Just retired my drifter and watched this for my new character and I absolutely love your commentary. Every new class I play, I sit down and watch your video and take notes In fact you are my group's go to for ideas. Love your channel!
Finally getting to play Frosthaven and after failing a scenario for the first time I figured I should look for some tips on how to play my class. First step was seeing if my favourite Havencaster had anything to say.
All the guides I've seen forget to mention the stamina potion-like effect of Systems Reboot. Since it returns the card from lost pile to your hand, you can get an extra turn during the rounds where you have an odd number of cards in your hand. Together with the healing, this can extend your longevity a bit when using Breakneck Speed (as it burns through cards). 41:32
Honestly I don't really consider Systems Reboot for Breakneck Speed as you're burning a card when you could be dishing more out. I'd just short rest lol. Outside of Breakneck, yes, it has value absolutely.
The bottom of the borrowed time card that gives you x move based on 2x the number of allies is awesome when paired with summoners. I had an 14 move one round ...
You make it sound as if the attack 4 on Slow Power leak is disadvantaged, but I don't think that's the case. There's an ability divider line between the attack and the Muddle self. I'm pretty sure that means the attack 4 is complete before you become muddled. Of course, your next round will be muddled which isn't awesome, but at least the big attack 4 is clean.
I'm just picking up Level 1 Blinkblade, after a retirement. The advice to avoid being hit while Slow is of course sound, but my one teammate spends a good number of turns invisible. It looks to me like Overdrive is particularly useful in two player parties, when Blinkblade doesn't have the luxury of not being attacked.
I'd wager that it is, in 4p BB has more ability to just do their thing but they have enough shield/heal/regen etc to keep themselves alive in 2p for sure.
This is a great guide and the slowblade build is really interesting, though I wonder if there would be slower XP gains with it. Keep up the great work and I'm looking forward to seeing future guides from you, fingers-crossed for the Deathwalker!
Wound is soooooooo good. I have killed countless numbers of enemies using wound. 22:49. I love the bottom of this card. I get to move around the board a lot, hit enemies to deal damage and give them status effects (mainly wound), then get my ass away from them. My first turn every scenario is usually this card's bottom with the top card that gives me Perma shield 1 (slow)/Perma jump (fast). 33:03. This is how I kill the majority of my enemies... get in, wound everything, get out, play this to make all wounded enemies take an additional 2 damage... die, die, die!!
My friends blink blade has the craziest turns, and has been mvp multiple times. Highlight was clutching scenario 14 by running across an entire room, killing two scary dudes and getting on the objective in a single turn.
One of the best combos we did with geminate and blink blade was the wound everything within 2 of geminate bottom 12 init (loss) followed up with Sand in the Hourglass with Blinkblade while slow. We cleared rooms with that combo and our BB got a time token!
I'm pretty sure this is correct, if I use a part of the card for the basic attack or move 2, then I can ignore the Slow\fast parts. They're only mandatory if I use the card for it's written effect, correct? And feel free to say that's a Captain Obvious statement, I can take it :)
I've had some success with "Sand in the hourglass" by coordinating with my Bannerspear teammate using "Incendiary throw" (Attack 1 range 3 if it deals damage the target and all adjacent enemies are wounded), but it's still hard to pull off and I've been thinking of swapping the card.
I am playing the german version blinkblade and was wondering about the bottom of temporal displacement. At first look I thought that it is a range 2 fast attack, but we agree, it is a range 3 fast attack. That +2 range wording is confusing.
Eagle Eye is an attack action, so it wouldn't affect that and power potion is only during your turn, not round so sadly no. Top works for all those though.
Got my solo item. Should be able to do 7-8 fast turns in a row pairing it with Drive Recharge & possible time counters from my modifier deck. Should make for some fun turns.
I love your commentary. I don't agree with all of it, but even where I disagree, you explain things in a way that helps me better analyze cards. The one card that I think you might be sleeping on (just a little) is Systems Reboot. I feel like this card is close to required for every Blinkblade build. After playing Blinkblade for a while now, I've noticed that the class is particularly susceptible to status effects because Blinkblade is designed to be a front liner but without the defense that most front liners get. Having a card that strips away all negative conditions just feels too important to the survival of this character. As a note, part of the reason I believe this is because of how Frosthaven builds scenarios. A lot of scenarios force you to push forward under time constraints or withstand infinite swarms. Those situations make condition removal crucial. I wouldn't find this card as critical if the character were transplanted to Gloomhaven. As I said, I still very much appreciate your insight. Even though I use this card all the time, I only just realized how effective it could be on a slow turn (thanks to your commentary). I never before considered using it to break even (on time tokens) on a slow turn (best if starting with 1 token) while still effectively getting a fast top and removing all status effects.
They're both very competitive. Burst/nova blade definitely can beat it out but it's got a cost associated with that and that beats out most characters.
Not following the perk advice about the replace (+0) with (+2 next atatck and redraw), adding stability to your deck is relevant when your deck as a stability point above 0, when taking these perk that soon you are applying them to a deck with an average value barely above 0 (0.105). By removing a card which is very near average value, you are in fact adding chaos in your deck (statisticaly, you are increasing variance) if goal is to increase stability you should wait a bit more before adding these cards, to a point where average is more around +0.5, replacing 3 (-1) would do the trick. with less math, drawing a +0 is still a stable result when there's as much remaining card which are worse than better, removing 0 become stabilizing when there's significantly more better card than worse in your deck
My friend played Ruinmaw in Crimson Scales and loved it, so I encouraged him to take Blink Blade. He’s having a blast. And he almost single-handedly won Scenario 14 for us. Our Drifter with jump boots helped a bit. My Boneshaper, who probably hadn’t even been attacked before then, did nothing then died.
Sorry, there's a comma there but I didn't really space it out. You can long rest and drive recharge for a couple of down turns, heal a little bit, ward and usually exit the drive recharge with 4 time tokens (as elaborated later). You don't play cards on a long rest, correct.
Great video, I know it takes a lot of thought to put into reach of these cards and its basically two cards in one. I had a question on the slow bottom of overdrive. You mentioned it is good to muddle enemies so they don't retaliate. I thought all enemies retaliate no matter any conditions they may have (disarm, muddled, etc.) or maybe that isn't what you meant, but just making sure cause that would be awesome. thanks
No Overdrive just specifically says muddled enemies don't retaliate against your attacks when you're fast. A very specific scenario. It's good for those double attack tops and neutralizing retaliate and dropping annoying foes like Frost Demons.
I mean compared to Gloomhaven classes? Absolutely not, this wouldn't even crack the top 5, might not be top 10 in the whole universe. It'd be in the upper half though!
There's already plenty of decent tops for attacks. The bottom is Attack 3 Muddle for Slowblade and the top is a bless self and a group heal. You have far fewer bottom actions that pay off.
Enjoyed the video, but one major point that is incorrect is that Muddle does NOT prevent Retaliate. A muddled enemy will still retaliate against an attack that hits.
That's just in reference to Overdrive, the card on screen when I was talking about it. While Overdrive's bottom is active while fast, muddled enemies do not retaliate against the Blink Blade.
After watching your video I’m leaning more and more towards the blinkblade (still waiting for the magical KS mail notification) but my first gut choice was Geminate. Please do theirs video so I can make an informed decision :p
Double time does not double the fast effect, it just triggers twice. This would mean Make It Count is (heal 3 target 2 range 2) twice. Not heal 5 target 1 range 1
That's incorrect. That only applies when the ability is entirely encapsulated by a Fast effect such as the bottom of Make it Count which says Move 1 and then attack. You would do two separate move 1s. When it modifies an already existing action, like the top, you don't perform the action twice you apply the modifier to that action twice.
Just retired my drifter and watched this for my new character and I absolutely love your commentary.
Every new class I play, I sit down and watch your video and take notes
In fact you are my group's go to for ideas. Love your channel!
Just started playing FH. Chose Blinkblade and i love it so far.
Your channel is addictive - well done!
:) Glad you enjoy the content
Thanks for letting us know when to pull out! LOL the smirk is too funny.
Thank you! Your analysis really helped me perform better with this character
We just started playing FH this past weekend and I found your channel the day after. Thanks for your content and your hard work.
You're very berry welcome!! Good luck in your campaign!
I appreciate this video. I've referred to it several times.
You're very berry welcome!
This is a very in-depth and well-made video. Good perspectives from someone who knows what they're talking about
Finally getting to play Frosthaven and after failing a scenario for the first time I figured I should look for some tips on how to play my class. First step was seeing if my favourite Havencaster had anything to say.
Welcome back! I HAVE LOADS TO SAY!
All the guides I've seen forget to mention the stamina potion-like effect of Systems Reboot. Since it returns the card from lost pile to your hand, you can get an extra turn during the rounds where you have an odd number of cards in your hand. Together with the healing, this can extend your longevity a bit when using Breakneck Speed (as it burns through cards). 41:32
Honestly I don't really consider Systems Reboot for Breakneck Speed as you're burning a card when you could be dishing more out. I'd just short rest lol.
Outside of Breakneck, yes, it has value absolutely.
@@RageBadgerGaming I didn't necessarily mean during breakneck speed, but after :) It only lasts for 4 rounds.
@@manne000 ah gotcha. That'd be a hell of a way of going out lol
just 2 scenarios into frosthaven but this might be my favorite class across both games
The bottom of the borrowed time card that gives you x move based on 2x the number of allies is awesome when paired with summoners. I had an 14 move one round ...
Oh that's just spicy AF.
Great video. Thanks!
You make it sound as if the attack 4 on Slow Power leak is disadvantaged, but I don't think that's the case. There's an ability divider line between the attack and the Muddle self. I'm pretty sure that means the attack 4 is complete before you become muddled. Of course, your next round will be muddled which isn't awesome, but at least the big attack 4 is clean.
oh 100%, I said that wrong. It's just an attack 4. I sometimes get that flipped with the Geminate one.
Thanks for teaching me so much
You're very welcome!
I love this class. Very fun to play. Thanks for the video :) Good food for thought.
Thank you for this!
I'm just picking up Level 1 Blinkblade, after a retirement. The advice to avoid being hit while Slow is of course sound, but my one teammate spends a good number of turns invisible. It looks to me like Overdrive is particularly useful in two player parties, when Blinkblade doesn't have the luxury of not being attacked.
I'd wager that it is, in 4p BB has more ability to just do their thing but they have enough shield/heal/regen etc to keep themselves alive in 2p for sure.
Phasing blades is a card that you do not always need but when you need it is carries the scenario. Living spirits shirvel before that card.
100%. It's such a good card to just have. When you need it, scenarios become so much easier!
This is a great guide and the slowblade build is really interesting, though I wonder if there would be slower XP gains with it. Keep up the great work and I'm looking forward to seeing future guides from you, fingers-crossed for the Deathwalker!
Deathwalker already exists! Check the Frosthaven Guides playlist!
Wound is soooooooo good. I have killed countless numbers of enemies using wound.
22:49. I love the bottom of this card. I get to move around the board a lot, hit enemies to deal damage and give them status effects (mainly wound), then get my ass away from them.
My first turn every scenario is usually this card's bottom with the top card that gives me Perma shield 1 (slow)/Perma jump (fast).
33:03. This is how I kill the majority of my enemies... get in, wound everything, get out, play this to make all wounded enemies take an additional 2 damage... die, die, die!!
My friends blink blade has the craziest turns, and has been mvp multiple times. Highlight was clutching scenario 14 by running across an entire room, killing two scary dudes and getting on the objective in a single turn.
Yeah that scenario is great for Blink blade.
Fractured Timeline "spawns" not summons, making it even more powerful, as the spawns act the round they are made
One of the best combos we did with geminate and blink blade was the wound everything within 2 of geminate bottom 12 init (loss) followed up with Sand in the Hourglass with Blinkblade while slow. We cleared rooms with that combo and our BB got a time token!
I'm rewatching cause ill be starting my first bb on wednesday :)
I'm pretty sure this is correct, if I use a part of the card for the basic attack or move 2, then I can ignore the Slow\fast parts. They're only mandatory if I use the card for it's written effect, correct? And feel free to say that's a Captain Obvious statement, I can take it :)
You got it! That's correct!
Currently playing Blinky great fun class
I've had some success with "Sand in the hourglass" by coordinating with my Bannerspear teammate using "Incendiary throw" (Attack 1 range 3 if it deals damage the target and all adjacent enemies are wounded), but it's still hard to pull off and I've been thinking of swapping the card.
We had Sand in the Hourglass with Anger of the Dead and just drop out loads of wounds with the bottom of that with similar effect. THAT was fun.
I am playing the german version blinkblade and was wondering about the bottom of temporal displacement. At first look I thought that it is a range 2 fast attack, but we agree, it is a range 3 fast attack. That +2 range wording is confusing.
Does stab them all bottom work insanely good? Can you tap a power potion, and eagle eyes when you play it???
Eagle Eye is an attack action, so it wouldn't affect that and power potion is only during your turn, not round so sadly no. Top works for all those though.
Got my solo item. Should be able to do 7-8 fast turns in a row pairing it with Drive Recharge & possible time counters from my modifier deck. Should make for some fun turns.
oh HELL YEAH! Good luck with that, zip around and kill em all!
I love your commentary. I don't agree with all of it, but even where I disagree, you explain things in a way that helps me better analyze cards.
The one card that I think you might be sleeping on (just a little) is Systems Reboot. I feel like this card is close to required for every Blinkblade build. After playing Blinkblade for a while now, I've noticed that the class is particularly susceptible to status effects because Blinkblade is designed to be a front liner but without the defense that most front liners get. Having a card that strips away all negative conditions just feels too important to the survival of this character. As a note, part of the reason I believe this is because of how Frosthaven builds scenarios. A lot of scenarios force you to push forward under time constraints or withstand infinite swarms. Those situations make condition removal crucial. I wouldn't find this card as critical if the character were transplanted to Gloomhaven.
As I said, I still very much appreciate your insight. Even though I use this card all the time, I only just realized how effective it could be on a slow turn (thanks to your commentary). I never before considered using it to break even (on time tokens) on a slow turn (best if starting with 1 token) while still effectively getting a fast top and removing all status effects.
How does blink blade compare to deathwalker in dps
They're both very competitive. Burst/nova blade definitely can beat it out but it's got a cost associated with that and that beats out most characters.
Just started the blinkblade and it was a bit hard 😅
Not following the perk advice about the replace (+0) with (+2 next atatck and redraw), adding stability to your deck is relevant when your deck as a stability point above 0, when taking these perk that soon you are applying them to a deck with an average value barely above 0 (0.105).
By removing a card which is very near average value, you are in fact adding chaos in your deck (statisticaly, you are increasing variance)
if goal is to increase stability you should wait a bit more before adding these cards, to a point where average is more around +0.5, replacing 3 (-1) would do the trick.
with less math, drawing a +0 is still a stable result when there's as much remaining card which are worse than better, removing 0 become stabilizing when there's significantly more better card than worse in your deck
Do I still draw an attack modifier during my next attack, if I have drawn that rolling +2 to next attack?
Yup!
My friend played Ruinmaw in Crimson Scales and loved it, so I encouraged him to take Blink Blade. He’s having a blast. And he almost single-handedly won Scenario 14 for us. Our Drifter with jump boots helped a bit. My Boneshaper, who probably hadn’t even been attacked before then, did nothing then died.
man Trap and Blink win scenario 14 a lot! lol it's so good here.
You said you can play Drive Recharge to Long Rest? i didn't think you could play any card while long resting.
or maybe you just meant that since it has 99 initiative and can heal 2 it's sort of like doing a long rest.
Sorry, there's a comma there but I didn't really space it out. You can long rest and drive recharge for a couple of down turns, heal a little bit, ward and usually exit the drive recharge with 4 time tokens (as elaborated later). You don't play cards on a long rest, correct.
Great video, I know it takes a lot of thought to put into reach of these cards and its basically two cards in one. I had a question on the slow bottom of overdrive. You mentioned it is good to muddle enemies so they don't retaliate. I thought all enemies retaliate no matter any conditions they may have (disarm, muddled, etc.) or maybe that isn't what you meant, but just making sure cause that would be awesome. thanks
No Overdrive just specifically says muddled enemies don't retaliate against your attacks when you're fast. A very specific scenario. It's good for those double attack tops and neutralizing retaliate and dropping annoying foes like Frost Demons.
Not to sound rude, but can you show us/prove that muddled enemies don’t retaliate? I don’t see that anywhere in the rules. Thanks for the guide
Just for that card. It's on screen. The bottom of Overdrive.
@@RageBadgerGaming whoops! Totally
This class looks OP.
I mean compared to Gloomhaven classes? Absolutely not, this wouldn't even crack the top 5, might not be top 10 in the whole universe. It'd be in the upper half though!
Why would Slowblade take Make it Count at lvl 3? Double Time is an Attack 3, Attack 3 for slowblade.
There's already plenty of decent tops for attacks. The bottom is Attack 3 Muddle for Slowblade and the top is a bless self and a group heal. You have far fewer bottom actions that pay off.
I wonder how long till i play this quirky dude
SOON!
It’s only a matter of time 😎
AAAAAAAOOOOW
We don’t get fooled again!
10 months aparently!
Enjoyed the video, but one major point that is incorrect is that Muddle does NOT prevent Retaliate. A muddled enemy will still retaliate against an attack that hits.
That's just in reference to Overdrive, the card on screen when I was talking about it. While Overdrive's bottom is active while fast, muddled enemies do not retaliate against the Blink Blade.
@@RageBadgerGaming Ah, okay, thanks.
After watching your video I’m leaning more and more towards the blinkblade (still waiting for the magical KS mail notification) but my first gut choice was Geminate. Please do theirs video so I can make an informed decision :p
Probably going to be a lil bit sadly lol
@@RageBadgerGaming why sadly?
@@mazormaz just going to be a bit. Have other videos lined up!
@@RageBadgerGaming no worries, other videos are welcome too. Especially now there is almost zero coverage on FH guides and builds
Double time does not double the fast effect, it just triggers twice. This would mean Make It Count is (heal 3 target 2 range 2) twice. Not heal 5 target 1 range 1
That's incorrect. That only applies when the ability is entirely encapsulated by a Fast effect such as the bottom of Make it Count which says Move 1 and then attack. You would do two separate move 1s. When it modifies an already existing action, like the top, you don't perform the action twice you apply the modifier to that action twice.
@@RageBadgerGaming Oh I understand, guess I'll be rethinking this level 3 choice in the future. Thanks for the correction 🙂