ch c.s 5[d] 5k dc 5k c.s 2s 2h does more damage but the second hit of 2s whiffs on some characters (may for example) and ch c.s 5[d] 5k dc 5k c.s 2s(single hit) 2h does less damage than ch c.s 5[d] 5k dc 2k c.s 2s 2h and i am not going to tell people to learn character specific routing when the difference is so small but its why i said its "near optimal" lol
thank you for this information mr dig blig
This is good stuff! Bridget is good for my soul.
This is exactly what I was looking for thank you sm 😭
Holy shit, this is amazing
I see Dig vid, I like
Another dig classic 🔥🔥🔥
Great video
I fear I've become a geek searching for optimizations of my gameplay
your lego droideka pfp is sick dude
I’m worse this randomly came into my recommendations and all I know about guilty gear is may can stun lock or somehting
Are there recipes for these ones?
I always go for ch c.s 5[d] 5k dc 5k c.s for my ch route, does 5k dc 2k do more?
ch c.s 5[d] 5k dc 5k c.s 2s 2h does more damage but the second hit of 2s whiffs on some characters (may for example) and ch c.s 5[d] 5k dc 5k c.s 2s(single hit) 2h does less damage than ch c.s 5[d] 5k dc 2k c.s 2s 2h and i am not going to tell people to learn character specific routing when the difference is so small but its why i said its "near optimal" lol