Diablo 3 Season 32 LOD WOL 150 monk rank 1
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- Опубликовано: 11 сен 2024
- / d3lebronjames
Season 32 goal: Get as many solo 150 on each set.
class 7/7 (necro, wiz, WD, DH, Sader)
all sets 24/42
Necro 5/6 Wiz 2/6 WD 4/6 DH: 4/6, Monk 2/6, Sader 1/6, Barb 6/6
Here's how D3 could be awesome:
Third party macro tools and high resolution zoom plugins officially supported. Map reveal features officially punished and enforced with temporary suspensions. All botting activity triggers auto ban.
Pylons removed from the game (Nemesis bracers still work for shrines in adventure mode and Nephalem Rifts).
In Greater Rifts, Dimensional Power effect granted to all party members for 16 seconds upon reaching a 100 kill streak, resets to zero upon activating, and kill streak becomes available again only after power pylon effect expires. Illusionists and other enemies that do not grant rift progress, are not counted towards the kill streak. Kill streak no longer available when rift guardian is spawned. If dimensional power is active when the rift guardian spawns, it expires instantly. If you kill an enemy outside of a greater rift after it starts, the GR is automatically closed.
Bane of the stricken: 1% per stack at base. Now applies stricken stacks to elites and Rift Guardians each time they are hit by your character. Stricken Stacks are shown next to elite and rift guardians' healthbars. After reaching 50 stacks on an elite or boss target, you now deal 3% more damage per stack. When reaching 100 stacks, you now deal 5% more damage per stack. When reaching 150 stacks, you now deal 10% increased damage per stack. Maximum of 250 stacks.
Seasonal paragon cap in SSF is 3000 with open paragon (Season 29 style) in SSF only. Seasonal paragon cap is 5000 outside of SSF.
Once you reach a kill streak of 25 in a greater rift, you can now proc shrines from your potions for the remainder of the GR. Shrine effects from potions cannot be repeated if they are currently active (if you already have a frenzy shrine active, your potion won't refresh the frenzy shrine). Potion Shrines last for 3 minutes, and do not benefit from Gloves of Worship.
Chance for legendary items to roll as ancient is now upgraded from 10% to 15% at 1000 paragon, 20% at 2000 paragon, and 25% at 3000 paragon. Season only.
Chance to roll primal is now upgraded from 0.25% to 0.5% at 1000 paragon, 0.75% at 2000 paragon, and 1% at 3000 paragon. Season only.
10 forgotten souls granted from augmented legendary items with level 125 augment or higher when salvaged. Primal ancient items now grant 55 primordial ashes and 15 forgotten souls when salvaged. Ancient crafted set items now produce 3 forgotten souls in addition to their normal reward. Reforge legendary recipe reduced to 40 forgotten souls.
Blazing guardian, Spearmen, Moon Clan, Lickers, Big Spiders, Morlus, Hell Witches + Oppressors mob sets removed from GRs.
Caves, Keeps, Pandemonium, Temple, Archives, Halls of Agony, Cathedral, and Hell rift removed from GRs.
Remove "illusionist" from the possible affixes on a Rare Terror demon elite with enslaved nightmare minions.
Upon completing the entire Season Journey, and unlocking the final node of the Altar of Rites, the following changes apply:
Orek's dream base spawn rate increased to 10%. Orek's dream spawn rate increased to 20% when you empower a greater rift.
Bloodmaw, Vesalius, Choker, Perendi, and Raiziel no longer spawn as rift guardians in GRs.
Whenever a pool of reflection would spawn, and all party members have a permanent pool, it instead spawns an Empowered Shrine (70%), Bandit Shrine (20%), or a Rainbow Goblin (10%).
Activate an empowered shrine when you empower a GR (only when in a Solo Game). This shrine lasts for 15 minutes, but is removed upon death, or if you exit the Greater Rift.
If you have all five shrines active (Fleeting, Enlightened, Protection, Empowered, and Frenzy), and you have a kill streak of at least 25, your potion instead produces 16 seconds of conduit effect (Solo Game Only). If your last potion produced a conduit effect, your potion is given a hard 60 second cooldown, and cannot be reset by blood flask, or any other effect which would otherwise reset its cooldown.
(The above would give elite players an opportunity to maximize competitive GR pushing, with a considerable but realistic advantage; but only if they are able to avoid death)
Triple spawn rate of Visions of Enmity. Double GR keys from visions. Double GR keys from Nephalem Rifts.
Auto pickup GR keys, forgotten souls, and auto pickup/salvage legendaries on ground with loot filter available at the Mystic.
Echoing nightmare: all items from completion treasure chest are 100% chance to be ancient if tier 150 or higher is reached.
In Greater Rifts: After killing an elite pack, you gain 40% damage reduction, +40% chance to dodge, +40% cooldown reduction, remove all resource costs, gain +40% movement speed and +40% attack speed for 10 seconds. Effect does not stack, and has a 20 second cooldown before it can be activated again (cooldown starts when effect expires).
In adventure mode (only in Torment 16), if you reach a kill streak of 1,000 kills, you spawn Uber Diablo (equivalent power of a GR 120 rift guardian). Killing Uber Diablo grants a guaranteed primal drop.
Salvaging an Ancient hellfire amulet now gives one petrified scream and 25 primordial ashes. Hellfire ring now has the following affix (can be cubed, and emanates from follower): Reduce the timer for Nephalem rifts, Ubers, Echoing Nightmares, Vaults, and Visions of Enmity to 15 seconds.
Uber bosses (Hellfires) in Torment 16 now have quadruple current HP, deal quadruple their current damage, provide 20 times the current XP, drop 4 guaranteed legendaries, and 6 hellfire materials.
Hellfire amulet now rolls guaranteed critical hit damage, elemental skill damage, and rolls one of the following affixes: obsidian ring of the zodiac, squirt's necklace, convention of the elements, unity, or ring of royal grandeur. These cannot be duplicated by wearing a second instance of the legendary affix.
BTW, this is all for the sake of creativity. I know it won't happen. Doesn't make it any less fun to play with the ideas!
k this was too long i read 2 sentenced and skipped the whole thing. but i'm pretty sure whatever u wrote is a good idea. gj bro
@@d3lebronjames #NGBAGG (Never Gonna Be a Good Game)
Amazing! In your opinion what do you think is the best 150 witch doctor build this season? Helltooth?
at low gon helltooth at higher gon like 7k or higher zuni
Rosbot is back !!! Nice performances 🎭 😂
tyty
One shrine cleared 50% of progress. That is just brilliant.
too balanced
how many keys does it take for you to fish for a orek rift?
1/25
Can you play diablo 4 please
D4 bad…SIKE lol. Hopefully d4 has better endgame soon and an alternate way of glyph leveling. I took every class to level 100 in season 4 got all the Uber uniques and thought to myself why tf did I even bother 😢
will be playing expansion for the story mode but i'm not sure if i'm going to actually play the season.
@@bd9045pit = GR’s. No leaderboards sadly and it’s still pretty scuffed. Games in DLC waiting room.