It might sound weird, but this is the kind of game I've wanted for a long time. Being alone in space, maintaining your ship with just you and an AI is a fascinating concept to me and I'm really glad I watched this video and learned about this.
Definitely check out Lone Echo if you haven't heard of it before / you have access to VR. It's story based, but I think it's similar to what you're looking for.
this is the most interesting game i've seen you play for the past month, not to imply the other games weren't good this is an instant buy for me, thank you for highlighting it.
After buying this game from watching the first couple minutes, beating it and returning to this video, I found out that the reason he had so much trouble with the duplex jumper puzzle was because it told him to actually do a simpler version (simplex actually) version, and he had jumped to the instructions for a more complicated one down the line on another screen. The complicated one had two of the same junctions as the one he was trying to solve (and did solve!), so that's why it looked so jank, and why it removed two of the pieces when he solved it. The game was real good, but a little short imo.
I´d like to see more of this game I can´t imagine how complex it can become after you have mastered it Must make you feel like a real space station engineer
Having loved your Quadrilateral Cowboy playthrough and having wished you'd make a playthrough of any Zachtronics game for a long time, this is my kinda video... also HITIN' BUTTONS N' FLIPPIN' SWITCHES? IM IN!
Generally when measuring the Intensity of Star Light, they use Apparent and Absolute Magnitudes. Apparent Magnitude is how bright an object appears from your current position while Absolute Magnitude is what the Apparent Magnitude would be if that object was 10 parsecs away. Probably the best Example would be with our sun, It's Apparent Magnitude is -26.7 (the lower, the brighter) but if we moved it 10 parsecs away, it's Absolute Magnitude would then become +4.7 which would be as bright as seeing Jupiter's Moon Ganymede from Earth. For reference, anything Higher than +4 will be invisible to the naked eye in urban environments.
@@Drakefance5 I trust that you know what you're talking about, but you didn't put units to your numbers. Unless they're literally called Magnitude units (not impossible, there are plenty of strangely named scientific units, but I doubt it). But keV is a "more is more" scale, isn't it?
@@joehemmann1156 Didn't learn anything about Momentum based Physics so keV is completely foriegn to me but did learn a bit about Light physics a couple years ago which is where i'm coming from with this. Apparent (m) and Absolute (M) Magnitudes are Logarithmic in nature and don't use units. The results are always refered to as "The Absolute Magnitude/Brightness/Luminosity of X Star is [Result]" so it can be associated with a chart of lowest Absolute Magnitudes to highest Absolute Magnitudes with references throughout on how visible it would be in the sky. Regardless, it's a system which doesn't have any units associated but is the way astronomers measure how bright a star is. Which is probably why the game didn't decide to use it.
All that 80s retrofuturism. Just waiting for the puzzle where you have to figure out how to flush a xenomorph out of the vents with a water damaged operator's manual, a locked fuse box, and a bobby pin.
I like the ambientation of this game. 80´s sci-fi with some fantasy elements from that dream sequence. Reminds me a little bit of Final Space. But I don´t know from where do they draw their inspiration. Though I feel like I also do cause it feels kinda familiar also...
He was trying to do the wrong thing from the start. Those were instructions to get discovery routine working. It never told him he needed to get the discovery routine working, he did that on his own. It told him what he needed to do and he thought something labeled different was the same thing. Sure it probably shouldn't have said anything or told him he didn't need it yet when he clicked something completely unrelated to his current task, but I'd still put it more on him than the game for just doing something different. He just got lucky that the instructions for the right thing and the instructions for the thing he thought he should be doing were so close.
Yeah you know what? This is the sort of thing I like. I don't know about the "Psychological adventure about grief" part described on the Steam page though, I just want to fiddle with Space Stuff.
i swear i think these devs pay NL to fumble about these games like a boomer because watching this makes me so frustrated, i have to buy the game just to do it correctly xD
Dad joke incoming!!!! "Hey everybody, Northernlion tries stil there" .... yeah, I know the series is still there, but what are you playing? *badumm tss*
@@SamuraiFoochs Maybe the fantasy of working in space, or because puzzles, or the reward of solving technical problems without a grueling hours long mess including searching on google and trying to decipher what they're saying only to find out it doesn't work for some reason that may be your fault, theirs, or just happenstance, and trying to figure out where to even go from there, wherever that leaves you. Maybe the atmosphere, the whole "aesthetic" thing is pretty popular. You know, where they use the word to mean something completely different from what it actually means and fantasize and/or get nostalgic about how a certain time and place felt, whether it's how it actually was or not. To me, it's just there. I guess you can do it because it's there, but why? There are so many other things you can do because they're there. Maybe figuring out the appeal is a puzzle of its own, and the work "bleak" being used to describe it is a clue.
@@SamuraiFoochs Solving problems by pushing buttons and changing parts is basically what I did for 10 years in the USAF. This would not be a fun game for me.
It's not just Work: The Game. It's a puzzle game disguised as "Work: The Game". Puzzle games (actual thinking puzzles, not just reaction block puzzles) are badass.
12:59 “We're finding the brightest star in the constellation”. I already found him NL and he’s up in the top right corner :)
Oh man this comment is so cute and so wrong simultaneously
Top Right btw
Are you saying that because he's bald so his dome is shiny?
Save the asskissing for a special occasion
legion999 no
It might sound weird, but this is the kind of game I've wanted for a long time. Being alone in space, maintaining your ship with just you and an AI is a fascinating concept to me and I'm really glad I watched this video and learned about this.
Definitely check out Lone Echo if you haven't heard of it before / you have access to VR. It's story based, but I think it's similar to what you're looking for.
You might also be interested in Deep Sixed. It's a bit more hectic though.
@lizard people The game "Out There" might also interest you!
Every time I check the Isaac series remains ongoing after 9 years: Still There
C A R E E R S U I C I D E
this is the most interesting game i've seen you play for the past month, not to imply the other games weren't good
this is an instant buy for me, thank you for highlighting it.
Anyone else feel like he missed a golden opportunity to name this series "Northern Tryin'?"
After buying this game from watching the first couple minutes, beating it and returning to this video, I found out that the reason he had so much trouble with the duplex jumper puzzle was because it told him to actually do a simpler version (simplex actually) version, and he had jumped to the instructions for a more complicated one down the line on another screen. The complicated one had two of the same junctions as the one he was trying to solve (and did solve!), so that's why it looked so jank, and why it removed two of the pieces when he solved it. The game was real good, but a little short imo.
Am i the only one yelling at the screen for the last 7+ minutes because the Amplifier is connected to the Periscope? xD
I wouldn't be so mad, except he had already seen it. And then refused to think the periscope had anything to do with the puzzle.
@@badcatbad I try not to be annoyed by stuff like this but the game literally put the periscope right in front of him when he woke up.
I´d like to see more of this game
I can´t imagine how complex it can become after you have mastered it
Must make you feel like a real space station engineer
Having loved your Quadrilateral Cowboy playthrough and having wished you'd make a playthrough of any Zachtronics game for a long time, this is my kinda video...
also HITIN' BUTTONS N' FLIPPIN' SWITCHES? IM IN!
@12:50 " It's a signal amplifier"
keV = kiloelectron volts, which is definitely a unit of energy, though I'm not sure it would be the one used in this scenario
Generally when measuring the Intensity of Star Light, they use Apparent and Absolute Magnitudes. Apparent Magnitude is how bright an object appears from your current position while Absolute Magnitude is what the Apparent Magnitude would be if that object was 10 parsecs away.
Probably the best Example would be with our sun, It's Apparent Magnitude is -26.7 (the lower, the brighter) but if we moved it 10 parsecs away, it's Absolute Magnitude would then become +4.7 which would be as bright as seeing Jupiter's Moon Ganymede from Earth. For reference, anything Higher than +4 will be invisible to the naked eye in urban environments.
@@Drakefance5 I trust that you know what you're talking about, but you didn't put units to your numbers. Unless they're literally called Magnitude units (not impossible, there are plenty of strangely named scientific units, but I doubt it). But keV is a "more is more" scale, isn't it?
@@joehemmann1156 Didn't learn anything about Momentum based Physics so keV is completely foriegn to me but did learn a bit about Light physics a couple years ago which is where i'm coming from with this.
Apparent (m) and Absolute (M) Magnitudes are Logarithmic in nature and don't use units. The results are always refered to as "The Absolute Magnitude/Brightness/Luminosity of X Star is [Result]" so it can be associated with a chart of lowest Absolute Magnitudes to highest Absolute Magnitudes with references throughout on how visible it would be in the sky. Regardless, it's a system which doesn't have any units associated but is the way astronomers measure how bright a star is. Which is probably why the game didn't decide to use it.
@@Drakefance5 cool, learn something new every day
Glad you enjoyed Still There -- I'm sure the Creatine helped.
This must be good if NL brought it up 1 1/2 years later again.
*Edit: He was right
23:00 HE DIDNT EVEN SOLVE THE THING HE WAS TRYING TO SOLVE
Pushing BUTTONS? Flipping SWITCHES? This game is the BEEEEEEEEEST!
Let's go! This game's atmoshpere is wonderful. Thanks for the relaxing listen, egg.
"i refuse to use the simplified version" Quits game instead.
There are people who watch for game play then there are people who listen to a podcast of someone pushing buttons.
Love the new thing NL. I love games but I have trouble finding games I like - watching you enjoy them is an awesome way to get to know them!
More of that, please
I'm freakin lovin this dood. Play more my man.
I’d watch the hell out of a LP of thisss
I came here because of the scanners video and you did too
I need more of you playing this game NL :(
Here after the shoutout he gave this game during mindscanners
First game in this series that I'm going to buy with no hesitation
Wasn't the amplifier on the periscope? NL even said it out loud
I came here after NL talked about this game on Isaac Episode 1543.
This looks like it's a pretty cool game, dunno why I missed it when it came out.
Welcome to all those who have returned after NL mentioned this in a video two days ago
this is one of the most interesting games so far on NL tries
it's like someone made a game about the movie Moon
Nice vid, I've definitely seen all of it by now
Ferinmel same
All that 80s retrofuturism. Just waiting for the puzzle where you have to figure out how to flush a xenomorph out of the vents with a water damaged operator's manual, a locked fuse box, and a bobby pin.
Oh good, NL is trying a new puzzle game.
keV stands for kilo electronVolt, it's a unit of energy. Not sure in what context it's used here though.
Poor Ai ,trapped with NL and trying to get him motivated to save his life while NL makes endless snips comparing it to Hal 9000.
this game is so cute and cozy but also very menacing below the surface. i like it a lot but god i am not smart enough to figure out those puzzles lol
Funny guy with weird job finds joy playing a videogame that simulates a weird job, just wholesome.
I like the ambientation of this game. 80´s sci-fi with some fantasy elements from that dream sequence.
Reminds me a little bit of Final Space. But I don´t know from where do they draw their inspiration. Though I feel like I also do cause it feels kinda familiar also...
Fascinating Captain!
Love this
fuck I'm so happy you made a video on this game :)
Please finish this game
Who's here after the Mindscanners pog?
the difference his new camera makes!
If you liked this game, you should definitely check out Nauticrawl.
it points with a pin where to dial with the radio - the simplified game .
A game where you push a ton of buttons? Sign me up.
This is pretty cool, I'd be up for more of this if you want to play more
Here from the isaac epi
5:11 - The fridge is censored, but the bin looks like a vulva.
Still There
Stilled Air
Lets GO!
Daily Task: create SIMPLEX connection
Egg Boi: We must create DUPLEX connection
Me: Never change NL, never change.....
The MC literally says "I need to create a *duplex* path"
How in the hell is that NL's fault?
He was trying to do the wrong thing from the start. Those were instructions to get discovery routine working. It never told him he needed to get the discovery routine working, he did that on his own. It told him what he needed to do and he thought something labeled different was the same thing. Sure it probably shouldn't have said anything or told him he didn't need it yet when he clicked something completely unrelated to his current task, but I'd still put it more on him than the game for just doing something different.
He just got lucky that the instructions for the right thing and the instructions for the thing he thought he should be doing were so close.
I'm sad the chess game was covered and also short lived, made me realize I wanna see NL play chess
good news
@@CANDYBREAKER3000 Haha, yeah.
Came here from the In Other Waters video
Hm. Came back here from the new Mindscanners video. NL must really like this game
I came from the Mindscanners video
Too early to go to bed with this one
I was sent here by Afterbirth+ Episode 1543
Yeah you know what? This is the sort of thing I like. I don't know about the "Psychological adventure about grief" part described on the Steam page though, I just want to fiddle with Space Stuff.
i swear i think these devs pay NL to fumble about these games like a boomer because watching this makes me so frustrated, i have to buy the game just to do it correctly xD
Here for that comment engagement bonus
I'll engage YOU
monkaS
Pls play bad north
very nice chess game lol
What is this game even
Please VR this
Dad joke incoming!!!!
"Hey everybody, Northernlion tries stil there" .... yeah, I know the series is still there, but what are you playing? *badumm tss*
Could you play hades sum more plz :(
It's kinda slow, but I guess it doesn't help that I watched it on 144p.
Here from the Mindscanners viddy :eyes:
This was painful to watch.
Where's my Hades?!?! :(
Ech, this one's a resident sleeper for me Egg.
Seriously I don't get it. This is just Work: The Game. Baffling.
@@SamuraiFoochs Maybe the fantasy of working in space, or because puzzles, or the reward of solving technical problems without a grueling hours long mess including searching on google and trying to decipher what they're saying only to find out it doesn't work for some reason that may be your fault, theirs, or just happenstance, and trying to figure out where to even go from there, wherever that leaves you.
Maybe the atmosphere, the whole "aesthetic" thing is pretty popular. You know, where they use the word to mean something completely different from what it actually means and fantasize and/or get nostalgic about how a certain time and place felt, whether it's how it actually was or not.
To me, it's just there. I guess you can do it because it's there, but why? There are so many other things you can do because they're there. Maybe figuring out the appeal is a puzzle of its own, and the work "bleak" being used to describe it is a clue.
@@SamuraiFoochs Solving problems by pushing buttons and changing parts is basically what I did for 10 years in the USAF. This would not be a fun game for me.
@@badcatbad That's kinda my point. I'm glad NL enjoyed it but for me, it's a snooze.
It's not just Work: The Game. It's a puzzle game disguised as "Work: The Game". Puzzle games (actual thinking puzzles, not just reaction block puzzles) are badass.