Great stuff mate! Just please, please leave the top corner build orders visible. For the audience its quite interesting to see who build what. No reason to hide them.
This game was so unserious lol, besides the Tiger catching the Allies with their pants down the Axis got dominated the whole game, game would be over 10 mins earlier if Allies bothered to cap the VPs more often
I think they intentionally made it force you into the stats screen for tourneys so the caster wouldnt have to hit the "stop replay" button. Maybe they could make it a toggleable feature?
Pretty funny game. Disastrously bad start for the axis, and the questionable choice of triple walking stuka (and not once aiming for the ammo storage or whatever the RoF booster is called) as well as the Jäger blob kinda sealed the deal to be honest. With all the vet and economy changes with this patch it feels like people are still figuring stuff out. Will be very interesting to see replays while this is still the case. Also really looking forward to the vet video, think it'll be very interesting to hear your thoughts.
Gonky´s playstyle is exactly why I generally do not support making hand-held AT too good, or making it obtainable for regular infantry squads (outside of weapons dropped by dead models). It makes it way too easy to just blob and one-click your way to victory. It´s not a big problem at high ranks because better players can utilize combined arms, but at low ranks (I just bought the game two weeks ago), I see this stuff all the time, especially from Wehr. For the right way to do this, I think the US Bazooka Squad is a good compromise in terms of gameplay. A niche squad that can fill a specific role, but that cannot really be spammed successfully, and is squishy enough as to not be able to just run at the enemy and win.
What's your opinion on damage caps? I find they take me out of the game a bit but I play quite casually, but you know the game far better so there might be a benefit I'm not getting.
They avoid the crazy 1 shot wipes that used to happen when your squad got too clumped up in light cover or going around a corner in COH2 so that is nice. It would be good if they could figure out how to stop the gun of team weapons from absorbing one of the portions of damage though.
@tightropegaming fair enough, I personally didn't mind the one shots as they made kind of big exciting moments but it was very annoying to happen to you 😅
I think it´s just a natural consequence of hand-held AT being too good. Panzerschrek to counter tanks, sheer weight of numbers to counter the infantry, turn your brain off and go. There is a reason why in CoH2, the Schrek upgrade was eventually removed from Volkgrenadiers and the game became far better for it. I think it works better in this game because, unlike Volks in CoH2, Jaegers don´t get any frag or incendiary grenade, while the Panzejeaeger AT rifles just don´t hit hard enough on anything beyond light armor. This allows MGs and units in garrisons or heavy cover to counter these blob charges relatively easily (or at least to exchange ground for manpower before retreating), whereas Volk blobs would just demolish anything in front of them.
Gonky’s gameplay summed up Spam handheld at and elite inf Walk forward in deathball Mass retreat Wait for tiger Instantly score 4 kills cause of tiger being broken Still lose lmfao
If you gonna bring it in that much infantry at least scatter them, those rangers with flamethrowers also sherman bulldozers and regular shermans having a feast against those clamped up jaegers and barsilieri's in some engagements.
Why the hell allied factions have so many buffs and beefy off maps, I know that wipe potential always higher than axis (dunno why) but its kind a get boring ezly.
Off map? Like what? The British loiter that always miss? Or the Naval arty that fire only 3 shells a time? Or the Astralian one that fire so slowly at the start?
@JohnBigby Recon arty get easily shot down and you just need to get out of the circle lol Flares? What about them? Again you can see the Bombers from far away, just dodge
@@scorpiontdalpha9799 flares technically off map, oppressive army with good wipe potential has nukes, if you need explanation spending time against them can gives you better idea ... Think for a second; High rate of fire with good pen AT against dinozor tank (slow speed) with sight plus offmap...
@JohnBigby 6 pounder doesn't have a better fire rate, M1 doesn't get good pen unless spend muni Also not everytime your tanks are fighting under a flare and if you leave them in weaken state near the front then it is your fault
if you play luffewaffe and use gren merge + casualty clearing you can effectively out-pace USF MP cheats. Falls + jaegershreck being reinforced by gren merge is very strong
Coh 3 is a silly blobfest clown show game, Jesus. CoH 2 was so tactical, watching this game is blobs of units pushing back and forth, wipes everywhere and a minute later the blobs are back. The game is awful.
As if CoH2 doesn't have blobs lol. A good 60% of USF/OKW players only know one strategy, and that's making a rifle/volks/fusilier blob and running at the enemy.
@@ericlapierre3526 There are top 50 games of CoH2 on this very same channel with worse blobbing than this. Especially if we look at CoH2’s rather long history. The only one coping here is you homie.
@@leevin7546 Lol bro - USF players were LITTERALLY playing with their opponents - wasting two bombing runs just to f*** with their opponents. Can't you see just a LITTLE imbalance here, lol?😆
@@Quasisaur The USF players were playing with their opponents cause axis took wipe after wipe in the early game. Losing the ketten, the first sniper, the first couple of grens, it was all preventable.
all im looking at is USF becoming way too OP since new patch... We need some new nerfs to USF... It's stupid how powerfull they have become. Absolute braindead faction
new UI seems pretty professional compared to what we had before. Allies played quite a blinder.
My most watched RUclipsr from the recap. Keep it coming Tightrope!!
Great stuff mate! Just please, please leave the top corner build orders visible. For the audience its quite interesting to see who build what. No reason to hide them.
This replay UI is pretty good tbh
This game was so unserious lol, besides the Tiger catching the Allies with their pants down the Axis got dominated the whole game, game would be over 10 mins earlier if Allies bothered to cap the VPs more often
gg thanks for the cast tightrope
I think they intentionally made it force you into the stats screen for tourneys so the caster wouldnt have to hit the "stop replay" button. Maybe they could make it a toggleable feature?
Pretty funny game. Disastrously bad start for the axis, and the questionable choice of triple walking stuka (and not once aiming for the ammo storage or whatever the RoF booster is called) as well as the Jäger blob kinda sealed the deal to be honest. With all the vet and economy changes with this patch it feels like people are still figuring stuff out. Will be very interesting to see replays while this is still the case. Also really looking forward to the vet video, think it'll be very interesting to hear your thoughts.
Gonky´s playstyle is exactly why I generally do not support making hand-held AT too good, or making it obtainable for regular infantry squads (outside of weapons dropped by dead models). It makes it way too easy to just blob and one-click your way to victory. It´s not a big problem at high ranks because better players can utilize combined arms, but at low ranks (I just bought the game two weeks ago), I see this stuff all the time, especially from Wehr. For the right way to do this, I think the US Bazooka Squad is a good compromise in terms of gameplay. A niche squad that can fill a specific role, but that cannot really be spammed successfully, and is squishy enough as to not be able to just run at the enemy and win.
What's your opinion on damage caps? I find they take me out of the game a bit but I play quite casually, but you know the game far better so there might be a benefit I'm not getting.
They avoid the crazy 1 shot wipes that used to happen when your squad got too clumped up in light cover or going around a corner in COH2 so that is nice.
It would be good if they could figure out how to stop the gun of team weapons from absorbing one of the portions of damage though.
@tightropegaming fair enough, I personally didn't mind the one shots as they made kind of big exciting moments but it was very annoying to happen to you 😅
Blobbing seems to be alive and well post patch!
I think it´s just a natural consequence of hand-held AT being too good. Panzerschrek to counter tanks, sheer weight of numbers to counter the infantry, turn your brain off and go. There is a reason why in CoH2, the Schrek upgrade was eventually removed from Volkgrenadiers and the game became far better for it. I think it works better in this game because, unlike Volks in CoH2, Jaegers don´t get any frag or incendiary grenade, while the Panzejeaeger AT rifles just don´t hit hard enough on anything beyond light armor. This allows MGs and units in garrisons or heavy cover to counter these blob charges relatively easily (or at least to exchange ground for manpower before retreating), whereas Volk blobs would just demolish anything in front of them.
how can i send you my coh2 replay file ?
Gonky’s gameplay summed up
Spam handheld at and elite inf
Walk forward in deathball
Mass retreat
Wait for tiger
Instantly score 4 kills cause of tiger being broken
Still lose lmfao
Tiger is not broken lol
wtf match is this
If you gonna bring it in that much infantry at least scatter them, those rangers with flamethrowers also sherman bulldozers and regular shermans having a feast against those clamped up jaegers and barsilieri's in some engagements.
Why the hell allied factions have so many buffs and beefy off maps, I know that wipe potential always higher than axis (dunno why) but its kind a get boring ezly.
Off map? Like what? The British loiter that always miss? Or the Naval arty that fire only 3 shells a time? Or the Astralian one that fire so slowly at the start?
@scorpiontdalpha9799 Recon arty ? Flares ? Carpet Bombs ?
@JohnBigby Recon arty get easily shot down and you just need to get out of the circle lol
Flares? What about them?
Again you can see the Bombers from far away, just dodge
@@scorpiontdalpha9799 flares technically off map, oppressive army with good wipe potential has nukes, if you need explanation spending time against them can gives you better idea ... Think for a second; High rate of fire with good pen AT against dinozor tank (slow speed) with sight plus offmap...
@JohnBigby 6 pounder doesn't have a better fire rate, M1 doesn't get good pen unless spend muni
Also not everytime your tanks are fighting under a flare and if you leave them in weaken state near the front then it is your fault
Still haven't fixed rangers or MP cheats! Theres always next patch.
Replay UI is great!
if you play luffewaffe and use gren merge + casualty clearing you can effectively out-pace USF MP cheats. Falls + jaegershreck being reinforced by gren merge is very strong
Coh 3 is a silly blobfest clown show game, Jesus. CoH 2 was so tactical, watching this game is blobs of units pushing back and forth, wipes everywhere and a minute later the blobs are back. The game is awful.
As if CoH2 doesn't have blobs lol. A good 60% of USF/OKW players only know one strategy, and that's making a rifle/volks/fusilier blob and running at the enemy.
@@Ratzo123ify Stop it. We are watching top 100 players in CoH3 blob as a strategy. Not randos in a 4 v 4. Stop the Cope, the game sucks.
@@ericlapierre3526 There are top 50 games of CoH2 on this very same channel with worse blobbing than this. Especially if we look at CoH2’s rather long history. The only one coping here is you homie.
@@Ratzo123ify False. Link to one or you are full of sh*t.
@@Ratzo123ify CoH2 players right now 3547, CoH3 2295. One of us is right, one of is coping. hahaha
4:57 Buitiful state of the game this patch - 5 minute mark and rifles already pushing his base... What a shit show this game has become🤣
Sure it's the game being broken, not the wehr player having a disasterous start...
@@leevin7546 Lol bro - USF players were LITTERALLY playing with their opponents - wasting two bombing runs just to f*** with their opponents. Can't you see just a LITTLE imbalance here, lol?😆
@@Quasisaur All I saw was horrendous missplays, especially in early game, from Axis players
@@Quasisaur The USF players were playing with their opponents cause axis took wipe after wipe in the early game. Losing the ketten, the first sniper, the first couple of grens, it was all preventable.
all im looking at is USF becoming way too OP since new patch... We need some new nerfs to USF... It's stupid how powerfull they have become. Absolute braindead faction