Great video. I'm just sitting down to work on this so I really appreciate the clarity and brevity. Also a huge fan of your C++ git structure docs, I now have a very clean C++ build of editor that can handle updates. Probably saved me many months, strongly appreciated!
You need to call "Link Anim Layers" which Lyra does by default when you pick up a weapon. To fix unarmed without weapons, look here: x157.github.io/UE5/LyraStarterGame/Tutorials/How-To-Fix-Lyra-Unarmed-Animation-Bugs
Hey bro, can you please make a quick tutorial how we can stop the randomisation of the characters ? For example blue team has 1 type of characters, red team has another type only. And stop them from mixing up. Thanks!
This video showed how I assigned one type of character to Players, and a different type to Bots. You can change that to look at the Team and assign players as needed.
Great tutorial, But for some reason, when I add character parts to my custom pawn it has no skeletal mesh or animation when I play in editor. What's the reason for that?
"Custom pawn" setup is likely the issue. Lyra Character parts require other components to be hooked up to the Pawn. See B_Hero_ShooterMannequin in Lyra to see all the custom components they configured, and how they set up the base Character mesh to work on the server even without Character Parts. See also: x157.github.io/UE5/LyraStarterGame/ShooterMannequin
@@XistGG Thanks for your answer. Indeed,I had some issue with my pawn setup. But more importantly, and as far as I know it's not mentionned anywhere, it appears that the pawn requires a B_MannequinPawnCosmetics component to add character parts. And it's not in the B_hero_Default class.
@azeazeaze-o8j Glad you figured it out. There are (at least) 2 components specifically required for Character Parts, they're discussed in my dev notes: x157.github.io/UE5/LyraStarterGame/CharacterParts/
For some reason whenever I use the ADS and look around, the hands mesh disappears, any clue on why this is happening? I'm guessing it's some sort of clipping prevention but I have no idea where to look
need a tut to use phase system to create a character creator phase / lobby before game start. Dunno why all the tut are for chossing char in man menu..
Hello, I'm sorry to bother you. I'm not very familiar with modular programming and advanced programming. I've done 3 demo projects on my channel, but my knowledge is limited. I want to develop an mmo rpg game that includes GAS. I don't know about gas. And I want to build it on lyra. Should I create a new project by looking at lyra or should I modify the lyra project? When I enter lyra, I get lost in it. The first things I need to learn are GAS or Modular gameplay futures. I don't know about modular programming. Is the information on your site educational for those who know these or those who don't.I understand some things but not others. I watched the Lyra video of Epic Games to understand lyra, it talks about game futures, but it was still insufficient, I'm still lost. The terms seem foreign, tag systems, interfaces, tag container, tag asset interface, I don't know how to learn these, do you know any beginner resources? to learn lyra project with c++
Lyra would be great as a starting point for an MMORPG but it's definitely a lot to learn, especially if you don't already know C++. Check learncpp.com for some help learning C++. When I started learning Lyra I was already an expert C++ dev, but I knew nothing about Lyra or Unreal Engine, so my dev notes are written for C++ devs who are looking for insight into Lyra.
@@XistGG Thank you for the reply, sir. I know c++, of course I have developed 3 c++ projects, but even so the modular structure of lyra confuses me a lot. should I learn Gas first. c++ game programming tutorials usually do not include modular structure. “ www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/?couponCode=KEEPLEARNING ” Do you think Stephen's Udemy course will be enough for me to grasp Lyra?
Stephen is an excellent teacher, I have bought several of his courses and he always delivers. I haven't seen that one in particular but in general I do recommend his content. As for learning GAS, Lyra is an excellent way to learn it, since Lyra already sets it up for you and hooks it all together in some functional examples.
Great video. I'm just sitting down to work on this so I really appreciate the clarity and brevity. Also a huge fan of your C++ git structure docs, I now have a very clean C++ build of editor that can handle updates. Probably saved me many months, strongly appreciated!
I like the format of these videos 👍
Keep up the good work Xist, lots of great content!
Excellent detail and direction!
Perfect, just what I needed to get started! :)
Heck yeah, this is great thank you!
Your tutorial got me out of hell :)
Thank you for making the tutorial!
thanks buddy, very helpful
thx for sharing bro!
You are golden.
Somebody knows how to assign different mesh for each team?
Is it possible to add parts at runtime? I tried doing so, but the bots will be stuck in T pose until they get hit to until they pick up a weapon
You need to call "Link Anim Layers" which Lyra does by default when you pick up a weapon. To fix unarmed without weapons, look here: x157.github.io/UE5/LyraStarterGame/Tutorials/How-To-Fix-Lyra-Unarmed-Animation-Bugs
Hey bro, can you please make a quick tutorial how we can stop the randomisation of the characters ? For example blue team has 1 type of characters, red team has another type only. And stop them from mixing up. Thanks!
This video showed how I assigned one type of character to Players, and a different type to Bots. You can change that to look at the Team and assign players as needed.
Thank you
Great tutorial,
But for some reason, when I add character parts to my custom pawn it has no skeletal mesh or animation when I play in editor.
What's the reason for that?
"Custom pawn" setup is likely the issue. Lyra Character parts require other components to be hooked up to the Pawn. See B_Hero_ShooterMannequin in Lyra to see all the custom components they configured, and how they set up the base Character mesh to work on the server even without Character Parts. See also: x157.github.io/UE5/LyraStarterGame/ShooterMannequin
@@XistGG Thanks for your answer.
Indeed,I had some issue with my pawn setup.
But more importantly, and as far as I know it's not mentionned anywhere, it appears that the pawn requires a B_MannequinPawnCosmetics component to add character parts.
And it's not in the B_hero_Default class.
@azeazeaze-o8j Glad you figured it out. There are (at least) 2 components specifically required for Character Parts, they're discussed in my dev notes: x157.github.io/UE5/LyraStarterGame/CharacterParts/
For some reason whenever I use the ADS and look around, the hands mesh disappears, any clue on why this is happening? I'm guessing it's some sort of clipping prevention but I have no idea where to look
No idea. Sorry!
I have the same issue.Do you have any idea now?
need a tut to use phase system to create a character creator phase / lobby before game start. Dunno why all the tut are for chossing char in man menu..
Thanks for the suggestion, I'll look into doing a game phase tutorial.
@@XistGG oh thanks ! You're the best!
Hello, I'm sorry to bother you. I'm not very familiar with modular programming and advanced programming. I've done 3 demo projects on my channel, but my knowledge is limited. I want to develop an mmo rpg game that includes GAS. I don't know about gas. And I want to build it on lyra. Should I create a new project by looking at lyra or should I modify the lyra project? When I enter lyra, I get lost in it. The first things I need to learn are GAS or Modular gameplay futures. I don't know about modular programming. Is the information on your site educational for those who know these or those who don't.I understand some things but not others. I watched the Lyra video of Epic Games to understand lyra, it talks about game futures, but it was still insufficient, I'm still lost. The terms seem foreign, tag systems, interfaces, tag container, tag asset interface, I don't know how to learn these, do you know any beginner resources? to learn lyra project with c++
Lyra would be great as a starting point for an MMORPG but it's definitely a lot to learn, especially if you don't already know C++. Check learncpp.com for some help learning C++. When I started learning Lyra I was already an expert C++ dev, but I knew nothing about Lyra or Unreal Engine, so my dev notes are written for C++ devs who are looking for insight into Lyra.
@@XistGG Thank you for the reply, sir. I know c++, of course I have developed 3 c++ projects, but even so the modular structure of lyra confuses me a lot. should I learn Gas first. c++ game programming tutorials usually do not include modular structure.
“ www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/?couponCode=KEEPLEARNING ”
Do you think Stephen's Udemy course will be enough for me to grasp Lyra?
Stephen is an excellent teacher, I have bought several of his courses and he always delivers. I haven't seen that one in particular but in general I do recommend his content. As for learning GAS, Lyra is an excellent way to learn it, since Lyra already sets it up for you and hooks it all together in some functional examples.