The AI is actually really powerful. It tracks the closest path from the player to take from any angle and thats the thing that makes monsters hard to juke and outrun in most cases.
its amazing how he made the path finding so fast. For the monsters I script, the path finding always takes a few seconds to recalculate the path, especially whenever a player jumps near and object
Reason why i don't release the AI: it have so many bugs what i need to fix; i need to update the jumpscare system; add support to more monsters; better teleport system; so please be patient and wait for the final result. Thank you!
I have an AI similar to that but I want it to make a heartbeat when its nearby, how do I do that? Mine also doesn't chase you for that long and stops chasing you almost right away, anyway I can fix that? I am using an AI called the mimic AI version 5
This ai is really good this whole mine is though # Monster AI class Monster: def __init__(self, health, damage, speed): self.health = health self.damage = damage self.speed = speed self.is_aggro = False def detect_player(self, player_position): # Implement logic to detect the player based on their position # Set self.is_aggro to True if the player is detected def move_towards_player(self, player_position): # Implement logic to make the monster move towards the player # Adjust speed and pathfinding as needed def attack_player(self, player): # Implement logic for the monster's attack on the player player.take_damage(self.damage) # Example of using the Monster class monster = Monster(100, 10, 5) # Game loop while not game_over: player_position = get_player_position() # Monster AI monster.detect_player(player_position) if monster.is_aggro: monster.move_towards_player(player_position) monster.attack_player(player) # Update game state, handle player input, etc.
it's been almost a year since this video and i saw your comment saying it got leaked..? Are you not going to drop the model now because of that? or are you still working on it mate? id love to add it to my back rooms game and give credit
@@seordev I wonder how they got it. But you should make more things from the mimic for views and subs. Just a suggestion you don’t have to. It may seem like I’m suggesting this so I could have things, but no. I’m not. I actually want to see your channel grow. I think you can make it grow if you put lots of effort.
The AI is actually really powerful. It tracks the closest path from the player to take from any angle and thats the thing that makes monsters hard to juke and outrun in most cases.
That’s just normal pathfinding, no?
Wow that chase theme, i used to use that sound in most games like murder mystery 2
its amazing how he made the path finding so fast. For the monsters I script, the path finding always takes a few seconds to recalculate the path, especially whenever a player jumps near and object
Reason why i don't release the AI:
it have so many bugs what i need to fix;
i need to update the jumpscare system;
add support to more monsters;
better teleport system;
so please be patient and wait for the final result. Thank you!
Wow mate ur so talented at scripting. I need the ai that can hear. R u gonna rlease the ai?
@@randomyt5915 idk
do the ai handle terrian(meshes)
where is the link?
@@tomaslegacy2010 "release at 250 likes and 100 subs" just read the desc 💀
i will be waiting
I have an AI similar to that but I want it to make a heartbeat when its nearby, how do I do that? Mine also doesn't chase you for that long and stops chasing you almost right away, anyway I can fix that? I am using an AI called the mimic AI version 5
This ai is really good this whole mine is though # Monster AI
class Monster:
def __init__(self, health, damage, speed):
self.health = health
self.damage = damage
self.speed = speed
self.is_aggro = False
def detect_player(self, player_position):
# Implement logic to detect the player based on their position
# Set self.is_aggro to True if the player is detected
def move_towards_player(self, player_position):
# Implement logic to make the monster move towards the player
# Adjust speed and pathfinding as needed
def attack_player(self, player):
# Implement logic for the monster's attack on the player
player.take_damage(self.damage)
# Example of using the Monster class
monster = Monster(100, 10, 5)
# Game loop
while not game_over:
player_position = get_player_position()
# Monster AI
monster.detect_player(player_position)
if monster.is_aggro:
monster.move_towards_player(player_position)
monster.attack_player(player)
# Update game state, handle player input, etc.
thats python not luau
im prob gonna use this for my game im working on once you release it if you do! i will credit ofc
it's been almost a year since this video and i saw your comment saying it got leaked..? Are you not going to drop the model now because of that? or are you still working on it mate? id love to add it to my back rooms game and give credit
i alr release it....
I believe this is the actual ai because when it stops chasing you, the sound usually fades out and the same thing happened when it stopped chasing him
Is it only that?
Like your vids keep it up
How Did You God The Glowy color balls Thing?
dude my ai is better but bro your the best man you have good ai and my ai doesnt have arrows you really have same ai like mimic's redemption
Agora faz tutorial de como animar eles pq eu tô meia hora tentando fazer o daoku andar igual um ser normal
why do he say teamer alert?
YOOO
Can It go on a straight path not random?
to do that you need to change the ai and path script, but in original its random
@@seordev Alright I guess
almost 250 like Sheesh
did it come out yet? If it didn't, when would it?
a random guy leaked it... :(
@@seordev oh! So sorry!
@@seordev I wonder how they got it. But you should make more things from the mimic for views and subs. Just a suggestion you don’t have to. It may seem like I’m suggesting this so I could have things, but no. I’m not. I actually want to see your channel grow. I think you can make it grow if you put lots of effort.
@@seordev can you give it away then?
Wow nice ai
Simple path?
Seor 250 LIKESSS
so cool
model?
Bruh its not Official, its a remake.
krl, sherlok holmes? é vc?
@@seordev "Official AI from The Mimic"
@@lwgo cara, se vc tem mais de 2 de qi, vc consegue ver q o titulo foi feito pra chamar atenção
Please tell me the script
where is the link?
cmon 39 more likes yall!
link?
XD
tut pls
server discord in discord.gg/seordev RELEASED!!
pls
@WARDEN1.19you are the pure definition of fatherless
@WARDEN1.19 oh im sorry