Giddy up w/ The Gitrog Ravenous Ride $100 Deck Tech
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- Опубликовано: 7 сен 2024
- Decklist: archidekt.com/...
Barry
Tiktok: @oldtaku
Quest
Twitter: @questingbeaver
Twitch: Scryguystv
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Music track: Marshmallow by Lukrembo
Source: freetouse.com/...
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This is a really sick deck, got some awesome adds
Thanks dude!
Hey I have one for you;
Best card for the deck hands down not close;
Wall of Blood
You pay life to pump its power and you can wait till it gets thru or not. It’s like Necropotence in Zur.
It’s like 44 cents. 3 mana. Pay one life: +1/+1 till end of turn.
I’d try to find ways to win the game more efficiently personally but I’m a degenerate lol
Thanks for the comments man I really appreciate it! Yeah as I was making the video I was thinking " deng.... How do I win consistently?" Haha I think there's a bunch of routes you could go especially with landfall abilities but in my head I was thinking straight up out valuing opponents. Especially with landfall stuff but in the future I'll gear it more towards 3-4 WinCons possibly.
Only just recently built Gitrog, not running any no max hand size cards meant i'm discarding a lot. So I looked at discard triggers and found Archfiend of Ifnir which puts -1/-1 counters on each opponents creatures for one sided board clears. And Feast of Sanity for extra targeted drain effects.
That's genius. I was too focused on keeping the cards instead of just keeping the best 7 and weaponizing the discard. Thanks for the great idea!
I think werebear would be real good in this deck.
Maybe you got this next one, I’m only at Goreclaw watching as I text.. myr superion.
Love what I’m seeing, all these Selvala staples are exactly where you wanna be. Can’t wait to see how you end the game w your deck. I really like the channel a lot.
Feel free to send advice to a guy just starting out 🖖
Nuts commander. Landfall power matters deck. I'm building mine with a bunch of sac and/or do something equal to power. Draw/opponents lose life etc. add a bunch of landfall creature creation to take the win. Some undying effects like malakir mire to get double use out of big boys and some fight cards to help with removal (big boys draw back is they don't attack but they sure as hell can throw hands)
definitely a strong commander especially for golgari and having all the toys that it does for reanimating things gets nuts quick. the ceiling to outpace your opponents with this guy is HIGH
I j built mine on archidekt, haven’t play tested yet but how much draw should I have? Noticed I only had 3 draw cards initially probably gonna shoot for 6 draw engines but what do you think? Felt like I could ignore draw a lil due to how much you’d draw w gitrog
so after playing it for awhile I'd say whats different now is that I'd probably cut my creatures down to 30 and add some classic old nights whisper type of cards to draw as well.
I know the commander will allow you to draw a bunch but people will want to remove him more frequently (especially since he can also ramp you in a major way and put you so far ahead that ppl will see you as a threat)
@@thescryguys3185 appreciate the input, haven’t played it yet but did have the same concern w it being removed. I’ll prob go for 6-8 draw engines or spells and see how it works from there. As long as I have enough to tide me over a turn or two I should be fine cause I’m confident I’ll b drawing at least 5 almost every turn w gitrog out and have a reliquary and thought vessel to hopefully keep 8+