ATTINY10 Console Part 1

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  • Опубликовано: 10 янв 2025

Комментарии • 622

  • @BenHeckHacks
    @BenHeckHacks  4 года назад +103

    Oh BTW please give suggestions on the kind of game to make! Something with a lot of separated verticality would be best, like Space Invaders, Galaga or Breakout.

  • @BenHeckHacks
    @BenHeckHacks  4 года назад +146

    Realized something last night while taking a leak. Since all the trigger points are even numbers I could divide the line counter by 2 and make it fit inside 1 byte. It would also make double-thick vertical pixels for "free"

    • @ericvest9050
      @ericvest9050 4 года назад +19

      Nice! I wonder if there's a direct correlation between success and number of pee breaks. 🤔

    • @randominternetbro6562
      @randominternetbro6562 4 года назад +6

      @@ericvest9050 I think there actually is. I mean, from an irl standpoint, it kind of makes sense. It is a short break in working, so your brain thinks over things you did before. Maybe taking a leak will find the solution to the universe?

    • @alakani
      @alakani 4 года назад +5

      ​@@randominternetbro6562 So the secret to guaranteed success is just don't stop peeing. I got this, unhold my beer

    • @0LoneTech
      @0LoneTech 4 года назад

      And if you left align your line counter, the switch statement can read only the upper byte, and counting would not need bit masking to preserve the flags. Also, use 8 bit values; the for loop in drawSprite uses twice as many registers and instructions manipulating int i as uint8_t i.

    • @ferrumignis
      @ferrumignis 4 года назад

      @@0LoneTech If he makes the line counter one byte wide then there is no upper byte.

  • @waltercomunello121
    @waltercomunello121 4 года назад +199

    Ben: "We saved 4 bytes!" *big party*
    kids nowadays: "how can you live with only 500 gigs in your PS4?"

    • @norjia
      @norjia 4 года назад

      I live with 500gigs in my gaming rig XD

    • @waltercomunello121
      @waltercomunello121 4 года назад

      @@norjia yes but can you live with half of that?

    • @norjia
      @norjia 4 года назад +2

      @@waltercomunello121 i did on my laptop before i built myself my current system

    • @subliminalcastillo2126
      @subliminalcastillo2126 4 года назад +1

      Yeah.. I feel that. Considering the fact I have 5.5 TB on my desktop total (between the internal hard drive, and an external usb hard drive).
      Only 1.5 TB are free in both of them; 4TB / 5.5 TB.
      It's mostly a result of recording music, capturing video, programming projects, and many many many games from steam and epic games.

    • @subliminalcastillo2126
      @subliminalcastillo2126 4 года назад +2

      I'm getting an arduino uno at the end of the month, so the computer science path shall begin. Time to get to work.

  • @KillerSpud
    @KillerSpud 4 года назад +96

    It would be pretty cool to fit the whole thing into a yellow RCA plug housing with the knob sticking out the back.

  • @nonci6
    @nonci6 4 года назад +119

    Every major company in 2020: realistic graphics
    Ben in 2020: crude 8-bit console with more limitations than what the 2600 had

    • @tomstdenis
      @tomstdenis 4 года назад +5

      he's catching up!

    • @duncanwalduck7715
      @duncanwalduck7715 3 года назад

      I want him to code a co-processor for Ben Eater's 6502-based breadboard computer. C'mon!

    • @duncanwalduck7715
      @duncanwalduck7715 3 года назад

      (Cross-channel media link-ups, and all, but what the frootyloops.)

    • @duncanwalduck7715
      @duncanwalduck7715 3 года назад +1

      They are both giants in their way, in the same field. Would you call it Ben Squared?
      [I know that the Unknown Soldier is probably calling himself Ben for the pun value. 'BeNeater': He doesn't want to eat you, Mr. Heckindorm. (I have actually personally known someone called 'Heck'.)]

    • @duncanwalduck7715
      @duncanwalduck7715 3 года назад

      [if u wna know, according to Robert Rankin, it stands for Hounslow, Ealing, Chiswick and Kew. - The Brentford Triangle.]

  • @Controllerhead
    @Controllerhead 4 года назад +19

    "Oh man i'm bored lets generate an NTSC signal" - God engineer Ben Heck.
    What an amazing video. Psyched for more!

  • @tiporari
    @tiporari 4 года назад +87

    Remember when programmers optimized their code simply because they cared about efficiency? Ooh, I saved 2 bytes* said no one in at least 30 years 😁
    Awesome work man.

    • @stillrabit73
      @stillrabit73 4 года назад +4

      I've made embedded programs for controlling hardware, and 2 bytes can make all the difference

    • @randominternetbro6562
      @randominternetbro6562 4 года назад +5

      I legitimately said that yesterday. I actually said, as a perfect quote, "Ooh! I saved 2 bytes!"
      This was while writing a program for my TI-85 graphing calculator :)

    • @ThePlacehole
      @ThePlacehole 4 года назад

      Weird, almost as if saving bytes stopped being worthwhile once software exceeded billion times that amount.

    • @easyaspi31415
      @easyaspi31415 4 года назад +1

      We needed more storage because programmers stopped making tiny size optimizations.
      Programmers stopped making tiny size optimizations because we had more storage.

    • @ThePlacehole
      @ThePlacehole 4 года назад +1

      @@easyaspi31415 wrong, we needed more storage because we had more data.
      Even for the common Joe, data itself adds up to terabytes, there is no getting around it. And big-data is several orders of magnitude further still.
      Cost of a gigabyte is measured in cents, cost of a programmer in tens of dollars per hour.
      Saving bytes is seldom appropriate anymore, and no sane company is going to throw away profit just for the sake of nostalgia.

  • @TheGamingRestorian
    @TheGamingRestorian 4 года назад +36

    Just about all of this went over my head but I still find it interesting

  • @VectorLog
    @VectorLog 4 года назад +50

    10/10 didn't learn anything about programming but i learned more about spaghetti

  • @hansdietrich83
    @hansdietrich83 4 года назад +32

    14:54 Even while choking to death, Ben Heck still continous to teach us mere mortals about the legacy of Video signal processing

  • @poorlydrawnstickman1660
    @poorlydrawnstickman1660 4 года назад +9

    Love atmel studio. Literally just finished a project in it and 30 seconds later I open your video and you instantly put a smile on my face.

  • @zutrong
    @zutrong 4 года назад +61

    The knowledge of this man is incredible. I feel so lucky just to be exposed to that mind...

    • @trinidad17
      @trinidad17 4 года назад +8

      And as time passes we get inevitably more and more exposed to his mind thanks to that receding hairline.

    • @Oaisus
      @Oaisus 3 года назад +3

      @@wesleyswafford2462 It's a joke dude, chill

  • @circuitsandcigars1278
    @circuitsandcigars1278 4 года назад +73

    The good old days when ya built an opamp out of discrete transistors then 30 years later folks r selling them as high end

    • @GreenAppelPie
      @GreenAppelPie 4 года назад +9

      My boss would wait months to get metal canned op amps (lm339 I believe) just because they were 4-5% less noisy.

    • @circuitsandcigars1278
      @circuitsandcigars1278 4 года назад +7

      @@GreenAppelPie Place i worked clients had circuits we would connect into a working circuit then laser trim various resistor/capacitor networks to their specs and send them to another group have their cans welded. Look just like metal 339's

  • @yakskiis7426
    @yakskiis7426 4 года назад +70

    Oh no, Ben's google profile picture is a picture of his cat. His cat is quickly taking over the house!
    All jokes aside, great video, thanks Ben!

  • @JuanBC
    @JuanBC 4 года назад +139

    Ina few years this project will, eventually, run DOOM

    • @MsHumanOfTheDecade
      @MsHumanOfTheDecade 4 года назад +8

      with an attiny10, that is very unlikely. maybe a watered down version like the one made for the calculator.

    • @soknightsam
      @soknightsam 4 года назад +38

      @@MsHumanOfTheDecade taking it too literally much?

    • @MattExzy
      @MattExzy 4 года назад +21

      @@MsHumanOfTheDecade I'm pretty sure an atmega2560 would run Crysis easily, with room to spare for spaghetti AND meatballs.

    • @mikehensley78
      @mikehensley78 4 года назад +5

      @@MsHumanOfTheDecade even a stripped down version like the calc-doom would be badass!

    • @wphanoo
      @wphanoo 4 года назад +4

      can it run cyberpunk 2077? i don't have the money for ps5 but have money for attiny10

  • @felixklinge5571
    @felixklinge5571 4 года назад +138

    "Hey my voice quality changed again...I don't care!" :D

  • @stevengrosse2166
    @stevengrosse2166 4 года назад +2

    I really got into this micro because of last year's video. I made earrings, a dev board, and a programmer and have been learning assembly as well. Great inspiration for those of us who love building tiny things simply for the challenge. Great content Ben. Keep 'em coming!

  • @LaserFur
    @LaserFur 4 года назад +5

    Reminds me of this one PIC project back in 1990's where I had to make a subroutine and call it every 6 instructions since the processor lacked an interrupt.

  • @triggthediscovery
    @triggthediscovery 4 года назад +3

    Some extra detail about the garbage in mrs.Pacman on the 2600, the lines on the left of the screen are actually due to how the TIA (the atari's graphics chip) handles horizontal repositioning.
    The Atari had horizontal repositioning registers for all the major graphics and a separate "HMOVE" register you would strobe to commit the changes. If you didn't strobe the HMOVE at the exact right cycle, it would add that garbage to the left of the screen. If I'm not mistaken, most Atari programmers were unaware you could time it correctly and just assumed the garbage was unavoidable. (or they were like me and too lazy to time it correctly). That's why that garbage is present in most games that move the graphics in the middle of the frame.

  • @gergonagy846
    @gergonagy846 4 года назад +2

    The motivation level that you have given me is really absurdly high!
    Thank you! There's clearly a lot that you can stuff into 1K

  • @tekvax01
    @tekvax01 4 года назад +8

    *FunFACT* : The _"vertical front and back porch"_ is actually called _pre-equalisation and post-equalisation_ pulse.

  • @BusyElectrons
    @BusyElectrons 4 года назад +1

    I clicked on this video thinking I'd watch a few minutes to see if it was interesting. Wound up watching the whole thing and am looking forward to the follow-up. Excellent content! Thanks :D

  • @RetroGameStream
    @RetroGameStream 4 года назад +4

    I'm just starting the video but these kinds of projects are my absolute favorites to see people make videos on. Gotta say I'm really enjoying where you've been going since Element 14.

  • @colonelbarker
    @colonelbarker 4 года назад +8

    Hey Ben. I just wanted to say how much I enjoyed this content, especially the little outro. I'm really looking forward to the next one.

  • @janikarkkainen3904
    @janikarkkainen3904 4 года назад +10

    4:14 It's actually exactly 15750 Hz or 15734 Hz, depending on which era NTSC standard you are going for, but 15700 Hz it never was.

  • @ShcherbynaM
    @ShcherbynaM 4 года назад

    51:40 "I don't think people will realy want to watch longer than that"
    I'm personally love long videos on technical topics, when youtuber knows what to do and how to make his audience not get bored.
    And you are one of them) Thanks for your videos.

  • @morenoquijada
    @morenoquijada 4 года назад

    I tip my hat to you sir... I understood like 70% of this, but you make it very entertaining. Thanks for all the content you make, I love this channel

  • @michael-gary-scott
    @michael-gary-scott 4 года назад +1

    The chaotic giggle as you optimise ram usage make this video pure gold

  • @TheSliderW
    @TheSliderW 4 года назад +2

    I'd watch an entire day's worth of this kind of content. Love your comments.

  • @yjk_ch
    @yjk_ch 4 года назад +1

    48:24 Or you could try replacing that branch statement with single assign statement.
    For example,
    if(a < b) {
    result = 5;
    } else {
    result = 4;
    }
    Can be turned into this:
    result = ((a < b) * 5) + ((a >= b) * 4);
    In C, comparison operators always result 0 or 1, and multiplying a number to 0 always result 0. This is how above code works.
    Though it is also possible that compiler may have already applied this optimization.

  • @LittleRainGames
    @LittleRainGames 4 года назад +2

    Ben if you partially use inline assembly you can use set bit and reset bit.
    TSB and RSB if I remember correctly, and there should be an instruction for checking a bit(6502 has one).
    That would significantly save program memory from all that bit shifting.
    But if I remember correctly you cant pass those instructions values, it has to be a hard coded constant.

  • @Nate-mi2se
    @Nate-mi2se 4 года назад +1

    Dude i barely understand a lot of the stuff you're talking about in this vid but you got a pretty funny personality, you got a good chuckle out of me here and there!

  • @endlesswanderer1753
    @endlesswanderer1753 4 года назад +2

    I'm halfway down a bottle of cheap vodka and a crazy thought came to me. Imagine if you could give this software to Carol Shaw, David Crane, Larry Kaplan, Bob Whitehead and other old Atari developers. Imagine the crazy stuff those dudes could have come up with if they weren't limited to coding assembly.
    Oh, and awesome video Ben. Thank you.

  • @officialgngrsnap2055
    @officialgngrsnap2055 4 года назад +1

    I've been watching Ben's videos since 2013 (when I was 11), It's done a lot to get me through tough times and I've never felt more at home then when I turn a video of his on.

  • @TheRich464
    @TheRich464 4 года назад +1

    Thank you Ben! Your videos are a wealth of knowledge, and entertainment. Thank you for all you do!

  • @GRBtutorials
    @GRBtutorials 4 года назад +12

    4 bytes of RAM? If it wasn’t for the registers and the clock, we could run this on Ben Eater’s 8-bit computer, with 16 bytes of RAM! Maybe with a RAM and clock upgrade?

    • @sorakafutanari
      @sorakafutanari 3 года назад

      Double the Bens, Double the Efficiency(tm)

  • @alpagutsencer
    @alpagutsencer 4 года назад

    I cant think a world without you Ben. Thank you for years of pure enjoyment.

  • @MagicPlants
    @MagicPlants 4 года назад

    Ben, your attitude, talent, and skill is just what we need during these trying times. Thanks for being you.

  • @ToBeeOrNotToBeHoney
    @ToBeeOrNotToBeHoney 4 года назад +1

    I absolutely loved this video and am waiting with baited breath for part 2. I have been playing with the smallest PIC chips for a while to challenge myself to write useful code in very little memory but until seeing this I never even thought about bit banging a video signal. I am very tempted to try this with a microchip pic chip in assembly once I get done with my other projects

  • @1kreature
    @1kreature 4 года назад +1

    That was beautiful!
    You could use a range shift for the pot to allow detecting button click at same time as movement btw.
    Button would shift the pot response from for example 0.5-1.0v up to 1.1-2.2v so there is no overlap thus the motion and button can be consistent and simultaneous.

    • @BenHeckHacks
      @BenHeckHacks  4 года назад +1

      That's a great idea! I could just "button away" a 10k resistor and then lob the top bit off the ADC result.

  • @delphicdescant
    @delphicdescant 4 года назад +3

    This is super cool. It's like the hardware version of the demoscene. I love minimalism.
    I also wish I had the EE background to do stuff like this. I feel constrained to software.

    • @BenHeckHacks
      @BenHeckHacks  4 года назад +1

      Eh this is 99% software.

    • @delphicdescant
      @delphicdescant 4 года назад

      @@BenHeckHacks Also having an oscilloscope lol.

  • @taoistflyer
    @taoistflyer 4 года назад +1

    Game suggestion:
    Break out defender hybrid.
    Catch a falling dot with the paddle and shoot the dot back up by pressing the button to destroy incoming dots.
    Destroy 3 incoming dots and win.
    Miss 3 incoming dots and loose.

  • @ForOurGood
    @ForOurGood 4 года назад

    I remember doing something similar with a ST62 microcontroller back in 93. In assembly there was barely enough cycles available to check the line counter and take a single byte output action. To make it work I needed to pre-sort and organise the bit actions (along with A/D and other logic works) in the vertical interval. Horizontal stuff was external with physical timers etc.. Cool to see you making a full video signal with that little micro.. can't wait for the complete game ;-)

  • @McTroyd
    @McTroyd 4 года назад +3

    So far, Paul Carlson (of "Mr Carlson's Lab") is the only person who's managed to get me to consistently click on a video more than an hour long, so you have sympathy. Really cool that an ATTiny10 can do all of this.

  • @justingilmore6417
    @justingilmore6417 4 года назад +1

    in my last career, I squeezed out every possible bit of memory using peripheral registers for things I wasn't currently using on the chip. I would set those bits high or low depending on what I wanted to save. Since these are a hardware registers no ram was being utalizied.

    • @BenHeckHacks
      @BenHeckHacks  4 года назад

      Good trick! It may come to that yet! :)

  • @sulrich70
    @sulrich70 4 года назад

    Ok, wow. Just amazing - explains so well how it all works, and ‘“chasing the beam” in action. Thank you.

  • @FrankensteinMotorworks
    @FrankensteinMotorworks 4 года назад +6

    Ben, to keep your code significantly more readable you should use bitfields instead of doing all the math yourself. It allows you to declare the exact number of bits you need for a variable. you do have to stuff them in a struct together though. struct { uint8_t pixelValid:1; uint8_t hSync:1; uint8_t vSync:1;uint16_t lineCount:9 }videoData; for optimization's sake i would also add a uint8_t pad:4 in the middle so the lineCount is aligned at the bottom. This may or may not make a difference depending on your instruction set or your controller but it can. All the single bit variables will generally use single bit compare, set and reset instructions so they are faster that way also. Though to be fair the compiler is likely figuring out what you're doing and using those operators anyways.
    Neat stuff getting a video signal in that small of a micro :)

  • @Cosper79
    @Cosper79 4 года назад +23

    An hour long video oh yes!

  • @Jp-ue8xz
    @Jp-ue8xz 4 года назад +7

    i'm never complaining about a chip not having enough pwm outputs ever again

  • @toolazy4names302
    @toolazy4names302 4 года назад +11

    This is the perfect Channel to eat cereal to.

    • @easyaspi31415
      @easyaspi31415 4 года назад +1

      It takes an hour to eat cereal? Either you must be a really slow eater, or you are a cereal killer.

  • @extantpedant1481
    @extantpedant1481 4 года назад +6

    Ben writes spaghetti while also eating spaghetti. Seems like a violation of some sort of social taboo. Regardless, it was prime edutainment content!

  • @kirkanos3968
    @kirkanos3968 4 года назад

    i had a crazy dream the other day me and my wife came to your house and was taking a kinda tour of your house and all your cool projects and such and playing with that cute kitty + another kitty you had. your house was much bigger and you were kinda hiding out in a back room not wanting to interact lol. idk why but last few months been having crazy dreams only one you made your way into. love your videos hope you never stop

  • @BillyEilish
    @BillyEilish 4 года назад +2

    I find it funny, I just spent my afternoon watching the other one and well.. here we go with this one!!

  • @ArcadiumSol
    @ArcadiumSol 4 года назад +11

    That voice quality comment earned my like before I even finished this video. Well played sir.

  • @janikarkkainen3904
    @janikarkkainen3904 4 года назад

    Great stuff! Dabbled with video generation on AT chips myself (ATmega328 and ATtiny84), but that's just an added challenge to make everything work on a 6 pin ATtiny10, good job. For tips on stabilizing the linestarts:
    1) Make everything happen in the interrupt regarding drawing, and use the main loop for game logic (you kinda did this already)
    2) add a crystal or calibrate the internal oscillator, on my own systems the line stability increased simply by using a crystal instead of the internal oscillator
    3) entering an interrupt takes a variable amount of cycles in AVRs. Even if the chip was timed with an extremely precise oscillator, you'd still get line jitter depending on where in main loop your code was when the interrupt was called. It takes anywhere from 2 to 4 cycles to enter an interrupt and you almost no way of knowing how many it took this time. Luckily you are using a timer interrupt, and you know when it triggered, so waiting for a specific TCNT will take the rest of the instability out. Might require some assembly massaging though to make sure the wait/synchronize function ended on the exact same TCNT in every case.
    I'm sure you already knew this, or at least about this, but in case you didn't, here it is, and in case anyone else is interested in this, here you are.

  • @kaiyamorgulis2392
    @kaiyamorgulis2392 4 года назад

    To be honest, I look forward to every video on this channel and would totally sit through a feature length film starring that camcorder and a potentiometer. Can't wait for part 2!

  • @goldenstarmusic1689
    @goldenstarmusic1689 4 года назад

    I've been WAITING for you to make a video on this chip in a build! This is so cute

  • @paule6101
    @paule6101 4 года назад

    Thanks Ben this was great, looking forward to the continuation. 53 minutes flew by

  • @kadlerio
    @kadlerio 4 года назад +2

    I've got some attiny45 chips laying around. Gonna have to try this when I get a chance. Good palate cleanser from the 6502 stuff I've been messing with lately. 😁

  • @DarrenDignam
    @DarrenDignam 4 года назад +1

    This is great, would happily watch three hours of it

  • @Scrogan
    @Scrogan 4 года назад

    50 minutes and it’s only part one? And I’m already somehow 2/3 of the way through? This is some surprisingly engaging content!

  • @TimothySCarlson
    @TimothySCarlson 4 года назад +2

    I created a pong game using a PIC12F1840 (8-pin) years ago -- with two controllers, audio out, and NTSC video out ... and the PIC12F1840 creates each line of NTSC video. So, yeah, it's possible ... a pain in the ass, but possible.

  • @minastaros
    @minastaros 4 года назад +1

    You may introduce a hysteresis for the analog value, thus, accept a new value only when it differs at least ±2 from the currently used one.
    So you get rid of potential jitter when the poti is just between two values.

    • @BenHeckHacks
      @BenHeckHacks  4 года назад

      I may also use the lowest few bits of the ADC to feed a random number generator.

    • @eDoc2020
      @eDoc2020 4 года назад

      Also add some filtering. If the ADC is sampled right when the button is becoming pressed you'll have a race condition. For one sample you will misread the potentiometer position, which will then get recorded incorrectly when the next sample is read as high.

    • @minastaros
      @minastaros 4 года назад

      Yeah, median should do, probably 3 values should already work.

  • @rvd2339
    @rvd2339 4 года назад

    Awesome video!! Looking forward for part 2.
    Thank you for sharing your knowledge.

  • @FurEngel
    @FurEngel 4 года назад +2

    I also tend to prefer Atmel parts in order to use AVR Visual Studio 7.0. My favorite microcontroller is the ATSAM3U.

  • @SilentMott
    @SilentMott 4 года назад +2

    I have no idea what's going on but god DAMN its fascinating.

  • @solabiblia
    @solabiblia 4 года назад +11

    Singing "Biggest Ball of Twine in Minnesota" while programming live on RUclips. My kind of twisted. I'm a fan.

    • @knightcrusader
      @knightcrusader 4 года назад +3

      I always assumed he was singing it in present day when the song was made - the late 80's. The car was just really old. He didn't make much money at Big Roy's Heating and Plumbing, and they spend a lot of money on those picked wieners.

    • @fixumdude
      @fixumdude 4 года назад +1

      Literally one of the only channels you'd ever hear a random "Biggest Ball of Twine in Minnesota" reference. Ben is hilarious!

  • @StephenHoldaway
    @StephenHoldaway 4 года назад +3

    Presumably you prefer typing out the register values as 0bXXX or doing it for simplicity, but fwiw the AVR headers define all of the bit names, so you can do stuff like:
    ADCSRA = (1

  • @ASAPASPOSSIBLE
    @ASAPASPOSSIBLE 4 года назад +1

    1 hour nicely spent...i need the part 2

  • @Elitekross
    @Elitekross 4 года назад +2

    Switch statements make jump tables, which, yes, are basically an array of pointers

  • @phillip4833
    @phillip4833 4 года назад

    I love your videos and will continue to watch all of them in hopes to absorb your intelligence

  • @stevesm2010
    @stevesm2010 4 года назад +13

    NTSC - Never Twice the Same Colour I was taught :-)

    • @ianbakke
      @ianbakke 4 года назад

      Yup, tweaking that color tint control every time. Well at least on older color TV’s that is.

    • @kepeb1
      @kepeb1 4 года назад

      So, the exact statement with a redundant character no longer matching the acronym. Thanks.
      NTSC - No Two Times The Same Colour. I think is correcter.

    • @battra92
      @battra92 4 года назад

      Was taught the same back in the 90s. The upside was that unlike PAL it was much easier to convert 24fps to pseudo 30fps (29.97)

    • @NiHaoMike64
      @NiHaoMike64 4 года назад

      On the contrary, ATSC = Always Twice The Same Color. (But with other problems like 8VSB's poor tolerance of narrowband interference unlike OFDM.)

    • @lappy65
      @lappy65 4 года назад +2

      SECAM = Something Essentially Contrary to the American Method :-)

  • @friendstype25
    @friendstype25 4 года назад

    At summer camp we had old computers without internet access or any games besides version 1.1 of Icy Tower.
    One of us wrote a "grocery shopping" game where you catch fruit falling at increasing speeds until you miss a few. It even had high scores and chipper music.

  • @philrod1
    @philrod1 4 года назад

    Fantastic! I was disappointed when you finished the video at 50 minutes. I was thoroughly engrossed. Now I've had to _hit that subscribe button_ to make sure I don't miss part two.

  • @ChrisFredriksson
    @ChrisFredriksson 4 года назад

    Gief part 2 !! So interesting and so fun to watch, I really learned a lot, so I'm wondering what I will learn in part 2. Hope you will do more videos like this after!!

  • @DaveCurran
    @DaveCurran 4 года назад

    I'm using a micrcontroller to do the video timing on the Mini PET (the actual video comes out of a hardware shift register fed from font ROM indexed by video RAM). I found whatever I did with interrupts I got a bit of instability on the left hand edge. I wrote is several times in C with and without interrupts, and finally, the only way I got rock solid video every frame was to rewrite the whole thing in assembly. I unrolled many of the loops unrolled using macros to avoid start and end of loop timing differences, and the conditional statements had to be carefully written to equalise the number of cycles for yes or no outcomes. It was quite a lot of work sitting with a logic analyser adding the occasional NOP here and there to get the timing precise for every line of every frame, but I was very happy with the outcome.

    • @PaleozoicPCs
      @PaleozoicPCs 4 года назад

      I'm curious why you were seeing that. I've been working on a similar project (essentially using at AVR as a CRTC) and I just lifted the video timing and interrupt code from an Arduino TV-out sketch (not the "official" TV-out library, a self-contained one called VideoSPI) and it looks great stability-wise even at 64/80 column (eight and 7 clock ticks per character with a 12mhz pixel/cpu clock) I'm still building the project out of the Arduino IDE, although I am using embedded assembly for the actual pixel output loops so I've been thinking of moving it to Studio. I didn't have to unroll address generation and output, it just barely fits, but I am "cheating" and not using AVR code to generate the shift register loads; I have a GAL acting as a clock divider/shift register load state machine that gets synced up at the start of the pixel output spew.

  • @dinkc64
    @dinkc64 4 года назад

    Thanks for showing all the code designing stuff, my favorite part. more please!

  • @Jdbye
    @Jdbye 4 года назад

    You can connect multiple buttons to a single analog input using resistors. That would allow you to have full controls allowing for more complex games.

  • @bitrot42
    @bitrot42 4 года назад

    What a great project! I love seeing just how much the ATTiny series can do with careful programming.
    I believe to get completely stable video, you need to put the processor into sleep mode before the end of each line, so it wakes up on the hsync interrupt. Otherwise, it finishes executing the current instruction before servicing the ISR, which takes a variable number of clock cycles.

  • @JohnnyWednesday
    @JohnnyWednesday 4 года назад +1

    I admire you a great deal Ben! I hope you're happy and well :)

  • @techemically
    @techemically 4 года назад +1

    thumbs up for singing and analyzing The Biggest Ball of Twine in Minnesota! :D

  • @siliconrobot6522
    @siliconrobot6522 4 года назад +1

    What I like in this video is that you squeeze that "pico"-controller to the maximum to make something amazing. I follow this project from the begining and each time you add a new feature I thought you will run out of memory but you processed video signal and sprite and movements control and you still have more than half memory space! I am excited to see how you'll complete the game with this tiny memory space?! Bravo. Won't you need to make your code as flat as possible (without functions) in order to not waste memory space in function arguments and return adress and thus recover some stack space, because you may need it for new variables for game processing?

  • @prozacgodretro
    @prozacgodretro 4 года назад +3

    "I don't want to do everything in the interrupt" - I never really got that, as long as you're not spending enough time in the ISR that it executes again while running (and doesn't block other service routines), it's just code on a cpu. Doesn't matter where it runs. I say go for it.

  • @Xilefian
    @Xilefian 4 года назад

    With what you said about switch statements, they act in whatever way the compiler believes is best (but that might not be strictly true). Modern compiles tend to output a bunch of assembly branch if statements, rather than pointer tables (which I is what used to be taught about switch statements back when I was in university).
    The switch statement is supposed to replace 'goto' and in some circles it is considered just as evil as 'goto'. In my eyes, it is a self-contained, easy to follow version of 'goto' with a single condition.
    I found some really awesome ARM assembly the other day that did the job of a switch statement by jumping the program counter forward into a bunch of aligned instructions based on a condition; the only possible way to replicate that was to use a switch statement, but no compiler (as of right now) is capable of doing such a smart bit of programming, they all default to a load of branching conditions.

    • @0LoneTech
      @0LoneTech 4 года назад +1

      A quick test showed AVR-GCC decided to use calculated jumps for 8 cases, but not 4. GCC also supports computed gotos. However, both cases produced far larger code than an assembly routine would. Funny thing about the AVR: if (bit_test) bit_set; else bit_clear; is bigger and slower than if (bit_test) bit_set; if (!bit_test) bit_clear;

  • @IanJohnstonblog
    @IanJohnstonblog 4 года назад

    Thanks for this video. I thoroughly enjoyed this... :). Looking forward to part 2

  • @ingmarm8858
    @ingmarm8858 4 года назад +1

    Back in the very early 2000's (2002?) I wrote a PAL serial video terminal program for the Atmel 8535 running at 8MHz. Ah the joys of lots of AVR ASM,,, Funny enough the code still appears in some Russian forums.

  • @espfusion
    @espfusion 4 года назад

    This is really neat.
    Minor point about those black lines in the 2600 Ms Pac-Man. It's a glitch that happens when the sprite fine position adjustment registers in the TIA are updated, because of how the process involves stuffing extra clock pulses into the TIA's state machines. That's why you see those same black lines with the same widths on a bunch of games.
    The way the TIA was designed you were expected to set the sprite positions once before the screen started drawing, so the glitch wasn't supposed to be visible. But games started updating the position in the middle of the kernel in order to reuse sprites on different scanlines for multiplexing, or for graphical effects where they're wobbled around.
    Some games would either use a black background to mask the effect (eg Space Invaders) or they'd set those registers every scanline so there was a full black border that didn't stand out (eg a lot of Activision games)

  • @Giepie
    @Giepie 4 года назад

    Dude, you're one evil genius 😁. Thanks for the share, can't wait for part 2!

  • @dav1dh0ff
    @dav1dh0ff 4 года назад

    I feel like I learned more from this video than all the "Element 14 Presents" videos in the last year.

  • @murderdoggg
    @murderdoggg 4 года назад

    Cool video and super idea. I can't wait for part two.

  • @holderbee7811
    @holderbee7811 4 года назад +7

    It just hit me: all the Internet is missing... is a Ben Heck... MOVIE!!! (Picard voice) MAKE IT SO

    • @nustar1
      @nustar1 4 года назад

      Hillbilly Ology with Solder and a more stable family life.

  • @parrottm76262
    @parrottm76262 4 года назад +1

    As my favorite Vulcan would say, "Fascinating!"

  • @is0p0d
    @is0p0d 4 года назад +1

    I just watched the video programming this little chip this morning! What a coincidence 😁

    • @BenHeckHacks
      @BenHeckHacks  4 года назад +2

      The original video just keeps getting views. It spikes about one per year. So figured I should make more!

  • @D3ltaLabs
    @D3ltaLabs 4 года назад

    It's funny you made this video. I was only just going back over you last one on this and was looking into making my own project using this.

  • @zachandoom
    @zachandoom 4 года назад

    I could watch these videos all day!

  • @InfiniteQuest86
    @InfiniteQuest86 4 года назад

    Wow, and I thought working with an M0 was cheap and constrained. Lol. Fun video! I'm definitely watching the next one!

  • @XerotoLabs
    @XerotoLabs 4 года назад

    Ah what a great way to start a day , great video man !

  • @mercmech
    @mercmech 4 года назад +1

    When you're done, you should put the whole thing in resin. With bare copper wires going to separated components.

  • @HeyBirt
    @HeyBirt 4 года назад

    You could use a shift register to get cheap digital I/O if you wanted to be able to hook a joystick up. Of course that might bump the price point up to using a slightly larger uC but it would still go along with the overall theme of using an ATTINY10.

  • @diego1694
    @diego1694 4 года назад +3

    You could probably simplify some of that bit masking with C bit fields!