Street Fighter: Supers should have a minimum damage that ignores scaling, that way it's always worthwhile to pop them even at the end of long combos. Mortal Kombat: Haha, 0.4% Super go BRRRR Honestly I love both systems. The satisfaction of tacking on huge guaranteed damage vs the komedy and disrespect of this 12 second over the top cutscene hurting less than a jab.
bro, you ate this
only 30% 😥
Street Fighter: Supers should have a minimum damage that ignores scaling, that way it's always worthwhile to pop them even at the end of long combos.
Mortal Kombat: Haha, 0.4% Super go BRRRR
Honestly I love both systems. The satisfaction of tacking on huge guaranteed damage vs the komedy and disrespect of this 12 second over the top cutscene hurting less than a jab.
56 hits 30%😅😂
@@Lucky88990 that’s sub zero for you 😂
Sub zero needs to be buffed he’s so good this game is so unbalanced seriously
cry
I don't think this is a true combo lol it looks like the cpu can block.
It can’t be blocked once it starts unless the combo is dropped
It’s a real combo. You can continue the (air) down back 4 if you time it correctly