This BETA Feature is CHANGING how I model in PLASTICITY!

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Комментарии • 6

  • @xtensionxward3659
    @xtensionxward3659 2 месяца назад +3

    the last demonstration the result is cool but its hard to predict , so i guess it could be used for free modeling and happy accidents but not to model something from a reference or something specific you have in mind

    • @takerefuge3d
      @takerefuge3d  2 месяца назад

      I think it's easy enough to roughly predict as peak of the arc will always be at the centre of the two edges and it smoothly interpolates, but I agree I am definately some what of a destructive modeller who uses reference as a very approximate guide so bring on the happy accidents!

  • @iKaGe01
    @iKaGe01 2 месяца назад +1

    Seems to me like it is very similar to holding shift to create a rounded end on a cylinder when creating a fillet but working more universal.
    Nice!

    • @takerefuge3d
      @takerefuge3d  2 месяца назад

      Its similar, however it behaves a bit differently, one aspect I didn't show here is that if each end of the object is a different size each end will be a perfect arc, and it interpolates smoothly, so both ways have their use case. holding down shift will also allow you to go further than an arc altogether.
      I love the speed Plasticity is progressing!

  • @RonAdamsky
    @RonAdamsky 2 месяца назад

    Where is this modeling changing feature?
    Full round fillets?
    I expect more tools or modifiers.
    You'll probably have to wait until version 2026...

    • @takerefuge3d
      @takerefuge3d  2 месяца назад

      I found my self using this little feature alot tbh, however modifiers and scripts would be an awesome addition to plasticity!