Adding the body blendshape feature is actually not difficult, but the bigger problem is that if you add blendShape to the body, in the case of clothing or accessories, the joint skin alone will not match the movement of the body mesh, so all related meshes will also need blendShape, which is a huge issue. We will focus more on the facial side than the body and update it, and the next expected update is custom DNA logic. We are considering allowing users to add PSD logic. thanks for your opinion
@@tunaRig Yes, but for high quality character better to use cloth simulation. Or import of alembic. Also now in new Unreal Engine for character is nanite available. So, maybe LOD system will be not needed more? Just my thinking about improve your great tool.
I have an idea for future updates. Can you add blend shapes also for body?
Adding the body blendshape feature is actually not difficult, but the bigger problem is that if you add blendShape to the body, in the case of clothing or accessories, the joint skin alone will not match the movement of the body mesh, so all related meshes will also need blendShape, which is a huge issue.
We will focus more on the facial side than the body and update it, and the next expected update is custom DNA logic.
We are considering allowing users to add PSD logic.
thanks for your opinion
@@tunaRig Yes, but for high quality character better to use cloth simulation. Or import of alembic. Also now in new Unreal Engine for character is nanite available. So, maybe LOD system will be not needed more? Just my thinking about improve your great tool.
@@Alexander_Beim thanks for your feed back we'll consider about that :)
Hola! I’ve got a notification about your new video but it is private. Was it a mistake or not?
we uploaded wrong video
It was mistake, now it’s fine
Here are promo video
ruclips.net/video/poaO6htqQ2k/видео.htmlsi=kOpHsuYCGxk3nQ05
Do you have free trials for your system?
Due to issues with unauthorized duplication and code distribution, we did not develop a separate trial version. sorry about that