Yeah. Both Red Alert 3 and RA3 Uprising are available for download on Steam. A bit expensive but worth it. I wish EA made another Command and Conquer game.
2/3 Refineries and 1 oil is pretty enough at the beginning. If other player spotted you expand your base with scouts, they will definitely go for your outpost collectors with APC, Sickle or Tengu and you will have a hard time with insufficient income and no defence units.
@@zoom3000 That's the tactic in PVP and the original RA3, few go for the fourth outpost before entering tier 2 otherwise you are vulnerable at the beginning, especially when someone harass you or Soviet player using tower rush tactic (MCV deploy right under your nose, bulding barrack and defenses in your base). And as far as I know, one JP AI in original RA3 (Shinzo or Kenji) love to harass your harvester with Tengu at very beginning. BTW, although the DLC has more units, they are not so that balanced and many maps are modified which is not suitable for tournament, thus that's why there's no multiplayer in Uprising. You may try the original one with CNC Online, which is more popular compared with the DLC.
@@zoom3000 They do both. They send in the scout and then retreat to regroup before attacking that position properly. Depending on how your base is build, sometime you can see an infantry just move into the middle of your base. Standing there and do nothing until either you kill him or his reinforcement arrives. Their AI is weird as fuck.
@@zoom3000 no man AI in C&C has access to all information about what you’re doing. That’s how it gauges difficulty. Essentially, it puts you in situations that A) punish you for bad or negligent playing B) puts you in positions that you can win but seem unwindable, demanding you to react as quickly as possible and simultaneously figure out what their tactic is to counter it C) rewards you with winnable scenarios (that you must seize) if you’ve endured enough of their attacks D) punishes you if you continuously miss those winnable opportunities it makes for you Essentially, the computer is striving to demand of you to act as quickly and decisively as possible while punishing you for each mistake you make. So you are in a naturally unfair situation. If you are a noob, the Medium computer will NOT let you win until you learn your basic lessons about the game (aggressive, unit composition, management of multiple bases and control points, air land and sea presence, quick recognition and knowledge of capabilities of enemy units, etc.) Once you overcome medium, all the computer is doing is increasing the speed and consistency at which it engages in these various tactics. So if you get this down to a science you can never lose to a computer. The only situations in which someone loses to a computer (if they are skilled enough to beat brutal), is if they are thinking too slowly. That’s it. There are no psychological elements to playing against a computer insofar as deception or learning about the unique way that your opposing commander’s mind is working/the tactics they are striving for. When playing against a human, both you and them can only have your attention on one thing at once, meaning that such tactics as diversions, bluffs, micromanagement superiority, as well as aspects of warfare which pertain to humans such as morale, mental fatigue, mistakes based on miscalculated conclusions regarding the information they have on the enemy, the exploitation of strengths and weaknesses as one comes to understand the opponent’s experience and temperament (arrogance, underestimation, laziness, hyper aggression, complacency, poor ability to manage large groups, etc) DO NOT APPLY to AI. All that applies is the speed at which your cognition is operating and your rote knowledge of the units, maps, and gameplay/economy mechanics. This is why I hate playing AI because I’m much more interested in the nuances of psychological competition. Becoming competent against AI, as displayed in this gameplay, requires a mind that can operate on a cognitive aptitude more near to that of a computer. The details I’ve described here are WHY RTS AI is not an intelligent system. There is no deep learning or Neuro linguistic program systems at play, I.e. the computer is not gathering information in real time then making calculated decisions based on the info. It is simply plugging numbers into preset formulae and churning out a result. This type of system can be easily engineered to NEVER lose against a human without ever having played against a human being once. Take for instance Alpha Go, the artificial intelligence that has learned how to never lose a match of go against a human being. Alpha Go HAD to play against human beings in order to _learn how_ to beat them.
no man AI in C&C has access to all information about what you’re doing. That’s how it gauges difficulty. Essentially, it puts you in situations that A) punish you for bad or negligent playing B) puts you in positions that you can win but seem unwindable, demanding you to react as quickly as possible and simultaneously figure out what their tactic is to counter it C) rewards you with winnable scenarios (that you must seize) if you’ve endured enough of their attacks D) punishes you if you continuously miss those winnable opportunities it makes for you Essentially, the computer is striving to demand of you to act as quickly and decisively as possible while punishing you for each mistake you make. So you are in a naturally unfair situation. If you are a noob, the Medium computer will NOT let you win until you learn your basic lessons about the game (aggressive, unit composition, management of multiple bases and control points, air land and sea presence, quick recognition and knowledge of capabilities of enemy units, etc.) Once you overcome medium, all the computer is doing is increasing the speed and consistency at which it engages in these various tactics. So if you get this down to a science you can never lose to a computer. The only situations in which someone loses to a computer (if they are skilled enough to beat brutal), is if they are thinking too slowly. That’s it. There are no psychological elements to playing against a computer insofar as deception or learning about the unique way that your opposing commander’s mind is working/the tactics they are striving for. When playing against a human, both you and them can only have your attention on one thing at once, meaning that such tactics as diversions, bluffs, micromanagement superiority, as well as aspects of warfare which pertain to humans such as morale, mental fatigue, mistakes based on miscalculated conclusions regarding the information they have on the enemy, the exploitation of strengths and weaknesses as one comes to understand the opponent’s experience and temperament (arrogance, underestimation, laziness, hyper aggression, complacency, poor ability to manage large groups, etc) DO NOT APPLY to AI. All that applies is the speed at which your cognition is operating and your rote knowledge of the units, maps, and gameplay/economy mechanics. This is why I hate playing AI because I’m much more interested in the nuances of psychological competition. Becoming competent against AI, as displayed in this gameplay, requires a mind that can operate on a cognitive aptitude more near to that of a computer. The details I’ve described here are WHY RTS AI is not an intelligent system. There is no deep learning or Neuro linguistic program systems at play, I.e. the computer is not gathering information in real time then making calculated decisions based on the info. It is simply plugging numbers into preset formulae and churning out a result. This type of system can be easily engineered to NEVER lose against a human without ever having played against a human being once. Take for instance Alpha Go, the artificial intelligence that has learned how to never lose a match of go against a human being. Alpha Go HAD to play against human beings in order to _learn how_ to beat them.
This is was good, but why you dont use a Giga Fortress? They're too imbal? And try to use additional unit abilities in battle. If not in a tense, full-scale battle, then you can do this in a small battle between a pair of units, as here 19:05.
Nice I like RA3 nearly the same as i like RA2, but RA3 Ai is bad, its neither strong or self-educating, its just hacker P.S. why dont u control your balloon bombs?
Yea, since Generals they improved a lot the AI, and its so hard to fight 7 vs 1. In Red alert 3 its impossible, unless you play some bunker map with a lot of money.
You should play it again it’s one hell of a game I confidently say this is the best game for the decade I’ve played it’s graphics actual fun and competitiveness
Antoni GALLARDO RtsGRSG😢NO 😂LA VERDAD NO SE SI VOY A 😢A LA CASA DE LA NOCHE QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK DE VERDAD QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK DE VERDAD QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK 🖤 IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD 🗺 IN MY WORLD 🗺 MY
Great video it’s awesome to still see people playing RA3
Yeah. Both Red Alert 3 and RA3 Uprising are available for download on Steam. A bit expensive but worth it. I wish EA made another Command and Conquer game.
2:27
This War Bear:**attempts to get close**
zooms' Tri-force gun: *n o*
RIP bear : (
2/3 Refineries and 1 oil is pretty enough at the beginning. If other player spotted you expand your base with scouts, they will definitely go for your outpost collectors with APC, Sickle or Tengu and you will have a hard time with insufficient income and no defence units.
Does the AI really have to scout me before attack? if it does not scout me, will he not attack? I didn't know how this works in red alert 3.
@@zoom3000 That's the tactic in PVP and the original RA3, few go for the fourth outpost before entering tier 2 otherwise you are vulnerable at the beginning, especially when someone harass you or Soviet player using tower rush tactic (MCV deploy right under your nose, bulding barrack and defenses in your base).
And as far as I know, one JP AI in original RA3 (Shinzo or Kenji) love to harass your harvester with Tengu at very beginning.
BTW, although the DLC has more units, they are not so that balanced and many maps are modified which is not suitable for tournament, thus that's why there's no multiplayer in Uprising. You may try the original one with CNC Online, which is more popular compared with the DLC.
@@zoom3000 They do both. They send in the scout and then retreat to regroup before attacking that position properly.
Depending on how your base is build, sometime you can see an infantry just move into the middle of your base. Standing there and do nothing until either you kill him or his reinforcement arrives.
Their AI is weird as fuck.
@@zoom3000 no man AI in C&C has access to all information about what you’re doing. That’s how it gauges difficulty. Essentially, it puts you in situations that
A) punish you for bad or negligent playing
B) puts you in positions that you can win but seem unwindable, demanding you to react as quickly as possible and simultaneously figure out what their tactic is to counter it
C) rewards you with winnable scenarios (that you must seize) if you’ve endured enough of their attacks
D) punishes you if you continuously miss those winnable opportunities it makes for you
Essentially, the computer is striving to demand of you to act as quickly and decisively as possible while punishing you for each mistake you make. So you are in a naturally unfair situation. If you are a noob, the Medium computer will NOT let you win until you learn your basic lessons about the game (aggressive, unit composition, management of multiple bases and control points, air land and sea presence, quick recognition and knowledge of capabilities of enemy units, etc.) Once you overcome medium, all the computer is doing is increasing the speed and consistency at which it engages in these various tactics. So if you get this down to a science you can never lose to a computer. The only situations in which someone loses to a computer (if they are skilled enough to beat brutal), is if they are thinking too slowly. That’s it. There are no psychological elements to playing against a computer insofar as deception or learning about the unique way that your opposing commander’s mind is working/the tactics they are striving for.
When playing against a human, both you and them can only have your attention on one thing at once, meaning that such tactics as diversions, bluffs, micromanagement superiority, as well as aspects of warfare which pertain to humans such as morale, mental fatigue, mistakes based on miscalculated conclusions regarding the information they have on the enemy, the exploitation of strengths and weaknesses as one comes to understand the opponent’s experience and temperament (arrogance, underestimation, laziness, hyper aggression, complacency, poor ability to manage large groups, etc) DO NOT APPLY to AI. All that applies is the speed at which your cognition is operating and your rote knowledge of the units, maps, and gameplay/economy mechanics.
This is why I hate playing AI because I’m much more interested in the nuances of psychological competition. Becoming competent against AI, as displayed in this gameplay, requires a mind that can operate on a cognitive aptitude more near to that of a computer.
The details I’ve described here are WHY RTS AI is not an intelligent system. There is no deep learning or Neuro linguistic program systems at play, I.e. the computer is not gathering information in real time then making calculated decisions based on the info. It is simply plugging numbers into preset formulae and churning out a result. This type of system can be easily engineered to NEVER lose against a human without ever having played against a human being once. Take for instance Alpha Go, the artificial intelligence that has learned how to never lose a match of go against a human being. Alpha Go HAD to play against human beings in order to _learn how_ to beat them.
no man AI in C&C has access to all information about what you’re doing. That’s how it gauges difficulty. Essentially, it puts you in situations that
A) punish you for bad or negligent playing
B) puts you in positions that you can win but seem unwindable, demanding you to react as quickly as possible and simultaneously figure out what their tactic is to counter it
C) rewards you with winnable scenarios (that you must seize) if you’ve endured enough of their attacks
D) punishes you if you continuously miss those winnable opportunities it makes for you
Essentially, the computer is striving to demand of you to act as quickly and decisively as possible while punishing you for each mistake you make. So you are in a naturally unfair situation. If you are a noob, the Medium computer will NOT let you win until you learn your basic lessons about the game (aggressive, unit composition, management of multiple bases and control points, air land and sea presence, quick recognition and knowledge of capabilities of enemy units, etc.) Once you overcome medium, all the computer is doing is increasing the speed and consistency at which it engages in these various tactics. So if you get this down to a science you can never lose to a computer. The only situations in which someone loses to a computer (if they are skilled enough to beat brutal), is if they are thinking too slowly. That’s it. There are no psychological elements to playing against a computer insofar as deception or learning about the unique way that your opposing commander’s mind is working/the tactics they are striving for.
When playing against a human, both you and them can only have your attention on one thing at once, meaning that such tactics as diversions, bluffs, micromanagement superiority, as well as aspects of warfare which pertain to humans such as morale, mental fatigue, mistakes based on miscalculated conclusions regarding the information they have on the enemy, the exploitation of strengths and weaknesses as one comes to understand the opponent’s experience and temperament (arrogance, underestimation, laziness, hyper aggression, complacency, poor ability to manage large groups, etc) DO NOT APPLY to AI. All that applies is the speed at which your cognition is operating and your rote knowledge of the units, maps, and gameplay/economy mechanics.
This is why I hate playing AI because I’m much more interested in the nuances of psychological competition. Becoming competent against AI, as displayed in this gameplay, requires a mind that can operate on a cognitive aptitude more near to that of a computer.
The details I’ve described here are WHY RTS AI is not an intelligent system. There is no deep learning or Neuro linguistic program systems at play, I.e. the computer is not gathering information in real time then making calculated decisions based on the info. It is simply plugging numbers into preset formulae and churning out a result. This type of system can be easily engineered to NEVER lose against a human without ever having played against a human being once. Take for instance Alpha Go, the artificial intelligence that has learned how to never lose a match of go against a human being. Alpha Go HAD to play against human beings in order to _learn how_ to beat them.
Thank you!
Hey Dimitriy, Np.
I think i could even won 2 enemies in this map, those huge guns are doing a great job by defence
@@zoom3000 I do not doubt! And thank you again for Red Alert 3, and playing for the Rising Sun Empire! I hope to see more videos from you!
Ah yes futuristic anime empire vs soviets
LMAO
you should capture the dock for auto-repair
OK, good to know!
Wow you've massively improved, good game zoom
I played few games since i upload my first RA3 game :D
This is was good, but why you dont use a Giga Fortress? They're too imbal? And try to use additional unit abilities in battle. If not in a tense, full-scale battle, then you can do this in a small battle between a pair of units, as here 19:05.
nice play, keep it up bro
Who need Ray Tracing when Red Alert 3 water and reflection are good af?
*Soviet structures being reduced by a japanese army on land, sky and sea*
"Miyo, Mikado Yoshino!"
Is Impossible Not Recognize this Title my friends. Thanks.
Maybe you can use chopper VX to make a rush.
I really noticed that mass chopper VX can do a lot of damage early. Good ID
@@zoom3000 It is also okay to use mass tankbusters with some imperial warriors to make a rush.
Why did you not captured a dry dock?
Hey Fanto, I guess i just forgot, Auto-repairs indeed necessary on this map.
when using shogun battleships better you attack sideways so that you can full salvo
Nice
I like RA3 nearly the same as i like RA2, but RA3 Ai is bad, its neither strong or self-educating, its just hacker
P.S. why dont u control your balloon bombs?
lol, can i control my balloon bombs? i didnt even know
@@zoom3000 lol, yes you can control the balloons
@@Aidheiel4107 wait really?
@@halilibrahimkorkmaz1817 yea u can
RA3 Air superiority upgrade add Fighter in game
How do i get red alert 3? because when i was a kid i used to play red alert 3 on my dads old computer
Why 1 brutal vs me is kinda easy at red alert 2 but when I 1 brutal vs me in red alert 3 I cant handle it
Yea, since Generals they improved a lot the AI, and its so hard to fight 7 vs 1. In Red alert 3 its impossible, unless you play some bunker map with a lot of money.
Shogun battleship in Corona mods looks so badass
When Corona mod will be out"?
@@zoom3000 the developer says "shortly"
I heard a lot of screaming voices taken from Tiberian Sun... xD
Red Alert 3 - Emperor Meiji?
Red Alert 3 in Soviet-Japanese War?
I haven't played red alert 3
But this video might able help me play
You should play it again it’s one hell of a game I confidently say this is the best game for the decade I’ve played it’s graphics actual fun and competitiveness
I would rather u play yuri Revenge mental omega
.
Red Alert 3 is only good with mods
Is it just me when I play on this map i place the building perfect and exact to the ground so that it'd look proper lol
why you don't use the Giga-Fortress , It is annoying ☹
pls make video were u paly with Giga-Fortress pls
You are a good player 👍👍
whare are JP GIGA force ?
Bruh
Next time you put uprising after red alert 3
So that people dont confuse
Why uprising unit are on red alert 3
Mods
When you know all the short key.
One thing really triggered me is u r planting all of your powers just in one superweapons aoe. Spread them next time, GLHF
Hey, thanx for the tip
It would’ve taken one orbital dumper to give u low power for days
The best game empire
Rising sun* WE GOTTA BE PC IN RED ALERT
I remember why i didnt like this game. Planes always stay in air , unlimited fuel.
That goes for 90% other games as well so it doesnt matter as much as you think
Allied planes have to refuel. I know this from playing a few hours ago.
_insufficient funds_ 🙃
moar ra3
Antoni GALLARDO RtsGRSG😢NO 😂LA VERDAD NO SE SI VOY A 😢A LA CASA DE LA NOCHE QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK DE VERDAD QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK DE VERDAD QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK 🖤 IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD 🗺 IN MY WORLD 🗺 MY
First to see tooooooooo
Yayayyayayayay