Unreal engine 5 Car rendering setting, Anti Aliasing, Console variable, Post Process / Ferrari.

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  • Опубликовано: 15 янв 2024
  • For review or making cinematic movie. I applied various anti-aliasing settings of the Unreal engine and recorded differences in the rendering.
    Video making, Ai voice making, UE Rendering, Level design, Car rendering setting - Dongwoo Kang
    Car design, modeling - Seong ho Lee
    언리얼 엔진의 다양한 안티알리아싱 세팅을 적용해보고 결과물의 차이점을 기록했습니다.
    #content #creative #3danimation #car #carrendering #cgi #art

Комментарии • 12

  • @bhuru420
    @bhuru420 6 дней назад

    awesome

  • @dding_one1389
    @dding_one1389 12 дней назад

    작업 과정 공유 감사드립니다!! TSR이 유용하게 쓰일 줄 몰랐네요!!

  • @kazbu3162
    @kazbu3162 20 дней назад

    Great. Thank you!

  • @nintendians
    @nintendians 17 дней назад

    impressive.

    • @Drawist_3D
      @Drawist_3D  17 дней назад

      @@nintendians thank you

  • @Dante89098
    @Dante89098 27 дней назад

    YEEEEEE!!! Thank You)

  • @ccggcc4635
    @ccggcc4635 18 дней назад

    와 정말 감사합니다!

    • @Drawist_3D
      @Drawist_3D  17 дней назад

      @@ccggcc4635 잘 해결되셨나요 ㅎㅎ

  • @uknowverse
    @uknowverse 13 дней назад

    혹시 패스트레이서는 안쓰신건가요?

    • @Drawist_3D
      @Drawist_3D  13 дней назад

      넵 루멘으로만 작업했습니다 :)