Ah yes the Romani came through here 5 days ago, they engaged the garrison with a single craft and shot down eleven of your number and taking hostage one of your tankers.
2:35 For a more "focused" approach to repairs: right-click is your friend. If parts are present and you just want to repair them (they're currently blinking yellow/red), then you can right click on those parts to schedule them for repairs. Otherwise: you can drag up your repair slider as far as you need to so that the parts you want show up, then right-click any blinking blue parts to remove them from the repair/installation schedule (a part that's not present should fully disappear, a part that is present but damaged should resume blinking yellow/red). When you right click to remove a part from repair, it will also remove any parts that depend on it (ex: armor plates that have no other connection to the ship). Not the best interface, definitely not intuitive, but I still love you Highfleet. (Note: I'm 90% sure that this still doesn't solve the issue of the repair slider ripping out your cruise missiles if they're the "wrong kind" based on the ship class template you're repairing based off of - I've not found a way to deal with that yet)
Thank you for going over this. Interestingly reading it through I realized I used to know this. I think I had some issues with it not working properly for me in the past (back in 1.12 or 1.13) and I stopped using it as I decided it was buggy, I must have just forgotten! I will make sure to use it going forward, thank you!
What a twist, damn. remember you quote in EP 9 "if they detect us the campaign is literally over" - one foolish Phrosphor? This shows how great this game is, just persistence, skill and a tiny bit of luck. I really love this series, keep on fighting.
Whenever things are looking bleak, I for some reason conjure up the voice of Jason Nesmith (Tim Allen) in Galaxy Quest saying "Never Give in! Never Surrender!" and it keeps me going.
At 11:26 the planes did raise the alarm, but the enemy didn't report on your position. Your ships fit in a small window of time before the enemy could send a distress signal. So doing it that way, has the airplanes hit the enemy and if your ships then have enough speed they will then attack the garrison before they can send a distress call an give up your position
I will keep doing it until I am comfortable with it. There isn't a huge amount of feedback on what is happening so it makes me very tense. Luckily I have folks willing to support me by letting me know exactly what happened! Thank you!
@@Phrosphor No kidding! I'm working on customizing some ships and I'm using your videos as a reference. Thanks for posting great commentary for this niche game.
Talk about an absolute slaughter. Garrison, Prize fleet and Missile fleet all taken out in a matter of a minute and change. If that doesn't get Rooster and Dauntless a few medals, I don't know what does.
Since your last video I have now beat this game for the first time, now I'm in the process of designing my own fleet to attempt a normal difficulty campaign.
Playing this game, I got so afraid of the Strike Groups from my regular plays (and at that time not knowing up from down) that I went to the yards and build one ship to rule them all (you know, the usual stuff one finds on discord and reddit as blueprints, overweaponized powerbeasts) with nukes, armor and fighters, to just plough through the map with little to no care other than shielding soft spots on this brick. But I really enjoy watching your honest approach and forward thinking (if at points frantic and pumped by the great score) playthrough. Great work so far dude *ehrm* duke!
Thank you so much! I saw that there were a lot of people doing the 'murdership' playthrough, so I thought it would be interesting to explore a more lore friendly way of playing the game and it has turned out to be a lot of fun, I have really enjoyed the challenge of this playthrough and it is still in the balance of whether I can continue!
Yes! At the time, the lack of feedback made me uncomfortable but it turns out it wasn't as bad as I feared, I will be using this to soften targets with proper timing going forward.
That 150 degree contact is still Danger Close, you can leave the Starfish to loot but if it were me I would be panic-launching my strike frigates just in case it's a missed Strike Fleet. I know you think you got all of them but it's a precaution, in all likelihood the contact is a trade fleet with a radar cruiser escort which will run from you, but if it is a Strike Fleet the time it takes to get into the air and up to speed gives it a chance to force you to battle. Certainly at least one of your FIVE radar contacts is a spare Strike Fleet, it's too much for them all to be trade fleets and nothing else runs radar. As an aside, situations like this are why I love this game.
I am now certain there is a SF somewhere in my contacts. I am pretty sure the DC contact is indeed another trade caravan. Hopefully I can use the sensor station to determine which contact is the dangerous one and bomb it to death.
Safe Harbour! Holy. It didn't feel particularly safe! :P BTW, my wife asked me why I was laughing so hard... I told her you were landing a ship.. for some reason she didn't see the humor in that. LOL
Pretty fun video to watch, especially that last fight (basically shooting fish in a barrel). I've also never seen that many elint signals in my games either. After this highfleet campaign, you could check out a game called starsector.
I love when the 15:10 voice lines of confidence get replaced with the ones from combat encounters. And buy every ship and sell and then sift through the components. Ships are sold at 100% value no harm done, makes room for your ships aswell landing on them doesn't give the bonus.
Aha nah man you always run these games so much better than I lmao, I just remember my first game where I crashed the Sevastopol like the third town I got to
It's good to know that the AI attempts to approach the problem of killing a mobile player with a strategy, even if that strategy seems to just be filling a choke point with missile boats and aircraft carriers.
I have played Barotrauma! It is great fun but my friends are all in a different timezone and it is very hard to get a time to play with them these days :(
So I am not sure if removing the antenna stops me from being able to give orders to remote strike groups, I am not really willing to try it just in case!
It has certainly caused some issues. You can see it in game - my ships are slower, have worse fuel efficiency and carry less fuel. We keep going because I am still having fun!
Ah yes the Romani came through here 5 days ago, they engaged the garrison with a single craft and shot down eleven of your number and taking hostage one of your tankers.
*laughs in Grand Duke Mark Sayedi*
2:35 For a more "focused" approach to repairs: right-click is your friend. If parts are present and you just want to repair them (they're currently blinking yellow/red), then you can right click on those parts to schedule them for repairs. Otherwise: you can drag up your repair slider as far as you need to so that the parts you want show up, then right-click any blinking blue parts to remove them from the repair/installation schedule (a part that's not present should fully disappear, a part that is present but damaged should resume blinking yellow/red). When you right click to remove a part from repair, it will also remove any parts that depend on it (ex: armor plates that have no other connection to the ship). Not the best interface, definitely not intuitive, but I still love you Highfleet.
(Note: I'm 90% sure that this still doesn't solve the issue of the repair slider ripping out your cruise missiles if they're the "wrong kind" based on the ship class template you're repairing based off of - I've not found a way to deal with that yet)
Thank you for going over this. Interestingly reading it through I realized I used to know this. I think I had some issues with it not working properly for me in the past (back in 1.12 or 1.13) and I stopped using it as I decided it was buggy, I must have just forgotten! I will make sure to use it going forward, thank you!
What a twist, damn. remember you quote in EP 9 "if they detect us the campaign is literally over" - one foolish Phrosphor? This shows how great this game is, just persistence, skill and a tiny bit of luck. I really love this series, keep on fighting.
Whenever things are looking bleak, I for some reason conjure up the voice of Jason Nesmith (Tim Allen) in Galaxy Quest saying "Never Give in! Never Surrender!" and it keeps me going.
@@Phrosphor by Grabthar's Hammer, by the Sons Of Warvan , you shall be avenged!
That last fight was SO GOOD. All that frustration you went through earlier finally paid off!
It was extremally cathartic. Ahhhhh
At 11:26 the planes did raise the alarm, but the enemy didn't report on your position. Your ships fit in a small window of time before the enemy could send a distress signal. So doing it that way, has the airplanes hit the enemy and if your ships then have enough speed they will then attack the garrison before they can send a distress call an give up your position
I will keep doing it until I am comfortable with it. There isn't a huge amount of feedback on what is happening so it makes me very tense. Luckily I have folks willing to support me by letting me know exactly what happened! Thank you!
I just got this game and I came across this playthrough and thanks to you I've learned a lot. I've thoroughly enjoyed this series man keep it up.
Really happy to hear this has been useful. The game is hard and very overwhelming, even with an excellent tutorial. Thanks again!
@@Phrosphor No kidding! I'm working on customizing some ships and I'm using your videos as a reference. Thanks for posting great commentary for this niche game.
Talk about an absolute slaughter. Garrison, Prize fleet and Missile fleet all taken out in a matter of a minute and change.
If that doesn't get Rooster and Dauntless a few medals, I don't know what does.
It was exactly what I needed to boost my own morale, never mind the fleet morale!
What would you like to see in a content update for Highfleet? Great thought experiment, keep up your awesome work! 👍🏾
I will bring this up in my next recording if it isn't too frantic...
Since your last video I have now beat this game for the first time, now I'm in the process of designing my own fleet to attempt a normal difficulty campaign.
Awesome! Congrats on the win! There aren't that many people out there who have survived TOTAL WAR at the end! It's a achievement for sure.
@@Phrosphor Yeah I had picked up a ton of Tarkhans along the way so I could afford to lose an entire fleet at the end and still keep fighting.
Playing this game, I got so afraid of the Strike Groups from my regular plays (and at that time not knowing up from down) that I went to the yards and build one ship to rule them all (you know, the usual stuff one finds on discord and reddit as blueprints, overweaponized powerbeasts) with nukes, armor and fighters, to just plough through the map with little to no care other than shielding soft spots on this brick. But I really enjoy watching your honest approach and forward thinking (if at points frantic and pumped by the great score) playthrough. Great work so far dude *ehrm* duke!
Thank you so much! I saw that there were a lot of people doing the 'murdership' playthrough, so I thought it would be interesting to explore a more lore friendly way of playing the game and it has turned out to be a lot of fun, I have really enjoyed the challenge of this playthrough and it is still in the balance of whether I can continue!
The plane attack set off the silent strike but it didn't report your position to the enemy. It seems that that strat is good
Yes! At the time, the lack of feedback made me uncomfortable but it turns out it wasn't as bad as I feared, I will be using this to soften targets with proper timing going forward.
That 150 degree contact is still Danger Close, you can leave the Starfish to loot but if it were me I would be panic-launching my strike frigates just in case it's a missed Strike Fleet. I know you think you got all of them but it's a precaution, in all likelihood the contact is a trade fleet with a radar cruiser escort which will run from you, but if it is a Strike Fleet the time it takes to get into the air and up to speed gives it a chance to force you to battle. Certainly at least one of your FIVE radar contacts is a spare Strike Fleet, it's too much for them all to be trade fleets and nothing else runs radar.
As an aside, situations like this are why I love this game.
I am now certain there is a SF somewhere in my contacts. I am pretty sure the DC contact is indeed another trade caravan. Hopefully I can use the sensor station to determine which contact is the dangerous one and bomb it to death.
Synopsis of this episode :
We find a safe place and we make every other place unsafe.
Potentially also making the safe place unsafe if we pinged on their radar while we were in the air...
Wow that was cathartic at the end
It was very nice, The Audacity doing it's thing is a beautiful experience.
Damn, that final battle was satisfying. Didn't even need the missiles.
You are right in the middle of the 'Extreme Stress' part of this campaign!
Holy crap, that is a lot of radar signatures! I didn't know about the light blinking speed indicating distance, so thanks for the tip!
Yeah it's one of the nicer UI elements that is never explained anywhere. I am not terrified...
Safe Harbour! Holy. It didn't feel particularly safe! :P BTW, my wife asked me why I was laughing so hard... I told her you were landing a ship.. for some reason she didn't see the humor in that. LOL
It's fine, we are fine, everything is fiiinnneee. Mine doesn't get it either!
Pretty fun video to watch, especially that last fight (basically shooting fish in a barrel). I've also never seen that many elint signals in my games either. After this highfleet campaign, you could check out a game called starsector.
If you go back far enough in my channel you can actually find a short StarSector campaign I ran several years ago that ends in total disaster!
I love when the 15:10 voice lines of confidence get replaced with the ones from combat encounters. And buy every ship and sell and then sift through the components. Ships are sold at 100% value no harm done, makes room for your ships aswell landing on them doesn't give the bonus.
Yes this is a very important note, selling ships has no real downsides!
"okay, it's on the ground" BOOM
perfect timing
What do they make these ships out of?!
What a slaughter that last fight was!
It was a nice end to a very stressful few sessions!
Manual Landings always make me so anxious lmao
Me too! Always worried about making a fool of myself!
Aha nah man you always run these games so much better than I lmao, I just remember my first game where I crashed the Sevastopol like the third town I got to
I think I did EXACTLY the same thing. BOOM!
What a lucky break, well done!
I really needed this, I can tell you that much!
It's good to know that the AI attempts to approach the problem of killing a mobile player with a strategy, even if that strategy seems to just be filling a choke point with missile boats and aircraft carriers.
Hey if it works! The AI is pretty nasty in this game and will launch cruise missiles and airstrikes at any unknown radar content or Elint ping.
I needed to change my pants after that last fight.
If you think that was bad, you should see the latest video's fight...
The Nimrod is dead the moment the two engines on either side are destroyed.
Yeah it really isn't a combat chassis...
i think you would like barotrauma. its like this but under water on europa with aliens and stuff. also avorion is like this but 3d in space
I have played Barotrauma! It is great fun but my friends are all in a different timezone and it is very hard to get a time to play with them these days :(
Instead of selling the paladin, strip it down and rebuild it as another Howler. Sell the extra parts for cash.
That is a good idea, shame I didn't think of it before I sold it :(
Can you remove the antennas from your ships? Then radiomessages should stop, i guess.
So I am not sure if removing the antenna stops me from being able to give orders to remote strike groups, I am not really willing to try it just in case!
Isn't the new patch just fucked up the ship building? How can you still go on ?
It has certainly caused some issues. You can see it in game - my ships are slower, have worse fuel efficiency and carry less fuel. We keep going because I am still having fun!