Super Castlevania IV PROTOTYPE! - Tool-Assisted Playthrough

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  • Опубликовано: 25 окт 2024

Комментарии • 41

  • @LoveFor298Yen
    @LoveFor298Yen 2 года назад +24

    It’s always fascinating to see the ideas that were originally floating around at Konami.
    The Mode 7 map looks way cooler, IMO, wish they kept that.

  • @CyberDragon10K
    @CyberDragon10K 3 года назад +28

    A-1 is so fucking weird. It's like they wanted you to climb up around the inside of a tower in Mode 7, but couldn't get it to work and just made A-2 the starting point in the final game.
    _Fascinating._

    • @ramongiovane
      @ramongiovane Год назад +1

      it's bugged af to say the least lol

    • @papeleradereciclaje4375
      @papeleradereciclaje4375 3 месяца назад +1

      Correct me if I'm wrong but I don't think that's using mode 7. Instead, it seems to rely on a feature that allows to scroll tiles vertically, and they are using it to simulate rotation (this could also explain why there's more than 1 plane of scrolling). I believe there was something similar on the Sega Genesis, which was sometimes (ab)used to get similar results.

  • @TylerVanCleve
    @TylerVanCleve 3 года назад +36

    Yo this prototype version of Simon's theme kinda slaps doe. I like it a lot

  • @yeahtbh.161
    @yeahtbh.161 4 месяца назад +3

    14:55 this music is fantastic, i love retro games like this so much.

  • @ZippletTech
    @ZippletTech 3 года назад +20

    A very interesting prototype - so many changes to the music etc. I wish they had kept the rotating tower concept!

  • @Tsukoblue
    @Tsukoblue 3 года назад +15

    It would have been cool if the beta included the Dracula fight

  • @GawainSSB
    @GawainSSB 3 года назад +6

    Funny how the mud guys still cause lag despite not splitting up haha. Very interesting to see all the item and enemy placement differences. Some of the songs are completely different too, like the forest

  • @ramongiovane
    @ramongiovane Год назад +1

    I'm so glad that they changed the Stage 2 music!

    • @bsmith6646
      @bsmith6646 4 месяца назад

      Why? Stage 2 final cut is brilliant, this one is wank 😂

  • @themadmallard
    @themadmallard 2 года назад +7

    holy cow, simon's theme had this long B-side before looping? interesting. (the keychange up in production works better tho.) And the treasury was a map theme? And stage 2, i wonder did that get used in any other game? Its interesting, but the production was a much better '2nd stage' tune to keep you energized as you play thru.. and another B-side to 3-1?? Now the length and a-b-c of 3-3 makes sense if multiple tracks were like that... 4 became 8 without a fade in...and whatever decision led to 5-2 becoming a re-versioning of the 2 prelude sections was exactly the right call.

  • @TES_735
    @TES_735 3 года назад +3

    Damn you could really spam the fuck out of the whip in this prototype

  • @LaySuperMarioLover
    @LaySuperMarioLover Год назад

    The first couple levels are relatively the same as we know them in their fully finished state. But after the stage with the haunted ballroom, it gets... trippy, to say the least. You can make out the layouts of the Library, the Torture Chamber (of which a very early version of its background music plays during these stages), the Treasury Room, the Clock Tower, and the Boss Rush at the end against Slogra, Gaibon and the Grim Reaper, which function pretty much without any issues as far as I can spot. It's very impressive that they had a base skeleton (Heh-heh... get it?) of basically the entire game well before they actually started working on the environments and their respective details, gimmicks and enemy placements.

  • @mikaelsza
    @mikaelsza 2 года назад +3

    24:34 Tri-Cross Purrfect!!

  • @magggg2797
    @magggg2797 Год назад +1

    The stage 2 theme is pretty good

  • @speedut2004
    @speedut2004 Год назад +1

    this prototype simon theme version is arguably better in some parts.

  • @calanon534
    @calanon534 Год назад

    The only thing I like from this.. and I like it _a lot_ is the "world map." I wish they'd kept that part. The rest of it, I can see where and why it was polished and refined.

  • @AP-jl3rs
    @AP-jl3rs Год назад

    Lovin the bongo drums

  • @yeahtbh.161
    @yeahtbh.161 4 месяца назад

    No lightning or bat sounds on that title screen, damn.

  • @magnusdiridian
    @magnusdiridian Год назад +1

    Thank you simon, but our dracula is in another game

  • @robertlauncher
    @robertlauncher 2 года назад +2

    Seems a lot of music was unfinished. Songs are reused a lot here

    • @KajuTheRudeMonke
      @KajuTheRudeMonke 2 года назад +2

      Duh, it's a prototype. What did you expect?

  • @alkonte1903
    @alkonte1903 4 года назад +3

    It's great but in my opinion it would be better with the original music

    • @soundtea4939
      @soundtea4939 4 года назад +19

      Except this **is** the original music. At least the prototype versions of the songs.

  • @fred_derf_
    @fred_derf_ 2 года назад +1

    I prefer the most choices made in the prototype, the difficulty is real, the sprites colors are better, better map, too bad the last levels were unfinished, let's hope another protoype will be leaked one day. I prefer the golems and the dragon head skulls in the final version tho.

    • @aweirdredtoad3637
      @aweirdredtoad3637 Год назад +3

      That's the biggest stretch I've heard ever.

    • @Hadoken.
      @Hadoken. Год назад +2

      You must have been drinking when you wrote that comment bud.

  • @jess648
    @jess648 20 дней назад

    how did this get out?

  • @castlevaniadatabase
    @castlevaniadatabase Год назад

    I couldn't find this prototype.
    Where can I download it?

  • @cardetailingstudioaustria4121
    @cardetailingstudioaustria4121 2 года назад

    Best Player i See 👍

  • @CameronLestat
    @CameronLestat 7 месяцев назад

    Thank Tou

  • @guillermoarjonaniebla2035
    @guillermoarjonaniebla2035 4 года назад +4

    ROM please

  • @PSXMicha
    @PSXMicha Год назад

    the death at 24:50 was so unnecessary, especially when playing tool assisted

    • @sairanalberto2724
      @sairanalberto2724 10 месяцев назад +1

      - After every orb grab, there must not be 0 hearts leftover or else the game will underflow the value and softlock. This is why you see deathwarps from Stage 8 onwards. Read the description bud.

  • @Spriven
    @Spriven 4 года назад

    ooo interesting

  • @PsychomachineryEBM
    @PsychomachineryEBM 2 года назад

    Somebody should port CV IV to Genesis

  • @bsmith6646
    @bsmith6646 4 месяца назад

    A couple of the sprites are nicer. Aside from that, yeah its a prototype. Nice to see though. For all you SOTN fanboys, this prototype is still better than your game 😂

  • @SamikazeAtk
    @SamikazeAtk 2 года назад

    so strange

  • @AyaneOfDeath
    @AyaneOfDeath Год назад

    ough!