Calling it super simple is a little bit of a disservice, the badges do give it a high degree of flexibility and there's quite a few different enemy types that force you to use more than one attack. A lot of RPGs have the problem of "just use the same attack over and over" which this game doesn't since there's spiky, flying, no-touch, high-defense and ceiling enemies to make sure that you have to use all of mario's moves, different partners and sometimes items and yet thanks to the badge system there's plenty of room for different strategies. The only thing that's simplified is the actual damage numbers and honestly, that's genius too since super huge numbers can get confusing easily and this game shows that they're not necessary to have satisfying progression, I'd even argue it makes it more satisfying when your attack goes from 2 to 4 than from 32427 to 37782 or something.
The badges allow for so much too. Superguarding is a great mechanic because it can make challenge runs that would be impossible using PM64's mechanics possible, and stylish moves on top of it is a great way to reward experienced players as well in a way that still makes the game fun to begin with (providing additional action commands). It is simple as its core, but really a joy for experienced players as well. The Pit of 100 Trials add so much to the game when it comes to fully experiencing the combat system's strengths, imo.
Also a last comment: While TTYD is excellent for beginners it has some things for advanced players too. Like the double pain badge and the pit of 100 trails. Not to mention the 3 available superbosses in the game.
The remake was my first time playing TTYD and I didn’t really have any problems with the pit of 100 Trials and Bonetail. Probably because I always watched gameplay of the original when I was younger, and I pretty much learned a lot of the mechanics.
"The battle mechanics aren't complex in the slightest" -Basic Attack/Defense style damage -Flower Points for more powerful moves -Unique action command timings for EVERY attack -Unique and often multiple stylish timings for EVERY attack -Immensely deep badge system allowing for multiple builds -Star Power moves that rely on the audience to recharge -Audience size increases as you level -Partners all have unique attacks -Enemies are able to be in 3 areas, ceiling, air, ground which only certain attacks can hit -Stage hazards -19 different status effects -Guards/Superguards for choosing between less damage and not risky vs. no damage and more risky -Multitudes of items available to be used by both the player and enemies -Rotating whether Mario attacks first or second -Audience can throw items which can be helpful or hinder you I'm gonna go out on a limb and say TTYD's battle mechanics are a TAD more complex than lining some guys up
Obviously this game's writing is very funny. As you play on, the heart in the story will become more and more visible. That's in addition to subversions and plot twists, and a dramatic/intense finale.
I recommend Bug Fables: The Everlasting Sapling if you want to see Paper Mario style gameplay with some real challenge to it. It’s much more tightly balanced, some of the microgames are a little more involved. and there are multiple Hard Mode badges. The story, visuals, and music all start out pretty ehhhhh, but they grow into it very well.
Especially since most people, including me didn’t have a gamecube and now I was finally able to experience playing the game myself after always watching gameplays and many RUclipsrs doing Letsplays years ago of the original.
Late to the video, but I find it kind of hilarious and also ridiculous just how the stage plays a noticeable role in the fight. The random fire blasters, shy guy coming up stage to pull a rope to drop a statue or rolling stone, and Mario even going into the audience to kick someone out just completely baffled me. Oh, and I cannot forget the seemingly random bucket that just falls onto the enemy. Is there a reason/mechanic behind that(I’ve never played The Thousand Year Door)?
They never really address it in the game’s lore. Just sort of one of those unexplainable things in Mario I guess. The audience is also the main way you receive star power, which is for your special moves. There are certainly mechanics for the stage, but I’ve never felt like it was a necessary part of the combat. Its more supplemental than anything. Hard core RPG fans might be put off by it, but Mario RPGs were never very hardcore, even in the early days.
Actions that shake the stage have a chance of causing a prop to fall. If a prop falls, the game pops a random integer and then references a table to determine what prop falls. There are some _really_ out there ones too. Not sure if any of them are specific to certain areas/stage backgrounds, but I know it's possible to have a meteor fall on someone. The audience members you can kick out can be either hecklers or fans. Hecklers will hold up objects to throw at Mario that deal damage and they each have triggers (for example if there's a Hammer Bro in the audience, it will heckle Mario with a hammer if Mario flubs the action command of a Hammer action). Fans will hold up items to throw at Mario that he will add to his inventory when thrown. Kick out the hecklers, but don't be too trigger happy with that X button, or else you might kick out a fan. Other audience members leave as well if you do that, and I wouldn't be surprised if there's a rare heckler trigger like that.
This game is probably one of my top 10 video games of all time. The combat is so fun, and some of the situations and set pieces you will come across are actually incredible. Seeing how you are so early in the game, I have to say that the best is yet to come. With each new chapter and new companion, and new abilities, the world opens up and there is just so much to find and discover. Something of note I guess in relation to the writing is the incredible pacing of the game and how fresh each new location is. Every chapter feels like a different genre almost with one being a classic rpg tale of castles and dragons, and another being a wrestling tournament arc. One chapter takes you on a swashbuckling adventure with pirates, while the next has you being a detective in a murder mystery of sorts. There's something for everyone and I know that if you've enjoyed it thus far, you will love what comes next. Despite its simplicity, there are some advanced techniques and mechanics that make the game feel more complex. In your footage I noticed you didn't really make use of stylish moves, which adds another layer of complexity and "risk and reward" to the combat, especially when the reward is more star power for your special moves. Even though I played this game so much when I was a kid, it is still so hard for me to put the controller down, telling myself things like, "just one more level up," or "just get to the next chapter." I really hope Nintendo and Intelligent Systems bring the Paper Mario series back to these rpg roots and we get a proper follow up to TTYD. The quality of this remake is incredible, especially in the music department. They made such amazing arrangements to the themes, and even let you experience the classic songs in their original style if you so wish. Though not perfect, I can say it has been one of the best remakes in recent years.
Paper Mario is very fun for beginners but can also provide a fun challenge for those more experienced players. The optional super bosses will really test everything you’ve learned and are really fun to make builds specifically to beat them.
Yeah, I had a similar experience with the game. I grew up with Super Paper Mario, and I never fully understood the old fans’ complaints about the game until I played this one. I’m a bit over halfway through the game, and TTYD really is as good as everyone says it is. I can really feel everything that the series lost when it stopped being an RPG with wonderful characters- this writing and production team is wasted on modern paper Mario, with all of its arbitrary limitations. Old Paper Mario was ‘storybook’ themed. The plot revolved around epic adventures with original characters. Modern paper Mario is ‘Papercraft’ themed, and the plot revolves entirely around that gimmick.
i grew up when colour splash and sticker star was released. of course, i was a child, and i just loved those 2 by default (and still do tbh. how can you hate smth from your childhood?) i have now gotten the opportunity to play the ttyd remake on the switch. I am almost done, and I think it might take over my #1 spot. i absolutely love it, and its better by atleast a couple of miles.
Glad you love it! You can see why the game is absolute masterpiece among us diehard fans. The reasons that Sticker Star and Color Splash aren't as beloved because to us, their gameplays and stories are such a downgrade from any of Mario RPG classics that we wouldn't dare touch anything like them again. Nintendo may have some neat ideas here and there, but the executions have been sorely lacking. At least Origami King is a step up in right direction with some decent silly fun, it just still not as great though. With original Mario RPG and TTYD released again for Switch, hopefully Nintendo would finally make new full-fledged Mario RPG again, at least for the new next gen console.
Everything you said about the world and partners just gets even better the further you get into the game. Chapters 3 and 6 are some of the most unique I've ever seen in a video game, and the chapter 4 partner is one of my favorite of all time. As somebody who's been playing the game for almost 20 years, it's exciting to see new people experiencing and reviewing the game for the first time. Final note: despite being a "purist," I disagree that the increase in paper aesthetics to various designs is a bad thing. The complaint with the paper visuals in the later games in the series was that it was immersion-breaking because it wasn't about a story that had a particular art direction; it was now a paper world unto itself. The games are at their best when they flirt with the paper aspects but don't lean on them as a crutch.
As someone that’s played the original and the N64 version the partners where the pest part and made the world feel so much bigger knowing that there are Mario enemies that are just living their lives and have their own personalities
Dude, you’re a super underrated channel! From a Nintendo content creator to Nintendo content creator, keep it up man!! Personally, I played this game when I was really young and have been loving the hell out of playing it again and reliving my childhood!
The badge system is way more influential than you'd think when it comes to the history of video games in the last 20+ years. Being able to re-spec your character so easily that you could pretty much bring a different strategy to every major fight just to try out new stuff was practically unheard of back then, and it influenced everything from spiritual successors like Bug Fables and Born of Bread to games with completely different genres like the charm system in Hollow Knight.
I'd love to see you do a full review of this game someday! I just 100% the game today and I had an absolute blast with it! Here's hoping this means good things for this franchise.
my only experiences with rpg's is mario (and undertale) and they have all been such amazing games that it makes me wanna play all the rpg's that i never gave a chance
I play on my modchipped OLED (bought digitally and physically- mod is only for overclocking). I output docked image in handheld, that 900p supersampled out at 720p looks incredible. And I can run 60 with a mod (many games can unlock 60 without a mod if FPS locker succeeds in unlocking) but I just do 30 for battery life. It feels super smooth as is. Being turn based its just not a game where its worth sacrificing battery life to increase from 30 to 60. Monster Hunter Rise Sunbreak, Wolfenstein 2, etc... these games greatly benefit from 60. Even Persona 5, despite being turn based, has much faster movement outside battle and can benefit.
i had zero issues with the graphics. tho i play on handheld. only issue i noticed was some stutter during the bomb omb entering cannon scene. other then that. perfection
I seem to be the rare paper mario fan that loves Paper mario, Thousand year door, and Super paper mario all equally. Super Paper mario was fun, and had a really good story and npcs just got a bad rep for being, "The start of the downfall of paper mario games! BOOO THIS GAME!" when it's a really good game.
The soundtrack is great! I just started the final chapter, and I only encountered two songs where I prefer the original. Those being Ms. Mowz’s theme and Rawk Hawk’s theme. Everything else is either on par or a complete improvement!
I don’t know this remake still doesn’t interest me try out the series because of much remake fatigue I have and the fact that in my opinion the Paper Mario is a little too off brand for Mario series in my opinion.
Depends on the kind of video I wanna make. If it’s a general discussion video, ill start writing the script on a whim but if it’s a review/first impressions then I’ll wait until a certain point in my game to start writing
your videos are good, literally doesnt seem like you have 1k subs from the amazing editing. keep it up but consider beating the games first for a better video and full perspective
I shocked to see. You only have a little more than fifty likes. With how well this video is produced I expected you to have anywhere from a thousand to a hundred thousand likes. So take my like and subscribe and keep up the good work!
Thing is, most fans of Thousand Year Door think the battle system of Origami King is too simple, and that TYD is more complex. They say that Origami King eventually stops being challenging, while TYD is easy to play, but hard to master. It has so many more components. Sure, you can play through the game easily (especially given the extra coins and items in the Switch version). But to optimize your play is still an ongoing thing.
@@uroskesic6117 He said the battle system seemed too simple compared to Origami King. I was pointing out that TYD fans actually think Origami King's battle system is less simple than TYT's. So it's possible he just hasn't discovered the depths of the TYT battle system.
if you were in late chapter 2 when recording this and youve played more by now.. whatd you think of chapter 3? id say its the one most fans agree is the best.
I have a feeling Nintendo is gonna do something stupid like make us pay for the visual upgrade or something but regardless I really hope an upgrade comes to Switch 2. And to a ton of other games too
All three are my favorite games of all time and have changed my life in significant ways but 3 is definitely my favorite. In my opinion it takes all of the best elements from 1 and 2 and just smashes it into one amazing game. Although I think 2 has the best soundtrack, 3 just hits everything on the nail and rarely if ever misses. Only negative about the game is how it’s held back by the Switch’s lack of power. Definitely needs an upgrade on the next console
@@Dylonic I do love them all too, although I'm more a fan of the second one, the stunning areas and great vast lands really captured my attention and made me fall in love with the franchise, and I do feel like 3 had that a little less then the first two, the areas there really felt magical and mystical and in 3 I didn't have that feeling quite as much. But gameplay wise yeah I also feel like it's the best of both games put together, they still are all three very great games though
@@ileangmelig8154 i absolutely adore #2 it definitely has my favorite world building and environments. The messages are also so powerful. My first Xeno game was X but 2 is where the series became my favorite
Fun fact: the dead father joke is even funnier if you've played paper Mario 64.
Since Kolorado is a prominent character in that game.
i never played 64 but i still got it since i had seen videos of it and yea its a lot funnier even with just that knowledge
that one oil guy also talks abt kolorado
Damn R.I.P Kolorado’s father then.
More like sad. Because my reaction to this is more like "Oh god that's Colorado's father, oh no"
@@Oceane1803 lol same
Calling it super simple is a little bit of a disservice, the badges do give it a high degree of flexibility and there's quite a few different enemy types that force you to use more than one attack. A lot of RPGs have the problem of "just use the same attack over and over" which this game doesn't since there's spiky, flying, no-touch, high-defense and ceiling enemies to make sure that you have to use all of mario's moves, different partners and sometimes items and yet thanks to the badge system there's plenty of room for different strategies. The only thing that's simplified is the actual damage numbers and honestly, that's genius too since super huge numbers can get confusing easily and this game shows that they're not necessary to have satisfying progression, I'd even argue it makes it more satisfying when your attack goes from 2 to 4 than from 32427 to 37782 or something.
The badges allow for so much too. Superguarding is a great mechanic because it can make challenge runs that would be impossible using PM64's mechanics possible, and stylish moves on top of it is a great way to reward experienced players as well in a way that still makes the game fun to begin with (providing additional action commands). It is simple as its core, but really a joy for experienced players as well. The Pit of 100 Trials add so much to the game when it comes to fully experiencing the combat system's strengths, imo.
Also a last comment:
While TTYD is excellent for beginners it has some things for advanced players too.
Like the double pain badge and the pit of 100 trails.
Not to mention the 3 available superbosses in the game.
Let me guess?
Bonetail
Whacka
And the strongest
Prince Mush
@@cannabishornliu6119 did you have to spoil it for him?
There's also the advance badge builds like Danger Mario.
i actually hate you@@cannabishornliu6119
The remake was my first time playing TTYD and I didn’t really have any problems with the pit of 100 Trials and Bonetail. Probably because I always watched gameplay of the original when I was younger, and I pretty much learned a lot of the mechanics.
"The battle mechanics aren't complex in the slightest"
-Basic Attack/Defense style damage
-Flower Points for more powerful moves
-Unique action command timings for EVERY attack
-Unique and often multiple stylish timings for EVERY attack
-Immensely deep badge system allowing for multiple builds
-Star Power moves that rely on the audience to recharge
-Audience size increases as you level
-Partners all have unique attacks
-Enemies are able to be in 3 areas, ceiling, air, ground which only certain attacks can hit
-Stage hazards
-19 different status effects
-Guards/Superguards for choosing between less damage and not risky vs. no damage and more risky
-Multitudes of items available to be used by both the player and enemies
-Rotating whether Mario attacks first or second
-Audience can throw items which can be helpful or hinder you
I'm gonna go out on a limb and say TTYD's battle mechanics are a TAD more complex than lining some guys up
Obviously this game's writing is very funny. As you play on, the heart in the story will become more and more visible. That's in addition to subversions and plot twists, and a dramatic/intense finale.
I did not expect bobberys story to get me a lil choked up, I'm on my couch like "wtf this is PAPER MARIO!"
@@matthewkerwin5151 yeah that was other worldly for me because that was dark af
Though, there were some story decisions that don't seem to make quite a lot of sense to me...
@@matthewkerwin5151 Literally felt nothing. Its a bobomb. The arbitrary "Twist" was just dull and boring.
Super Paper Mario is even wilder in its story arcs
I can't believe Paper Mario's white outline was taken out the back and shot dead..
White outline of origami king is garbage
@@kingdomheartsgamer8771 it makes mario feel more papery
@@theamazingnugIt's gross.
@@theamazingnug more look like stickers instead of paper
It’s still kind of there if you look hard enough, it’s just smaller now.
I recommend Bug Fables: The Everlasting Sapling if you want to see Paper Mario style gameplay with some real challenge to it. It’s much more tightly balanced, some of the microgames are a little more involved. and there are multiple Hard Mode badges.
The story, visuals, and music all start out pretty ehhhhh, but they grow into it very well.
I think this game is one of the few remakes that was actually worth making.
Especially since most people, including me didn’t have a gamecube and now I was finally able to experience playing the game myself after always watching gameplays and many RUclipsrs doing Letsplays years ago of the original.
1:40 You gotta love when a remake completely wrecks the retro game market.
Late to the video, but I find it kind of hilarious and also ridiculous just how the stage plays a noticeable role in the fight. The random fire blasters, shy guy coming up stage to pull a rope to drop a statue or rolling stone, and Mario even going into the audience to kick someone out just completely baffled me. Oh, and I cannot forget the seemingly random bucket that just falls onto the enemy. Is there a reason/mechanic behind that(I’ve never played The Thousand Year Door)?
They never really address it in the game’s lore. Just sort of one of those unexplainable things in Mario I guess. The audience is also the main way you receive star power, which is for your special moves. There are certainly mechanics for the stage, but I’ve never felt like it was a necessary part of the combat. Its more supplemental than anything. Hard core RPG fans might be put off by it, but Mario RPGs were never very hardcore, even in the early days.
Actions that shake the stage have a chance of causing a prop to fall. If a prop falls, the game pops a random integer and then references a table to determine what prop falls. There are some _really_ out there ones too. Not sure if any of them are specific to certain areas/stage backgrounds, but I know it's possible to have a meteor fall on someone.
The audience members you can kick out can be either hecklers or fans. Hecklers will hold up objects to throw at Mario that deal damage and they each have triggers (for example if there's a Hammer Bro in the audience, it will heckle Mario with a hammer if Mario flubs the action command of a Hammer action). Fans will hold up items to throw at Mario that he will add to his inventory when thrown. Kick out the hecklers, but don't be too trigger happy with that X button, or else you might kick out a fan. Other audience members leave as well if you do that, and I wouldn't be surprised if there's a rare heckler trigger like that.
This game is probably one of my top 10 video games of all time. The combat is so fun, and some of the situations and set pieces you will come across are actually incredible. Seeing how you are so early in the game, I have to say that the best is yet to come. With each new chapter and new companion, and new abilities, the world opens up and there is just so much to find and discover.
Something of note I guess in relation to the writing is the incredible pacing of the game and how fresh each new location is. Every chapter feels like a different genre almost with one being a classic rpg tale of castles and dragons, and another being a wrestling tournament arc. One chapter takes you on a swashbuckling adventure with pirates, while the next has you being a detective in a murder mystery of sorts. There's something for everyone and I know that if you've enjoyed it thus far, you will love what comes next.
Despite its simplicity, there are some advanced techniques and mechanics that make the game feel more complex. In your footage I noticed you didn't really make use of stylish moves, which adds another layer of complexity and "risk and reward" to the combat, especially when the reward is more star power for your special moves.
Even though I played this game so much when I was a kid, it is still so hard for me to put the controller down, telling myself things like, "just one more level up," or "just get to the next chapter." I really hope Nintendo and Intelligent Systems bring the Paper Mario series back to these rpg roots and we get a proper follow up to TTYD. The quality of this remake is incredible, especially in the music department. They made such amazing arrangements to the themes, and even let you experience the classic songs in their original style if you so wish. Though not perfect, I can say it has been one of the best remakes in recent years.
Paper Mario is very fun for beginners but can also provide a fun challenge for those more experienced players. The optional super bosses will really test everything you’ve learned and are really fun to make builds specifically to beat them.
And there's a good few ways to completely cheese all of them with 99 damage per hit
How do you make a build specifically for Bonetail when you have the Pit of 100 Trials to deal with before you can fight her?
@@devonm042690 you can change your badges at literally any point during the pit
Yeah, I had a similar experience with the game. I grew up with Super Paper Mario, and I never fully understood the old fans’ complaints about the game until I played this one. I’m a bit over halfway through the game, and TTYD really is as good as everyone says it is. I can really feel everything that the series lost when it stopped being an RPG with wonderful characters- this writing and production team is wasted on modern paper Mario, with all of its arbitrary limitations.
Old Paper Mario was ‘storybook’ themed. The plot revolved around epic adventures with original characters. Modern paper Mario is ‘Papercraft’ themed, and the plot revolves entirely around that gimmick.
Ttyd is… PEAK FICTION
i grew up when colour splash and sticker star was released. of course, i was a child, and i just loved those 2 by default (and still do tbh. how can you hate smth from your childhood?)
i have now gotten the opportunity to play the ttyd remake on the switch. I am almost done, and I think it might take over my #1 spot. i absolutely love it, and its better by atleast a couple of miles.
Glad you love it! You can see why the game is absolute masterpiece among us diehard fans. The reasons that Sticker Star and Color Splash aren't as beloved because to us, their gameplays and stories are such a downgrade from any of Mario RPG classics that we wouldn't dare touch anything like them again. Nintendo may have some neat ideas here and there, but the executions have been sorely lacking. At least Origami King is a step up in right direction with some decent silly fun, it just still not as great though.
With original Mario RPG and TTYD released again for Switch, hopefully Nintendo would finally make new full-fledged Mario RPG again, at least for the new next gen console.
@@-ak-634 I would be fully down for a new paper mario RPG in the style of ttyd. A big big upgrade from the past couple of games.
Everything you said about the world and partners just gets even better the further you get into the game. Chapters 3 and 6 are some of the most unique I've ever seen in a video game, and the chapter 4 partner is one of my favorite of all time.
As somebody who's been playing the game for almost 20 years, it's exciting to see new people experiencing and reviewing the game for the first time.
Final note: despite being a "purist," I disagree that the increase in paper aesthetics to various designs is a bad thing. The complaint with the paper visuals in the later games in the series was that it was immersion-breaking because it wasn't about a story that had a particular art direction; it was now a paper world unto itself. The games are at their best when they flirt with the paper aspects but don't lean on them as a crutch.
As someone that’s played the original and the N64 version the partners where the pest part and made the world feel so much bigger knowing that there are Mario enemies that are just living their lives and have their own personalities
rihanna: paper fucking mario!
TTYD is probably my favorite game of all time...but if there's one Mario RPG that tops it, it's Bowser's Inside Story, it's so good!
Proud to be one of the first 34 views on this one and in your first 1k subs. You’re gonna hit the big time soon, keep on grinding.
Dude, you’re a super underrated channel! From a Nintendo content creator to Nintendo content creator, keep it up man!! Personally, I played this game when I was really young and have been loving the hell out of playing it again and reliving my childhood!
If you're this blown away by Chapters 1 and 2, you're going to really like how things pick up in the midgame!
That thumbnail is legendary lol
The badge system is way more influential than you'd think when it comes to the history of video games in the last 20+ years. Being able to re-spec your character so easily that you could pretty much bring a different strategy to every major fight just to try out new stuff was practically unheard of back then, and it influenced everything from spiritual successors like Bug Fables and Born of Bread to games with completely different genres like the charm system in Hollow Knight.
Its like Paper mario returning to its roots. No it is the roots of paper mario this is not a new game
I'd love to see you do a full review of this game someday! I just 100% the game today and I had an absolute blast with it! Here's hoping this means good things for this franchise.
I'm really happy to see so many people learn, for the first time, why we love TTYD so much.
TTYD is the best Nintendo game of all time!
If you're in late chapter 2, prepare to be blown away. Chapter 3-6 is EPIC.
It’s only gonna get better, I hope you keep enjoying it!
Thanks!
my only experiences with rpg's is mario (and undertale) and they have all been such amazing games that it makes me wanna play all the rpg's that i never gave a chance
If you like Mario RPGs, check out Bug Fables. It was inspired by TTYD.
Subscribed! Awesome video and review this far. Glad more people are getting to play this game finally
I play on my modchipped OLED (bought digitally and physically- mod is only for overclocking). I output docked image in handheld, that 900p supersampled out at 720p looks incredible. And I can run 60 with a mod (many games can unlock 60 without a mod if FPS locker succeeds in unlocking) but I just do 30 for battery life. It feels super smooth as is. Being turn based its just not a game where its worth sacrificing battery life to increase from 30 to 60. Monster Hunter Rise Sunbreak, Wolfenstein 2, etc... these games greatly benefit from 60. Even Persona 5, despite being turn based, has much faster movement outside battle and can benefit.
Would love to hear your full thoughts once you’ve beaten it!
i had zero issues with the graphics. tho i play on handheld. only issue i noticed was some stutter during the bomb omb entering cannon scene. other then that. perfection
I seem to be the rare paper mario fan that loves Paper mario, Thousand year door, and Super paper mario all equally. Super Paper mario was fun, and had a really good story and npcs just got a bad rep for being, "The start of the downfall of paper mario games! BOOO THIS GAME!" when it's a really good game.
The soundtrack is great! I just started the final chapter, and I only encountered two songs where I prefer the original. Those being Ms. Mowz’s theme and Rawk Hawk’s theme. Everything else is either on par or a complete improvement!
I wonder if you'll ever make a Mario & Luigi video. As much as I'm loving TTYD, M&L still stands as my favorite Mario RPGs.
I am now your 1000th subscriber
I don’t know this remake still doesn’t interest me try out the series because of much remake fatigue I have and the fact that in my opinion the Paper Mario is a little too off brand for Mario series in my opinion.
I’m loving paper Mario too!!!!
Do you script out your videos or is this all on a whim? You’re so well spoken!
Depends on the kind of video I wanna make. If it’s a general discussion video, ill start writing the script on a whim but if it’s a review/first impressions then I’ll wait until a certain point in my game to start writing
Saying you had this much fun with ttyd when chaoter 2 is prob one of the least fav among the fans is a good thing you have some great chapters comin
This is the best story in mario in my opinion, and THE rpg to recommend to people who are not sure if they like rpgs.
Yes, you stated all the reasons why this is my favorite video game of all time.
My first paper mario was the origami king.And I loved it 😊
Xenoblade, Paper Mario, and Fire Emblem praised! You have earned my subscription with your awesome game opinions.
This game gets even better once you get to chapter 3.
your videos are good, literally doesnt seem like you have 1k subs from the amazing editing. keep it up but consider beating the games first for a better video and full perspective
I think 30fps looks perfectly smooth in this game. I've also never looked closely enough to the screen to see any ridges or anything. Personally.
I shocked to see. You only have a little more than fifty likes. With how well this video is produced I expected you to have anywhere from a thousand to a hundred thousand likes. So take my like and subscribe and keep up the good work!
Thing is, most fans of Thousand Year Door think the battle system of Origami King is too simple, and that TYD is more complex. They say that Origami King eventually stops being challenging, while TYD is easy to play, but hard to master. It has so many more components.
Sure, you can play through the game easily (especially given the extra coins and items in the Switch version). But to optimize your play is still an ongoing thing.
Whats your beef man
@@uroskesic6117 He said the battle system seemed too simple compared to Origami King. I was pointing out that TYD fans actually think Origami King's battle system is less simple than TYT's.
So it's possible he just hasn't discovered the depths of the TYT battle system.
@@ZipplyZane I dunno I played both games and both battles get hard at some point
5:47 SAINT LOUIS MENTIONED
I feel ya man same here play Mario and Luigi bowsers inside story and it was my first rpg Mario game 😂
if you were in late chapter 2 when recording this and youve played more by now.. whatd you think of chapter 3? id say its the one most fans agree is the best.
You're not even to the "good part" yet. Love to hear more when you make it through more of the game.
9:13 You scared off the Fire Emblem fans too!
JK, great video!
Color splash remake when
hopefullu never
Well I want it
I really hope 60 FPS is unlocked for the Switch 2 for this game.
I have a feeling Nintendo is gonna do something stupid like make us pay for the visual upgrade or something but regardless I really hope an upgrade comes to Switch 2. And to a ton of other games too
Honestly,
As someone who's familiar with the original.
The fps is pretty much irrelevant.
Even most superguard timings are near identical.
@@AdaTheWatcherI feel like if most people weren't told it was 30 fps instead of 60, barely anyone would've noticed...
Maybe there isn't 60 fps but I heard about code in the game to handle 4K
@@Dylonica 4 k code was data mined in TTYD
Just wait until you get into the good chapters 🙂
0:47 my sleep paralysis demon at 3am
Huh, you ARE worth subbing to! Subbed!
Square wasnt involved with Paper Mario
They were when it was called Super Mario RPG 2 when it was still in early development.
Paper mario is so good, the whole series is a masterpiece
Sticker star?
@@Mr.scooter-le8yo yes, even sticker star. That's how much I love this series
What if instead of paper Mario it was called *Freaky* Mario and every girl character was a *Freak*
Vivian pulling Mario into her 🏳️⚧️woke🏳️⚧️ Veil and getting 𝓯𝓻𝓮𝓪𝓴𝔂 in the shadows
Everybody gangsta til Koops gets his Freak on with Mario in the Glitz Pit
You know the game is amazing if you could cry over a bob omb (like in TOK, but for completely different reason)
You should play the m&l games. Theyre really good
You better Make a video after completion
Which of the xenoblade games is your favourite?
All three are my favorite games of all time and have changed my life in significant ways but 3 is definitely my favorite. In my opinion it takes all of the best elements from 1 and 2 and just smashes it into one amazing game. Although I think 2 has the best soundtrack, 3 just hits everything on the nail and rarely if ever misses. Only negative about the game is how it’s held back by the Switch’s lack of power. Definitely needs an upgrade on the next console
@@Dylonic I do love them all too, although I'm more a fan of the second one, the stunning areas and great vast lands really captured my attention and made me fall in love with the franchise, and I do feel like 3 had that a little less then the first two, the areas there really felt magical and mystical and in 3 I didn't have that feeling quite as much. But gameplay wise yeah I also feel like it's the best of both games put together, they still are all three very great games though
@@ileangmelig8154 i absolutely adore #2 it definitely has my favorite world building and environments. The messages are also so powerful. My first Xeno game was X but 2 is where the series became my favorite
Tbh i always perferred the mario and luigi games
Wait since when do people hate the white outline of Origami King? It looks great?
I know right
9:24 you also scared off any FE fans who play for story instead of gameplay.
nice video
Zeke made you
pre 1000 subscribers.
A fellow Xenoblade fan? instant like, not sure if i will sub because im already subbed to a lot of people
I hate paper mario it bad game if you play it you bad just like the luigi game where he scammed me and beat me in casino
5:46 Epa, el poop de parodiadoranimado de Bob Esponja, creo aun esta subido.