LVGL Tutorial with ESP32, Creating Stunning UI: A Step-by-Step Guide

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  • Опубликовано: 26 ноя 2024

Комментарии • 19

  • @TT-it9gg
    @TT-it9gg 8 месяцев назад +5

    Nice video. Thanks for sharing!~

  • @rdyer8764
    @rdyer8764 8 месяцев назад +2

    Like many of your videos, this one is filed away to use when I have an ESP32 project needing it. Your videos are really well done with good content. Thanks again!

  • @pataone5300
    @pataone5300 8 месяцев назад

    Greeting from France ! Very nice tutorial, I can't wait to see next episode !

  • @FrankP83
    @FrankP83 8 месяцев назад

    Thanks man!Maybe thanks to your tutorials i will re-re-start again my project with LVGL!

  • @ДорогамиЕвропы-п6у
    @ДорогамиЕвропы-п6у 5 месяцев назад

    THANK YOU! This video, maybe, most of understanding for me, about create UI on LVGL. 👍

  • @7zzZKnightZzz7
    @7zzZKnightZzz7 8 месяцев назад +1

    Very good demo - thank you so much. You present awesome projects.

  • @Alex2Hsrw
    @Alex2Hsrw 5 месяцев назад

    Very impressive videos, keep on making content like this. Very helpful & thanks a lot !!!

  • @arash5094
    @arash5094 8 месяцев назад +1

    please make a full tutorial playlist for lvgl 9 and continue thanks

  • @arash5094
    @arash5094 8 месяцев назад

    awesome you're gret man you know
    a nice man with sweet accent

  • @MrLeafser
    @MrLeafser 8 месяцев назад

    What display are you using? Where is the best place to look for such displays that are compatible with standrad MCUs and don't require external driver?

    • @ThatProject
      @ThatProject  8 месяцев назад

      Well. No matter what display you use, you will need GFX. Products such as ESP32-S3-BOX-3 are official Espressif products, so please refer to these products.

  • @jumbo999614
    @jumbo999614 Месяц назад

    In the previous video, you mentioned that your touch function is not supported by tft_eSPI library so you have to use FT6236 and initialize it with "FT6236 ts = FT6236();"
    I'm using ILI9341 touch and it is supported by tft_eSPI library.
    So mine should look like this "TFT_eSPI ts = TFT_eSPI();" The rest of the code is the same?

    • @ThatProject
      @ThatProject  Месяц назад +1

      As of now, it seems like the only way is the way you mentioned. If you defined that you use TFT_eSPI in LVGL configure, it already does TFT_eSPi tft = TFT_eSPI() internally. But there is no way to get a reference to it from any object in LVGL yet. So, the only way to use TFT_eSPI's touch driver is the way you mentioned.

  • @applab6822
    @applab6822 27 дней назад

    How you can reload ui without flashing firmware? I try with upload and monitor but no work

    • @ThatProject
      @ThatProject  26 дней назад

      Well, wouldn't it be possible to redraw the entire thing by removing the parent node and then calling the function to redraw the UI?

  • @MataVagosHacktom
    @MataVagosHacktom 8 месяцев назад

    Hello, I found your channel and wow, I'm trying to make a project with lvgl, but I have a problem, I hope you can help me, I really don't know how to make it work, my problem is loading images in .bin format (created from the online lvgl converter) from a micro SD, can you help me with a video explaining it please, I hope you can help me, thanks for reading me

    • @ThatProject
      @ThatProject  8 месяцев назад +1

      When you change an image using online image converter v9, it is usually converted to a .c file. Did you use a previous version of the image converter that you obtained in the bin format?
      Normally, you can put files in common image formats such as jpeg or png on the SD card and read them in LVGL, but this requires sufficient memory. Anyway, I'm going to make a tutorial on reading images from an SD card, but maybe a little later. Because I need to look more into this in LVGL9.

    • @MataVagosHacktom
      @MataVagosHacktom 8 месяцев назад

      Greetings, thank you for responding, if I am using version 8 (under the convert button the page sends you to its official converter), I had not noticed that for version 9, it no longer uses bin files, well I hope you can help me, thanks for the time to teach us@@ThatProject