the last demonstration the result is cool but its hard to predict , so i guess it could be used for free modeling and happy accidents but not to model something from a reference or something specific you have in mind
I think it's easy enough to roughly predict as peak of the arc will always be at the centre of the two edges and it smoothly interpolates, but I agree I am definately some what of a destructive modeller who uses reference as a very approximate guide so bring on the happy accidents!
Its similar, however it behaves a bit differently, one aspect I didn't show here is that if each end of the object is a different size each end will be a perfect arc, and it interpolates smoothly, so both ways have their use case. holding down shift will also allow you to go further than an arc altogether. I love the speed Plasticity is progressing!
the last demonstration the result is cool but its hard to predict , so i guess it could be used for free modeling and happy accidents but not to model something from a reference or something specific you have in mind
I think it's easy enough to roughly predict as peak of the arc will always be at the centre of the two edges and it smoothly interpolates, but I agree I am definately some what of a destructive modeller who uses reference as a very approximate guide so bring on the happy accidents!
Seems to me like it is very similar to holding shift to create a rounded end on a cylinder when creating a fillet but working more universal.
Nice!
Its similar, however it behaves a bit differently, one aspect I didn't show here is that if each end of the object is a different size each end will be a perfect arc, and it interpolates smoothly, so both ways have their use case. holding down shift will also allow you to go further than an arc altogether.
I love the speed Plasticity is progressing!
Where is this modeling changing feature?
Full round fillets?
I expect more tools or modifiers.
You'll probably have to wait until version 2026...
I found my self using this little feature alot tbh, however modifiers and scripts would be an awesome addition to plasticity!