feels like I get bricked out so much with this deck even though I am running optimal ratios for consistency like very few dolls and only 1 invocation...
There's not much you can do with that hand, it happens sometimes but it's totally out of your control. Your best bet is to just keep that in mind and not let that bother you in future games
This video helped heaps with my recent duels and also just watched your complete guide and combo video for an old shaddolls build. Would you consider doing the same for this updated one?
Almiraj and Secure Gardna, but it’s not as good in combo Invoked Shaddoll. It’s better in Invoked Dogmatika with Winda, where the extra Link Monster in the GY is important and you don’t really care about Secure Gardna’s inability to be used as Link Material.
The effect to bring back Aleister from banish area to hand by shuffling Invocation to deck is a Hard once per turn, but using Invocation to fusion summon isn't.
Yesterday I opened with 2 meltdown, 2 invocation, 1 aleister and my draw was ecclesia. They made me discard, so I pitched meltdown. They negate the second meltdown, ash aleister, negate and steal both invocation with toads. I’m left with aleister on board and ecclesia in hand. I link into artemis, special ecclesia and choose not to use effect, so I’m not extra locked. Link into anaconda and pay 2k to make dragoon for an otk. That’s 4 negates and a discard, and it didn’t matter. This deck can be crazy.
Hey, thanks for the nice video. I like your deck idea, even though I don't play invoked. And caliga is great. At the same time, I feel that the deck may have a problem in terms of resilience. Like your second hand, ash/imperm/veiler on aleister and you can only pass. Same for the third one, assuming droll was used. I am wondering if you experienced this issue in your real games.
@@tcgsam True, it happens. What I did was building a deck with multiple starters, especially spells, to search for either fusions or monsters. I tried to minimize the use of normal summon starters to avoid the "summon-ash-pass" scenario.
okay so im a new player, and i just bought your exact deck, could you make a video explaining very deeply how to play this deck and how to fusion/link summon. explain like im 6 years old
I have plenty of videos about this deck on my channel you could check out! The general goal is to control the game with fusions like mechaba/winda to stop the big bad combo decks
what do you do with a hand like invocation, shaddoll beast, shaddoll schism, harpie's feather duster and ash blossom??
feels like I get bricked out so much with this deck even though I am running optimal ratios for consistency like very few dolls and only 1 invocation...
There's not much you can do with that hand, it happens sometimes but it's totally out of your control. Your best bet is to just keep that in mind and not let that bother you in future games
@@tcgsam fair play thank you for responding :)
This video helped heaps with my recent duels and also just watched your complete guide and combo video for an old shaddolls build. Would you consider doing the same for this updated one?
This video was a guide for my most recent uploaded build!
Do you have a replacement for Artermis? Trying to get a hold of one but hard to find here in NZ haha.
almiraj and secure gardna
Yeah, definitely these are good
Almiraj and Secure Gardna, but it’s not as good in combo Invoked Shaddoll. It’s better in Invoked Dogmatika with Winda, where the extra Link Monster in the GY is important and you don’t really care about Secure Gardna’s inability to be used as Link Material.
I thought invocation was once per turn only? How did u use it twice?
The effect to bring back Aleister from banish area to hand by shuffling Invocation to deck is a Hard once per turn, but using Invocation to fusion summon isn't.
Yeah thats right
Love the content keep on at it
Thanks for your support
What sleeves or those?
Great video! How would you respond to a card like Dragoon, or something that negates?
Meltdown protects fusion spells, or try to bait out negation before using fusion spells
@@tcgsam Sounds good 👍
Yesterday I opened with 2 meltdown, 2 invocation, 1 aleister and my draw was ecclesia. They made me discard, so I pitched meltdown. They negate the second meltdown, ash aleister, negate and steal both invocation with toads. I’m left with aleister on board and ecclesia in hand. I link into artemis, special ecclesia and choose not to use effect, so I’m not extra locked. Link into anaconda and pay 2k to make dragoon for an otk. That’s 4 negates and a discard, and it didn’t matter. This deck can be crazy.
For sure, anaconda is insane in the deck too
Hey, thanks for the nice video. I like your deck idea, even though I don't play invoked. And caliga is great. At the same time, I feel that the deck may have a problem in terms of resilience. Like your second hand, ash/imperm/veiler on aleister and you can only pass. Same for the third one, assuming droll was used. I am wondering if you experienced this issue in your real games.
Yeah, these are the hands that lose to 1 handtrap. But what can you do it happens time to time
@@tcgsam True, it happens. What I did was building a deck with multiple starters, especially spells, to search for either fusions or monsters. I tried to minimize the use of normal summon starters to avoid the "summon-ash-pass" scenario.
okay so im a new player, and i just bought your exact deck, could you make a video explaining very deeply how to play this deck and how to fusion/link summon. explain like im 6 years old
I have plenty of videos about this deck on my channel you could check out! The general goal is to control the game with fusions like mechaba/winda to stop the big bad combo decks
Do you have a replacement for anaconda verte
proxy f magician
@@tcgsam proxy does has a kinda same eff, pseudo verte if i may say... But verte is much better since it can pseudo search the spell.
@@id-balikpapanygoplayers9320 Ofc verte is a lot better, but proxy is a nice budget alternative to it. The shaddoll link 2 also works
Deck list please
Already posted on the channel!
@@tcgsam i think they are different lists this one has core and droll and the other doesnt have either
1:58. U could have make construct and combo off? But yes I could have play into hts
If summoning a non invoked fusion with invocation you can only use material in the hand.
Exactly