There is actually a couple differences between Colonel Cannon and Tank Cannon. Colonel Cannon's attack comes out a bit quicker and it doesn't crack the panels when it hits the back row... It's not much but they're still different compared to the Tank Cannon chips.
I would've liked double team ds more if you could use souls from team colonel to play in team colonel. And yeah, some navis in team colonel is cool but I prefer team colonel more.
Tomahawkman is the Magnetman of Team Colonel. Multiple abilities up the ass whilst being elemental. Meanwhile Numberman is just straight ass in a combat PoV but I get that he's there more for his order point skill.
I believe KnightMan's R.W.B. hits the panel he's standing on for a few frames before swinging around him. This should also apply to KnightSoul. This comes up very rarely (mostly when fighting Dominerds) but it's worth noting.
correction: colonel's special chip deals 60 damage at the start of the game. and another correction: NumberMan's Number Trap you were talking about drops a ROAD ROLLER(like DIO in jojo part 3) but the only difference is the it kinda doesn't look like one however it is
The virgin Knightman: -His only ability is super armor (lame) -Moves slowly through the battlefield because he's a fatass -Can only protect one of his allies at a time during liberation missions and he still takes damage -Hides all of his face because he's ugly -Happily serves Princess Pride like a slave cuz he's a simp The CHAD Magnetman: -Has all of Super Armor, Float shoes and Airshoes (amazing) -His body is in peak physical shape -Can protect all of his homies from damage at the same time and regardless of distance -Can double the power of Elec chips for some epic deletions -Only follows Tesla's orders cuz his former boss gave him the job, cuz he ain't no simp (This is a joke team Colonel, chill)
As someone who only ever played Team Colonel Magnetman is just better. I wish the ds version of BN5 was included in the collection so you could just use Magnetman instead.
Only because of the automatic use of his ability and that his charge attack does not leave me as sold as the Magnet Missile is that I prefer to use Knightman.
this is from BN5 where you can control other navis in special missions (or just two of the team navis of your choice outside of those in DS) so yeah not a fangame
It still annoys me that they went through the effort of making Liberations a thing and then at the end of the game they're just kind of gone and you have to fight Nebula Grey like you would any other final boss.
I think that thing in numbermans special chip is a blackboard eraser. Maybe a reference to BN1 with higsby being a teacher.
That too, but putting an eraser as a trap at top of a door is a pretty classic japanese prank, so its pretty fitting.
Yep.
@@t-universegamer7609 It reminds me of classic Naruto anime!
Pretty sure the Brady Games guide calls it a blackboard eraser.
@@t-universegamer7609 he also had him spawn a protractor for some reason.
KnightMan's charge attack also hits twice behind him. This makes it very useful for taking out TinHawks or even other viruses in surround battles
That’s neat. Never knew that
I didn’t know TomahawkMan has an Undershirt! Dude is stacked!
god i love Colonel. he so a better upgrade to his reploid self design wise.
There is actually a couple differences between Colonel Cannon and Tank Cannon. Colonel Cannon's attack comes out a bit quicker and it doesn't crack the panels when it hits the back row... It's not much but they're still different compared to the Tank Cannon chips.
I've always felt like team colonel was the "overpowered with specific setup" team while team protoman was more about raw power
I would've liked double team ds more if you could use souls from team colonel to play in team colonel. And yeah, some navis in team colonel is cool but I prefer team colonel more.
Okay but what about team Protoman? Lol
Protoman is best
@@stumpedtroperbut...you use team colonel to doublesoul with team colonel members. You got what you wanted from the beginning.
@@BubbyBoy haha I was ribbing on the original comment, but since he has edited it, my comment is now meaningless
Number Man's 'green thing' is an eraser
Tomahawkman is the Magnetman of Team Colonel. Multiple abilities up the ass whilst being elemental. Meanwhile Numberman is just straight ass in a combat PoV but I get that he's there more for his order point skill.
I believe KnightMan's R.W.B. hits the panel he's standing on for a few frames before swinging around him. This should also apply to KnightSoul. This comes up very rarely (mostly when fighting Dominerds) but it's worth noting.
I think there are some mistake in tomahawk man section
Blue you know your amazing right? Keep it up
4:48 a board eraser
Thought this would be a lore video
correction: colonel's special chip deals 60 damage at the start of the game.
and another correction: NumberMan's Number Trap you were talking about drops a ROAD ROLLER(like DIO in jojo part 3) but the only difference is the it kinda doesn't look like one however it is
That’s a Road roller??
@@train4292 no but it does look similar
It's a blackboard eraser
Will you be covering mmbn4.5, too?
Ngl team proto mans navis feel military like and team colonels navis feel fantasy like
As much how good ability team Protoman have.
Team Colonel always be my Choices.
Yo, Blue! The Green "Thing" that NumberMan drops is a Blackboard Eraser he so happens to have on him....
Just wanted to let you know😅
First in the class
Also i love Shadowman and Tomahawk Man
Shadow God
For the damage numbers on Tomahawk and NumberMan, are the on screen numbers right, or are the spoken numbers right?
The virgin Knightman:
-His only ability is super armor (lame)
-Moves slowly through the battlefield because he's a fatass
-Can only protect one of his allies at a time during liberation missions and he still takes damage
-Hides all of his face because he's ugly
-Happily serves Princess Pride like a slave cuz he's a simp
The CHAD Magnetman:
-Has all of Super Armor, Float shoes and Airshoes (amazing)
-His body is in peak physical shape
-Can protect all of his homies from damage at the same time and regardless of distance
-Can double the power of Elec chips for some epic deletions
-Only follows Tesla's orders cuz his former boss gave him the job, cuz he ain't no simp
(This is a joke team Colonel, chill)
As someone who only ever played Team Colonel Magnetman is just better. I wish the ds version of BN5 was included in the collection so you could just use Magnetman instead.
Only because of the automatic use of his ability and that his charge attack does not leave me as sold as the Magnet Missile is that I prefer to use Knightman.
I do believe there are items in the liberation missions in the DS version that let you switch the navi you're using with the one from the other team.
But Magnetman is also a simp.
KnightMan doesn't take damage when protecting a teammate
4:50 Board eraser?
Is this a fan game? It looks awesome!
Glad to see so much megaman gamedev stuff as I'm starting to work on a megaman game!
This is from an actual game.
This is from MegaMan Battle Network 5.
this is from BN5 where you can control other navis in special missions (or just two of the team navis of your choice outside of those in DS) so yeah not a fangame
@@yggdro and in double team ds you can make a special team attacks while in full syncro
Is this a bait tho
@@stumpedtroper What do you consider as a potential bait?
The video refers to characters and abilities from Team Colonel. It's fact.
It still annoys me that they went through the effort of making Liberations a thing and then at the end of the game they're just kind of gone and you have to fight Nebula Grey like you would any other final boss.