This is so helpful! Tried multiple other tutorials before this, were all full of confusing, roundabout instructions. This is clear, straight to the point, and very well organized.
So glad you enjoyed!! That’s exactly why I started making these videos - I tried following others online and would get annoyed at how badly they were made 😭 you’d follow along and they’d be like “woops made a mistake gotta go back!!” Ahh!! I’ll get some new vids up soon hopefully 🫡 Thanks!
Great tutorial! The calm, deliberate delivery and walk though is top notch and makes it very easy to follow along. I've run into 2 problems and that is Light-tap jump not working with isgrounded, and the wire box not being drawn, which makes it hard for me to configure its size.
Thank you I'm glad you enjoyed it! A lot of people tell me my videos are too fast - but I get so bored with slow tutorials when I watch them... so I can't help but get to the point asap :') Thank you again!!
I can't wait to try this out later today! I haven't seen all your videos yet but can you make a video on cutscenes please?:) I'll be checking out your patreon soon
@@AlfonsoJV Same for me. Light-tap jump works if I comment out isGrounded function, so something's up with that function. Did you figure out what caused the problem?
Hi, love your videos, easy to follow and understand. Finally someone who can actually teach me Unity. I hope you don't mind me asking but I was wondering would you be able to add the ability to swim to the player code? - I'd like to add water tiles and swim in them when the player is inside them, like the original Super Mario Bro's game where Mario swims in water stages. I have searched all over and can't find any tutorials on how to do this at all, so I don't even know where to begin. But it would be great to have in the player code. Thanks.
Thank you, I'm so glad you enjoy them!! That sounds interesting - I hadn't thought of adding water!! I'll add it to the list of features I have down so I can do it in the future when I figure it out haha :-P Thank you for the suggestion!!
Hi! For the static normal platforms you can just keep drawing them on one single tilemap. You don’t need a tilemap per platform! For the moving and falling platforms done later, they’re individual game objects with their own colliders etc. To see certain sections in more detail, you can check out the complete playlist and find the videos on tilemaps, falling and moving platforms :-) Hope this helps!
@@GameCodeLibrary Thanks! I tried another tutorial and it came out wonky because of the Composit collider (Box collider doesn't work for some reason. Might be because ladders are on a different Layer.) The character won't stay dead center of the ladder and sometimes won't climb the ladder at all. (Just hops. Doesn't Jump as I don't have the Up key set as Jump.) Also add a grapple beam or rope for a project, please. I got one in mine but trying to debug it myself. It doesn't want to grapple anything but the Default Layer and that makes the character Spiderman across the level when that's not what I want.
ok so far this has been helpful for me with getting some basic frameworks in for my game, but ive run into an issue with the jump code, around 10.40 she puts in a line of code that seems completely normal and looks like it should work, but after ive written out the rest of the lines of code and am ready to save it i get the error message "PlayerMovement.Jump(InputAction.CallbackContext)': not all code paths return a value", literally everything is the same as how it is in the video and I cant for the life of me figure out whats wrong and its driving me crazy. Can anyone help PLEASE??
If you function is: Public void The void states that there is no return value needed. So the only thing I can suggest is to make sure it says public void Jump! Can you paste your jump code if this isn’t the fix?
@@kristyven If you go to my Patreon you can filter it on 'Tier' and click 'Public' to see all the free things I have up! You can also find a lot of cool free assets on itch.io - I get a lot of stuff for my projects from there! 🙂 itch.io/game-assets/free
Meaning, when I press "e" on the keyboard and my progression bar has reached it maximum, it doesn't show the image nor does it load the next level. I've unchecked level 2 and the canvas and checked level 1.
So glad you found the issue! I saw the notification for your comment and started trying to think of what the problem could be - phew! Well done debugging and fixing it!
@@GameCodeLibrary Thank you so much. I have to thank you for your videos. I just finished a Unity Game Dev course at college (Canadian college) and I managed to pass it thanks to you. I learned so many things that helped on my final project. Thanks again.
@@Atom-Mercury Amazing I'm so glad I could help!! Helping you learn in the easiest way possible is the sole reason I do this!! 🤩 Makes me so happy to hear I could help! And congrats on passing - I'm sure you'll continue to do great!
Thank you so much for everything, all your videos and your knowledge have helped me a lot with my projects. (I'd like to give you a monetary support as thanks but right now it's imposible for me :'l)
You're welcome I'm glad I could help you in any way!! Don't worry - your support in my work means I have the enthusiasm to keep making more. :-) Just your viewership helps support my work too! One day (hopefully) I'll have enough watch time for RUclips to monetize me - so that'll help too! :p
This is so helpful! Tried multiple other tutorials before this, were all full of confusing, roundabout instructions. This is clear, straight to the point, and very well organized.
So glad you enjoyed!! That’s exactly why I started making these videos - I tried following others online and would get annoyed at how badly they were made 😭 you’d follow along and they’d be like “woops made a mistake gotta go back!!” Ahh!!
I’ll get some new vids up soon hopefully 🫡 Thanks!
Great tutorial! The calm, deliberate delivery and walk though is top notch and makes it very easy to follow along.
I've run into 2 problems and that is Light-tap jump not working with isgrounded, and the wire box not being drawn, which makes it hard for me to configure its size.
love how concise and straight to the point this tutorial is, that's not something u see often. great job, can't wait for future installments : )
Thank you I'm glad you enjoyed it! A lot of people tell me my videos are too fast - but I get so bored with slow tutorials when I watch them... so I can't help but get to the point asap :') Thank you again!!
You are very Intelligent! Thank you for this content very much!
haven't watched the whole thing yet, but this helped me understand how to use the new input system a teeny tiny bit better!
So glad I could help! It’s confusing at first but pretty easy to use once you get into it 😝
I can't wait to try this out later today! I haven't seen all your videos yet but can you make a video on cutscenes please?:) I'll be checking out your patreon soon
I hope you enjoy it!! Yes I’d like to do a video on cutscenes and cinematics at some point! The list of video ideas keeps growing! 😱 Thank you 🙏
what an amazing video. thanks
Glad you enjoyed 😇
thank you sooo much , such an amaaaazing work
Thank you 🙏🌅
Superb, as always. Love your content. Cheers!!!
Thank you! I'm glad you're still enjoying :-)
Your support helps encourage me to keep going!!
Love the music and sfx! :D
Makes the game feel more alive right!! I linked them both in the description 😇
Wonderful video! Not sure if it's just me, but it appears the half jump has been disabled after adding the isGrounded logic. Just me?
in my case the half jump is disabled too hahaha
Same for me. At the beginning it works, but once i jump the first time or move, the jumpings are always high. Any ideas on how to fix this?
@@AlfonsoJV Same for me. Light-tap jump works if I comment out isGrounded function, so something's up with that function.
Did you figure out what caused the problem?
Great job !! 👏 I will buy just to support
Thank you so much!! I appreciate your support - I’ll continue working hard and start making our next series 🙏😇
Do you have a discord community ? If not it is fine. I am liking all your demos and explanation
@thisguymartin yes the discord is linked in the description!
Your channel is fantastic. Thank you so much.
You’re welcome I’m glad you enjoy!! Thank you for your skin words 🙏
Hi, love your videos, easy to follow and understand. Finally someone who can actually teach me Unity. I hope you don't mind me asking but I was wondering would you be able to add the ability to swim to the player code? - I'd like to add water tiles and swim in them when the player is inside them, like the original Super Mario Bro's game where Mario swims in water stages. I have searched all over and can't find any tutorials on how to do this at all, so I don't even know where to begin. But it would be great to have in the player code. Thanks.
Thank you, I'm so glad you enjoy them!!
That sounds interesting - I hadn't thought of adding water!!
I'll add it to the list of features I have down so I can do it in the future when I figure it out haha :-P
Thank you for the suggestion!!
👏👏👏 nice work
Thank you 🙌
excellent, thank you!
You’re welcome!! 🙏
INSANE
Hello, for the other platforms, did you just repeat the same process all over again? Create a tilemap and so on? Thank you kindly.
Hi! For the static normal platforms you can just keep drawing them on one single tilemap. You don’t need a tilemap per platform!
For the moving and falling platforms done later, they’re individual game objects with their own colliders etc.
To see certain sections in more detail, you can check out the complete playlist and find the videos on tilemaps, falling and moving platforms :-)
Hope this helps!
@@GameCodeLibrary Thank you kindly. I appreciate it.
Do you have a tutorial for creating ladders?
I don't but that's a fun idea! I'll write to down and try get a video out on it in the future :-)
@@GameCodeLibrary
Thanks!
I tried another tutorial and it came out wonky because of the Composit collider (Box collider doesn't work for some reason. Might be because ladders are on a different Layer.)
The character won't stay dead center of the ladder and sometimes won't climb the ladder at all. (Just hops. Doesn't Jump as I don't have the Up key set as Jump.)
Also add a grapple beam or rope for a project, please. I got one in mine but trying to debug it myself. It doesn't want to grapple anything but the Default Layer and that makes the character Spiderman across the level when that's not what I want.
ok so far this has been helpful for me with getting some basic frameworks in for my game, but ive run into an issue with the jump code, around 10.40 she puts in a line of code that seems completely normal and looks like it should work, but after ive written out the rest of the lines of code and am ready to save it i get the error message "PlayerMovement.Jump(InputAction.CallbackContext)': not all code paths return a value", literally everything is the same as how it is in the video and I cant for the life of me figure out whats wrong and its driving me crazy. Can anyone help PLEASE??
If you function is:
Public void
The void states that there is no return value needed. So the only thing I can suggest is to make sure it says public void Jump!
Can you paste your jump code if this isn’t the fix?
@@GameCodeLibrary that worked! thank you so much!
love your videos
Thank you I’m glad you like them 😌🙏
@@GameCodeLibrary yeah love the atmosphere u create :P
btw do you have any free assets i could use for a project ?
@@kristyven If you go to my Patreon you can filter it on 'Tier' and click 'Public' to see all the free things I have up!
You can also find a lot of cool free assets on itch.io - I get a lot of stuff for my projects from there! 🙂
itch.io/game-assets/free
@@GameCodeLibrary really helpful thank youuu 😚
Great tutorial. My hold to load image was working until but now it’s not. I’ve replayed that part again but can’t seem to find what’s the issue.
Meaning, when I press "e" on the keyboard and my progression bar has reached it maximum, it doesn't show the image nor does it load the next level. I've unchecked level 2 and the canvas and checked level 1.
So Sorry, it actually worked. I had gem count that had to reach 20 in order to be able to move to the next level. Thank you kindly.
So glad you found the issue! I saw the notification for your comment and started trying to think of what the problem could be - phew! Well done debugging and fixing it!
@@GameCodeLibrary Thank you so much. I have to thank you for your videos. I just finished a Unity Game Dev course at college (Canadian college) and I managed to pass it thanks to you. I learned so many things that helped on my final project. Thanks again.
@@Atom-Mercury Amazing I'm so glad I could help!! Helping you learn in the easiest way possible is the sole reason I do this!! 🤩 Makes me so happy to hear I could help! And congrats on passing - I'm sure you'll continue to do great!
Thank you ❤❤❤
You’re welcome 🙏😇
hi, does it matter if i use a newer version of unity?
I don’t think there’s been any big updates since I’ve made this! So it should all work fine :-) let me know if you find anything that doesn’t work!
thanks for the video
You’re welcome!! My next video series will be on a top down game template! 🙏 I’ll get started on it this weekend 🤩
I did the player input and now my character walks automatically without pressing any keys. Gotta find what I did wrong :/
Found the problem, it was very simple :)
Nice well done!! 😝🙏
Nice!
Thank you!! I know some people prefer one video to separate ones, so thought I’d compile my series 🙏
Nice onee
UMMMM, IS THIS THE BASED DEPARMENT?!
LOL ty 😌🙏
Thank you so much for everything, all your videos and your knowledge have helped me a lot with my projects. (I'd like to give you a monetary support as thanks but right now it's imposible for me :'l)
You're welcome I'm glad I could help you in any way!!
Don't worry - your support in my work means I have the enthusiasm to keep making more. :-)
Just your viewership helps support my work too! One day (hopefully) I'll have enough watch time for RUclips to monetize me - so that'll help too! :p
Is this 3 hour video contains all that 40 features ? Is this a full fledge tutorial? Really?
Yep that’s right!! It’s a compilation of all my previous videos in the series. I cut my videos to pure information, no fluff 😈