bro how have I never heard of that feature I've used mine imator for 2 years and only today found out YOU CAN CHANGE EVERYTHING ABOUT THEM well, this is gonna make life a lot easier.
thats a bit different here MI units dont represent meters and a value of -3.6 already creates a pretty powerful gravity, but i know what you're trying to say 😉
Can you do a quick video on all the different versions of motion (the Linear problem) and tell us how each thing in that spot does to the animation? (Like instant making the move well instant.) Just a question. (and yes I know that this type of video takes more then a couple hours when doing a full description of it but I'm talking about really just showing us a short animation of it then explaining when it is okay to use.)
there are only 5 kinds of transitions: linear - moves equally at all time ease in - starts the motion slow, gradually speeds up ease out - starts fast, gradually slows down (stops) ease in and out - starts and stops slowly, is fast in between instant - snaps to the final pose all the other transitions you see in Mine Imator are just different variations of those (different strengths) i have an old tutorial titled "flips and transitions", might wanna see that
that's essentially a lot of composited effects, lens disortion, depth maps, lens flares, image filters, mirrors, etc all that stuff can't fit in a single video lol
Hello! I am trying to make ciws and repeating railguns... but I can't figure out how to make the particle *launch* in the same direction of its parents. The XYZ values given are exact instead of relative, so no matter how you rotate your gun, the tracers' exit velocity vector doesn't change. Which is problematic. Is there a workaround? Thank you
for me it doesnt show all 3 x, y and z angles it just shows "XYZ Angle:" and doesn't let me customise it beyond that so i can't make the particles do what i want them to
I know this is irrelevent to the video but i want to ask. Is there a way to add more detail into your rig (Scruffs, bears, musts, Facial Features and Bruises). Because i dont want every character that i use for my animation looking the same all the time in terms of facial features.
you could physically model it, adding cubes and custom items, or use textured bump map surfaces and fading down the alpha, if you're looking for a more realistic skin tone beards are essentially custom items and cubes, but you can change the face with a different hair style/color, eyebrow thickness/color, eye size, pupil size and color, etc.
how do you pull this position with a character on mine-mator without making the character look like his arms are going to detach/warp. imgur.com/a/XykqmQk Everytime i try, it looks like the character is nervous rather than about to scold somebody as it should.
Hi Sharp! I have a trouble when exporting my video… so basically when I finish exporting the video, the speed for the cake spawner increased for no reason. I want the cake to fall slowly. How to fix it? Thank you 😓😓😓
100% the mine imator preview is slower The cake's speed is correct when you export, the software is just laggy and you see it slower. Make the "add Y" smaller to make it fall slower
I think 4 should be more than enough If you want a better performance, more ram will probably help, but considering that Mine Imator has limitations as well, i dont think you'll EVER need more than 16 (and even that's a bit of an overkill)
Perfection.
Just what I really needed.
When it comes to the particle chapter, Its a nightmare to me lmao
Oh yellowz hi dude
oh, hi dude :v
I feel much fun of practicle after seen this video
Yey Particles Tutorial
*happiness Noises*
Hey sharp I'm slowly but surely moving on to blender but I'm gonna still use mine imator sometimes
Yes I liked my own comment
lol i needed this, remember my picture i sent you of my particles in my pic on discord, yea it needed to be done, thankyou :D
Finally I can do some partical stuff
bro how have I never heard of that feature
I've used mine imator for 2 years and only today found out YOU CAN CHANGE EVERYTHING ABOUT THEM
well, this is gonna make life a lot easier.
SHARP!!! YOU FORGOT SOMETHING IN UR INTRO..
Wingadium Leviosa!!
Thank you
im totally glad i found this one ;-;
i dont know how to change the scales and finnaly i found it ;-;
thank you so much!
Yes, I've been waiting for this. Thanks sharp
Ive learned another mi feature today, thanks Sharp!
Full tutorial particle in Mine-Imator
Perfectly
Thanks you are the best sharp
i just do what you suggest :P
Wow awesome!
Love this video
thank you for this, i really need this,i am a dumb at particles
it was finally voted lol
about time xD
Thank you for the particle tutorial
Thanks
I`m using particles now)) Thank You!
now create something epic! 😉
@@SharpWind My new animation is 10 % done)
This is very helpful tysm
glad you like it :p
For realistic gravity, set add speed y to -9.82
thats a bit different here
MI units dont represent meters and a value of -3.6 already creates a pretty powerful gravity, but i know what you're trying to say 😉
Particles = Pain for me...
but not anymore after watching this tutorial.
Looks like a new test animation is coming thanks :D
is it just me that when he put sbeve thought of mini ladd SBEEVEE
Yes now I understand these difficult things. Gg
Alright, in WIZARD WARS it might be useful
Hi :D
hello
This is great and it works, but when I turned off and came back later, the Open Editor button has dissappeared. Have I done something wrong?
wow
pls help when i select a PARTICLE they dont show are "invisible".
Never knew that particles can crash the animation software because that’s just happened to me
Anything can crash Mine-Imator if you aren't careful.
What about custom textures for particles. Like a slime particle for the slime collab?
Just Import a Selfmade Texture
you go for particle sheets and change the image
see my glass shattering tutorial
next video can you make a tornado rig showcase?
already been suggested, waiting for votes
@@SharpWind ok
"Click the particle editor."
My dissapointment in myself has never been higher.
I didn't found any video teaching how I can have potions in my animation, because in the items I just found the potion without water, can you help me?
just add a cube, scale it down and change it's color
that should look like a potion
Can you do a quick video on all the different versions of motion (the Linear problem) and tell us how each thing in that spot does to the animation? (Like instant making the move well instant.) Just a question. (and yes I know that this type of video takes more then a couple hours when doing a full description of it but I'm talking about really just showing us a short animation of it then explaining when it is okay to use.)
there are only 5 kinds of transitions:
linear - moves equally at all time
ease in - starts the motion slow, gradually speeds up
ease out - starts fast, gradually slows down (stops)
ease in and out - starts and stops slowly, is fast in between
instant - snaps to the final pose
all the other transitions you see in Mine Imator are just different variations of those (different strengths)
i have an old tutorial titled "flips and transitions", might wanna see that
How To Make That grass block spinning?
can you show us how to create beams next plz?
essentially, a scaled cube, make it glow and animate it appear, disappear
that's it lol
thx, i asked because last time i created my own custom particals, it made my entire project lagg
can you do tutorial effer affet and mine imator for get good animation
that can literally mean ANYTHING
what, specifically?
@@SharpWind like this
ruclips.net/video/qBgRTFjXDzc/видео.html
@@SharpWind I sent you a link
that's essentially a lot of composited effects, lens disortion, depth maps, lens flares, image filters, mirrors, etc
all that stuff can't fit in a single video lol
Hello! I am trying to make ciws and repeating railguns... but I can't figure out how to make the particle *launch* in the same direction of its parents. The XYZ values given are exact instead of relative, so no matter how you rotate your gun, the tracers' exit velocity vector doesn't change. Which is problematic.
Is there a workaround? Thank you
Can u make a tutorial on how to..
*walk diagonally*
lots of adjustments, but it's the same as casual :P
Just do a normal walk and turn your character
put them in a folder and turn the folder*
if you turn the character, he's gonna walk sideways... ouch
for me it doesnt show all 3 x, y and z angles it just shows "XYZ Angle:" and doesn't let me customise it beyond that so i can't make the particles do what i want them to
Ok this video is cool but I have an off topic question is it possible to get conected glass in mine imator
You can make a custom texture for the connected glass and use that
Before I watch the video, I'm probably going to kick myself... I don't even know why it has taken this long to watch the particle guide!
*I Am Not*
12:49 It really look like COVID-19
You have to make a tutorial for 2.0 i cant figure it out
I know this is irrelevent to the video but i want to ask. Is there a way to add more detail into your rig (Scruffs, bears, musts, Facial Features and Bruises). Because i dont want every character that i use for my animation looking the same all the time in terms of facial features.
you could physically model it, adding cubes and custom items, or use textured bump map surfaces and fading down the alpha, if you're looking for a more realistic skin tone
beards are essentially custom items and cubes, but you can change the face with a different hair style/color, eyebrow thickness/color, eye size, pupil size and color, etc.
how do you pull this position with a character on mine-mator without making the character look like his arms are going to detach/warp. imgur.com/a/XykqmQk Everytime i try, it looks like the character is nervous rather than about to scold somebody as it should.
How do u make a particle move once?
Make them summon at once and set the number of particles to 1
Hi Sharp! I have a trouble when exporting my video… so basically when I finish exporting the video, the speed for the cake spawner increased for no reason. I want the cake to fall slowly. How to fix it? Thank you 😓😓😓
100% the mine imator preview is slower
The cake's speed is correct when you export, the software is just laggy and you see it slower. Make the "add Y" smaller to make it fall slower
@@SharpWind ok thank you!
There no glass block anymore for 5:34
You need to have it in the animation first
I'm using a transparent cube to create fog but it seems to block out particles. Any tips?
Render depth
@@SharpWind Thanks
Its hard to understand cause he realy speaks so fast
How much ram should I get for smooth performance?
Depends on what you're gonna do
Glowing particle from fire and I have only 4 gb ram.
I think 4 should be more than enough
If you want a better performance, more ram will probably help, but considering that Mine Imator has limitations as well, i dont think you'll EVER need more than 16 (and even that's a bit of an overkill)
Thanks dude u r awesome!!!!!
Sharp Wind are you friends with Anxious Cynic
we're aquaintances, yes
@@SharpWind i didn't know
12:18 Wait, did he just predict the nether update with the blue and red biomes???
Consider it an easter egg 👀
Dude, these things are more randomizable than Ocarina of Time
First :)
sike, im negative first
Particle. Turotial....... *2*
* Gamer screaming *
4*
The particles arent showing up on screen Even tho i have spawn constituent on its just showing the particle box
check the icons on the top right of your view and make sure the particles are turned on
@@SharpWind Were nis the button at
Top right of your view panel
@@SharpWind i hit the open editor now what
on the view panel, not the particle editor
the window infront of you, that lets you see what's in the animation (the top right corner of the view)