While I appreciate the methodology, I am starting more & more to make rooms that loo more 'realistic'. I like the desk pacement though, that looks quick & efficient! I will certainly adopt that!
I am going to agree with you there. Cabinet spam and gold award spam both make rooms look strange, but not doing them hurts your rooms performance. I will gladly revise my tips if they ever Nerf these items.
I will wait a month. Surely by then someone will have come up with a mod to improve every doctor one thousand percent... The best cheat is a mod... How about the no die mod? If you are going to go through all that trouble to play a game dropping medicine cabinets and gold award certificates, you might as well not play the game... There are far too many cheats in gaming, which in my opinion RUINS the gaming industry...
In my opinion the most needed mod is one that makes it so that once the diagnosis level is over a certain threshold that you can set then the patients don't go back to GP. I think just setting that to say 80% would make the hospitals run smoothly. We also need items that have much higher bonuses, for much higher prices of course and they should cost a lot to unlock too. But at least once you're high levle career then you could build nice hospitals that work and not ugly ones where you need to spam "low level" items.
I haven't played around with them, but I there are global settings you can access in game to set the percentage of diagnosis certainty you need before sending a patient on for treatment. As for items, I wouldn't mind seeing a range of higher prestige, higher cost items that improve the outcome of each room type (diagnosis and/or treatment), BUT not allow any kind of stacking for that effect. You can put in as many items as you want, but only the best one will provide any. As for prestige/attractiveness, I believe that multiple copies of the same thing in a room should have a diminishing effect, and after putting three copies of the same item in a room, they should have no further effect. That would solve these issues without being too strong a nerf, IMO.
thank you for the tip :) Once doctors are lvl 5 GP there is no need for the cabinets anymore and the room can be pretty instead of efficient but in the beginning it's a lifesaver. Also one thing that is useful, even game saving until the end is the desk placement, when you have a big hospital with many patients it's imperative that they don't lose time with walking/animations.
To that end, don't places benches/chairs outside of the GPs. If they have nothing else to do, the patients will line up outside the door which minimizes the time between patients.
Interesting thing I discovered, the retro weighing machine from the retro items DLC functions the same as the medicine cabinet, has a slightly smaller footprint (I managed to fit in one extra one) and costs less than half as much. Something to note if you have that DLC.
Just want to point out for those noting that an air conditioner can't be placed in the corner because it requires access: If you instead place the one medicine cabinet that faces upward (parallel to the desk) against the wall below the file cabinet and facing the desk, you can get a small air conditioner beside the desk, without losing any of the medicine cabinets.
Works great and is a must early in a level where you want your maximum diagnosis in the GP's office and you won't have an array of additional diagnosis rooms.
Great video. I used your designs until I unlocked the weighing machines. Same bonus, but cheaper. I can fit 16 of them while still including a temperature fixer. I still have a sweets, a coffee maker, and a hand sanitizer as well. I can't say it's ideal to have the extras, but I like them.
really helpful thx. GPs do not need idle time. I put some items like chairs, dispensers, drink fountain for their stamina and mood. that make my GP's queue long.
The maximum number of medicine cabinets you can fit into a 3x3 GP that is temp controlled is 18. This video says it used 14 medicine cabinets when it used 15. That corner you placed the radiator will not work for an Air Con due to the Air Con having required interaction points.
How do you get 18 medicine cabinets in that room? With only a radiator I managed to fit 16, and with an A/C unit only 15 medicine cabinets. Here is my layout: imgur.com/EBfr2qc
Do peeps use bins if placed inside of rooms? Also, I made a Scaley Milton by replacing the medicine cabinets with weighing scales for less cost. I think the boost is the same. Holding down ctrl is your best tip ever!
If your staff has garbage in their pockets AND they have a moment of idle time within their room (IE no patients in queue) they'll toss their trash. Fine for clinics that don't have a constant flow of patients, but not so much for a GP's office. I do make sure my staff room has a trash can as staff who are on break will frequently buy from a vending machine and them come to the staff room to relax and if they want to throw away their trash, they'll have a bin there. I like to use big bins in the hallways for the higher capacity but the toxic waste bins in the staff room so they don't bring down the appeal of the room, even as they fill with trash.
I make them 4 squares bigger so i can add even more medicines. The more = the better. It costs a little more, but it also helps when you use a doctor that is not the best for a job (yet). You can also cheat on space by placing them directly to the door where people enter, remove 1 square and whola. May not look pretty but its better than just minimum room.
The cost of the room is disregarded though... Sure, this room is about 10% better at diagnosing than a room with a more reasonable number of medicine cabinets, and 14% better than a room with no medicine cabinets. In turn it's going to cost you about $25,000, while the base GP office cost is only $7,200. Just putting in a few objects still probably won't push you over $10,000. 8 regular GPs are as good as 7 min/maxed ones. The 8 regulars cost $80,000. The 7 min/maxed ones cost $175,000. The difference is $95,000. For that amount of money, you can hire an average doctor for more than 4 years. Including break time rounding that to 4 seems reasonable. The medicine cabinets just don't have the ROI to be worth it for me. I think I'll keep building cheaper and 3-star my way through faster than by using this tactic!
@@kristajohnson9173 No, but people do find it useful to analyze the cost/benefit ratio of using a min/max strategy over the happy medium. As Aphid pointed out - extreme costs (~$100k+ and horrendously ugly rooms) for minimal benefit. Truth be told, I don't even know if there is ANY benefit. Is there any disease that can't be handled within 2 diagnoses using high-end diagnoses rooms (mega ray, etc) and 4 cabinet GPs?
I realy enjoy your room tips videos. Did you know, you can still get the "Golden Toilet DLC" for free? Just sign up for the newsletter on the official homepage and connect that registration with your steam account.
I love this series! I just watched your ward videos and I'm asking myself: do you have just multiple wards in your hospital or do you have also bigger rooms with an efficient design? It would be great if you could do some larger room designs for wards, toilets and cafes especially :)
the thing is, wards can have only 4 additional staff, and if it's big there is more distance from the door to the beds/screens etc. So it's more efficient to have 2 wards than only 1 with the same amount of beds imo. Plus the number of rooms you have impacts the level of your hospital, 2 lvl 5 wards give you a higher level than 1 lvl 5 ward. So honestly I don't see any advantage to have 1 big wards rather than many small ones. Someon correct me if I missed something...?
On a ward heavy map, I had 1 large ward with 4 nurses that was having issues keeping up. I then replaced it with 2 wards that combined would have the same amount of space, beds, screens, and nurses as the original one, and the whole thing ran much smoother. This is due to walking times being less and the fact that patients entering a ward don't always understand that they can use multiple screens.
2 nurses per ward with a max of 8 normal beds or 6 fracture beds per. Though if you are going to have a duplicate ward, then consider reducing the bed count by 1 or 2 per ward.
I was wondering how did you able to stack 4 medicine cabinets with the filling cabinets like that. But then I learned that I have to press ctrl to place them. I never know this for 2 years! lol
Hi, your tips etc are amazing...explained well and simply, all the videos I've watched by other people is just lots of waffling and quite frustrating to watch. Having trouble with Underlook, I've done up until now with 3 stars on every hospital very well or reasonably well...but I'm struggling with this one and can't seem to find anyone covering this that's even remotely helpful. I've restarted for the 3rd time now...any chance you can cover this one even if just a few minutes of a quick quide of each star rating...or just a paragraph or 2 on here to help me, thank you :)
I really think every item should be buffed, but have a diminishing return for each duplicate in the same room (or given radius, for hallways). That way, you could make a more realistic room with a gold, silver, and bronze award, and a couple of certificates, and one or two cabinets, instead of wallpapering a room with gold awards.
1. Video shows 15 medicine cabinet layout. 16 can be fit, though. With door at bottom left, 6 in top row, 4 in second row, 2 on left wall, 4 on right wall, filing cabinet with its back towards the bottom wall, just to the right of the office desk. Could be Pinstar only did 15 because 16 isn't necessary with Diag V or something, or some pathing thing. 2. What's video #14 in the "Two Point Hospital Strategy & Tips Playlist"? It's private.
If a patient is diagnosed on their initial visit to the GP then that means they are spending less money since they do not have to go to other diagnosis rooms?
Yes, but the treatments are the dessert: The real goal. Look at the base prices of diagnostics of all sort. Now compare them to the base prices of cures. In almost every case, the cure worth more than the diagnosis in terms of money brought in. Early on, I did experiment with purposefully having lousy GPs to see if milking extra diagnostics cash out of patients was a viable strategy. I can tell you that it creates far more problems than it is worth. Next week I'll be doing a video all about pricing gambits and this diagnosis/treatment dichotomy will be at the heart of my pricing strategy.
The name is so funny! I've followed this to a T but I'm finding skme diagnosis results now shockingly low! i saw one patient get a 4% diagnosis from a second level trained GP which i thought bizarre given the 15 medicine cabinets. Any thoughts? I can't find much online about any updates stopping the efficacy of stacking items.
I'd say more is better, but if you have a spare 1x3 bit of space that you can use without harming the rest of your design, making your GP's office a bit bigger and filling the extra space with cabinets certainly wouldn't hurt!
I noticed your hallways outside of rooms looks sparse. Do you put anything in them? Also, for some reason I always put a waste bin in every room, is that not needed?
The rest of that hospital is a battlefield for testing different ideas and is, quite frankly, a bit of a mess. Hence why I stay zoomed in on the GP's office the whole time :) I DO have a build that incorporates several rooms and proper hallway item placement that will become a video soon.
Ugliest GP's office in the history of medicine. Yet you're a GENIOUS AND I THANK YOU. I don't think I'll use that design, tho, because I think it is way too overpowered and unfair vs the AI xDDDD
Bit to expensive for the early game IME and not so great late game when your GPs are so experienced they dont need bonuses. Works in the middle bridge between them to
This is actually incorrect and he jumped to some conclusions. Without enough proper testing and assumed no one will test or hoped someone would do the work for him and post it here. But there is a centered door layout that is faster and more effective. I do have to admit this is the best layout for times when you need a door to one side or the other.
Definitely an ugliness and efficiency gold star :P A dark bunker without plants and sunlight gets prestige 5! OK, it probably has enough morphine and other drugs, to be a junkies paradise. In contrast a beautiful GP room with unobstructed windows (sunlight, yes!), walking/breathing room e.g a plant, an eye test poster and a weighing scales would get prestige 3 maybe 4... All the "sims" are too afraid to step on those weighing scales anyway, haha.
Patient : Doctor, I don't know what's wrong with my body but I feel very ill. Doctor : Don't worry by the power of the "Medicine Cabinets" I shall diagnose you, as the "golden certificate" is my witness. Patient : *....*
Yep. I would rather enjoy the gaming experience than cheat the concept of fair play... After all its a game... Why spend all that dough buying and cramming medicine cabinets and gold star certificates in every room when you can spend less for training?
It's a min/max thing! When you enjoy min/maxing aesthetics mean nothing! This is the way I like to play, but I respect different gaming approaches and enjoyment. I LOVE these videos though, they satisfy my whim. I can't wait to see Pinstar do a series using these!
Min/maxing is the engineer's joy, the embodyment of efficiency. Without people enjoying that kind of thing we'd have zero technology. Not everyone HAS to be an engineer of course....
What was the Illness difficulty that you diagnosed at 99% without cabinets. My guess is that it was an easy one. Even with a GP5 doctor, the harder illnesses can be a pain without medicine cabinets.
That's a filing room, not a GP's office. You play this like it's a point maximization game, and not a hospital sim. They should limit every room to 1 medicine cabinet and 1 star plaque to break your strategy.
You don't have to go for ultra efficiency, yeah you won't have insane profits/ratings. But it's not like you can't comfortably progress without these layouts.
Its one thing to take advantage of one or two medicine cabinets and/or gold star certificates, but to spend so much for greatness cramming them throughout the office RUINS the game... Why not play with a patients no die mod? No need to hire ghost busters or doctors, nurses, and janitors... Allow your hospital to turn into a shit hole...
I think this video is aimed at persons who like this channel. I like this channel and i subscribed it. I like the Power Ward and the fraction Ward, he designed it efficient and good looking. This Room is Ultra efficient, yes, but also, instead of the PowerWard and The Fraction Ward, ugly and everything else but good looking. So what i am asking pinstar for is to create a mixture of efficient AND good looking for the GPs office, like he did on PowerWard and FractionWard. I think this game deserves to be played with good looking rooms, not the GameRush method of messing a room up. That´s my opinion becuase i like the game very much.
Slaps top of the office.
This bad boy can fit so many cabinets in it.
While I appreciate the methodology, I am starting more & more to make rooms that loo more 'realistic'. I like the desk pacement though, that looks quick & efficient! I will certainly adopt that!
I am going to agree with you there. Cabinet spam and gold award spam both make rooms look strange, but not doing them hurts your rooms performance. I will gladly revise my tips if they ever Nerf these items.
@@Pinstar 👍
I will wait a month. Surely by then someone will have come up with a mod to improve every doctor one thousand percent... The best cheat is a mod... How about the no die mod? If you are going to go through all that trouble to play a game dropping medicine cabinets and gold award certificates, you might as well not play the game... There are far too many cheats in gaming, which in my opinion RUINS the gaming industry...
In my opinion the most needed mod is one that makes it so that once the diagnosis level is over a certain threshold that you can set then the patients don't go back to GP.
I think just setting that to say 80% would make the hospitals run smoothly.
We also need items that have much higher bonuses, for much higher prices of course and they should cost a lot to unlock too. But at least once you're high levle career then you could build nice hospitals that work and not ugly ones where you need to spam "low level" items.
I haven't played around with them, but I there are global settings you can access in game to set the percentage of diagnosis certainty you need before sending a patient on for treatment.
As for items, I wouldn't mind seeing a range of higher prestige, higher cost items that improve the outcome of each room type (diagnosis and/or treatment), BUT not allow any kind of stacking for that effect. You can put in as many items as you want, but only the best one will provide any. As for prestige/attractiveness, I believe that multiple copies of the same thing in a room should have a diminishing effect, and after putting three copies of the same item in a room, they should have no further effect. That would solve these issues without being too strong a nerf, IMO.
This was the best thing when I was playing Two Point. It reduced my GP's Offices from like 12 to around 4. Crazy! Thank you!
Great I was just placing things to make them look pretty...I'll try it
THE most helpfull advice was the "hold down ctrl", I didn't know that
I'm a console newbie, loving your videos man
thank you for the tip :) Once doctors are lvl 5 GP there is no need for the cabinets anymore and the room can be pretty instead of efficient but in the beginning it's a lifesaver.
Also one thing that is useful, even game saving until the end is the desk placement, when you have a big hospital with many patients it's imperative that they don't lose time with walking/animations.
To that end, don't places benches/chairs outside of the GPs. If they have nothing else to do, the patients will line up outside the door which minimizes the time between patients.
Interesting thing I discovered, the retro weighing machine from the retro items DLC functions the same as the medicine cabinet, has a slightly smaller footprint (I managed to fit in one extra one) and costs less than half as much. Something to note if you have that DLC.
Clear message, clear structure, easy to understand, thank you
Just want to point out for those noting that an air conditioner can't be placed in the corner because it requires access:
If you instead place the one medicine cabinet that faces upward (parallel to the desk) against the wall below the file cabinet and facing the desk, you can get a small air conditioner beside the desk, without losing any of the medicine cabinets.
I'm very excited to see you do a let's play using these efficient layouts! Thanks for your videos Pinstar!
Just start playing this game! Really like your tips! They are really helpful! Thank you!!
Works great and is a must early in a level where you want your maximum diagnosis in the GP's office and you won't have an array of additional diagnosis rooms.
great series! the ward tips were also very useful. i look forward to more episodes. :)
Amazing tips from this series. Good work and thank you!
Great video. I used your designs until I unlocked the weighing machines. Same bonus, but cheaper. I can fit 16 of them while still including a temperature fixer. I still have a sweets, a coffee maker, and a hand sanitizer as well. I can't say it's ideal to have the extras, but I like them.
really helpful thx. GPs do not need idle time. I put some items like chairs, dispensers, drink fountain for their stamina and mood. that make my GP's queue long.
thank you.. one day when I buy this game I'll use these tuts
The maximum number of medicine cabinets you can fit into a 3x3 GP that is temp controlled is 18. This video says it used 14 medicine cabinets when it used 15. That corner you placed the radiator will not work for an Air Con due to the Air Con having required interaction points.
How do you get 18 medicine cabinets in that room? With only a radiator I managed to fit 16, and with an A/C unit only 15 medicine cabinets. Here is my layout: imgur.com/EBfr2qc
Super video. Keep them coming
Lets hope they dont take Miltons Stapler other wise he's gonna burn the place down
Do peeps use bins if placed inside of rooms? Also, I made a Scaley Milton by replacing the medicine cabinets with weighing scales for less cost. I think the boost is the same. Holding down ctrl is your best tip ever!
If your staff has garbage in their pockets AND they have a moment of idle time within their room (IE no patients in queue) they'll toss their trash. Fine for clinics that don't have a constant flow of patients, but not so much for a GP's office. I do make sure my staff room has a trash can as staff who are on break will frequently buy from a vending machine and them come to the staff room to relax and if they want to throw away their trash, they'll have a bin there.
I like to use big bins in the hallways for the higher capacity but the toxic waste bins in the staff room so they don't bring down the appeal of the room, even as they fill with trash.
@@Pinstar thanks so much for the detailed reply
Thank you very much! Great tip, I'm excited to test that :) Hope I can unlock and afford so many medicine cabinets :D
Thank you for your videos!!
I was able to fit one more medicine cabinet. Up against the right side of the desk facing the medicine cabinet closest to the door entry.
I make them 4 squares bigger so i can add even more medicines.
The more = the better.
It costs a little more, but it also helps when you use a doctor that is not the best for a job (yet).
You can also cheat on space by placing them directly to the door where people enter, remove 1 square and whola.
May not look pretty but its better than just minimum room.
The cost of the room is disregarded though...
Sure, this room is about 10% better at diagnosing than a room with a more reasonable number of medicine cabinets, and 14% better than a room with no medicine cabinets.
In turn it's going to cost you about $25,000, while the base GP office cost is only $7,200. Just putting in a few objects still probably won't push you over $10,000.
8 regular GPs are as good as 7 min/maxed ones. The 8 regulars cost $80,000. The 7 min/maxed ones cost $175,000. The difference is $95,000. For that amount of money, you can hire an average doctor for more than 4 years. Including break time rounding that to 4 seems reasonable. The medicine cabinets just don't have the ROI to be worth it for me.
I think I'll keep building cheaper and 3-star my way through faster than by using this tactic!
I mean, obviously use of this room is situational... nobody needs to make a video to show you how to half-ass a GP's office bro.
@@kristajohnson9173 No, but people do find it useful to analyze the cost/benefit ratio of using a min/max strategy over the happy medium. As Aphid pointed out - extreme costs (~$100k+ and horrendously ugly rooms) for minimal benefit.
Truth be told, I don't even know if there is ANY benefit. Is there any disease that can't be handled within 2 diagnoses using high-end diagnoses rooms (mega ray, etc) and 4 cabinet GPs?
Do both try both ways it's a game after all
Very useful, thanks.
I realy enjoy your room tips videos. Did you know, you can still get the "Golden Toilet DLC" for free? Just sign up for the newsletter on the official homepage and connect that registration with your steam account.
thank you I didn't know that and I can confirm it works :)
Thanks!
I love this series!
I just watched your ward videos and I'm asking myself: do you have just multiple wards in your hospital or do you have also bigger rooms with an efficient design?
It would be great if you could do some larger room designs for wards, toilets and cafes especially :)
the thing is, wards can have only 4 additional staff, and if it's big there is more distance from the door to the beds/screens etc. So it's more efficient to have 2 wards than only 1 with the same amount of beds imo.
Plus the number of rooms you have impacts the level of your hospital, 2 lvl 5 wards give you a higher level than 1 lvl 5 ward.
So honestly I don't see any advantage to have 1 big wards rather than many small ones.
Someon correct me if I missed something...?
On a ward heavy map, I had 1 large ward with 4 nurses that was having issues keeping up. I then replaced it with 2 wards that combined would have the same amount of space, beds, screens, and nurses as the original one, and the whole thing ran much smoother. This is due to walking times being less and the fact that patients entering a ward don't always understand that they can use multiple screens.
Oh really? I had no idea, thanks :)
I'll now give it a try :)
2 nurses per ward with a max of 8 normal beds or 6 fracture beds per. Though if you are going to have a duplicate ward, then consider reducing the bed count by 1 or 2 per ward.
I was wondering how did you able to stack 4 medicine cabinets with the filling cabinets like that. But then I learned that I have to press ctrl to place them. I never know this for 2 years! lol
amazing tip, GP offices are alvays a problem
I know you can press ctrl on windows but what button is it on xbox one is it the same make everything fit ?
Hi, your tips etc are amazing...explained well and simply, all the videos I've watched by other people is just lots of waffling and quite frustrating to watch. Having trouble with Underlook, I've done up until now with 3 stars on every hospital very well or reasonably well...but I'm struggling with this one and can't seem to find anyone covering this that's even remotely helpful. I've restarted for the 3rd time now...any chance you can cover this one even if just a few minutes of a quick quide of each star rating...or just a paragraph or 2 on here to help me, thank you :)
It's really nice to know that winnie to pooh plays 2 point hospital.
awesome share
Great tips and Office reference haha
There's juuuuust enough room for a hand sanitizer next to the radiator/medicine cabinet/filing cabinet corner :)
I really think every item should be buffed, but have a diminishing return for each duplicate in the same room (or given radius, for hallways). That way, you could make a more realistic room with a gold, silver, and bronze award, and a couple of certificates, and one or two cabinets, instead of wallpapering a room with gold awards.
I wouldn't be surprised if they split the game into a career and creative mode. Career having limits of how many of each placeable in a room.
1. Video shows 15 medicine cabinet layout. 16 can be fit, though. With door at bottom left, 6 in top row, 4 in second row, 2 on left wall, 4 on right wall, filing cabinet with its back towards the bottom wall, just to the right of the office desk. Could be Pinstar only did 15 because 16 isn't necessary with Diag V or something, or some pathing thing.
2. What's video #14 in the "Two Point Hospital Strategy & Tips Playlist"? It's private.
If a patient is diagnosed on their initial visit to the GP then that means they are spending less money since they do not have to go to other diagnosis rooms?
Yes, but the treatments are the dessert: The real goal. Look at the base prices of diagnostics of all sort. Now compare them to the base prices of cures. In almost every case, the cure worth more than the diagnosis in terms of money brought in.
Early on, I did experiment with purposefully having lousy GPs to see if milking extra diagnostics cash out of patients was a viable strategy. I can tell you that it creates far more problems than it is worth. Next week I'll be doing a video all about pricing gambits and this diagnosis/treatment dichotomy will be at the heart of my pricing strategy.
Hmm instead GP office that is your medicine storage even if you try to build nice this one can fit nicely
I would guess this might work to some extent with the General Diagnosis room as well?
I’m assuming you can’t do this on the switch. We don’t have a shift button to hold down
The name is so funny! I've followed this to a T but I'm finding skme diagnosis results now shockingly low! i saw one patient get a 4% diagnosis from a second level trained GP which i thought bizarre given the 15 medicine cabinets. Any thoughts? I can't find much online about any updates stopping the efficacy of stacking items.
Which is better? Bigger GP's office (more carbinets) vs More GP's offices (multiple 3x3 rooms)
I'd say more is better, but if you have a spare 1x3 bit of space that you can use without harming the rest of your design, making your GP's office a bit bigger and filling the extra space with cabinets certainly wouldn't hurt!
Thank you
My man
I noticed your hallways outside of rooms looks sparse. Do you put anything in them? Also, for some reason I always put a waste bin in every room, is that not needed?
Spot on... Plus I would rather watch the doctors get some candy out of the candy machine anyway...
The rest of that hospital is a battlefield for testing different ideas and is, quite frankly, a bit of a mess. Hence why I stay zoomed in on the GP's office the whole time :)
I DO have a build that incorporates several rooms and proper hallway item placement that will become a video soon.
I could fit in 16 cabinets in 3x3. Let me know if you want me to share my layout
Colour me interested.
I'm new to this game on ps4. Is there a good wat to get kadoosh (however it is spelled) to unlock the med. cab and gold star awards?
Ugliest GP's office in the history of medicine. Yet you're a GENIOUS AND I THANK YOU. I don't think I'll use that design, tho, because I think it is way too overpowered and unfair vs the AI xDDDD
its a shame you need to do this, but trust you need to do this end game, they should up the rate of the cabinets, guess they still havent
Why cant i put my medicine cabinets like yours? 😭😭 the spacing huhu
Ctrl key
"I don't like your style of playing. It absolutely annoys me.", I thought.
That's when I realized I'm a nerd.
The more diagnostic you will provide in GP, the less diag rooms customers will visit and less money you get from them.
Bit to expensive for the early game IME and not so great late game when your GPs are so experienced they dont need bonuses. Works in the middle bridge between them to
That looks so stoopid XD
You cant put an air conditioner in the same corner as the heater. Janitors need to be able to reach one side of it for repairs.
Just replace one of the cabinets in the middle of the office with radiator or air con should do the work
holding CTRL save the day.....
This is actually incorrect and he jumped to some conclusions. Without enough proper testing and assumed no one will test or hoped someone would do the work for him and post it here. But there is a centered door layout that is faster and more effective. I do have to admit this is the best layout for times when you need a door to one side or the other.
This makes me think: is it possible to make a huge GP's office with 100 medicine cabinets, so every patient can go straight to treatment?
yes you can, though the later illnesses that are +80% difficult will still not quite get to 100%
Definitely an ugliness and efficiency gold star :P
A dark bunker without plants and sunlight gets prestige 5! OK, it probably has enough morphine and other drugs, to be a junkies paradise. In contrast a beautiful GP room with unobstructed windows (sunlight, yes!), walking/breathing room e.g a plant, an eye test poster and a weighing scales would get prestige 3 maybe 4...
All the "sims" are too afraid to step on those weighing scales anyway, haha.
sad in nintendo switch we cant squeeze some medicine cabinet
mr. mime is trying to get into the toilets :)
Nobody gonna point out that he put 15 cabinets but says he only has 14? lol, also can you do the toilets!
Anyone know how to make the minor adjustments for the console versions of the game?
Use the minus key on Switch. Won't work with doors or windows, but everything else. Hope they patch it in soon!
Patient : Doctor, I don't know what's wrong with my body but I feel very ill.
Doctor : Don't worry by the power of the "Medicine Cabinets" I shall diagnose you, as the "golden certificate" is my witness.
Patient : *....*
On ps4 i cant stack 4 next to
eachother
영상으로 다국어 번역하면 더 잘할 수 있어요
WHO GP WILL LIKE TO WORK IN A SERVER ROOM. TWO POINT HOSPITAL
Great advice, but damn, he really needs to edit his audio takes. He makes so many noises without actually saying anything. It’s exhausting.
Aesthetics > efficiency.
Hey for everyone crazy people. I send You upgraded version of GP that put 1 more Cabinet and better heat comfort imgur.com/a/8jyANbk
With a Doctor trained to GP5 my diagnosis is 99% with no cabinets.
Yep. I would rather enjoy the gaming experience than cheat the concept of fair play... After all its a game... Why spend all that dough buying and cramming medicine cabinets and gold star certificates in every room when you can spend less for training?
It's a min/max thing! When you enjoy min/maxing aesthetics mean nothing! This is the way I like to play, but I respect different gaming approaches and enjoyment. I LOVE these videos though, they satisfy my whim. I can't wait to see Pinstar do a series using these!
Min/maxing is the engineer's joy, the embodyment of efficiency. Without people enjoying that kind of thing we'd have zero technology.
Not everyone HAS to be an engineer of course....
What was the Illness difficulty that you diagnosed at 99% without cabinets. My guess is that it was an easy one. Even with a GP5 doctor, the harder illnesses can be a pain without medicine cabinets.
That's a filing room, not a GP's office. You play this like it's a point maximization game, and not a hospital sim.
They should limit every room to 1 medicine cabinet and 1 star plaque to break your strategy.
Second lol😂😂
That really is a ugly. That's a pity you can't play the game normally and have cute looking rooms. :/
You don't have to go for ultra efficiency, yeah you won't have insane profits/ratings. But it's not like you can't comfortably progress without these layouts.
Its one thing to take advantage of one or two medicine cabinets and/or gold star certificates, but to spend so much for greatness cramming them throughout the office RUINS the game... Why not play with a patients no die mod? No need to hire ghost busters or doctors, nurses, and janitors... Allow your hospital to turn into a shit hole...
Very,very efficient man, but also very very ugly.Come on, it should be also a bit nice looking...........your room look like a messed up warehouse
I think you misunderstand what this video is about, or perhaps who it is aimed at.
I think this video is aimed at persons who like this channel. I like this channel and i subscribed it. I like the Power Ward and the fraction Ward, he designed it efficient and good looking. This Room is Ultra efficient, yes, but also, instead of the PowerWard and The Fraction Ward, ugly and everything else but good looking. So what i am asking pinstar for is to create a mixture of efficient AND good looking for the GPs office, like he did on PowerWard and FractionWard. I think this game deserves to be played with good looking rooms, not the GameRush method of messing a room up. That´s my opinion becuase i like the game very much.