Rule the Waves 3 ~ Ship Design Tutorial

Поделиться
HTML-код
  • Опубликовано: 24 июл 2024
  • Rule the Waves 3 is a naval strategy game that allows players to control a fleet of ships and engage in battles across the seas. Set from 1890 to 1970, the game features a wide range of ships from various nations, each with unique strengths and weaknesses. Players can research new technologies, build and design their own ships, and engage in diplomatic negotiations with other nations. With detailed historical accuracy and complex gameplay mechanics, Rule the Waves 3 offers a thrilling and immersive experience for fans of naval warfare and strategy games.
    00:00 Introduction
    02:01 User Interface
    03:14 The Manual
    04:48 Ship Type and Displacement
    05:42 Hull and Fittings
    06:14 Speed and Engines
    10:08 Armour
    16:58 Accommodation and Range
    21:17 Colonial Service
    22:09 Guns and Armament
    23:38 Armour Penetration Table
    28:20 Adding Turrets and Casemates
    31:06 Fire Control
    31:58 Additional Components
    36:20 Defining our Design Requirements
    48:43 Evaluating our Current Design
    57:27 Method 1 - Retrofitting or Rebuilding
    1:06:55 Method 2 - Auto Design Ship
    1:13:29 Method 3 - Changing an Existing Design
    1:20:43 Method 4 - Building from Scratch
    1:25:58 Changing Ship Graphics
    store.steampowered.com/app/20...
    If you enjoy the content, Subscribing and liking the video will help me a lot to promote the video on RUclips. Clicking the notification bell (next to 'Subscribe') should mean you don't miss out on any of the videos.
    Playlist: • Rule the Waves 3 ~ Ita...
    Please support the channel on Patreon: / dastactic
    Buy me a coffee: ko-fi.com/dastactic
    DasTactic Nexus Games Store: nexus.gg/dastactic
    Merch: shop.dastactic.com
    My EXTRA Channel: / dastacticextra
    Discord: / discord
    Regular Livestreams on Twitch: / dastactic
    #DasTactic #RuleTheWaves3 #rtw3
  • ИгрыИгры

Комментарии • 27

  • @Trifler500
    @Trifler500 Год назад +17

    (Disclaimer: The following is per RtW2 and I'm assuming it's the same in RtW3)
    Your description of Short/Medium range was close, but not quite right. What you said actually applies to the cramped vs. normal crew accommodations. Short range means the ship cannot change sea zones during war, only during peacetime. A short range ship can travel to distant areas just fine when not at war. Thus they can serve on foreign stations. Medium range removes this limitation. As you mentioned, destroyers are an exception here in that when set to Short range, they can't even reach all of the sea zone they're stationed in.
    Cramped accommodations is the setting that limits a ship to home territory, and should only be used for ships that will never travel anywhere else.
    Thus:
    - Short range, normal accommodations can travel anywhere during peacetime
    - Medium range, cramped accommodations will need to stay home, so for anything other than destroyers, the medium range is a waste when using cramped. I do use it for defensive destroyers though.
    - Medium range, Normal accommodations is your typical setting
    - Short range, cramped accommodations would be a home guard class of ship. You would probably have one class with this setting and another class set to Medium and Normal.

    • @DasTactic
      @DasTactic  Год назад +6

      Great clarification. :)

    • @Trifler500
      @Trifler500 Год назад +2

      @@DasTactic Thx :)

    • @Njordin2010
      @Njordin2010 Год назад

      Thanks and what are long and spacious for then?

    • @Paltse
      @Paltse Год назад +1

      @@Njordin2010 AFAIK the prosaic answers are: Longer than medium range basically means something akin to that the ship can operate on the other side of the globe from home waters longer before being scuttled due to lack of supplies during war time. Spacious accommodations: crew quality outside home waters during wartime drops slower mostly because of some battle loss replacements are already on board and have received the same training as the men they replace due to natural losses.

  • @Trifler500
    @Trifler500 Год назад +15

    As someone who has countless hours designing ships in RtW2, I would highly recommend starting out by selecting the class of ship you want, and then immediately click on the auto-design button. This will create a ship image for you. Then you can go through and edit the values to create the ship that you want.

    • @nekophht
      @nekophht Год назад +1

      Having never played the franchise before but heard of it, I started up RtW3 without reading the manual. After starting a game and flipping through the tabs, I closed the game and looked at the manual. :D
      My biggest complaint on ship design is having to manually draw the superstructure and not necessarily having some predefined shapes you can use. Having auto-design do that part... It certainly helps.

  • @Shimpriv
    @Shimpriv Год назад +3

    Than you for this series, it really sells me the game which i would otherwise not have considered. This ship editor, for instance, looks very intimidating in comparison to, say, Ultimate Admiral Drednoughts. However once you actually get a good overview you see that this interface allows you to focus on substance, not constant fiddling with exact positioning of elements and fighting weight offsets that 3d designer requires.

    • @Trifler500
      @Trifler500 Год назад +4

      There are things I like about the UA:D designer.
      The main thing I dislike about it is simply that there are no limitations on refits. You can swap out the engine pretty much for free, change the armor type, put larger gun turrets on, and even change the height and width of the hull. That and it does a poor job of naming refits.

  • @SonesBen
    @SonesBen Год назад

    This was super-helpful--thanks, DasTastic!

  • @snowdaledwarf3929
    @snowdaledwarf3929 6 месяцев назад

    Thank you very much! IMO the best video on RTW3 ship design. Surely need to check your other videos.

  • @Trifler500
    @Trifler500 Год назад +2

    One other thing I didn't see you cover is building or refitting a ship in another nation's shipyard (using the "Build at yard" drop-down), which can be particularly useful to smaller nations at the start of the game. When you do this, the ship is built using their capabilities, rather than your own, so you could build a battleship larger than you could build at home, for example. You also use their guns and gun quality when doing this. So for example, if another nation has 6" guns of Quality 1, and you still have -1, then you might want to do a refit at their shipyard to replace your 6" guns.
    The risk is that if you go to war with the nation building your ships, they get scrapped, and the money you spent up to that point is not refunded. Quick refits are safe enough. Building ships up to light cruisers isn't too risky.

  • @ush2177
    @ush2177 Месяц назад

    Kinda wish Aurora 4X had a similar Graphic menu. Even if you couldn't see ships on the map it would be a cool addition.

  • @connycontainer9459
    @connycontainer9459 Год назад

    Gun data shows you your protection against selected caliber, assuming the enemy has the same (including quality). Good for getting an idea when deck armor really comes into play (vs plunging shots for example), as it's really a big drain on the weight (since it's a much bigger surface than a narrow band on the sides).

  • @pterrok5495
    @pterrok5495 Год назад +1

    Wow! That visual aspect is just like designing your character in an MMO--could spend 100's of hours making them look 'right'! (Hope they don't sink immediately, though! ;-p)
    Guess you'd need to use only prebuilt pieces to do what sprang to my mind--zebra stripes or those other abstract (supposedly) camofluage paint jobs they came up with later on...

  • @vendetta8022
    @vendetta8022 Год назад

    One little question here: how do you make an existing design as an "older design"?
    I just don't like to see like a dozen of worthless designs when I'm trying to build a new ship with a decent design.

  • @antiboyscout
    @antiboyscout Год назад

    VTE
    Vertical
    Triple
    Expansion

  • @tahzib1451
    @tahzib1451 Год назад

    if the ship class, tonnage and speed cant be changed, then we wont be able to make something like Kongo which had 25kts as a BC, but 30kts as a BB...

  • @Lomaster3
    @Lomaster3 Год назад

    Have you noticed any bugs or other issues so far?

  • @aikidoss
    @aikidoss Год назад

    Is this suppose to be released this early?

  • @txhoppy
    @txhoppy Год назад +1

    You keep going on about how your BBs are useless; maybe that's cause you refused to use them, running them away in every battle but the first.

    • @Trifler500
      @Trifler500 Год назад +2

      They were a pretty crappy design, TBH. Not literally useless, but definitely inferior to Austria's.

    • @txhoppy
      @txhoppy Год назад

      @@Trifler500 Yea, I get that they were not ideal but didnt see them used enough to fully buy in they were useless. What really got me was pulling up the history to prove they were bad when the history was irrelevant since they didnt actually get an opportunity to fight.

    • @michaelsmart1577
      @michaelsmart1577 Год назад

      @@txhoppy exactly what i was thinking tbh, as most of the fights including the first one that they took part in and won, they were outnumbered in terms of Battleships so should have been expected to have taken a bit of damage. The only main thing that i would say was bad about them mostly would be the amount of secondaries and tertiary guns

  • @weaponizedautism6589
    @weaponizedautism6589 Год назад

    Seems like the ship design element is less in depth then Ultimate Admiral Dreadnoughts. Superstructure seems to be entirely meaningless while in UA having the right superstructure can make or brake a ship which is realistic. you can essentially have a 1940,s ship in RTW running the same superstructure as your 1890,s pre-dreadnought and everything is fine..... ridiculous
    Things like pagoda mast and the advantages it gave in history are not represented at all in rule the waves. Hell the game does not even consider the fact that you are far easier to hit if you have a massive superstructure compared to a low one. very disappointing.