Hair animation with bones and reactor in 3ds max

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  • Опубликовано: 18 янв 2025

Комментарии • 7

  •  14 лет назад

    @SwitchBladeII That's true, that is easier to manage, but what if if you want to use in in a game. For example smd format (goldsource and source engine for example) supported only bone-based animations, not vertex animation.

  • @CodeLuffix
    @CodeLuffix 14 лет назад +1

    It's cool to do this, but you lose a lot of control when animating. I think a flex mod and wind element is a bit easier to manage.

  • @CodeLuffix
    @CodeLuffix 14 лет назад

    @RatmanXX Touche, my friend xD That is also very true. I guess it mostly depends what type of animation you're doing. Game animation would be this ragdoll format .Any Cinematic animation / video animation would probably be the flex mod.

  • @toraryugraphiperso3411
    @toraryugraphiperso3411 6 лет назад

    Hi! Thanks for your tuto!
    I've a problem with my simulation... I have manga hair (volumic) and i want to sim them with cloth modifier. I saw a lot of tuto and I set system unit to cm, I tesselate my model,... I try a lot of configuration, but my hair goes through the body! I don't understand why... could you help me?

  • @CYON4D
    @CYON4D 15 лет назад

    Good idea.

  • @Nekotico
    @Nekotico 12 лет назад

    now it havent sence, cuz in max 2012 reactor is dead...

  • @Hanaminasho
    @Hanaminasho 13 лет назад

    Miku's hair?