Beautiful Results From 30 Years Of Light Transport Simulation! ☀️
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- Опубликовано: 2 окт 2020
- ❤️ Check out Lambda here and sign up for their GPU Cloud: lambdalabs.com/papers
📝 The paper "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" is available here:
rgl.epfl.ch/publications/Zeltn...
My rendering course is available here, and is free for everyone: users.cg.tuwien.ac.at/zsolnai...
Wish to see the spheres and the volumetric caustic scene in higher resolution? Check out our paper here - users.cg.tuwien.ac.at/zsolnai...
The PostDoc call is available here - www.cg.tuwien.ac.at/news/2020...
Check out the following renderers:
- Mitsuba: www.mitsuba-renderer.org/
- Blender's Cycles - www.blender.org/
- LuxCore - luxcorerender.org/
Credits: The test scenes use textures from CC0 Textures and cgbook-case, and are lit by environment maps courtesy of HDRI Havenand Paul Debevec. Kettle: Blend Swap user PrinterKiller.
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Aleksandr Mashrabov, Alex Haro, Alex Paden, Andrew Melnychuk, Angelos Evripiotis, Benji Rabhan, Bruno Mikuš, Bryan Learn, Christian Ahlin, Eric Haddad, Eric Lau, Eric Martel, Gordon Child, Haris Husic, Javier Bustamante, Joshua Goller, Lorin Atzberger, Lukas Biewald, Michael Albrecht, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Ramsey Elbasheer, Robin Graham, Steef, Sunil Kim, Taras Bobrovytsky, Thomas Krcmar, Torsten Reil, Tybie Fitzhugh.
If you wish to support the series, click here: / twominutepapers
Károly Zsolnai-Fehér's links:
Instagram: / twominutepapers
Twitter: / twominutepapers
Web: cg.tuwien.ac.at/~zsolnai/ Наука
Dr Károly Zsolnai-Fehér, i just wanna say thank you so much for giving students like me the opportunity to learn about those incredible things in a free course. You can't imagine how surprised I was to hear about that in that point of the video, because where I study computer science (small italian university) these things are not subject of education and now I can learn about it from you. I thank you so much for this opportunity, free education and knowledge are invaluable to certain people and I am one of those, really thank you so much. I hope one day I can give back the same way offering what I know and maybe making you hold on to your papers while reading my work.
Truly, thank you.
You are very kind, thank you so much! 🙏 Can't wait to learn about your future successes!
@@TwoMinutePapers you should have warned us before anouncing the free course ! I didn't held on my papers and my jaw dropped ! Thank you, i'll definitely make some time to write such cool things from scratch !
What a time to be alive!
I think there are a lot of subjects that aren't covered in italian universities ( not only computer sciences, but also physics that is my study area) and these courses, that are at university-level, are great!
I am a computer science student from Florida USA. I find your videos interesting and they inspire me to keep working hard.
There are few critical points in time where a decision governs the next decade of progress. This method is nothing short of revolutionary and if a free renderer such as blender implements this, the outcome will be nothing short of a miracle... 🙌
We need this to be in blender!
Oh my god, you're right. Blender Animation Studio would have a field day with this.
Someone let cycles know about this!! lol
Seriously, this being implemented into Blender will be the the equivalent of giving anyone with a desire to create CG a giant render farm
There is already a program that can convert Blender scenes to Mitsuba 2 scenes, which can then by rendered with the open source code by the paper's creators.
Ok, "hold on to your papers" have a totally new meaning now. Describing that result as mind blowing is an understatement!
What a time to be alive!
My jaw dropped upon seeing the comparison between the rendering results.
It's amazing what can be accomplished in just a few years!
he should trademark it haha
I came here to see a 30y long render..... :D
I came here to see a render that took 30 years to render.
bro same
Same 🤣
Heh me too
Haha. A render that started 30 years ago would probably look lame.
Amazing! I wonder how soon we will see this in the field of 3D game engines.
Welcome to the show Bisqwit, thanks for sticking around! I'd LOVE to see this in Blender.
Ray tracing?
@@TwoMinutePapers Me too! Someone please e-mail blender foundation about this
Raytracing: ON
Caustics: ON
Path Tracing: ON
Hey!
It's crazy how I've never touch any of the technologies that you've presented in your videos, but I've still watch all your videos since I've discovered your channel around a year ago. It's so interesting and entertaining!
Thank you so much! Love from Canada!
Thanks so much for the free course, I finally learned how to pronounce your name!
That's great news, you are done with the hardest part of the course!
"Free education to all" i effing love it
These videos are incredible, thanks for making these academic results available to us "normal people"!
can't wait for this to be in blender
isn't it open source or atleast pluginable? i watched a video from them and it seemed almost like a plug and play like solution
was looking for this comment 👍
I wouldn't be too optimistic considering how little love Cycles got in recent years. You'll have a better chance of it being implemented by Luxcore.
see you in 2030
@@minecraftermad yes, but unlucky theres seems no experts to make plugins, even paid ones :)
Thx for the free education, we need more ppl like you
true I've never seen any similar channel
I love you man. Reading papers is a pain in the ass and you compile good ones to read and give historical context and relevancy to them to make them feel more real and living.
It's amazing to see how far we've come with cgi since the 90's
Yes! Remember the water column in the film abyss?
and T-Rex from JP1 still better
This is incredible! I wonder what video game graphics are going to look like in 10 or even 5 years!
And thank you so much for posting the rendering course!
Houdini and Blender gods, please implement this for us mortals!
I definitely had to hold on to my papers when I saw that playlist. I've been planning to write about real time raytracing for my end of degree project, and those videos will come extremelly handy.
Thank you so much for your work and your contributions to the channel!
what a time to be alive
lol
Literally no one in 2020:
Two Minute Papers: “What a time to be alive!”
He is the light in our life now.
Literally no-one with a brain:
This meme:
Literally everyone in 2020 who is emotionally mature enough to not be externally influenced:
the only one who appreciates this time
@@Unethical.Dodgson this is actually an appropriate use case of the meme, since this is someting literally no one else would say
Incredible! Your contributions of your course material is also nothing short of heroic. Thank you SO MUCH Doctor!
Whilst I cannot understand the details of the science behind the researches you describe, but I simply cannot sit still when I watch your videos and listen to your exceptionally passionate narration. Thank you so much, I am also excited xD
"Free education for everyone" You get me more and more to like your work and help regain some breath to continue, to keep walking.
I don't think you realize how much of a rockstar you are Sir.
I'm looking forward to doing the course. Thank you for these videos and thank you for this content.
Thank you so much for this interesting video!
Your vision for education is so awesome. Your channel has been an immense boon for me in the previous months with my own channel explaining why this truly is the most exciting time to be alive. Keep up the good work and stay safe and healthy!
This video doesn't do anything for me beyond 'cool', but I can only imagine how valuable this information can be for others. Thank you for your service.
bruh that's really unbelievable, I can't way to see some sort of real-time implementation of this technique, those results speak for themselves
Game changer. When I myself was exploring these topics in 2003, I thought it is almost unsolvable problem. The results are unbelievable and beautiful. Can't wait to go back into this area and implement this.
i really love such passion, same to yours while creating and updating the channel x)
what a time to be alive!
You are truly a hero to me, thank you for allowing all of us to learn from you!
Incredible! The order of magnitude of improvement is nothing short of magical. I used to read about (and even tried some of my own) renders that would take days to compute all the light properly. At the time, I remember thinking "if it takes a computer this long to work it out, its just going to be something that is forever slow and complicated to render".
Now I see it happen faster than web pages used to load on dial-up. Like i said - magic!
THANK YOU FOR YOUR FREE COURSE.
As I said two years ago: Two Minute Papers is the best YT channel!
Greetings from Brazil!
Your enthusiasm and passion for this is inspiring.
"Light transport"
*Immediatly thinks about transportation using the hard light bridge from Portal 2
Nice, a man of culture.
nice, two men of culture
Your enthusiasm is captivating, I'm not even in the field of computer science, and I still can't help feeling excited about those papers. Great work!
Thank you so much for making your course available to everyone! I'm definitely interested in going through it. :)
Thank you so much for making your lectures available!
Your commitment to sharing knowledge is humbling. Thanks for all your work!
Amazing, been looking forward to more light transport videos! Can’t wait to see this integrated in some production renderers.
This is so good I forgot the name of the paper 5 seconds after I saw it's beautiful results! Good job on this episode!
Really beautiful to see these results. It shows how much the materials we chose to use in the real world depend on light reflectance to be unique and interesting. To see this so closely rendered is something of a revelation.
That's awesome! This will have huge impacts on cinema, gaming, simulation and a lot more! This could become the main if not only way to render!!
indeed, what a time to be alive! for maybe too many reasons. and, dr. ZF, your free lessons is definitely among them.
The fact you published the course is awesome, i am still far from being at the relevant level, but i look to this day.
Thanks!
THANK YOU! THANK FOR PUTTING THE COURSE FREE!!
Amazing! Kudos for sharing the course!
I'm speechless after watching this video. Huge congrats for bringing these topics to a broader audience in a very understandable way.
Really impressive. Congratulations to the people who made this possible.
This is such great news. Man, some of those renders looked so, so good and smooth.
Thanks for the introduction of the wonderful paper.
im just a humble coder of backend stuff, things that hundreds of people have done thousands of times before in a similar way.
Things like these inspire me to work on my own hobby problems, because even if i dont find anything amazing, i have a chance. And thousands of chances of people working on new and interesting problems and techniques means a very big chance of progress.
Thank you so much for such wonderful infor ! ! !
Holy sht, an actual free course. Thank you!
Fabulous indeed!
Thanks a lot!
You are a blessing, Sir. Keep it up!
When I saw the name and that Wenzel Jakob was from EPFL I thought, hold on, this is familiar. And indeed he's my teacher on a visual computing course ! I feel so lucky to have so many incredible researchers as my teachers at EPFL.
absolutely astounding
they borrowed a solution from nuclear physics, crazy XD
This was the most exciting video so far ... what a time to be alive indeed
Awesome vid again! Thanks brother
The work you do on your channel is amazing. I found your channel at the start of the pandemic, and you inspired me to try and pursue a career in AI.
Thanks for the course educational comrade!
Those results are so amazing that my papers flew away! What a time to be alive.
my computer is smoking just looking at this, it's beautiful!
Nagyon szép tanulmány!
That's fantastic!
Thank you for uploading your course. Cheers from India!
Omg this is beautiful
thank you, this is epic!!!!
Before seeing this video I was just feeling depressed about all the usual events that have been going on all year, and this video reminded me that even with all the pandemonium happening around us, there are still amazing things happening just like this and we can see them more as long as were willing to look deeper past all the usual depressing news
i love your enthousiasm
Man... this feels unreal. I mean, it looks exteremely real, but the fact that that one person was able to put the better mathematical model of our world into a computer... he's a big brain. I am just an amateur 3D modeler, and my way to make a better render consists of carefully "turning knobs" in my software. I am truly amazed by the people who put the "knobs" there and make the new better ones.
Can't wait to have this in Blender
Wow! In a time when the world feels like it's falling apart and the internet is seemingly full of toxic behaviour and comments, it's good to come here and be reminded of just how brilliant humans can really be (including the kind, heart-warming comments). Best channel on RUclips in my opinion.
This is amazing, probably one of the greatest feats of research I've seen on this channel. It'll probably be a long time before mainstream games can adapt this kind of lighting, but it will be worth the wait. Maybe 2-3 more console generations, not counting the current one.
There might not be another generation, as the newest one is so powerful, there is little reason to upgrade. Maybe 1 more generation. But I'm not expert, just a thought.
@@sapiently1 Consoles tend to be sold as loss leading products that keep consumers buying other products from the same company. It's a lot like how supermarkets sell roasted chicken at a loss to attract customers. Except in this case, people aren't buying more food or cleaning products but games or services on the Sony marketplace or the Nintendo marketplace for example. With all that said, I should mention that console sales themselves eventually do turn a profit. There is absolutely a financial incentive to keep making new and better consoles.
Consoles are also not sold to be something a home user can upgrade to the next generation either. So there is always a need to buy a new console after a few years. Console hardware is decent on release but it quickly becomes outdated and sometimes may not natively support new technological developments so those have to be implemented in the future instead. Game developers also have to learn how to use the new technology well and that can take years on its own.
These are the reasons why I'd expect something like the lighting shown in this video to take a long time to show up in mainstream gaming.
What a time to be alive!!
what a time to be live!!!!
Well done!
Dr Feher is so wholesome I love it.
1000 years later: what a time to be alive!
I could listen to Karoly talk about light transport for hours.
Károly Zsolnai-Fehér will become a GOAT. You are amazing, thank you for your hard work
It's so amazing to see what's possible nowadays.
I started with PovRay manual coding to make Spinning logo's for TV commercials in about 1990 I think...
We've definately come a million miles since then ;)
4:20 -- Did he get that from a crashed UFO?
Ikr..looks like alien language
It actually looks understandable but still very complex
That's a great post ;)
First we places just templates on objects. In the earlier games. Now its physics formulas that mimic glinsening in diamonds to the exact same. Amazing
It's just incredible! I hope this approach shall be adapted to be used as a render engine in free 3D software like Blender so lots of people could benefit from this amazing technology.
you had me a specular micro-geometry
OMGt....what a time to be alive.....this means very much....micro displacements will become easy to render and renders will become even more realistic!
thank you
Awesome!
2:20 isso é fantástico, pensei que a computação gráfica já está no limite do que qualquer um saberia programar
Video games are about to get pretty awesome to look at, on a budget.
imagine this in games and movies. can't wait for the future of gaming
6:13 That's heart touching sir
I'm inspired by you and I hope to do the same one day
I literally can't wait till this becomes real time and becomes used for vr videogames
Damn, it looks so pretty!!
what a time to be alive :)
This is very cool 👍
Incredible
What a time to be alive indeed