Obsidian, if you introduce the Jingles Medal, I will start playing Armored Warfare, grind out this Artillery and will play AW, and nothing BUT AW, until I get the Jingles medal. Everyone else, thumbs up if you agree.
Anyone else finds the sound design in Armored Warfare rather strange? It certainly does not sound like shooting a gun, more like emptying a tin trash can. I've heard howitzers shooting and believe me the shock wave moves your guts.
but have you heard an spg firing from the inside? I can't honestly say I have but I have been inside a bmp that fires and practically all you hear in there is the breech slamming back and.
+somethingawful100 True, I can't argue with that. I thought it would be the case. It would make perfect sense if the camera was from inside the tank. It does not make much sense to me since it is outside. At least to me it feels rather odd. The acoustics of a shell firing are quite complex depending on the surroundings. Perhaps they wanted to avoid that. (Even though other games don't really manage that anyway)
+BlackBunik World of Tanks had the same problem until a few patches ago. Just log a comment or two and encourage others to do so and Obsidian should get around to fixing it.
+BlackBunik your not far of different tanks would sound very different inside the british cheftian challenger one and 2 would have a very different sound from other tanks being three piece ammo no brass case flying around the tank even loading is a much quieter affair different tanks must have very different accustics due to variations in armor values etc it would be nice if over time AW could get recording equipment into various tanks in operation and give us real sound effects your not gonna get all and you will have to soften it but they could give us a more genuine expereance
+Barbed More like Bishop with normal range, the whole map, because Bert is fast to relocate, these are not. Also repair mechanisms being fast don't have to worry about perma-tracking
+Sithus1966 my gvozdika would like to say other wise :3 i got the thing down to 8 second reload, 2 second aim time, with Juan commonder's anti-material skill for 20% more module damage, and loader with explosive shell skill for another 20% module damage, plus the bonus module damage from firing HE and i CAN track someone with every shot (including a ton of other modules)mostly M60s they tend to hate me
+Barbed I've played the M109 and Gvosdika, they feel a bit like the SU-26 from WoT (Tier 3, Russian) in that they are turreted, reasonably mobile, have fair-to-middling range and don't tend to one-hit things that aren't lightly built, lower tier vehicles. I don't know if there is a high-arc trajectory firing arty anywhere in the AW tech tree, but that would nicely complete the comparison.
I was that T64 in this particular game, and when that last bot wave came in on top of me they tracked me repeatedly before I could get into cover. And when I realized what was left of our team and what was left on the timer, I thought - Well, you can't win them all. So I was properly amazed when I got the Win garage message :-) Cheers, Mighty Jingles, you did a great job not giving up and winning us the match!
I don't know if you'll see this comment but I have now submitted screen shots to the support site as they requested and with Freja my leopard1A5 in the garage says the reload is 6.96 seconds(I have bonus 10% reload) but when I enter any game it's always 7.76 seconds even when I'm swapping ammo types which should be 20% faster(with the commander skill). I have unlocked this same skill on other vehicles through the crew and observed them working but on this tank with Freja they aren't once I enter a match. I have also timed the reload myself using a stop watch and sure enough the in game timer is accurate. The reload speed was always 7.76 s before I unlocked any of the faster reload skills.
+OdinsWolf _ Why do you think they already said in 2016 they'll revamp the SPG system even though SerB was completely against it and said it was perfectly fine? =p
OdinsWolf _ Oh mate, wasn't discrediting you, just saying, they ARE watching it. First WT Ground Forces pushed WG into revamping it's graphics and physics and now AW is pushing them to look into gameplay. It's awesome really.
Great to see you enjoying AW Jingles. I have stopped with WoT for now to concentrate on AW. Working through the upgrades to get the vehicles I used to work on in the Army
On Operation Perseus, the last cap has a rock that just about any mbt can hulldown behind. If you poke your turret up from behind that, you get angles on every tank that tries to come down to the cap unless your team activates the south spawn over the hill and fails to kill it. As an unusual perk, if you are completely hulldown behind that rock the AI seems almost incapable of shooting you, as they always shoot center of mass and cant because theres a rock in the way.
Dear Obsidian Entertainment, assuming you bother looking at comments: Please, pretty please, make the Jingles artillery medal. I'm pretty sure I'm not the only one here who would love to see his name associated with artillery in a tank game, for decades to come.
Arty in Armoured Warfare is far better than in WoT but sadly still has some of the same issues - it is still a class of vehicles that can only be countered effectively by another of the same class, which is a broken mechanic in itself. Also, it doesn't help that there is really nothing encouraging arties to hunt one another - too many times they simply ignore each other and go for other targets... They should get some rewards for killing one another, really...
+Simon Kopertowski (HidesHisFace) No really when I play my "arty" in AW I have to always change position or risk been counter arited. Also a clever light tank can easily screw your day up
About Jingles' comment regarding the SU152 being used recently. Had no idea but I know the SU100 was used, i think it officially went out of service in '86 but if some pics are to be believed, they still can run around the middle east, being scavenged by local fighters.
Jingles listening you play arty in armored warfare is one of the funniest you've been in a while. Not an insult! I'm just saying I really found this video funny. Especially you in the second game when you were just screwing around. You're really funny when your shooting the sh!t (hence why we all watch MingleswithJingles) you should definitely should not be afraid to put more sections like this in your other videos.
The Guy from Findland is the Tank Destroyer Commander. he has the face mask and does extreme modular and fire damage. Hes unlocked through the Tank Destroyer line.
Jingles there is a cool story about a soldier in Pearl Harbor shooting at Japanese planes with machine gun while being hit multiple times. He also took almost uncountable shrapnel wounds and refused to go to the hospital until the end. I cant remember his name but I thought it was a cool story.
Hay Jingles how about for the next mingles you do a piece on the Royal Newfoundland Regiment from the first world war which after surviving Gallipoli suffered nearly 90% casualties on the First Day on the Somme with only 68 answering roll call the next morning.
That double kill medal wouldn't be just for arty I would think. It could work for some tanks firing super high penetration rounds on lightly armored targets. MBT firing on two AFVs. AP round goes in and out of the front one, 100 damage it is dead, loses some penetration then plows into the back one, does near full damage and it is dead too.
Thank you Jingles for the Armored Warfare videos. I think this is a far more relevant tank game to contemporary times since its focus is modern vehicles.
Sooo, Jingles Medal it is! "For his over the top life saving performance during a covert-op in the late 2015, Commander Jingles saved not ony his crew but the rest of his surviving platoon by taking down two enemy armor with a single shell."
hilarious!!! a quick tip for you jingles. if you hold the control key between targets and use your map to quickly jump to spotted tanks, you can pick up more damage and a few more kills (usually, all disclaimers apply).
Jingles, why is it that WoT and AW both have ignored the high angle artillery capabilities? I served in an 8 inch howitzer battalion in the late 1970's in the Fire Direction Center and this was certainly taught at the Artillery School at Ft. Sill, OK. I'm sure this is true today, but all shooting games seem to overlook the fact that while the time of flight is astronomically long, it does allow artillery rounds to come down nearly vertical, removing the obstacles from direct fire or low angle shots.
I haven't unlocked artillery yet in AW, but looking forward to trying it out (haven't bought the premium Abbot - although thinking about it). The mechanic, from what I've seen, is so much better than a certain other game I won't mention. And arty can't one-shot you from full health either (plus you get the warning you are being targeted).
you get a jingles medal and you get a jingles medal and you get a jingles medal and most importantly jingles gets a stern email from war gaming and no supper
Well, the spanish Tank commander is identical to freya with one difference. You can use her skills to do modular damage to the vehiles. I got all the vehicle commanders as well.
5:41 yes but if that were the case in WOT it take would happen if an actual into consideration of the effects if a shell was to hit its target. even in WOT (including the damage buffs in high rank matches). in this game if you were to get hit, only your modules take the full force of the shell. what should happen is a one tap shots or other tanks weakening it and you take the last chunk of its health.
Long time sense I have heard/seen you playing so relax and calm ☺I enjoyed it! And I still think artys place is at PvP. There aren't so many good arty maps in PvE.
I never undertood the problem people have with arty in WoT. This may be because my highest tier tank is a tier six, but artillery is such a hit or miss that I can't bring myself to rage when they actually score on me, nevermind the fact that it does barely any damage. A direct hit by the tier four or five Soviet SPG on a KV-1 shaves off about one fifty hitpoints and wrecks the tracks. That's it. I've never managed to cause the massive damage that people seem to expect from SPG shots.
+VelmiVelkiZrut i just had a game in WOT artyillery hit me for 1145 hit points from off my t30 TD just like that i just became a quick one or two shot kill playing in tier 9-10 game
+VelmiVelkiZrut I suspect most people who hate arty have never tried to play it and so they have no clue how frustrating it can be to try to hit targets that never seem to stay lit up long enough to get full aimed or who always move the second after you fire so that your shots miss completely. Being consistently good at it requires more skill than playing any other vehicle.
There is a spot that works very well on that final defensive stage on Operation Perseus, but you need a tall enough tank for it, like the M60. Its that rock at C0/D0. My friend and I were playing Perseus on hard difficulty with our M60A3s. We get to this stage and both go hull down behind that rock. The enemy tanks spawn in and spawn in and pretty soon its just us two and one friendly Stingray who is further south at G2. We then started to notice that the AI tanks were aiming at us but not firing. We though it was a glitch until we realized that in order for the AI tanks to shoot you they have to see your hull and this rock was perfectly hiding the hull and only exposing the turret. Once we found that out we busted out laughing and enjoyed our target practice. We ending that match doing about 15,000 damage each and with one of the best laughs we had all day.
I would recommend using Victor over Freya in your MBTs, unless it is something that deals primarily in HE/HEAT damage like the Sheridan, starship or scorpion, maybe even the the MBT-70 depending on your ammunition load out, she is pretty well suited to Arty aswell, the Finnish bloke would be good in something that has a chain gun the fires API and HEI ammo
Arty is even better when you get the Stabilizers and Actuator retrofits from the artilleries I have both of those on my M109 and Gvosdika and the Gyros on my Palmaria with the Pal it has three shots which can be fired every 3 seconds with the decrease in Aim time it takes about 3 seconds for the gun to be fully aimed for the next round and with decrease in AIM time and Reload with extra damage it makes arty really fun.
the arty you can't pronounce is said G Vos D KA and the most annoying thing is when you are being hit by one Arty 3 times in about 4 seconds the AI tends to treat all arties as if they have a autoloader the only ones that do are the Palmaria, PZH 2000 and the Abbot but its pretty annoying that AI hit three times and then you find out its a M109 or a Gvosdika which neither have a autoloader and take about 13 to 15 seconds to reload after every shot but I have noticed that it happens less than it did I just wonder if the devs fixed it or made it less common?
Well Jingels you have to try shooting in shotgun mode ,even on the move ,artys are supprisingly accurate. Doing so ,I have won PVE battels, when everyone else is dead.
jingles, you might be interested to know that you do not have to log in daily to collect the raw resources for your base. they build up untill you collect them. not sure if you knew this, but since i did hear you say you logged in daily *just* for the rewards. would you agree that a rectification from yourself goes a long way to let the player base know how this really works? i hope you do.
having ground my way thru both the 2G1 and the M109, I've done the hero reset Jingles has at least once on both. I'm working my way thru the Palmeria at tier6 now. On one hand, the bots will not move so if you hit them once and they disappear as no longer being spotted, if you can hit that same area reliably, you should be able to keep resetting them. So that can be considered immersion breaking but it's also a nice break when you need it. And the enemy AI artillery will counter battery you in PVE battles. MUCH more effectively then human players will. If you're on a map where AI arty regular spawns such as the second map shown, you're often better off, foregoing targeting enemy units, waiting for the arty to spawn (as shown it spawns north of the first cap zone and northwest of the 3rd) and killing it so you work in peace.
So Jingles... I'm not sure the smoke you dropped on the T-64 helped in that first match. See, it stopped him from spotting and the enemies just kept rolling up on him, by the time the smoke wore off they were right on top of him. Sure, it kept him safe from enemy fire for the duration, but if he were still spotting both your teammates could have been firing at the baddies coming at them. Maybe even prevented the flanking manoeuvre that killed the BMD. Also, at around E5 or E6 there's a path through the hills that offers plenty of cover and a shot at the right side of that hill as well as a decent shot along the way to the cap circle. You could probably make the move between the second and third wave safely without missing opportunities :)
At least you didn't have to use the Gvosdika... that thing is far worse than the M109, because it takes about 6s for the shell to even reach the target, and when it hits it does half the damage of the m109.
You know, mister 'Henriksen' ;) . When you use smoke and the enemy can't spot teammates anymore, the same goes for tanks in the smoke, it's harder for them to spot the enemy too.
And now the two of them are sitting together... Oh.. COME ON COME ON PLZ DONT DIE!!!! Reload! Reload! *Shoots, hits both* DOUBLE KILL YEEEEESSSSSS!!!! *Insane laughing after* One shell, 2 kills, ah, thank you very much. I will be here all week and dont forget to tip your waitress.
You think that is bad Jingles?Here in Romania most of our main battle tanks are T-54/55. We still have in service around 20 or 30 SU-100 ffs. I think we might even have a few IS-3.
FIRST! Seriously, I clicked on Jingles' name and saw this video was uploaded 4 seconds ago. I just had to make a "first" comment, as unoriginal as it is to do so. But, hey, it's the first time I've ever done so, so that's two firsts in a row. Anyway, thanks for the constant videos, Jingles. I enjoy them quite a bit. This one was informative as well since I'm working on unlocking this specific vehicle. Nice to know I'll also (eventually) unlock a new commander.
I use Freja in my MBT's. Her skill set is great for MBT's. I didn't buy the arty, unlocked it and used free rep to get the thing to 50% and then unlocked her.
Ionas is alright overall, but the best arti commander i know of comes from the Gvosdika. Can't remember his name but i do know he comes from central america. So many bonus's for the arti that i prefer him over ionas any day. (relating to arti)
ill give my view on comparing the arty between World of Tanks and Armored Warfare. In WoT arty is highly inaccurate and hits like a fucking mountain. It has horrible aim time and can easily miss when fully aimed. Whether you do full damage seems to be completely random. They are paper thin armor wise and they usually aren't very manoeuvrable. Armored Warfare arty fires quite fast, although there is still some time between shots. Hits for medium-high damage and has a shortish aim time, still quite long compared to tanks. Its quite accurate and does lots of module damage. They range from slow to quite fast. Armor is thin. On the one hand arty in World of Tanks is preferable because after it misses you you know you have 40-50 seconds of time before another shell comes your way, while armored warfare you are constantly hit shot after shot. But on the other hand in armored warfare you won't (usually) be one shotted out of no where while world of tanks, well, the arty rage speaks for itself. Aside from slightly different arty views, they differ in that armored warfare tells you when a shell is on the way. But having that in tanks would completely ruin arty as the second you fire, they move and you have to wait 40 seconds before reloading. You would simply never hit anything. As it is, both systems need some work. They need to figure out the balance between reload time and damage. Whether that happens sooner or later....i don't know. Its up to the respective developers to figure out where they want to go with it.
+Hayden Jenzen They fixed the module damage issue. HE mechanics are still problematic, but they are ironing it out. You don't do WoT's level of module damage to tanks anymore. What balances the superior fire rate of SPGs in AW is how they show up in the map. You never have a match where the enemy has one SPG and your team doesn't. If a SPG just sits pumping shot, it literally shows on the map it's exact location and renders the machine as if someone is sitting right by it. Sure, that means your SPG player could be the one sitting still and getting picked off but...that is the nature of multiplayer games. But the mechanics are there to avoid uninterrupted barrages.
+Hayden Jenzen Arty position in AW is displayed on the map for other arty players, and that my friend is VERY significant difference from WoT, and the fact of 2 maximum arty per game is decisive.
Night Train123 I don't do much PvP so I can't say much about that, but at least in PvE it had a sharp drop. Despite not losing more than 150hp per hit in my Chally 1, it would usually leave half my modules in yellow after a shot. Now if more than 2 turn yellow it's a surprise (or it shot me in the bum and the fuel tank started burning).
+Hayden Jenzen In WoT the other day, first two minutes of game. Rolling from spawn out to the flank in my Churchill I. While moving take a shot from a Grille. Took off 697 of my 700 HP leaving me on 3, killed my gunner and took out my engine and ammo rack. And all that of course from a guy I couldn't even see let alone shoot back at. The fact that that is even possible is just one example of why arty in WoT is a stupidly broken mechanic. The AW model is far more sensible.
Jingles, Freja isn't the best MBT commander, she's the best non-scouty AFV commander. Juan Carlos is the best MBT commander, you get him from the other tier 4 Arty.
apart from the faster reload and aiming time and godly accuracy.... i dont see the diference between WoT arty and armoured warfare... the cases in WoT where you lose all you health are few... its never happened to me and i use the IS-4.
I too got stuck having to do a guessing reset of the cap just like in that first battle. I wish there were more trees in the cap. Or how about a arty shell that could drop a minefield? (FASCAM)
Well, actually Jingles... Your crispy toasted commander, Ioannis Sanna, must be Greek or Cypriot (and not Finnish), "Ioannis" being the Greek version of "John". /themoreyouknow
Cant imagine how big a pain it is to play tier 4 artillery now in PvE, with max difficulty being medium.... Enemies just go "poof" so quickly, due to auto-cannons ruling supreme. Back when tier 4's had Hard difficulty to play with, playing Artillery was such a joy on the right maps.
screw you jingles i left a thumbs up and im congratulating you on your great shot! Also lets petition AW for the Jingles Medal for multiple kills with a single round from an SPG :)
I may have found an issue with commander skills in Armored Warfare. I recently unlocked the Leopard1A5 and as Fiaura suggested in a video I unlocked Freja and put her in command of the vehicle. I now have Freja up to level 4 and her skills do not appear to be working. My reload time has always been 7.76 seconds and even though ammo swap is supposed to be improved 20% it still takes 7.76 seconds to reload other shell types. Then just today I leveled Freja up to 4 and selected 10% faster reload however after entering another match the 7.76 seconds remains unchanged. I have submitted a ticket to support but I'm just wondering, has anyone else observed this issue with any of the commanders? If something as easily observable as reload speed bonuses aren't working it calls into question all the other skills such as bonus module damage and so on.
17:04 Smoke anyone? Smoke? Anybody want some smoke? Smoke on the house? Smoke? Do you want some smoke? No? How about some smoke then?
+Dv8 Smoke and a pancake?
Maddog3060 Smoked pancake?
Smoke on the water?
+Dv8 Ahh you're a waffle man!
+Dv8 Thanks but no, I gave up the smokes 2 months ago XD
Obsidian, if you introduce the Jingles Medal, I will start playing Armored Warfare, grind out this Artillery and will play AW, and nothing BUT AW, until I get the Jingles medal.
Everyone else, thumbs up if you agree.
The guys in the cap circle in the end, "WE GET IT, YOU VAPE"
Anyone else finds the sound design in Armored Warfare rather strange?
It certainly does not sound like shooting a gun, more like emptying a tin trash can.
I've heard howitzers shooting and believe me the shock wave moves your guts.
but have you heard an spg firing from the inside? I can't honestly say I have but I have been inside a bmp that fires and practically all you hear in there is the breech slamming back and.
+somethingawful100 True, I can't argue with that. I thought it would be the case. It would make perfect sense if the camera was from inside the tank. It does not make much sense to me since it is outside.
At least to me it feels rather odd. The acoustics of a shell firing are quite complex depending on the surroundings. Perhaps they wanted to avoid that. (Even though other games don't really manage that anyway)
+BlackBunik World of Tanks had the same problem until a few patches ago. Just log a comment or two and encourage others to do so and Obsidian should get around to fixing it.
+BlackBunik your not far of different tanks would sound very different inside the british cheftian challenger one and 2 would have a very different sound from other tanks being three piece ammo no brass case flying around the tank even loading is a much quieter affair different tanks must have very different accustics due to variations in armor values etc it would be nice if over time AW could get recording equipment into various tanks in operation and give us real sound effects your not gonna get all and you will have to soften it but they could give us a more genuine expereance
Magni56
Ah, ok. I thought I have heard the same sounds even outside the tank. Also arty view is not really from inside the tank. :D
So...a new RUclips update came out, with a new layout.
God dammit RUclips.
+Harbinger Reaper They need indoctrinating to do our bidding, O mighty harbinger :P
On iPad with the comments with the description it fucking sucks or rather it with it on the side with the recommend videos
+Harbinger Reaper Why cant they just stick with what people like and what works!
+VenomGhost1 well, because google thats why. More money, less cooperation
+Harbinger Reaper I don't have it, i guess im lucky.
So, basically every arty plays like Bert.
+Barbed Except they won't track you every 10 seconds and you know the rounds are coming.
+Barbed Similar but not completely.
+Barbed More like Bishop with normal range, the whole map, because Bert is fast to relocate, these are not. Also repair mechanisms being fast don't have to worry about perma-tracking
+Sithus1966 my gvozdika would like to say other wise :3 i got the thing down to 8 second reload, 2 second aim time, with Juan commonder's anti-material skill for 20% more module damage, and loader with explosive shell skill for another 20% module damage, plus the bonus module damage from firing HE and i CAN track someone with every shot (including a ton of other modules)mostly M60s they tend to hate me
+Barbed I've played the M109 and Gvosdika, they feel a bit like the SU-26 from WoT (Tier 3, Russian) in that they are turreted, reasonably mobile, have fair-to-middling range and don't tend to one-hit things that aren't lightly built, lower tier vehicles. I don't know if there is a high-arc trajectory firing arty anywhere in the AW tech tree, but that would nicely complete the comparison.
Back when this game had promise. Tried it recently here in 2023 and it's depressing.
Well Jingles just released a video... Screw studying for finals
+IRazRI Yup, same here!
my exams are history but a weak ago it was very simular
+Jonas Van den Broeck Or is it the weak who is history? You done him?
+IRazRI But but but Okay.
A Gradually Increasingly Annoying Slapping From Above -Bert
Jingles -- as a former M109 gun chief, it warmed my heart to hear you say "Hurrah for the M109!" Keep up the great RUclips work!
It always puts a smile on my face when Jingles have a new video for us. Cheers!
I enjoy WoT artillery, but this is so much better.
I was that T64 in this particular game, and when that last bot wave came in on top of me they tracked me repeatedly before I could get into cover. And when I realized what was left of our team and what was left on the timer, I thought - Well, you can't win them all. So I was properly amazed when I got the Win garage message :-) Cheers, Mighty Jingles, you did a great job not giving up and winning us the match!
I don't know if you'll see this comment but I have now submitted screen shots to the support site as they requested and with Freja my leopard1A5 in the garage says the reload is 6.96 seconds(I have bonus 10% reload) but when I enter any game it's always 7.76 seconds even when I'm swapping ammo types which should be 20% faster(with the commander skill). I have unlocked this same skill on other vehicles through the crew and observed them working but on this tank with Freja they aren't once I enter a match. I have also timed the reload myself using a stop watch and sure enough the in game timer is accurate. The reload speed was always 7.76 s before I unlocked any of the faster reload skills.
a tank game where arty isn't a completely broken mechanic hope your watching WG.
+OdinsWolf _
Why do you think they already said in 2016 they'll revamp the SPG system even though SerB was completely against it and said it was perfectly fine? =p
+frealms Fair and balanced
+OdinsWolf _ I think they are but until SerB is gone, the revamp won't happen.
frealms which means its not in the game yet and is still being redone so me telling WG to watch this is perfectly legit
OdinsWolf _
Oh mate, wasn't discrediting you, just saying, they ARE watching it. First WT Ground Forces pushed WG into revamping it's graphics and physics and now AW is pushing them to look into gameplay. It's awesome really.
Great to see you enjoying AW Jingles. I have stopped with WoT for now to concentrate on AW. Working through the upgrades to get the vehicles I used to work on in the Army
On Operation Perseus, the last cap has a rock that just about any mbt can hulldown behind. If you poke your turret up from behind that, you get angles on every tank that tries to come down to the cap unless your team activates the south spawn over the hill and fails to kill it. As an unusual perk, if you are completely hulldown behind that rock the AI seems almost incapable of shooting you, as they always shoot center of mass and cant because theres a rock in the way.
Dear Obsidian Entertainment, assuming you bother looking at comments: Please, pretty please, make the Jingles artillery medal. I'm pretty sure I'm not the only one here who would love to see his name associated with artillery in a tank game, for decades to come.
Arty in Armoured Warfare is far better than in WoT but sadly still has some of the same issues - it is still a class of vehicles that can only be countered effectively by another of the same class, which is a broken mechanic in itself. Also, it doesn't help that there is really nothing encouraging arties to hunt one another - too many times they simply ignore each other and go for other targets... They should get some rewards for killing one another, really...
+Simon Kopertowski (HidesHisFace) No really when I play my "arty" in AW I have to always change position or risk been counter arited. Also a clever light tank can easily screw your day up
Love the amount of AW, you have put put lately!
its nice to see you enjoying yourself jingles, it seems like its been a while.
>Complains nobody spots targets for arty.
>Drops smoke on friendly tanks to prevent them spotting through it.
Oh Jingles, never change. :P
About Jingles' comment regarding the SU152 being used recently. Had no idea but I know the SU100 was used, i think it officially went out of service in '86 but if some pics are to be believed, they still can run around the middle east, being scavenged by local fighters.
Jingles listening you play arty in armored warfare is one of the funniest you've been in a while. Not an insult! I'm just saying I really found this video funny. Especially you in the second game when you were just screwing around. You're really funny when your shooting the sh!t (hence why we all watch MingleswithJingles) you should definitely should not be afraid to put more sections like this in your other videos.
Can't wait to log onto armored warfare, hop into an arty, get 2 kills with one shot and have "You got the Jingles Medal" pop up on my screen.
its that bloody modern tank game again
The Guy from Findland is the Tank Destroyer Commander. he has the face mask and does extreme modular and fire damage. Hes unlocked through the Tank Destroyer line.
I haven't even started the video..... but the description is enough to make me laugh~ What an amazing way to start my day
Jingles there is a cool story about a soldier in Pearl Harbor shooting at Japanese planes with machine gun while being hit multiple times. He also took almost uncountable shrapnel wounds and refused to go to the hospital until the end. I cant remember his name but I thought it was a cool story.
Hay Jingles how about for the next mingles you do a piece on the Royal Newfoundland Regiment from the first world war which after surviving Gallipoli suffered nearly 90% casualties on the First Day on the Somme with only 68 answering roll call the next morning.
If you want a hero to go with the story look up Thomas Ricketts
Oh you wanted a Jingles medal?
Fine have one.
Jingles medal:
Get hit by and survive 5 artillery shells in a row during a single match.
That double kill medal wouldn't be just for arty I would think. It could work for some tanks firing super high penetration rounds on lightly armored targets. MBT firing on two AFVs. AP round goes in and out of the front one, 100 damage it is dead, loses some penetration then plows into the back one, does near full damage and it is dead too.
Thank you Jingles for the Armored Warfare videos. I think this is a far more relevant tank game to contemporary times since its focus is modern vehicles.
i quite like the "A Gradually Increasingly Annoying Slapping From Above" title xD another great video Jingles! :D
Loved the cheeky little Red Dwarf reference in there! ;)
Another great vid Jingles. Looks like unlocking Freja is my next goal in AW. :)
It takes Jingles longer to open the map and click where he wants to look than it would to just move the mouse a bit and see it.
It means you get a decision point, do I hold this position or do I pull back or advance forward? The arty is on me, I have to decide.
Sooo, Jingles Medal it is!
"For his over the top life saving performance during a covert-op in the late 2015, Commander Jingles saved not ony his crew but the rest of his surviving platoon by taking down two enemy armor with a single shell."
The difference between the two artillery pieces was 33mm the 2S1 is a 122mm and the M109 is the mighty 155mm.
Wonderful gamplay Jingles!
alternative title: the horribly slow murderer with the extremely inefficient weapon (if that doesn't ring any bells, google it)
hilarious!!! a quick tip for you jingles. if you hold the control key between targets and use your map to quickly jump to spotted tanks, you can pick up more damage and a few more kills (usually, all disclaimers apply).
Jingles, why is it that WoT and AW both have ignored the high angle artillery capabilities? I served in an 8 inch howitzer battalion in the late 1970's in the Fire Direction Center and this was certainly taught at the Artillery School at Ft. Sill, OK. I'm sure this is true today, but all shooting games seem to overlook the fact that while the time of flight is astronomically long, it does allow artillery rounds to come down nearly vertical, removing the obstacles from direct fire or low angle shots.
Jingles enjoying artillery. I'd never thought I'd see that.
I can tell you Jingles that those 2S1 Gvozdikas are still used in Finland as spg we just use the name 122 PsH 74
I haven't unlocked artillery yet in AW, but looking forward to trying it out (haven't bought the premium Abbot - although thinking about it). The mechanic, from what I've seen, is so much better than a certain other game I won't mention. And arty can't one-shot you from full health either (plus you get the warning you are being targeted).
you get a jingles medal and you get a jingles medal and you get a jingles medal and most importantly jingles gets a stern email from war gaming and no supper
Well, the spanish Tank commander is identical to freya with one difference. You can use her skills to do modular damage to the vehiles. I got all the vehicle commanders as well.
5:41
yes but if that were the case in WOT it take would happen if an actual into consideration of the effects if a shell was to hit its target. even in WOT (including the damage buffs in high rank matches). in this game if you were to get hit, only your modules take the full force of the shell. what should happen is a one tap shots or other tanks weakening it and you take the last chunk of its health.
Long time sense I have heard/seen you playing so relax and calm ☺I enjoyed it! And I still think artys place is at PvP. There aren't so many good arty maps in PvE.
Artillery: a rolled up newspaper to the nose of the players unlucky enough to be spotted.
I never undertood the problem people have with arty in WoT. This may be because my highest tier tank is a tier six, but artillery is such a hit or miss that I can't bring myself to rage when they actually score on me, nevermind the fact that it does barely any damage. A direct hit by the tier four or five Soviet SPG on a KV-1 shaves off about one fifty hitpoints and wrecks the tracks. That's it. I've never managed to cause the massive damage that people seem to expect from SPG shots.
+VelmiVelkiZrut i just had a game in WOT artyillery hit me for 1145 hit points from off my t30 TD just like that i just became a quick one or two shot kill playing in tier 9-10 game
+VelmiVelkiZrut I suspect most people who hate arty have never tried to play it and so they have no clue how frustrating it can be to try to hit targets that never seem to stay lit up long enough to get full aimed or who always move the second after you fire so that your shots miss completely. Being consistently good at it requires more skill than playing any other vehicle.
There is a spot that works very well on that final defensive stage on Operation Perseus, but you need a tall enough tank for it, like the M60. Its that rock at C0/D0. My friend and I were playing Perseus on hard difficulty with our M60A3s. We get to this stage and both go hull down behind that rock. The enemy tanks spawn in and spawn in and pretty soon its just us two and one friendly Stingray who is further south at G2. We then started to notice that the AI tanks were aiming at us but not firing. We though it was a glitch until we realized that in order for the AI tanks to shoot you they have to see your hull and this rock was perfectly hiding the hull and only exposing the turret. Once we found that out we busted out laughing and enjoyed our target practice. We ending that match doing about 15,000 damage each and with one of the best laughs we had all day.
I am all for that "Jingles Medal"!
Thoroughly enjoyed this video Jingles, you old yak gelder.
I would recommend using Victor over Freya in your MBTs, unless it is something that deals primarily in HE/HEAT damage like the Sheridan, starship or scorpion, maybe even the the MBT-70 depending on your ammunition load out, she is pretty well suited to Arty aswell, the Finnish bloke would be good in something that has a chain gun the fires API and HEI ammo
Gvozdika is a kind of flower, its english name is carnation, or pink.
Not very threatening name, but you can call it that.
Good stuff Jingles I hope they do call it a Jingles medal that would be hilarious.
Huh... of all my time in the Army, working in the Maintenance section... NEVER did a M109 had a Turret that moved.
Arty is even better when you get the Stabilizers and Actuator retrofits from the artilleries I have both of those on my M109 and Gvosdika and the Gyros on my Palmaria with the Pal it has three shots which can be fired every 3 seconds with the decrease in Aim time it takes about 3 seconds for the gun to be fully aimed for the next round and with decrease in AIM time and Reload with extra damage it makes arty really fun.
The Virginia War Museum has a 2S1. Its not a very big vehicle, especially compared to the M55 they also have.
Artillery in AW sounds like it will be even harder to grind than in Wots since XP or reputation or whatever is so heavily tied to doing actual damage.
the arty you can't pronounce is said G Vos D KA and the most annoying thing is when you are being hit by one Arty 3 times in about 4 seconds the AI tends to treat all arties as if they have a autoloader the only ones that do are the Palmaria, PZH 2000 and the Abbot but its pretty annoying that AI hit three times and then you find out its a M109 or a Gvosdika which neither have a autoloader and take about 13 to 15 seconds to reload after every shot but I have noticed that it happens less than it did I just wonder if the devs fixed it or made it less common?
Next Patch Update:
Kill 2 enemy vehicles w/ 1 shot = The Jingles Medal.
Kill 3 enemy vehicles w/ 1 shot = The Mighty Jingles Medal.
Jingles I couldn't leave a hate comment if I tried u r the reason why I know so much about tanks and those bloody boats
Well Jingels you have to try shooting in shotgun mode ,even on the move ,artys are supprisingly accurate. Doing so ,I have won PVE battels, when everyone else is dead.
You can't win them all but you can damn sure try
jingles, you might be interested to know that you do not have to log in daily to collect the raw resources for your base. they build up untill you collect them. not sure if you knew this, but since i did hear you say you logged in daily *just* for the rewards. would you agree that a rectification from yourself goes a long way to let the player base know how this really works? i hope you do.
Jingles, I forgive you for posting an arty video because you realized your mistake and uninstalled starwars battlefront.
having ground my way thru both the 2G1 and the M109, I've done the hero reset Jingles has at least once on both. I'm working my way thru the Palmeria at tier6 now. On one hand, the bots will not move so if you hit them once and they disappear as no longer being spotted, if you can hit that same area reliably, you should be able to keep resetting them. So that can be considered immersion breaking but it's also a nice break when you need it.
And the enemy AI artillery will counter battery you in PVE battles. MUCH more effectively then human players will. If you're on a map where AI arty regular spawns such as the second map shown, you're often better off, foregoing targeting enemy units, waiting for the arty to spawn (as shown it spawns north of the first cap zone and northwest of the 3rd) and killing it so you work in peace.
Happy Jingles :D also,if you like arty,its quite fun in pvp,dueling in positioning with other arties and helping your team.try it.
So Jingles... I'm not sure the smoke you dropped on the T-64 helped in that first match. See, it stopped him from spotting and the enemies just kept rolling up on him, by the time the smoke wore off they were right on top of him. Sure, it kept him safe from enemy fire for the duration, but if he were still spotting both your teammates could have been firing at the baddies coming at them. Maybe even prevented the flanking manoeuvre that killed the BMD.
Also, at around E5 or E6 there's a path through the hills that offers plenty of cover and a shot at the right side of that hill as well as a decent shot along the way to the cap circle. You could probably make the move between the second and third wave safely without missing opportunities :)
Ioannis Sanna. that's the commander your talking about right? you unlock him form the lav-300
At least you didn't have to use the Gvosdika... that thing is far worse than the M109, because it takes about 6s for the shell to even reach the target, and when it hits it does half the damage of the m109.
Hit the tumbs down button kust because you wanted me to, great jingles master of the saltmines and in time the world
You know, mister 'Henriksen' ;) . When you use smoke and the enemy can't spot teammates anymore, the same goes for tanks in the smoke, it's harder for them to spot the enemy too.
And now the two of them are sitting together...
Oh.. COME ON COME ON PLZ DONT DIE!!!!
Reload! Reload!
*Shoots, hits both* DOUBLE KILL YEEEEESSSSSS!!!! *Insane laughing after*
One shell, 2 kills, ah, thank you very much.
I will be here all week and dont forget to tip your waitress.
You think that is bad Jingles?Here in Romania most of our main battle tanks are T-54/55. We still have in service around 20 or 30 SU-100 ffs. I think we might even have a few IS-3.
FIRST! Seriously, I clicked on Jingles' name and saw this video was uploaded 4 seconds ago. I just had to make a "first" comment, as unoriginal as it is to do so. But, hey, it's the first time I've ever done so, so that's two firsts in a row. Anyway, thanks for the constant videos, Jingles. I enjoy them quite a bit. This one was informative as well since I'm working on unlocking this specific vehicle. Nice to know I'll also (eventually) unlock a new commander.
That profile pic says more than I ever can...
JINGLES!! David Fletcher did a tank chats for the TOG II!
I use Freja in my MBT's. Her skill set is great for MBT's. I didn't buy the arty, unlocked it and used free rep to get the thing to 50% and then unlocked her.
I really have to play this game again. I started playing it, but then World of Warships and i was just getting tanked out.
19:27 Okay Obsidian, now you have to call it the Jingles medal.
Jingles enjoying artillery? What has happened
Jingle shells, Jingle shells, flying from away, lock n' load, relocate, camping all the way.
Today's T-64 is getting his friend, enjoy your kill!
Can you please call someone a smeg head Jingles? More red dwarf references!
Can't believe I'm going to say it but, nice arty video Jingles.
Good video Jingles, hopefully WG also watches it and reworks accordingly.
Ionas is alright overall, but the best arti commander i know of comes from the Gvosdika. Can't remember his name but i do know he comes from central america. So many bonus's for the arti that i prefer him over ionas any day. (relating to arti)
ill give my view on comparing the arty between World of Tanks and Armored Warfare.
In WoT arty is highly inaccurate and hits like a fucking mountain. It has horrible aim time and can easily miss when fully aimed. Whether you do full damage seems to be completely random. They are paper thin armor wise and they usually aren't very manoeuvrable.
Armored Warfare arty fires quite fast, although there is still some time between shots. Hits for medium-high damage and has a shortish aim time, still quite long compared to tanks. Its quite accurate and does lots of module damage. They range from slow to quite fast. Armor is thin.
On the one hand arty in World of Tanks is preferable because after it misses you you know you have 40-50 seconds of time before another shell comes your way, while armored warfare you are constantly hit shot after shot.
But on the other hand in armored warfare you won't (usually) be one shotted out of no where while world of tanks, well, the arty rage speaks for itself.
Aside from slightly different arty views, they differ in that armored warfare tells you when a shell is on the way. But having that in tanks would completely ruin arty as the second you fire, they move and you have to wait 40 seconds before reloading. You would simply never hit anything.
As it is, both systems need some work. They need to figure out the balance between reload time and damage. Whether that happens sooner or later....i don't know. Its up to the respective developers to figure out where they want to go with it.
+Hayden Jenzen
They fixed the module damage issue. HE mechanics are still problematic, but they are ironing it out. You don't do WoT's level of module damage to tanks anymore.
What balances the superior fire rate of SPGs in AW is how they show up in the map. You never have a match where the enemy has one SPG and your team doesn't. If a SPG just sits pumping shot, it literally shows on the map it's exact location and renders the machine as if someone is sitting right by it.
Sure, that means your SPG player could be the one sitting still and getting picked off but...that is the nature of multiplayer games. But the mechanics are there to avoid uninterrupted barrages.
+Hayden Jenzen AW mechanics >>>>>>>>>>>>>> WoT mechanics
+Hayden Jenzen Arty position in AW is displayed on the map for other arty players, and that my friend is VERY significant difference from WoT, and the fact of 2 maximum arty per game is decisive.
Night Train123
I don't do much PvP so I can't say much about that, but at least in PvE it had a sharp drop. Despite not losing more than 150hp per hit in my Chally 1, it would usually leave half my modules in yellow after a shot. Now if more than 2 turn yellow it's a surprise (or it shot me in the bum and the fuel tank started burning).
+Hayden Jenzen In WoT the other day, first two minutes of game. Rolling from spawn out to the flank in my Churchill I. While moving take a shot from a Grille. Took off 697 of my 700 HP leaving me on 3, killed my gunner and took out my engine and ammo rack. And all that of course from a guy I couldn't even see let alone shoot back at. The fact that that is even possible is just one example of why arty in WoT is a stupidly broken mechanic. The AW model is far more sensible.
Hey jingles it 42 degrees here in south Australia so pls dont complain about heat in england.
Jingles, Freja isn't the best MBT commander, she's the best non-scouty AFV commander. Juan Carlos is the best MBT commander, you get him from the other tier 4 Arty.
never hate from me Jingles, its all about the personality and good old fashioned ROFL Stomping!
apart from the faster reload and aiming time and godly accuracy.... i dont see the diference between WoT arty and armoured warfare... the cases in WoT where you lose all you health are few... its never happened to me and i use the IS-4.
I too got stuck having to do a guessing reset of the cap just like in that first battle. I wish there were more trees in the cap. Or how about a arty shell that could drop a minefield? (FASCAM)
Well, actually Jingles...
Your crispy toasted commander, Ioannis Sanna, must be Greek or Cypriot (and not Finnish), "Ioannis" being the Greek version of "John".
/themoreyouknow
Cant imagine how big a pain it is to play tier 4 artillery now in PvE, with max difficulty being medium.... Enemies just go "poof" so quickly, due to auto-cannons ruling supreme.
Back when tier 4's had Hard difficulty to play with, playing Artillery was such a joy on the right maps.
screw you jingles i left a thumbs up and im congratulating you on your great shot! Also lets petition AW for the Jingles Medal for multiple kills with a single round from an SPG :)
God dammit, brain i have to study for the finals, not watching Jingles, oh well
I may have found an issue with commander skills in Armored Warfare. I recently unlocked the Leopard1A5 and as Fiaura suggested in a video I unlocked Freja and put her in command of the vehicle. I now have Freja up to level 4 and her skills do not appear to be working. My reload time has always been 7.76 seconds and even though ammo swap is supposed to be improved 20% it still takes 7.76 seconds to reload other shell types. Then just today I leveled Freja up to 4 and selected 10% faster reload however after entering another match the 7.76 seconds remains unchanged. I have submitted a ticket to support but I'm just wondering, has anyone else observed this issue with any of the commanders? If something as easily observable as reload speed bonuses aren't working it calls into question all the other skills such as bonus module damage and so on.