That village hub glitch is crazy. For my frostland village I’m going to try to build on the border with a grassland next to frostland and then move it in the same way. … Also, great premise for the video. Good to know about the totems.
Claiming the trophy is based on which biome your character is standing in, so you probably didn't even need to move the village hub just walk around to the other side and access it from the max interaction distance (with character standing in grasslands). This is why it gave the Dry Valley trophy even as a Grasslands hub (you were standing in Dry Valley). Leveraging this shortsighted coding, you could then build a grasslands hub on the edge of Grass/Desert, level it, and claim both of those easily, then destroy it and do the same at a Grass/Frost edge with the same cheaper Grasslands Hub materials.
Great video! I have a level 8 snow biome, level 10 grass, and a dry valley. I also killed all 3 storm brutes. I can move one of my villages to complete this challenge. Thank you!
Many thanks for sharing. I will be sure to keep this in mind going forward. My Request to Epic Games / Lego Fortnite - Accompanying Every Comment Going Forward: Survival World Improvement: Increase Viewable Map & Identify All Caves + In Cave Map. Fix Driving / Flying Vehicles. Give Storm Core a use besides Totem of Return. Sandbox Mode Improvements: Faster Flight; Day/Night/Weather Control Options, Villager Spawn Location Identified on Map + All Caves (+ In Cave Map).
Villager Respawn Improvement (All Modes): Villager Respawn needs to return to the player not the village. Just increase the respawn delay expert mode. If you recruit a villager from a villager spawn point and they die, they are gone for good and thereby makes that spawn point useless / wasted. Brite Bomber Village Improvement: The base needs to be safe zone. A brute was able to enter the base and inflict major damage to everything. Villagers/NPC AI improvement Needed - They will destroy walls/buildings and objects to get to an enemy that invades the base. Need the ability to assign a job besides “explore” for recruited villager. Furthermore, add the ability to remove villager (once added to base we cannot remove them). Backpack / Inventory Storage Improvement: Please increase the amount we can carry in one inventory slot and/or gives the ability to increase the number of inventory backpack slots. Charms / Equipment Slot Improvement: Add the ability to equip both a campus and Illuminator. Add an epic rarity to charms that don’t have one (like: Illuminator, Cool-Headed Charm, Hearty Totem). Villager Job Assignments Improvement: Give us the option to select which specify items we want produced when assigning a villager a task (stone breaker: if I only want Obsidian Slabs, wood cutter: only Knotroot Rods, etc.). Stone Slabs Improvement: Give more uses for Granite / Marble Slabs beside storage chests and one or two equipment items. Would it not be great for prefab building builds? I Hope All Is Well - Peace & Blessings
Does rarity of the charm effect what order they activate? So if you had a purple return charm would it activate before the blue immortal charm? I dont think it would but no harm in asking
Rarity really only adds hearts, the actual effect of the charm is not stronger or weaker (for single-use types like Immortal or Return anyway). But I'm not even sure if the other charms get more effective like faster regen or more luck, etc - I think it's just about the hearts (and armor but that doesn't apply in Expert).
That village hub glitch is crazy. For my frostland village I’m going to try to build on the border with a grassland next to frostland and then move it in the same way. … Also, great premise for the video. Good to know about the totems.
Thx. Yes i need to be the first to discover this :D
3:44 Huh, I didn't know you could flip over crabs like that!
I was curious about this. Thank you.
Claiming the trophy is based on which biome your character is standing in, so you probably didn't even need to move the village hub just walk around to the other side and access it from the max interaction distance (with character standing in grasslands). This is why it gave the Dry Valley trophy even as a Grasslands hub (you were standing in Dry Valley). Leveraging this shortsighted coding, you could then build a grasslands hub on the edge of Grass/Desert, level it, and claim both of those easily, then destroy it and do the same at a Grass/Frost edge with the same cheaper Grasslands Hub materials.
Oh jeez. The panic was real!
Great video! I have a level 8 snow biome, level 10 grass, and a dry valley. I also killed all 3 storm brutes. I can move one of my villages to complete this challenge. Thank you!
that was cool video nice work keep it up
Many thanks for sharing. I will be sure to keep this in mind going forward.
My Request to Epic Games / Lego Fortnite - Accompanying Every Comment Going Forward:
Survival World Improvement: Increase Viewable Map & Identify All Caves + In Cave Map. Fix Driving / Flying Vehicles. Give Storm Core a use besides Totem of Return.
Sandbox Mode Improvements: Faster Flight; Day/Night/Weather Control Options, Villager Spawn Location Identified on Map + All Caves (+ In Cave Map).
Villager Respawn Improvement (All Modes): Villager Respawn needs to return to the player not the village. Just increase the respawn delay expert mode. If you recruit a villager from a villager spawn point and they die, they are gone for good and thereby makes that spawn point useless / wasted.
Brite Bomber Village Improvement: The base needs to be safe zone. A brute was able to enter the base and inflict major damage to everything. Villagers/NPC AI improvement Needed - They will destroy walls/buildings and objects to get to an enemy that invades the base. Need the ability to assign a job besides “explore” for recruited villager. Furthermore, add the ability to remove villager (once added to base we cannot remove them).
Backpack / Inventory Storage Improvement: Please increase the amount we can carry in one inventory slot and/or gives the ability to increase the number of inventory backpack slots.
Charms / Equipment Slot Improvement: Add the ability to equip both a campus and Illuminator. Add an epic rarity to charms that don’t have one (like: Illuminator, Cool-Headed Charm, Hearty Totem).
Villager Job Assignments Improvement: Give us the option to select which specify items we want produced when assigning a villager a task (stone breaker: if I only want Obsidian Slabs, wood cutter: only Knotroot Rods, etc.).
Stone Slabs Improvement: Give more uses for Granite / Marble Slabs beside storage chests and one or two equipment items. Would it not be great for prefab building builds?
I Hope All Is Well - Peace & Blessings
Dry what 😂
Thank you for making this, I had this question on your last video :)
Thanks for the video 👍
Also first😅
Does rarity of the charm effect what order they activate? So if you had a purple return charm would it activate before the blue immortal charm? I dont think it would but no harm in asking
i am betting they have programmed "return" to be last resort
Rarity really only adds hearts, the actual effect of the charm is not stronger or weaker (for single-use types like Immortal or Return anyway). But I'm not even sure if the other charms get more effective like faster regen or more luck, etc - I think it's just about the hearts (and armor but that doesn't apply in Expert).