COH3 2v2 Nimahfrosch (US) & Hydra7-1 (US) vs gonky (WM) & jessyjames (AK)

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  • Опубликовано: 20 янв 2025

Комментарии • 44

  • @colonel_moss5663
    @colonel_moss5663 Месяц назад +7

    new UI seems pretty professional compared to what we had before. Allies played quite a blinder.

  • @popola9466
    @popola9466 Месяц назад +5

    My most watched RUclipsr from the recap. Keep it coming Tightrope!!

  • @uberhnz
    @uberhnz Месяц назад +1

    Great stuff mate! Just please, please leave the top corner build orders visible. For the audience its quite interesting to see who build what. No reason to hide them.

  • @temrenalican4570
    @temrenalican4570 Месяц назад +5

    This replay UI is pretty good tbh

  • @bomdia4179
    @bomdia4179 Месяц назад +3

    This game was so unserious lol, besides the Tiger catching the Allies with their pants down the Axis got dominated the whole game, game would be over 10 mins earlier if Allies bothered to cap the VPs more often

  • @schmidbag
    @schmidbag Месяц назад

    gg thanks for the cast tightrope

  • @LimpNoodles13
    @LimpNoodles13 Месяц назад

    I think they intentionally made it force you into the stats screen for tourneys so the caster wouldnt have to hit the "stop replay" button. Maybe they could make it a toggleable feature?

  • @Ratzo123ify
    @Ratzo123ify Месяц назад +1

    Pretty funny game. Disastrously bad start for the axis, and the questionable choice of triple walking stuka (and not once aiming for the ammo storage or whatever the RoF booster is called) as well as the Jäger blob kinda sealed the deal to be honest. With all the vet and economy changes with this patch it feels like people are still figuring stuff out. Will be very interesting to see replays while this is still the case. Also really looking forward to the vet video, think it'll be very interesting to hear your thoughts.

  • @jirkazalabak1514
    @jirkazalabak1514 5 дней назад

    Gonky´s playstyle is exactly why I generally do not support making hand-held AT too good, or making it obtainable for regular infantry squads (outside of weapons dropped by dead models). It makes it way too easy to just blob and one-click your way to victory. It´s not a big problem at high ranks because better players can utilize combined arms, but at low ranks (I just bought the game two weeks ago), I see this stuff all the time, especially from Wehr. For the right way to do this, I think the US Bazooka Squad is a good compromise in terms of gameplay. A niche squad that can fill a specific role, but that cannot really be spammed successfully, and is squishy enough as to not be able to just run at the enemy and win.

  • @coygus
    @coygus Месяц назад

    What's your opinion on damage caps? I find they take me out of the game a bit but I play quite casually, but you know the game far better so there might be a benefit I'm not getting.

    • @tightropegaming
      @tightropegaming  Месяц назад +2

      They avoid the crazy 1 shot wipes that used to happen when your squad got too clumped up in light cover or going around a corner in COH2 so that is nice.
      It would be good if they could figure out how to stop the gun of team weapons from absorbing one of the portions of damage though.

    • @coygus
      @coygus Месяц назад

      @tightropegaming fair enough, I personally didn't mind the one shots as they made kind of big exciting moments but it was very annoying to happen to you 😅

  • @andrewmcalonan7454
    @andrewmcalonan7454 Месяц назад

    Blobbing seems to be alive and well post patch!

    • @jirkazalabak1514
      @jirkazalabak1514 5 дней назад

      I think it´s just a natural consequence of hand-held AT being too good. Panzerschrek to counter tanks, sheer weight of numbers to counter the infantry, turn your brain off and go. There is a reason why in CoH2, the Schrek upgrade was eventually removed from Volkgrenadiers and the game became far better for it. I think it works better in this game because, unlike Volks in CoH2, Jaegers don´t get any frag or incendiary grenade, while the Panzejeaeger AT rifles just don´t hit hard enough on anything beyond light armor. This allows MGs and units in garrisons or heavy cover to counter these blob charges relatively easily (or at least to exchange ground for manpower before retreating), whereas Volk blobs would just demolish anything in front of them.

  • @hyuntaekim4532
    @hyuntaekim4532 Месяц назад

    how can i send you my coh2 replay file ?

  • @futurenp3124
    @futurenp3124 Месяц назад +3

    Gonky’s gameplay summed up
    Spam handheld at and elite inf
    Walk forward in deathball
    Mass retreat
    Wait for tiger
    Instantly score 4 kills cause of tiger being broken
    Still lose lmfao

  • @funbun420
    @funbun420 Месяц назад +1

    wtf match is this

  • @ethanrohitmir7818
    @ethanrohitmir7818 Месяц назад

    If you gonna bring it in that much infantry at least scatter them, those rangers with flamethrowers also sherman bulldozers and regular shermans having a feast against those clamped up jaegers and barsilieri's in some engagements.

  • @JohnBigby
    @JohnBigby Месяц назад +1

    Why the hell allied factions have so many buffs and beefy off maps, I know that wipe potential always higher than axis (dunno why) but its kind a get boring ezly.

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 Месяц назад +1

      Off map? Like what? The British loiter that always miss? Or the Naval arty that fire only 3 shells a time? Or the Astralian one that fire so slowly at the start?

    • @JohnBigby
      @JohnBigby Месяц назад

      @scorpiontdalpha9799 Recon arty ? Flares ? Carpet Bombs ?

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 Месяц назад

      @JohnBigby Recon arty get easily shot down and you just need to get out of the circle lol
      Flares? What about them?
      Again you can see the Bombers from far away, just dodge

    • @JohnBigby
      @JohnBigby Месяц назад

      @@scorpiontdalpha9799 flares technically off map, oppressive army with good wipe potential has nukes, if you need explanation spending time against them can gives you better idea ... Think for a second; High rate of fire with good pen AT against dinozor tank (slow speed) with sight plus offmap...

    • @scorpiontdalpha9799
      @scorpiontdalpha9799 Месяц назад

      @JohnBigby 6 pounder doesn't have a better fire rate, M1 doesn't get good pen unless spend muni
      Also not everytime your tanks are fighting under a flare and if you leave them in weaken state near the front then it is your fault

  • @kerrypaz7576
    @kerrypaz7576 Месяц назад

    Still haven't fixed rangers or MP cheats! Theres always next patch.

    • @kerrypaz7576
      @kerrypaz7576 Месяц назад +2

      Replay UI is great!

    • @MW-hv1cl
      @MW-hv1cl Месяц назад

      if you play luffewaffe and use gren merge + casualty clearing you can effectively out-pace USF MP cheats. Falls + jaegershreck being reinforced by gren merge is very strong

  • @ericlapierre3526
    @ericlapierre3526 Месяц назад

    Coh 3 is a silly blobfest clown show game, Jesus. CoH 2 was so tactical, watching this game is blobs of units pushing back and forth, wipes everywhere and a minute later the blobs are back. The game is awful.

    • @Ratzo123ify
      @Ratzo123ify Месяц назад +3

      As if CoH2 doesn't have blobs lol. A good 60% of USF/OKW players only know one strategy, and that's making a rifle/volks/fusilier blob and running at the enemy.

    • @ericlapierre3526
      @ericlapierre3526 Месяц назад

      @@Ratzo123ify Stop it. We are watching top 100 players in CoH3 blob as a strategy. Not randos in a 4 v 4. Stop the Cope, the game sucks.

    • @Ratzo123ify
      @Ratzo123ify Месяц назад +2

      @@ericlapierre3526 There are top 50 games of CoH2 on this very same channel with worse blobbing than this. Especially if we look at CoH2’s rather long history. The only one coping here is you homie.

    • @ericlapierre3526
      @ericlapierre3526 Месяц назад

      @@Ratzo123ify False. Link to one or you are full of sh*t.

    • @ericlapierre3526
      @ericlapierre3526 Месяц назад

      @@Ratzo123ify CoH2 players right now 3547, CoH3 2295. One of us is right, one of is coping. hahaha

  • @Quasisaur
    @Quasisaur Месяц назад

    4:57 Buitiful state of the game this patch - 5 minute mark and rifles already pushing his base... What a shit show this game has become🤣

    • @leevin7546
      @leevin7546 Месяц назад +5

      Sure it's the game being broken, not the wehr player having a disasterous start...

    • @Quasisaur
      @Quasisaur Месяц назад

      @@leevin7546 Lol bro - USF players were LITTERALLY playing with their opponents - wasting two bombing runs just to f*** with their opponents. Can't you see just a LITTLE imbalance here, lol?😆

    • @leevin7546
      @leevin7546 Месяц назад +2

      @@Quasisaur All I saw was horrendous missplays, especially in early game, from Axis players

    • @Ratzo123ify
      @Ratzo123ify Месяц назад +1

      @@Quasisaur The USF players were playing with their opponents cause axis took wipe after wipe in the early game. Losing the ketten, the first sniper, the first couple of grens, it was all preventable.

  • @mongolen-kn2yc
    @mongolen-kn2yc Месяц назад

    all im looking at is USF becoming way too OP since new patch... We need some new nerfs to USF... It's stupid how powerfull they have become. Absolute braindead faction