D&D OSR, Official Combat Initiative Why this system may be better Swords Wizardry & White box

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  • Опубликовано: 8 фев 2025

Комментарии • 15

  • @ChuckBarchuk
    @ChuckBarchuk 6 месяцев назад +2

    Good video John. My thing too is OD&D has a lot of quirkiness and nuance that I really enjoy using. I want to experience the rules as written as much as possible. Otherwise everything just seems to dissolve back into BX or something similar. Of course I realize everyone has their own biases on what rules they like and don't like. But your comment about spellcasters getting interrupted is spot on. This should happen frequently in my opinion. OSR spellcasters are very powerful especially at higher levels. So more opportunities to interrupt is a good thing since spells alone can alter the outcome of a fight.

    • @smugzoid5156
      @smugzoid5156  6 месяцев назад

      @@ChuckBarchuk I didn't know how much it effects game play, until it upset Mike.... lol

    • @ChuckBarchuk
      @ChuckBarchuk 6 месяцев назад

      @@smugzoid5156 Well we're all needy in our way...lol. I'm the worst. :)

    • @wolfstettler3183
      @wolfstettler3183 4 месяца назад

      In S&W I like to give fighters the possibility to "actively" defence and use it to protect characters behind them, like magic users. This gives the party some more options and makes fighters more valuable.

    • @smugzoid5156
      @smugzoid5156  4 месяца назад

      @@wolfstettler3183 parry?
      I think it was changed for the better in the new revised edition

    • @wolfstettler3183
      @wolfstettler3183 4 месяца назад

      @@smugzoid5156 I know, but I am not yet sure if I like the new parry rules. They are just a stats modifier instead of something the fighter can do.

  • @chrishall5440
    @chrishall5440 6 месяцев назад +1

    I switched to this same kind of phased approach a few years ago and I really like the effect it has on the game.

    • @smugzoid5156
      @smugzoid5156  6 месяцев назад

      @@chrishall5440 you betcha, it's a game changer

  • @smugzoid5156
    @smugzoid5156  6 месяцев назад

    Video on S&W combat Initiative ruclips.net/video/wWXwZFnKrs4/видео.html
    Another method i have used ruclips.net/video/G7WghVmbXvo/видео.html (more for live play)

  • @wolfstettler3183
    @wolfstettler3183 4 месяца назад

    This initiative method looks interesting, I might steal it for my next game. It will not be on line, but it could speed up decision making nonetheless.

    • @smugzoid5156
      @smugzoid5156  4 месяца назад

      @@wolfstettler3183 are you talking about the battle order- missiles movement melee magic, or the d6 each side ties go to the party?

  • @ChuckBarchuk
    @ChuckBarchuk 6 месяцев назад

    Something to note as well is the Alternate Combat Sequence #2. This comes from the Holmes Edition of the game. Movement happens last so bows become even more powerful. There is no moving first and then attacking. On top of this there is no initiative roll. Everything happens according to DEX. You can quickly roll 3d6 for the monsters to determine their DEX. However since spells happen first then they're less likely to be interrupted unless you require a full round to prepare the spell first. It just says 'readied' spell are cast. Is the spell considered readied right at round 1 or does it take a round to ready the spell first? I like the latter personally.

    • @smugzoid5156
      @smugzoid5156  6 месяцев назад

      @@ChuckBarchuk so you like the phase version we are currently doing. Personally I enjoy it better, because it upsets Mike.

    • @ChuckBarchuk
      @ChuckBarchuk 6 месяцев назад +1

      @@smugzoid5156 Yes I love it. It's how I play normally anyways.