Totem Mines - Bo places a separate set of hyper mines to his regular ones. When they explode, they respawn once. Melody - Solo Tune - The size of her notes increases by 75% every dash. Draco - Wicked Entrance - Everyone near Draco when he supers is stunned for 1.25s. Reload speed is doubled.
Last brawlidays, a lot of popular brawlers got hypercharges since a lot of returning players play during brawlidays, so I think we can expect other popular brawlers to get hypers this update
it was actually annoying and i hope they don't do it again especially giving a new brawler a hc. (Mico was very braindead unlike now even though the hc, back then a lot of brawlers didn't have them) also Fang was terrifying, Leon was unkillable with invisi-heal and hc. like it was a huge mistake to give popular and new brawlers hc
I think the brawlers who will be getting hypers are Sam, Janet, Chuck, Buster, Carl, Grom because they havent got their superhero skin yet from the supercell make and all of these dont have hyper and getting skins at the same time feels very specific.
I think we are getting: Bo (he is the only og brawler without hiper) Carl and Gus (pretty obvious choice, the only super rares left) Griff (very forgotten brawler, he needs a comeback) Ash (one of the worst brawlers, I really want a Ash hipercharge) Amber (no legendary hiper last update, and I think she deserves it) I can see Mandy or Bea getting one too
My initial guess was: Gus, Bo, Pam, Ash, Eve and Amber. Gus: Homing super which also gives a slow after knockback. Bo: 4 mines spread slightly further apart. Pam: Turret heals in a 30% larger area. Ash: 2x rage during hyper and 50% faster rats. Eve: Hatchlings travel 30% faster and slow hit enemies. Amber: Puddles light completely as soon as they are lit, +15% unload and reload speed. I had come up with all my ideas for my selection of brawlers apart from Eve before writing this comment.
Kit hypercharge, 0-11 Super: jump the opposite direction of where you're aiming your super. Also heals enemies. Boosts: Damage -25% Shield -30% Speed -15% Passive: max damage you can deal is 11dps
@@D4CCode în World Finals 2024 , Juan Carlos în the Pionners picked amber and secondbest picked kit , then the couch told Juan to get Kit and he played horrible în Heist doing 0 kills and 11 dps
I think these are mostly based on how old and how much they need a hypercharge(not all times). Here is my guess: Carl: Spin to Win Carl's super can now break walls and leaves a fiery trail wherever it goes. Bo: Fourth Wall Breaker Bo will now have an additional mine and have a less delayed time of explosion. Grom: X marks the spot Grom's super will now leave an fiery area in the middle and the projectiles will be shaped in all directions. Ash: Breaking Point Ash's rage bar will be full for the duration of his hypercharge and his rats will now have alot more health and slow enemies down. Janet: Blazing Echo Janet will now leave a fiery area wherever her super bombs land and she will knockback enemies upon landing. Bonnie: Sugar Crash Bonnie will now have increased range in her tank form and her super will now stun enemies and her assasin form will have more range
My predictions Carl: returns the cc it gets inflicted to its inflictor Draco: has a damaging aura around it during his super duration Gus: for every second you have your shield you heal 750 hp Eve: spawns 3 waves of hatchlings, if the egg breaks healing hatchlings spawn instead. Grom: super slows the enemy for 2 seconds Bo:increased radius and the mines only explode if the enemy is in the radius for the full duration, if not it wont explode
2:23 In fact, the maximum number of brawlers of same class was 5(It was Leon, Crow, Fang, Edgar and Mico, and the only one of different class was Dynomike), in the update with Mico, Kit and Larry&Lawrie
Buster hyper charge idea - Increased movement speed ( or just no decrease ) - slowing aura ( maybe too op ) - can attack while in hyper super - hyper charge super can spin with player
If they REALLY want to get crazy with Bea, they could automatically charge all of her shots while her hypercharge is active. (It would also be nice if her super could charge her normal attack)
My ideas: Carl: His super is faster and can go through things and then break them. Gus: His super has a stronger shield, does more damage and is like gene's gadget. Bo: He has 4 mines that explode instanly. Grey: He can teleport twice. Draco: His dino-fire is larger and makes more damage. Kit: His super reloads faster when he is on a enemy and stuns him for 1 sec after he goes down of the enemy. Honorable Mention: Ash: His rats are stronger, faster and stun people. Could you please give these ratings and names?
Im probably wrong but its just a concept Carl - Carl's super will burn anyone it touches and leave behind a trail of fire. Bea - Iron hive can track enemies. Bo - Bo's mines will have 6 mines instead of 3. Buster - Montage is 15% wider and will silence the enemy when they try to attack buster. Draco - Draco's super has a longer range and burns enemies. Byron - Byron's super has a larger radius.
My predictions for the next 6 hypercharges: 1: Double Returns Griff's super fires an extra wave of bank notes with two less notes (one on each side), this wave can destroy walls. 2: Dazzling Flora Lily's super now stuns anyone it hits for 1.5s 3: Showstopper Draco's super now stuns all nearby enemies when he uses it until it is activated, and enemies closer to him get stunned an additional 0.5s 4: Windforce Factor Carl's super now creates a vacuum of wind that sucks enemies in 5: Knuckorang Sam's super recharges instantly upon his knuckledusters landing on the floor. 6: Song Spinner Melodies notes spin around her 400% faster whilst dashing
When carl gets a hypercharge Janet,grom,buster,sam,Chuck will get one aswell (the superhero event) But we say draco is getting a hypercharge too Hes either getting it the update after this one Or he's getting it next update and carl and the others have to wait
My predictions Carl- Super will stun whoever he hits Meg- Attack has infinite ammo Bea- All attacks will slow enemy’s Bo- Super will spawn in 12 bombs Griff- Super will stun enemys and break builds Janet- Super will spawn in 2 bombs per second while in air
1. The supercell make brawlers are probably getting a hypercharge because none of them have one yet . They did the same thing back when Gene and Sandy had a supercell make, and then they got a hypercharge when they were released. The supercell make brawlers are Carl, Janet, Buster, Chuck, Grom, and Sam (My main BTW). 2. In the Roadmap for 2025 video, Frank says they want to have alll brawlers with a hypercharge by July. There will be 4 more seasons unntil July, and 9 new brawlers in those 4 seasons (95 total by July). 49 brawlers already have a hypercharge, meaning 46 brawlers still need a hypercharge with 4 brawl talk's left until July, which means they will have to release 11-12 hypercharges per season.
Imagine if for Bo they made it so the mines had to detonated twice before they disappear. That sounds absolutely horrid to play against, so it's probably what Supercell would do.
I think Buster, Carl, Draco, Ash, R-T and Larry and Lawie are getting a Hypercharge, because maybe are the balance changes just for the Hypercharges and I also think they prioritize the tanks (if every or at least more than the half right, give me the reward) xD
Make Gus hyper make whoever receives shield become a ghost, similar to shades mechanic. Acc brawl stars lore/trios Gus is a ghost. This would make lots of sense because this mechanic is in the game already and shade and Gus are in the same trio
bo's hypercharge: the mines he throws instantly explode after deployed! it could be useful to just shoot it at someone and they either die from the dmg or get stunned? it has a teamwipe potential too
Carl: supers faster (like his mutation) and can break walls Gus: stronger shield + all of his main attacks spawn a ghost whenever he hits an enemy (for the duration of the hypercharge) Bo: spawns 4 mines in a slightly bigger radius Bea: her super homes in on enemies Sam: his glove automatically returns to him when it hits a wall (kind of like Buzz‘s hypercharge) Draco: larger and wider fire breath
heres my prediction for the next 6 hypers carl: super go faster and can now break walls (no idea for the name yet) gus: soul power - his super give all teamate a shield and buff their dmg by 15% while the shield is still on bo: rewire - his super now drop 4 mines and detonate instantly when enemy step on it lily: plant infestation - lily super will teleport upon expire or hitting a wall and her super will now explow upon contact(when she tp), stunning nearby enemy by 0.5s (all enemy in the explosion range will take dmg) janet: marvelous show - her super will drop bombs twice as fast and will drop 2 at once chester: mixture madness - chester super will have UP TO 6 difference varieties - glitter candy(candy popper + pop rock): throw a explosive candy, slow all enemy got hit and will drop some pop rock around, dealing extra dmg (like dyna hyper but deal less dmg) - hard candy(candy popper + jawbreaker): throw a big candy, deal huge dmg and stun all enemy got hit - minty rain(strong mint + pop rocks): drop down on his feet a rain of mint, healing all teamates in range - heavy mint(strong mint + candy popper): eat a mint candy, heal up instantly(heal in animation) and gradually for 4 sec, buff his dmg by 20% - outdated samiakki(pop rocks + salmiakki): spray out a smoke, deal dmg and slow down, lowering enemy dmg by 20% for 5 sec - stinky candy (jaw breaker + salmiakki): throw out 5 candies, stunt the enemy for 1.5 sec and poison them for 10 second (low dmg)
I think that Gus’s hyper charge should make it so that instead of one spooky for the super, it should shoot out multiple spooky’s so that a bunch of your teammates can get shields!
Did you all forget about the superhero skins for Chuck, janet, grom, sam, buster and carl? It's like 90% that these brawlers will get a hyper with the skins
Better Draco hypercharge idea: Draco has his dragon fly over walls however only while being near walls so you can still damage him most of the time, and while his dragon is flying he has reduced range as his dragon would have to "shoot down" now, making logical sense while simultaneously balancing the hyper.
These are my opinions for gus and carl bo bea melodie and draco 1.carl gets 2 big pickaxes and breaks wall 2.gus i think it should give them a 5000 boost and the person there ult 3. Bo all mines stun for 5 seconds 4.bea shoots 5 bee things and all do 25+ more damage then ult and slows 5. Melodie i feel like she gets her ult boost to 5 and all then move 2× the normal one 6.draco gets a sheild makes the t rex shoot like amber and u can get a second ult and when u do that the t rex spins
i remember making ideas for a bo and carl hypercharge a while ago carl: It forms a tornado (the size beeing similar to rosa's hypercharge are of effect) that sucks people closer to him when they come in contact with the area of effect (bassically a walking tara super) this would remove weakness of having barely any range while supering bo: when his mines get activated, they slow people inside the radius of effect by 33% (this would help bo because a lot of times people just activate bo's mines and then inmidietly get out to waste them)
Carl: can use main attack during super. You can also shoot 2 at a time Gus: spawn a bunch of spirits around him or his ally’s Bo: further spread out mines that are much bigger Bea: they will home in but also will sting an enemy before sacrificing to slow the enemy Melody: her notes orbit way faster and farther depending on where the enemy is located. She can also hold her dash for better control for the duration of the hyper charge Drake-ayo (Draco): dragon gains wings and so the enemy’s can’t hit you while you beam them down
Here are my personal ideas on about 10 hypercharges or more Carl - Whirlwind - Tailspin now knocks back enemies and gives allies a small speed boost Bo - Trapmine - His mines instantly detonate and also slows the enemies for 5 seconds Buster - Its Rewind Time - Montage damages and slows enemies in front of it Berry - Soft Serving - Berry throws 8 additional puddles of ice cream when using sweet swirl Amber - Light Em Up - Torch Em creates a fire zone as well Gus - Lost in Time - Spooky speeds up allies so much that enemies within a radius will be slowed down Chuck - Sign Of Doom - Chuck places a permanent sign which slows enemies in a radius Willow - Control Freak - The controlled person will have infinite ammo until not controlled Grom - Security Breach - Grom uses an additional hand to throw two bombs which also slow the enemies Kit - Paw Some - Carry Me will make Kit jump to the closest ally or enemy after it ends Doug - Third Serving - Second Serving lasts forever and gives a damage boost and speed boost Mr P - Second Base - A second porter base can be placed down
@@ImNotGoodAtAnimationExactly, carl's super melts people as long as he is right on top of them, his hypercharge would literally combat his damage potential
I'd say bo's biggest problem is people knowing where the bombs are placed and even if they don't know its still easy to dodge. I think they'll make the bombs bigger, place quicker and detonate faster.
For me: Gus "ghostified" you can use the super on your allies and make them a ghost Amber "touchy fire" the super is 15% larger and the super can spread by enemies if touched For me these are 2 of my predictions
I think melodie's hyper charge should make her main attack summon more and more notes up to like 6 (at any point the notes will all be evenly spaced and old notes will adjust spacing for new notes when they spawn in) this just makes her damage potential a lot higher and with HC if they make her more tanky she can rush enemies and the heist safe pretty well. Does she still need a buff? IMO yes. i think her main attack should do like 1.5x what it does now and her notes should remain the same. I also think she should retain some super charge if she dies with supers remaining.
I will now predict (idk if someone already did) that byron is getting a hypercharge next time they will release new ones. His hypercharge will be called overdosed puddle. The hypercharge super will leave a puddle area (just like angelo) that remains for 5 sec healing allies and damaging opponents. Charge rate 2.5 supers.
This is probably not gonna happen, but here would be an interesting concept for Bo's hyper: - Bo's hypercharge gives him 3-4 supers, each one its own mine to be placed - To better utilize them, these supers must be used within a certain time frame during or after the hypercharge period ends to prevent the super from being abused - Hypercharge mines aren't removed when Bo uses his next regular super; maybe they should reset when he uses his next hypercharge super or cap at certain number of mines, the oldest mine being removed - remove Bo's throwing animation so enemies don't know the general area of the mines
And for Bo I just thought this now, what if they give Bo a crossbow while hypercharged? More detailed, while hypercharged, his 3 shots just become one big shot with maybe a bit more range (like bea range or stuff like that). It would give him more consistent damage and the stat boost would actually help him a lot of the time
alr i’ma also say what these should be with Gus maybe like 3 ghosts appear around the person who shields or throwing spooky and people hurts them and maybe adds on poison damage. Carl is someone I dont really care about so i’d say like speedy and stuns or breaks walls. Bo can just have 4 or something hes a bit hard i’d probably have to discuss him with others. Bea deserved one I’d say her ultimate breaks walls seems a bit op but lemme know. YEAH MAKE MELODY BETTER. Anyway I think it would be fun for attacks from her to make notes go in a line it would be really powerful but fun lemme know. I dont know about Draco since I dont have him its better for me not to talk.
1:44 theyre probably gonna make him faster and also make it so he leaves fire whereever he goes like with his heat ejector gadget, or they might make it so his super cant be interrupted
In the video "Future of brawl stars in 2025" I think I saw Ash having a hypercharge so I think Ash is getting a hyper because he is one of the forgotten brawlers so that leaves us with 5 other options but anyway here are my predictions of the 6 hypercharges we might get Ash - Mouse army - Ash super spawns 10 mouse bots and they have more health and move faster and slow down enemies when explode Sam - Reveres magnet - Once the knuckle busters reach max range or hit a wall they return to Sam 20 times faster allowing him to use his super again Janet - Bomb rain - Janet flies faster has better control and lasts longer and drops bombs twice as fast Chuck - Blazing rails - When Chuck uses his super he leaves fire behind him that puts enemies on fire Bonnie - Cannon ball - When Bonnie lands she deals more damage and stuns enemies for 2 seconds she also gets increased movement speed reload speed and damage until she enters back in Clyde but when she enters Clyde there is a knock back that push enemies away Eve - Hungry babies - Eve's babies no longer lose health overtime and have more health and move faster and deal more damage
This might sound stupid but I have an idea for Gus. If he were to get a hyper they could do what they did with max where she gives all her teammates speed, But they could give all of Gus’s teammates shield might be a stupid idea but just a thought.
Larry And Lawrie: The super instead of the weird shotgun instead gets the normal attack with slightly increased damage and more health but less speed so it’s easier to catch up
I feel like what they’ll do for Carl’s hyper charge is that they’ll make it super fast like his mutation and when he’s supering he will leave his hot coals behind him like his gadget
Gus Hypercharge Idea: All Players {Except Enemies} Can Get The Shield No Matter The Distance They Are. Gus Hypercharge Idea 2: If You Point The Super To An Enemy It Gives Poison Effect During The Duration.
Carl hyper idea- rocking minerals: Carls stats boost up while super, his hyper will pause while super, he has more speed, damage and longer duration for super. (VERY VERY GOOD IN HEIST.)
For melody’s hyper charge i have 2 ideas, first when she dashes she becomes invincible only during the dash or her notes spin like Carl’s super spins him
I feel like Ash will definitely get one cause they like to buff/rework a weak brawler before giving them a hypercharge (like they did with frank, darryl, penny…)
For Melodie I think they should stack the speed of the melodians . Eg. the more hypercharge supers used but Melodie the more faster the speed of the melodians. Stacks to 3.
Carl - Dust Devil - A dust tornado follows Carl while in super, hurting enemies and slowing them down.
Gus - Late Birthday - A shroud of ghost deal damage around the person who was given the shield.
Bea - Critical Stingers - Her super moves twice as fast and applies a mark for 10s.
Bo - Totem Mines - Bo places a separate set of hyper mines to his regular ones. When they explode, they respawn once.
Melody - Solo Tune - The size of her notes increases by 75% every dash.
Draco - Wicked Entrance - Everyone near Draco when he supers is stunned for 1.25s. Reload speed is doubled.
These are awesome
These are very good concepts
Good ideas one silly issue with draco his hyper is already confirmed: his super becomes bigger and flames range is bigger also
Get this man to supercell
Where@@ExistingIsTooHard
Last brawlidays, a lot of popular brawlers got hypercharges since a lot of returning players play during brawlidays, so I think we can expect other popular brawlers to get hypers this update
it was actually annoying and i hope they don't do it again especially giving a new brawler a hc. (Mico was very braindead unlike now even though the hc, back then a lot of brawlers didn't have them) also Fang was terrifying, Leon was unkillable with invisi-heal and hc. like it was a huge mistake to give popular and new brawlers hc
gus 🤷♂️
so like mandy meg and other assasins
Maybe a bit out there, but my guesses are Melodie, Gus, Mandy, Kit, Lily and Carl
@@Blend_r these definitely seem possible
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Players are UPGRADING CARL because of this 😭🙏
I think the brawlers who will be getting hypers are Sam, Janet, Chuck, Buster, Carl, Grom because they havent got their superhero skin yet from the supercell make and all of these dont have hyper and getting skins at the same time feels very specific.
Bros on to something 🤯🤯
Neither did amber nor mr p when their supercell make skins came out. It's hard to tell
Remember the 2nd Hypercharge wave that was just 5 Assassins and 1 Thrower? Me too, that was an insane meta shift at the time, too.
Which brawlers were there can you tell me?
@@crish7460 Fang, Mico, Edgar, Leon, Crow, and then there was Dynamike.
My least favorite patch too
I think we are getting:
Bo (he is the only og brawler without hiper)
Carl and Gus (pretty obvious choice, the only super rares left)
Griff (very forgotten brawler, he needs a comeback)
Ash (one of the worst brawlers, I really want a Ash hipercharge)
Amber (no legendary hiper last update, and I think she deserves it)
I can see Mandy or Bea getting one too
ash is not bad (as a gold 3 ash main with lvl 10)
@@GuilhermeEder Draco’s too, because that one is already confirmed!
Idk why I feel like Mr p is gonna get a hyper
I thought the same thing
Yeah my main that is dead
Since the gene meta
I have that same feeling
I think you got a string there
My initial guess was: Gus, Bo, Pam, Ash, Eve and Amber.
Gus: Homing super which also gives a slow after knockback.
Bo: 4 mines spread slightly further apart.
Pam: Turret heals in a 30% larger area.
Ash: 2x rage during hyper and 50% faster rats.
Eve: Hatchlings travel 30% faster and slow hit enemies.
Amber: Puddles light completely as soon as they are lit, +15% unload and reload speed.
I had come up with all my ideas for my selection of brawlers apart from Eve before writing this comment.
Doesn’t Gus already have a hyper though?
Kit hypercharge, 0-11
Super: jump the opposite direction of where you're aiming your super. Also heals enemies.
Boosts:
Damage -25%
Shield -30%
Speed -15%
Passive: max damage you can deal is 11dps
This Juan Carlos Meme is getting old and unfunny tbh
I sadly don't understand it @@HowToEatWater5560
Lol tbh I can't argue with a Kit nerf
@@HowToEatWater5560 i don't understand it
@@D4CCode în World Finals 2024 , Juan Carlos în the Pionners picked amber and secondbest picked kit , then the couch told Juan to get Kit and he played horrible în Heist doing 0 kills and 11 dps
I think these are mostly based on how old and how much they need a hypercharge(not all times).
Here is my guess:
Carl: Spin to Win
Carl's super can now break walls and leaves a fiery trail wherever it goes.
Bo: Fourth Wall Breaker
Bo will now have an additional mine and have a less delayed time of explosion.
Grom: X marks the spot
Grom's super will now leave an fiery area in the middle and the projectiles will be shaped in all directions.
Ash: Breaking Point
Ash's rage bar will be full for the duration of his hypercharge and his rats will now have alot more health and slow enemies down.
Janet: Blazing Echo
Janet will now leave a fiery area wherever her super bombs land and she will knockback enemies upon landing.
Bonnie: Sugar Crash
Bonnie will now have increased range in her tank form and her super will now stun enemies and her assasin form will have more range
You got 2 right, thats cool.
My predictions
Carl: returns the cc it gets inflicted to its inflictor
Draco: has a damaging aura around it during his super duration
Gus: for every second you have your shield you heal 750 hp
Eve: spawns 3 waves of hatchlings, if the egg breaks healing hatchlings spawn instead.
Grom: super slows the enemy for 2 seconds
Bo:increased radius and the mines only explode if the enemy is in the radius for the full duration, if not it wont explode
OMG FINALLY SOMEONE REMEMBERS EVE (also that concept sounds alot like the cl*sh R***le evo goblin drill)
@totolias2010 really? I didn't know lmao!
Buster should get a hypercharge.
To finally make him broken again
I was just breaking opponents souls with buster, I’d love a Hyper charge rn to continue my tear😂🤝🏾
@@JacklineAndRatan he IS meta lol just not the best brawler for ladder
Why? He's good now even without hc.
I agree, Buster should indeed get a hypercharge
2:23 In fact, the maximum number of brawlers of same class was 5(It was Leon, Crow, Fang, Edgar and Mico, and the only one of different class was Dynomike), in the update with Mico, Kit and Larry&Lawrie
8:46 how to get ur child hospitalized in a few simple steps
Buster hyper charge idea
- Increased movement speed ( or just no decrease )
- slowing aura ( maybe too op )
- can attack while in hyper super
- hyper charge super can spin with player
0:23 Congrats Nubbz I hope you get it ♥️
If they REALLY want to get crazy with Bea, they could automatically charge all of her shots while her hypercharge is active. (It would also be nice if her super could charge her normal attack)
Carls Hypercharge : Pulls nearby enemies towards him.. and maybe a shield/buff of some sort (the only thing that makes sense)
Pearl hp rework:
Name:inhale, exhale
The super is a bit larger and sucks in enemies
Plus 1:the super only takes 20% heat
My ideas:
Carl: His super is faster and can go through things and then break them.
Gus: His super has a stronger shield, does more damage and is like gene's gadget.
Bo: He has 4 mines that explode instanly.
Grey: He can teleport twice.
Draco: His dino-fire is larger and makes more damage.
Kit: His super reloads faster when he is on a enemy and stuns him for 1 sec after he goes down of the enemy.
Honorable Mention: Ash: His rats are stronger, faster and stun people.
Could you please give these ratings and names?
I believe that the hypercharges are based on what brawlers get skins (cuz that means more money for supercell).
Last update we got ruffs. Penny and 8bit
And otis
@@pepelagarto8110 notice how Otis got 2 skins
@@Wombat_Gaming and the rest?
@ this season was a bit different, but look at all previous seasons
Im probably wrong but its just a concept
Carl - Carl's super will burn anyone it touches and leave behind a trail of fire.
Bea - Iron hive can track enemies.
Bo - Bo's mines will have 6 mines instead of 3.
Buster - Montage is 15% wider and will silence the enemy when they try to attack buster.
Draco - Draco's super has a longer range and burns enemies.
Byron - Byron's super has a larger radius.
My predictions for the next 6 hypercharges:
1: Double Returns
Griff's super fires an extra wave of bank notes with two less notes (one on each side), this wave can destroy walls.
2: Dazzling Flora
Lily's super now stuns anyone it hits for 1.5s
3: Showstopper
Draco's super now stuns all nearby enemies when he uses it until it is activated, and enemies closer to him get stunned an additional 0.5s
4: Windforce Factor
Carl's super now creates a vacuum of wind that sucks enemies in
5: Knuckorang
Sam's super recharges instantly upon his knuckledusters landing on the floor.
6: Song Spinner
Melodies notes spin around her 400% faster whilst dashing
Make carl’s super fast and cannot be immune to knock backs, slows and stuns 1:53
Agreed ; and he pulls enemies towards him
When carl gets a hypercharge
Janet,grom,buster,sam,Chuck will get one aswell (the superhero event)
But we say draco is getting a hypercharge too
Hes either getting it the update after this one
Or he's getting it next update and carl and the others have to wait
carl hypercharge idea:
when he use super, he can also trow smaler pickaxes rapidly while maintaining his original super
I think the six hyper charges will be
Carl,Sam,Buster,Janet,Chuck and Grom because all of them are going to get a superhero skin or whatever
The hypercharges are gonna be Sam, Grom, Buster, Carl, Janet, and Chuck due to the supercell make that they did
im a time traveler🗿 nextt brawler name will be Buck
hyper charges:Bo Berry Gray Lola Buster the new brawler and ash with a hyper skin
My predictions
Carl- Super will stun whoever he hits
Meg- Attack has infinite ammo
Bea- All attacks will slow enemy’s
Bo- Super will spawn in 12 bombs
Griff- Super will stun enemys and break builds
Janet- Super will spawn in 2 bombs per second while in air
6:07 Bonnie also being an epic marksman with no hypercharge: 🗿
@@rykerstorey4345 I just don’t think they will because she has two forms
That makes sense
Bonnie is very bad in the meta right now, give her a buff or hyper 😭
@@Nubbz3YT but mybe cause she's a very forgotten brawker like Frak and Darryl before there hypercharges
1. The supercell make brawlers are probably getting a hypercharge because none of them have one yet . They did the same thing back when Gene and Sandy had a supercell make, and then they got a hypercharge when they were released. The supercell make brawlers are Carl, Janet, Buster, Chuck, Grom, and Sam (My main BTW).
2. In the Roadmap for 2025 video, Frank says they want to have alll brawlers with a hypercharge by July. There will be 4 more seasons unntil July, and 9 new brawlers in those 4 seasons (95 total by July). 49 brawlers already have a hypercharge, meaning 46 brawlers still need a hypercharge with 4 brawl talk's left until July, which means they will have to release 11-12 hypercharges per season.
11-12 hypercharges PER SEASON??????
This is why i will never have a hypercharge until i get it from dropps
Yeah, we only getting all hypercharges in one year
ok 11 to 12 hypercharges PER SEASON IS A LITTLE CRAZY
Sam main 💪💪
Bief predicted this Nubbz video with his short lmao😭😭🙏🙏
Imagine if for Bo they made it so the mines had to detonated twice before they disappear. That sounds absolutely horrid to play against, so it's probably what Supercell would do.
I think Buster, Carl, Draco, Ash, R-T and Larry and Lawie are getting a Hypercharge, because maybe are the balance changes just for the Hypercharges and I also think they prioritize the tanks (if every or at least more than the half right, give me the reward) xD
Well sorry to disappoint you but Meg is getting one
Guys shade hyper: Becomes invisible and immune to all damage in his incorporeal form 😂
Make Gus hyper make whoever receives shield become a ghost, similar to shades mechanic. Acc brawl stars lore/trios Gus is a ghost. This would make lots of sense because this mechanic is in the game already and shade and Gus are in the same trio
Best part is chuck already has a gadget that makes him go through walls
bo's hypercharge: the mines he throws instantly explode after deployed!
it could be useful to just shoot it at someone and they either die from the dmg or get stunned? it has a teamwipe potential too
Carl: supers faster (like his mutation) and can break walls
Gus: stronger shield + all of his main attacks spawn a ghost whenever he hits an enemy (for the duration of the hypercharge)
Bo: spawns 4 mines in a slightly bigger radius
Bea: her super homes in on enemies
Sam: his glove automatically returns to him when it hits a wall (kind of like Buzz‘s hypercharge)
Draco: larger and wider fire breath
Gene needs a HC rework. Maybe it can do 2k damage and stun. 3 arms is not good unless he shoots 3 projectiles as his basic
There were ash, Lola, and gray hypers in the roadmap and dead box vids
heres my prediction for the next 6 hypers
carl: super go faster and can now break walls (no idea for the name yet)
gus: soul power - his super give all teamate a shield and buff their dmg by 15% while the shield is still on
bo: rewire - his super now drop 4 mines and detonate instantly when enemy step on it
lily: plant infestation - lily super will teleport upon expire or hitting a wall and her super will now explow upon contact(when she tp), stunning nearby enemy by 0.5s (all enemy in the explosion range will take dmg)
janet: marvelous show - her super will drop bombs twice as fast and will drop 2 at once
chester: mixture madness - chester super will have UP TO 6 difference varieties
- glitter candy(candy popper + pop rock): throw a explosive candy, slow all enemy got hit and will drop some pop rock around, dealing extra dmg (like dyna hyper but deal less dmg)
- hard candy(candy popper + jawbreaker): throw a big candy, deal huge dmg and stun all enemy got hit
- minty rain(strong mint + pop rocks): drop down on his feet a rain of mint, healing all teamates in range
- heavy mint(strong mint + candy popper): eat a mint candy, heal up instantly(heal in animation) and gradually for 4 sec, buff his dmg by 20%
- outdated samiakki(pop rocks + salmiakki): spray out a smoke, deal dmg and slow down, lowering enemy dmg by 20% for 5 sec
- stinky candy (jaw breaker + salmiakki): throw out 5 candies, stunt the enemy for 1.5 sec and poison them for 10 second (low dmg)
btw chester one is purely out of my idea but i do hope that they will do something the same
I think lilys hyper should take them to the shadow realm and slow them down so they can’t get away
@@waceada nahh they will call it cordy super minic
@ eh true wait that’s literally just cords hyper😭 to be fair there in the same trio and there gimmick is shadow realm
Mr.P should get one because he a old brawler who didn’t get a hyper charge
I think that Gus’s hyper charge should make it so that instead of one spooky for the super, it should shoot out multiple spooky’s so that a bunch of your teammates can get shields!
So poco?
@@med13445Similar I guess
Just automatically throw a super at your teammates like max throws the energy drinks, and maybe increase the shield a bit so its not useless in solo
@@bonczus3058 That’s a good idea
Did you all forget about the superhero skins for Chuck, janet, grom, sam, buster and carl? It's like 90% that these brawlers will get a hyper with the skins
Better Draco hypercharge idea: Draco has his dragon fly over walls however only while being near walls so you can still damage him most of the time, and while his dragon is flying he has reduced range as his dragon would have to "shoot down" now, making logical sense while simultaneously balancing the hyper.
For gus his super might deal damage to enemies and decrease what they can do or something like that
These are my opinions for gus and carl bo bea melodie and draco 1.carl gets 2 big pickaxes and breaks wall 2.gus i think it should give them a 5000 boost and the person there ult 3. Bo all mines stun for 5 seconds 4.bea shoots 5 bee things and all do 25+ more damage then ult and slows 5. Melodie i feel like she gets her ult boost to 5 and all then move 2× the normal one 6.draco gets a sheild makes the t rex
shoot like amber and u can get a second ult and when u do that the t rex spins
I believe that Supercell showed hypercharges in Supercellmake because all Brawlers that were there didn't have hypercharges and were forgotten
i remember making ideas for a bo and carl hypercharge a while ago
carl: It forms a tornado (the size beeing similar to rosa's hypercharge are of effect) that sucks people closer to him when they come in contact with the area of effect (bassically a walking tara super) this would remove weakness of having barely any range while supering
bo: when his mines get activated, they slow people inside the radius of effect by 33% (this would help bo because a lot of times people just activate bo's mines and then inmidietly get out to waste them)
4:33 in bo case i think making it bigger is a good thing or make em explode faster so they cant get out
Carl: can use main attack during super. You can also shoot 2 at a time
Gus: spawn a bunch of spirits around him or his ally’s
Bo: further spread out mines that are much bigger
Bea: they will home in but also will sting an enemy before sacrificing to slow the enemy
Melody: her notes orbit way faster and farther depending on where the enemy is located. She can also hold her dash for better control for the duration of the hyper charge
Drake-ayo (Draco): dragon gains wings and so the enemy’s can’t hit you while you beam them down
Yea but hypecharge 8s for super not attck
@@Eletricbullet just having some fun
Even Nubbz forgot about Pam 😭🙏
Congratulations Charles! I can’t wait to see you get to 1 million subs! ❤❤
You don't mean Charlez obviously... Right
Don't congratulate that monster.
@@Shrommm yes, we hate that guy.
Here are my personal ideas on about 10 hypercharges or more
Carl - Whirlwind - Tailspin now knocks back enemies and gives allies a small speed boost
Bo - Trapmine - His mines instantly detonate and also slows the enemies for 5 seconds
Buster - Its Rewind Time - Montage damages and slows enemies in front of it
Berry - Soft Serving - Berry throws 8 additional puddles of ice cream when using sweet swirl
Amber - Light Em Up - Torch Em creates a fire zone as well
Gus - Lost in Time - Spooky speeds up allies so much that enemies within a radius will be slowed down
Chuck - Sign Of Doom - Chuck places a permanent sign which slows enemies in a radius
Willow - Control Freak - The controlled person will have infinite ammo until not controlled
Grom - Security Breach - Grom uses an additional hand to throw two bombs which also slow the enemies
Kit - Paw Some - Carry Me will make Kit jump to the closest ally or enemy after it ends
Doug - Third Serving - Second Serving lasts forever and gives a damage boost and speed boost
Mr P - Second Base - A second porter base can be placed down
Ngl i think it's better for Tailwind to pull people in, it's kinda counterintuitive for a rushdown tool to knock them away
@@ImNotGoodAtAnimationExactly, carl's super melts people as long as he is right on top of them, his hypercharge would literally combat his damage potential
wow really balanced doug
@@ImNotGoodAtAnimation for tailspin I would allow Carl to hit enemies in the air so that he's less counterable by stuns or knock backs
istg eve is most forgotten brawler
I'd say bo's biggest problem is people knowing where the bombs are placed and even if they don't know its still easy to dodge. I think they'll make the bombs bigger, place quicker and detonate faster.
Should I bring up that all the supercell make skins for the superhero skins had no hypercharge, and there were 6 winners...?
You are right. How could noone think about it
It seems like I'm trolling, but I'm not
Chuck, Buster, Grom, Sam, Janet & Carl are getting hypercharges!!
For Carl I think they are going to give him a shield when he activates his super because his current survivabillity in his super is completely limited
For me:
Gus "ghostified" you can use the super on your allies and make them a ghost
Amber "touchy fire" the super is 15% larger and the super can spread by enemies if touched
For me these are 2 of my predictions
For Bea they should do she only shoots the supercharge bees for the duration of the hyper charge
I think melodie's hyper charge should make her main attack summon more and more notes up to like 6 (at any point the notes will all be evenly spaced and old notes will adjust spacing for new notes when they spawn in) this just makes her damage potential a lot higher and with HC if they make her more tanky she can rush enemies and the heist safe pretty well. Does she still need a buff? IMO yes. i think her main attack should do like 1.5x what it does now and her notes should remain the same. I also think she should retain some super charge if she dies with supers remaining.
I think Gus’ Hypercharge is gonna provide extra healing for whoever has the shield on.
MY BOY gus NEEDS a hypercharge 🗣🗣‼️‼️🔥🔥
for melody maybe they can make it so her dash does 1k damage if collision and her notes spin 100% faster when dashing.
I will now predict (idk if someone already did) that byron is getting a hypercharge next time they will release new ones.
His hypercharge will be called overdosed puddle.
The hypercharge super will leave a puddle area (just like angelo) that remains for 5 sec healing allies and damaging opponents. Charge rate 2.5 supers.
This is probably not gonna happen, but here would be an interesting concept for Bo's hyper:
- Bo's hypercharge gives him 3-4 supers, each one its own mine to be placed
- To better utilize them, these supers must be used within a certain time frame during or after the hypercharge period ends to prevent the super from being abused
- Hypercharge mines aren't removed when Bo uses his next regular super; maybe they should reset when he uses his next hypercharge super or cap at certain number of mines, the oldest mine being removed
- remove Bo's throwing animation so enemies don't know the general area of the mines
Forgot to mention that mine placement should be invisible
I want balanced hypercharges dammit
I want balanced niteshade
nerf niteshade
And for Bo I just thought this now, what if they give Bo a crossbow while hypercharged?
More detailed, while hypercharged, his 3 shots just become one big shot with maybe a bit more range (like bea range or stuff like that). It would give him more consistent damage and the stat boost would actually help him a lot of the time
for bo just make them have a bigger explosion radius but a smaller trip radius
Before angels vs demons everyone said that if Ash doesn't get a hyper, then supercell forgot about him, but now even players forgot about him
I think he will get it all correct for the last batch of hyperchages
alr i’ma also say what these should be with Gus maybe like 3 ghosts appear around the person who shields or throwing spooky and people hurts them and maybe adds on poison damage. Carl is someone I dont really care about so i’d say like speedy and stuns or breaks walls. Bo can just have 4 or something hes a bit hard i’d probably have to discuss him with others. Bea deserved one I’d say her ultimate breaks walls seems a bit op but lemme know. YEAH MAKE MELODY BETTER. Anyway I think it would be fun for attacks from her to make notes go in a line it would be really powerful but fun lemme know. I dont know about Draco since I dont have him its better for me not to talk.
1:44 theyre probably gonna make him faster and also make it so he leaves fire whereever he goes like with his heat ejector gadget, or they might make it so his super cant be interrupted
I’d doubt it but maybe Larry and Lawrie might get one but can y’all give me ideas of what it would be? Please.
Bea hypercharge should be that all shots are the charged one
In the video "Future of brawl stars in 2025" I think I saw Ash having a hypercharge so I think Ash is getting a hyper because he is one of the forgotten brawlers so that leaves us with 5 other options but anyway here are my predictions of the 6 hypercharges we might get
Ash - Mouse army - Ash super spawns 10 mouse bots and they have more health and move faster and slow down enemies when explode
Sam - Reveres magnet - Once the knuckle busters reach max range or hit a wall they return to Sam 20 times faster allowing him to use his super again
Janet - Bomb rain - Janet flies faster has better control and lasts longer and drops bombs twice as fast
Chuck - Blazing rails - When Chuck uses his super he leaves fire behind him that puts enemies on fire
Bonnie - Cannon ball - When Bonnie lands she deals more damage and stuns enemies for 2 seconds she also gets increased movement speed reload speed and damage until she enters back in Clyde but when she enters Clyde there is a knock back that push enemies away
Eve - Hungry babies - Eve's babies no longer lose health overtime and have more health and move faster and deal more damage
This might sound stupid but I have an idea for Gus. If he were to get a hyper they could do what they did with max where she gives all her teammates speed, But they could give all of Gus’s teammates shield might be a stupid idea but just a thought.
Larry And Lawrie: The super instead of the weird shotgun instead gets the normal attack with slightly increased damage and more health but less speed so it’s easier to catch up
Honestly a griff hypercharge would be cool, like they can make him send a second set of bank notes after he sends his first
EVES SHOULD STOP PIERCING SHOTS AND NOT DECAY
For Carl I think they’re just going to make it slightly faster and immune to knockbacks, stuns etc
I feel like what they’ll do for Carl’s hyper charge is that they’ll make it super fast like his mutation and when he’s supering he will leave his hot coals behind him like his gadget
Gus Hypercharge Idea: All Players {Except Enemies} Can Get The Shield No Matter The Distance They Are.
Gus Hypercharge Idea 2: If You Point The Super To An Enemy It Gives Poison Effect During The Duration.
Carl will throw 3 blades instead of 1 each dealing 40% less dmg but over all it slowly grows and does more dmg per shot
4:45 That'd be a trait, a pretty strong one at that
Maybe his totem can be changed to a different gadget, but 4 mines should be a mythic gear tbh
Carl hyper idea- rocking minerals: Carls stats boost up while super, his hyper will pause while super, he has more speed, damage and longer duration for super. (VERY VERY GOOD IN HEIST.)
2:56 considering how hypercharges affect the brawler's supers I don't think they would really do anything with his spirit bar
Im still sticking with the idea of the supercell make campaign brawlers getting their hc, so that means carl, grom, janet, chuck, buster and sam
Nubbz daily videos hit hard with some popcorn 🔥🔥🔥.
Congratulations on 900k!! 🥳🎉
2:02 Nubbz's father reveal 😂
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For melody’s hyper charge i have 2 ideas, first when she dashes she becomes invincible only during the dash or her notes spin like Carl’s super spins him
I feel like Ash will definitely get one cause they like to buff/rework a weak brawler before giving them a hypercharge (like they did with frank, darryl, penny…)
Bo - Places 3 purple mines if activating, people get sucked in like a tara mini super. (Also they have bigger range and more damage)
For Melodie I think they should stack the speed of the melodians . Eg. the more hypercharge supers used but Melodie the more faster the speed of the melodians. Stacks to 3.
8:47 is it just my mobile or Your video record app is kinda bugged?
That hapend to me to
My idea for Bo’s hyper charge is that they make his mines explode radius larger and make them leave a fire puddle behind after exploding