UE5 Lyra: Character Parts Overview

Поделиться
HTML-код
  • Опубликовано: 7 фев 2025

Комментарии • 30

  • @inwardocean
    @inwardocean Год назад

    Great video. I'm just sitting down to work on this so I really appreciate the clarity and brevity. Also a huge fan of your C++ git structure docs, I now have a very clean C++ build of editor that can handle updates. Probably saved me many months, strongly appreciated!

  • @BaseRealityVR
    @BaseRealityVR Год назад +1

    I like the format of these videos 👍

  • @SkinnyBruv
    @SkinnyBruv Год назад

    Keep up the good work Xist, lots of great content!

  • @chris987spike
    @chris987spike Год назад

    Excellent detail and direction!

  • @StrayVertex
    @StrayVertex Год назад

    Perfect, just what I needed to get started! :)

  • @roja
    @roja Год назад

    Heck yeah, this is great thank you!

  • @UNDERKING_UDK
    @UNDERKING_UDK 11 месяцев назад

    Your tutorial got me out of hell :)
    Thank you for making the tutorial!

  • @kryogenicgames
    @kryogenicgames Год назад

    thanks buddy, very helpful

  • @ivantaier1569
    @ivantaier1569 Год назад

    thx for sharing bro!

  • @youngjin8300
    @youngjin8300 Год назад

    You are golden.

  • @feuer_wasser
    @feuer_wasser Год назад

    Somebody knows how to assign different mesh for each team?

  • @TheScorpionAly
    @TheScorpionAly Год назад +1

    Is it possible to add parts at runtime? I tried doing so, but the bots will be stuck in T pose until they get hit to until they pick up a weapon

    • @XistGG
      @XistGG  Год назад +1

      You need to call "Link Anim Layers" which Lyra does by default when you pick up a weapon. To fix unarmed without weapons, look here: x157.github.io/UE5/LyraStarterGame/Tutorials/How-To-Fix-Lyra-Unarmed-Animation-Bugs

  • @kristianrabakov8579
    @kristianrabakov8579 Год назад +1

    Hey bro, can you please make a quick tutorial how we can stop the randomisation of the characters ? For example blue team has 1 type of characters, red team has another type only. And stop them from mixing up. Thanks!

    • @XistGG
      @XistGG  Год назад +1

      This video showed how I assigned one type of character to Players, and a different type to Bots. You can change that to look at the Team and assign players as needed.

    • @hotsauce7124
      @hotsauce7124 2 месяца назад

      Thank you

  • @azeazeaze-o8j
    @azeazeaze-o8j Месяц назад

    Great tutorial,
    But for some reason, when I add character parts to my custom pawn it has no skeletal mesh or animation when I play in editor.
    What's the reason for that?

    • @XistGG
      @XistGG  Месяц назад +1

      "Custom pawn" setup is likely the issue. Lyra Character parts require other components to be hooked up to the Pawn. See B_Hero_ShooterMannequin in Lyra to see all the custom components they configured, and how they set up the base Character mesh to work on the server even without Character Parts. See also: x157.github.io/UE5/LyraStarterGame/ShooterMannequin

    • @azeazeaze-o8j
      @azeazeaze-o8j Месяц назад

      @@XistGG Thanks for your answer.
      Indeed,I had some issue with my pawn setup.
      But more importantly, and as far as I know it's not mentionned anywhere, it appears that the pawn requires a B_MannequinPawnCosmetics component to add character parts.
      And it's not in the B_hero_Default class.

    • @XistGG
      @XistGG  Месяц назад

      @azeazeaze-o8j Glad you figured it out. There are (at least) 2 components specifically required for Character Parts, they're discussed in my dev notes: x157.github.io/UE5/LyraStarterGame/CharacterParts/

  • @markheinrich9733
    @markheinrich9733 Год назад

    For some reason whenever I use the ADS and look around, the hands mesh disappears, any clue on why this is happening? I'm guessing it's some sort of clipping prevention but I have no idea where to look

    • @XistGG
      @XistGG  Год назад

      No idea. Sorry!

    • @haitingli4670
      @haitingli4670 Год назад

      I have the same issue.Do you have any idea now?

  • @guilloisvincent2286
    @guilloisvincent2286 Год назад

    need a tut to use phase system to create a character creator phase / lobby before game start. Dunno why all the tut are for chossing char in man menu..

    • @XistGG
      @XistGG  Год назад +1

      Thanks for the suggestion, I'll look into doing a game phase tutorial.

    • @guilloisvincent2286
      @guilloisvincent2286 Год назад

      @@XistGG oh thanks ! You're the best!

  • @UnrealEnginecode
    @UnrealEnginecode Месяц назад

    Hello, I'm sorry to bother you. I'm not very familiar with modular programming and advanced programming. I've done 3 demo projects on my channel, but my knowledge is limited. I want to develop an mmo rpg game that includes GAS. I don't know about gas. And I want to build it on lyra. Should I create a new project by looking at lyra or should I modify the lyra project? When I enter lyra, I get lost in it. The first things I need to learn are GAS or Modular gameplay futures. I don't know about modular programming. Is the information on your site educational for those who know these or those who don't.I understand some things but not others. I watched the Lyra video of Epic Games to understand lyra, it talks about game futures, but it was still insufficient, I'm still lost. The terms seem foreign, tag systems, interfaces, tag container, tag asset interface, I don't know how to learn these, do you know any beginner resources? to learn lyra project with c++

    • @XistGG
      @XistGG  Месяц назад +1

      Lyra would be great as a starting point for an MMORPG but it's definitely a lot to learn, especially if you don't already know C++. Check learncpp.com for some help learning C++. When I started learning Lyra I was already an expert C++ dev, but I knew nothing about Lyra or Unreal Engine, so my dev notes are written for C++ devs who are looking for insight into Lyra.

    • @UnrealEnginecode
      @UnrealEnginecode Месяц назад

      @@XistGG Thank you for the reply, sir. I know c++, of course I have developed 3 c++ projects, but even so the modular structure of lyra confuses me a lot. should I learn Gas first. c++ game programming tutorials usually do not include modular structure.
      “ www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/?couponCode=KEEPLEARNING ”
      Do you think Stephen's Udemy course will be enough for me to grasp Lyra?

    • @XistGG
      @XistGG  Месяц назад

      Stephen is an excellent teacher, I have bought several of his courses and he always delivers. I haven't seen that one in particular but in general I do recommend his content. As for learning GAS, Lyra is an excellent way to learn it, since Lyra already sets it up for you and hooks it all together in some functional examples.