This fight made me feel 200% better about nightmare as seen so far. other fights made him look like a flailing madman, but now in this fight i could recognise more of SC2's nightmare in the fighting style. woo!
I'm a nightmare main and i've played SC4 for years and years, and his moveset looks 100% the same with a few extra stuff added to his normal kit. On top of that I see him using a siegfried stance which is also new to his kid (or old if he could use that in sc2) Ether way i'm pumped
@ThatsNotMyPirate The PS1-era Soul Edge game (called Soul Blade in the USA) had Siegfried in it. In his arcade ending he obtained Soul Edge, becoming Nightmare, and Nightmare in that game was basically just an alternate costume for Siegfried. SC1 and SC2 Nightmare built on Siegfried's fighting style from the original Soul Edge game. This meant long range attacks with deceptive timing which were safe if properly spaced, busting the opponent in the face with the K button when they got too close, and stance-based gameplay. His stances were: Night Back Stance (sword behind back) Night Side Stance (standing with the sword by his hip, with a version for holding it at both his right and left sides) Night Lower Stance (kneeling with the sword's edge laid across the ground) SC3 divided Siegfried and Nightmare into separate characters. Nightmare lost the majority of Siegfried's stances except for Night Side Stance, but he actually retained plenty of his options: Some were unchanged, like Jade Smasher (44K) and Quick Revenge (6BB). Some had different inputs, like how Rock Splitter (moving 6B, which Siegfried retained) became Rook Spitter (moving 2B/8B). Some were detached from their stances, like Death Horn Charge (B in Night Lower Stance) became 3B when crouching (and gained an awesome throw property), or Cannonball Splitter (6B in Night Lower Stance) became 66B+K, so he could just pull it out whenever without going into a stance. He also gained his now infamous mainstays Soul Wave (A+B) and Soul Smasher (2A+B) to replace Blaze Wind, which Siegfried kept as his A+B. This combined with his Grim Stride movement option significantly changed the nature of his mix-up even though the fundamentals of his and Siegfried's playstyle remained similar. Siegfried inherited the old stances with one huge exception. His stances were largely equivalent to the old ones: Chief Hold = Night Back Stance Side Hold (and Reverse Side Hold) = Night Side Stance (and the left hand version) Base Hold = Night Lower Stance The exception here was Base Hold, which I'm sure you remember from SC4. Base Hold's associated commands are _quite_ different from Night Side Stance. Notice how I mentioned how Nightmare could do all those Night Lower Stance moves still, despite not having the stance itself? He retained those moves, while Siegfried got new ones. Both Nightmare and Siegfried retained a lot of their most iconic moves, however, such as Stomping, Drop Kick, and Flap Jack, although the former two had some differences between the two of them. Still, the way the two had been split up made it feel like they both had gotten the short end of the stick, both being considered lower tier with Siegfried generally considered inferior to Nightmare. In SC4, which largely carried over these movesets, they both evened out quite a lot at mid tier. In SC5, Nightmare is considered to be easier to use than Siegfried, but tiers otherwise mattered in that game way less than they did in SC3 and SC4. Given all of the above, it's very interesting to me to see Nightmare have the old stances he lost built on top of his SC5 chassis in this latest installment, though it doesn't look like it changes his gameplan all that much. Still, I've been seeing Nightmare lose way too often in these videos. I really hope it's just the fact that the players don't know how to use him and his spacing tools optimally yet rather than him being an inferior character.
Knightmare lookin beastly! Also, Really warming up to Groh. I didn't care about him at all at first, but after a while watching him here- he actually seemed pretty interesting.
Grayx7 I agree, but I think you’ll be able to customize default characters in CaC, like in the past games where you could make your own outfits for default characters.
Well i think, like ivy, yes their arms are fine but its more to protect that arm from weapon strikes (or in ivys case to guide her sword in whip form).. the eye might be edge lordy or just some lore
Well yeah, the eyepatch is a bit much, but dual wielding warriors, like some gladiators, will especially armor one arm as a "defense" side, so it's pretty accurate
So from what I’ve seen with nightmare he looks like SC2 nightmare mixed with post SC2 nightmare, also he seems to get a special aura around him when he uses his dark energy explosion thing which unlocks new combos he can use once per aura (seen at 5:24), his soul charge gives him unlimited uses of those moves which seems very powerful, and his Critical edge has the same GI properties as in SC5 (seen at 13:38) from what I’ve seen he seems like a very strong character
Would you be okay with me commentating over this footage on my channel in exchange for a shoutout to your channel? It's completely all right if not. I just love doing tournament style commentary over SC6 matches, and your Nightmare is the best I've seen so far :)
Grøh really looks like a super spam happy character to me... I really hope he isn't since I wanna give him a chance when I eventually get to play this.
I think groh is cool af. The only thing is his eye patch - it's overkill. It's probably the single element which breaks his entire look (aside from his highlights). Also his name is spelt oddly apparently. If these elements where tweaked, he'd easily be one of the best SC newcomers since Tira and Zasalamel. I'm so excited!
is there chronicles of the sword though? thats the determining factoring of me buying it. I'm not interested in another fighter that has nothing different to offer. Injustice 2 is the most unique fighter so far due to multiverse
Soul Calibur 5 was so ass. 6 is looking good so far, I just hope they bring back all the fan favorites like Taki and Maxi, and Hwang who is long overdue for a comeback
lmao. no! xD that's the confusing part! since i am a tekken player and not a soul calibur (or any other game) player my disposition is alexanderson by default. but i can't see what you could be talking about.. im thinking maybe there's another fighting game character named lars. xD the only things i could see looking similar to lars' moves.. would be the low he did towards the beginning of the set (d/b+4) and the launcher that he does throughout (dynamic entry 3). are you referring to only those two moves...? x/
So... how exactly does this Reversal Edge mechanic work? I heard it described as "we wanted to capture the feeling of being a master swordsman and having time slow down in a pinch," but an RPS clash mechanic where you're suddenly forced to guess seems like the opposite of a master swordsman feeling.
The producer says that it is intended to be used by new players who are feeling overwhlemed during combat. He said it will not play a large role in competitive matches because other options will, for the most part, be more advantageous. What the system does is hopefully teaches new players that certain options will beat other options which are mapped to certain button presses. It's also more complex than RPS, with backdash being the safest option to escape risk. Supposedly there is a fast RE mechanic, and a hold RE mechanic. The parry changes what can be blocked based on how long you hold it. It definitely isn't my favorite fighting game mechanic, but I did see in one match it become useful when both players are low life, it can be used as a guaranteed damage (the first hit) and close out the match. I'm hoping it isn't used much honestly.
kk, i dont wanna jump to conclusions, but as far as I can see, this game doesnt seem to difficult on the combos. Would you say this game is technically easy
Gr0hs character design is awful. It's very off-putting. The gameplay looks quite good though, is there high GI and low GI? Or just highs that deal with both?
Yes it is, it costs no meter to perform. The only difference between how it used to be in the old soul caliburs is that a slow mo effect was added for a successful guard impact.
I can appreciate hours being demoed but I don’t like seeing open contest an alarm finish game not from this channel per se but other channels weather is full on competitions what is the point of having Street dates if they’re going to be shown such large venues.
johnson darryl u think? Don't know, when I look at grøh and his sidesteps... I have the same problem with injustice, their models look more or less great, but their animation suck ass. Especially when u juggle someone. Don't u agree?
cookie cock they made it more twitchy because the community bitched that they wanted something better than sc2. So the development was inspired by soul caliber 2
you sure it is just guard? Just guard was a short A press input in SCV and had nothing to do with guard impact. So far I have only seen reversal edge and guard impact in this video, can you tell me if and where just guard is visible in this video?
JAGTHEGEMINI I heard they aren't putting it in. Anyways just guard was an annoying feature at least guard impact is better now and we also have reversal edge
yes it was annoying since SoulCalibur already HAD a very good active defensive mechanic(GI). So far I am a bit confused if it is in SCVI or not and how it would work besides a, thank god, meterless Guard Impact
see? that's the problem with most nightmare players, when they got a big ass sword they think they're tough shit till they fight a player that actually knows how to get past their wide range of attacks
First rounds: "I'll main Nightmare. I won't get hit, no one would wanna see him naked."
His helm breaks: "... never mind."
That's kinda true. He kinda loses his thunder without his armor. + that cape he has in this game is badass.
This fight made me feel 200% better about nightmare as seen so far. other fights made him look like a flailing madman, but now in this fight i could recognise more of SC2's nightmare in the fighting style. woo!
its a mix of old (sc2) and new (post sc2) nightmare which i very much look forward too
it seems mostly post SC2 with old SC2's stances
I'm a nightmare main and i've played SC4 for years and years, and his moveset looks 100% the same with a few extra stuff added to his normal kit. On top of that I see him using a siegfried stance which is also new to his kid (or old if he could use that in sc2) Ether way i'm pumped
@ThatsNotMyPirate
The PS1-era Soul Edge game (called Soul Blade in the USA) had Siegfried in it. In his arcade ending he obtained Soul Edge, becoming Nightmare, and Nightmare in that game was basically just an alternate costume for Siegfried.
SC1 and SC2 Nightmare built on Siegfried's fighting style from the original Soul Edge game. This meant long range attacks with deceptive timing which were safe if properly spaced, busting the opponent in the face with the K button when they got too close, and stance-based gameplay. His stances were:
Night Back Stance (sword behind back)
Night Side Stance (standing with the sword by his hip, with a version for holding it at both his right and left sides)
Night Lower Stance (kneeling with the sword's edge laid across the ground)
SC3 divided Siegfried and Nightmare into separate characters.
Nightmare lost the majority of Siegfried's stances except for Night Side Stance, but he actually retained plenty of his options:
Some were unchanged, like Jade Smasher (44K) and Quick Revenge (6BB).
Some had different inputs, like how Rock Splitter (moving 6B, which Siegfried retained) became Rook Spitter (moving 2B/8B).
Some were detached from their stances, like Death Horn Charge (B in Night Lower Stance) became 3B when crouching (and gained an awesome throw property), or Cannonball Splitter (6B in Night Lower Stance) became 66B+K, so he could just pull it out whenever without going into a stance.
He also gained his now infamous mainstays Soul Wave (A+B) and Soul Smasher (2A+B) to replace Blaze Wind, which Siegfried kept as his A+B.
This combined with his Grim Stride movement option significantly changed the nature of his mix-up even though the fundamentals of his and Siegfried's playstyle remained similar.
Siegfried inherited the old stances with one huge exception. His stances were largely equivalent to the old ones:
Chief Hold = Night Back Stance
Side Hold (and Reverse Side Hold) = Night Side Stance (and the left hand version)
Base Hold = Night Lower Stance
The exception here was Base Hold, which I'm sure you remember from SC4. Base Hold's associated commands are _quite_ different from Night Side Stance. Notice how I mentioned how Nightmare could do all those Night Lower Stance moves still, despite not having the stance itself? He retained those moves, while Siegfried got new ones.
Both Nightmare and Siegfried retained a lot of their most iconic moves, however, such as Stomping, Drop Kick, and Flap Jack, although the former two had some differences between the two of them. Still, the way the two had been split up made it feel like they both had gotten the short end of the stick, both being considered lower tier with Siegfried generally considered inferior to Nightmare.
In SC4, which largely carried over these movesets, they both evened out quite a lot at mid tier. In SC5, Nightmare is considered to be easier to use than Siegfried, but tiers otherwise mattered in that game way less than they did in SC3 and SC4. Given all of the above, it's very interesting to me to see Nightmare have the old stances he lost built on top of his SC5 chassis in this latest installment, though it doesn't look like it changes his gameplan all that much. Still, I've been seeing Nightmare lose way too often in these videos. I really hope it's just the fact that the players don't know how to use him and his spacing tools optimally yet rather than him being an inferior character.
Grøh? No way! A character with an anime design in a game created in Japan?!
12:12 is sick AF!!!!
especially nightmare like "THE NIGHTMARE SHALL NEVER END!!!"
Thank you for uploading. *Gratitude kind sir*
I actually like Grøh. Edgelord or not.
NIGHTMARE LOOKS DOPE
Trapsy gaming that's actually is alternate color. He's usually red not blue.
I'm hoping we can have Grøh's fighting style for a CAS character.
I hope all the games get re-tellings
I don’t see why that wouldn’t be the case.
you mean customizable chars? I hope that feature is still in this game.
Lady Maria 😄
Hexacious Jinx
I haven't been this hyped about a fighting game in a long time. Holy shit, this is good!
The more I see this character the more I see Patroklos in his moves, but I still hope for Yung Seong to come back to me.
Groh reminds me of Setsuka for some reason. Lots of fast flashy moves that come from a neutral stance
Astral Blaze I noticed this too, alpha pat moves from scv in the animations. He just has two swords instead of the sword and scabbard.
The music on this stage is so great!
Siegfried
That final finish was amazing!
He looks cool that Groh character and Nightmare looks badass in those colors too.
Knightmare lookin beastly! Also, Really warming up to Groh. I didn't care about him at all at first, but after a while watching him here- he actually seemed pretty interesting.
Grθh looks Beastly. Though, I hope he has a less "edgelordy" costume, especially when both his left arm and eye are perfectly fine.
Grayx7 I agree, but I think you’ll be able to customize default characters in CaC, like in the past games where you could make your own outfits for default characters.
Grayx7 his personality is edgelord so it matches him to me
Well i think, like ivy, yes their arms are fine but its more to protect that arm from weapon strikes (or in ivys case to guide her sword in whip form).. the eye might be edge lordy or just some lore
Well yeah, the eyepatch is a bit much, but dual wielding warriors, like some gladiators, will especially armor one arm as a "defense" side, so it's pretty accurate
has a scar with the eyepatch....eye perfectly fine....what?
Grøh lookin pretty cool while nightmare is a full-on badass with that evil aura.
So from what I’ve seen with nightmare he looks like SC2 nightmare mixed with post SC2 nightmare, also he seems to get a special aura around him when he uses his dark energy explosion thing which unlocks new combos he can use once per aura (seen at 5:24), his soul charge gives him unlimited uses of those moves which seems very powerful, and his Critical edge has the same GI properties as in SC5 (seen at 13:38) from what I’ve seen he seems like a very strong character
That's the new universal mechanic called Soul charge. Everyone can buff themselves with unique properties at the cost of 1 meter
THE FUCKING CHARACTER SELECT SCREEN IS SOO... GODLIKE
What armor pieces will brake from IVY?
AoVis the whole outfit lmao
AoVis
Better yet, what about Tifa?
._. The shoulder guard.
WOOOO LOOKING COOL GROH
I miss Soul Calibur IV Nightmare. So much aggression.
It's soul caliber 2 but better
How so?
Lol, I can see that. SC2 was the last one I owned, played all of em tho. Liked SC2 the most. I wonder if they'll bring back Talim...
Nicholas Porter I hope they bring talim back. Character customization is back, so I'm excited for that. I just hope they bring back my main Raphael.
Black Chapters the movement and the speed of the movement is really fast, like in soul calibur 2.
customization back? any source on that?
wish Nightmare had SC2 and 3 VA
Luis Kråke I miss its cry when she's defeated..
Two great swords in this game. There is Big Sword & then there’s the Big Sword that goes BURRRRR!!!!
Would you be okay with me commentating over this footage on my channel in exchange for a shoutout to your channel? It's completely all right if not. I just love doing tournament style commentary over SC6 matches, and your Nightmare is the best I've seen so far :)
*scoffs* The best nightmare you've seen.
Just sounded like he was kissing ass for attention to me.
I think I just felt in love with you, Silent Joel.
Nice, he has some of the same moves.
Just give me Taki and I'm buying.
Taki will be 100000000000% in this game don’t worry about that but it looks bad for characters like Algol or Viola
7:40 Awesme comeback
Roronoa Zoro as a guest character? DAMN!
Nightmare is gonna be a beast in this game.
Grandiosi!!
Scrubulant Nightmare challenging frame disadvantage with slow moves.
Yoooooo this match though is hype af lets go nightmare with that victory with though!!
“Fly High!”
i need to see a cao pi cosplay w/ groh's kit INSTantly
I loved that last match
Groh is sick
I knew those huge vertical attacks are punishable, tho I wonder why he doesn't side-step them often
Universalmusicgroup some of nightmares moves track a little
I can see the resemblance between Lars Ulrich..I mean Lars Alexandersen from Tekken with Groh in Soul Calibur.
And yes if you're wondering I mean fighting style wise.
Hm..I don't...wait, nvm..I see it now. 😒
I hope taki is gonna be in the game
Guess I'll see a lot of fedora owners will play Edge-lord Groh ~
BLUENOiR N
I see a lot of people using his style, not actually playing him.
Nightmare will be my main.
This game looks and sounds too good to be true.
Grøh really looks like a super spam happy character to me... I really hope he isn't since I wanna give him a chance when I eventually get to play this.
Holy shit Guard impact is back??
Yes it is and they added a brief slow mo effect to it.
And it doesn't require meter this time too. Thank God!
Anyone know about the "super move" thing they had in SC5 and if it will be in 6?
omar chafee if you mean critical edge, then yes, it'll be in SC6
Angel Castiel the slow mo is fine the same amount of animation is playing as if there wasn't slowmo. So I doesn't matter
10:48-11:18 😮😮🔥
FUCKING NIGHTMARE 😧😧😧😦😦😮😮😮😮🔥🔥🔥🔥🔥🔥
How do people get this to play!?!? I wanna play the damn thing already ugh!
I think groh is cool af. The only thing is his eye patch - it's overkill. It's probably the single element which breaks his entire look (aside from his highlights). Also his name is spelt oddly apparently. If these elements where tweaked, he'd easily be one of the best SC newcomers since Tira and Zasalamel. I'm so excited!
Well glady we don't have people like you on the design team
+Hexacious Jinx You say it like i should care about your feelings...
Groh could be designed differently..but if they say that he's related to Zwei in some way, I'd buy it.
is there chronicles of the sword though? thats the determining factoring of me buying it. I'm not interested in another fighter that has nothing different to offer. Injustice 2 is the most unique fighter so far due to multiverse
Soul Calibur 5 was so ass. 6 is looking good so far, I just hope they bring back all the fan favorites like Taki and Maxi, and Hwang who is long overdue for a comeback
Michael Burke bring back maxi? He's in almost every game including 5..
Victoria Chase Yup, i want Seoung Mi Na and Talim back. You cant get rid of Talim and get away with it...
Victoria Chase Snap, you're right! Well let's hope that continues with 6!
I thought grøh had a teleport in his soul charge form? I saw someone else do it
12:12
Now THAT's fucking cool
1:08 66B IS BACK BABY
that input... actually makes a lot more sense.
Any idea for a release date?
HYPE AS FUCK
Does he have A+K back as an attack throw?
Joel, keep tearing it up dude. It looks like Groh might be a tough matchup. Any impressions on how Nightmare fares against Kilik?
Lars
lars..? x/
Nædrin you dont see the moves from Lars?
wh-what lars are we talkin', here..? x/
Nædrin Im aware that on your channel that youre familiar with tekken. You intend keep replying with rhetorical questions?
lmao. no! xD that's the confusing part! since i am a tekken player and not a soul calibur (or any other game) player my disposition is alexanderson by default. but i can't see what you could be talking about.. im thinking maybe there's another fighting game character named lars. xD
the only things i could see looking similar to lars' moves.. would be the low he did towards the beginning of the set (d/b+4) and the launcher that he does throughout (dynamic entry 3).
are you referring to only those two moves...? x/
JOGÃO
Is Siegfried back to being Nightmare again?
But I thought Siegfried was freed from SoulEdge and manifestation of Nightmare itself long before Soul Calibur III and IV.
It's a prequel, before SCV
DerpMayCry, I know but still I can't believe Siegfried is back as Nightmare unless this is a clone version from Soul Edge.
They better remake their secondary costumes from SC
Shouldn't Noctis from FFIV be in this? Makes more sense than Tekken,no?
Raz Mataz
No.
And by that, I mean yes
So... how exactly does this Reversal Edge mechanic work? I heard it described as "we wanted to capture the feeling of being a master swordsman and having time slow down in a pinch," but an RPS clash mechanic where you're suddenly forced to guess seems like the opposite of a master swordsman feeling.
The producer says that it is intended to be used by new players who are feeling overwhlemed during combat. He said it will not play a large role in competitive matches because other options will, for the most part, be more advantageous. What the system does is hopefully teaches new players that certain options will beat other options which are mapped to certain button presses. It's also more complex than RPS, with backdash being the safest option to escape risk.
Supposedly there is a fast RE mechanic, and a hold RE mechanic. The parry changes what can be blocked based on how long you hold it.
It definitely isn't my favorite fighting game mechanic, but I did see in one match it become useful when both players are low life, it can be used as a guaranteed damage (the first hit) and close out the match. I'm hoping it isn't used much honestly.
And I think you can completely break through it with both your guard break attacks or unblockable attacks.
Wait, glossary term "Revenge"? at the end?
I don't know the exact parameters in this one, but it's an attack that will absorb certain attacks that are less than a set amount of HP.
im a tekken 7 player, how familiar would this game be for me?
kk, i dont wanna jump to conclusions, but as far as I can see, this game doesnt seem to difficult on the combos. Would you say this game is technically easy
2:38 did you push a button or was that because you moved
Ah so CH on movement is back
Ok cool
Lol. Where he he’ll are people playing this at?
"get out... of my sight!" i feel like the delivery on that line was kinda poor. :/
My man Nightmare!! My fav soul wrecn awready!!! I like how if the helm breaks we see shades of Siegfried!!! SO AWESOME!!! ;-D / X-D
Is this the marth mr E?
Please bring amy
Whightemare
Gr0hs character design is awful. It's very off-putting. The gameplay looks quite good though, is there high GI and low GI? Or just highs that deal with both?
There's just one GI (6G) which GIs highs/mids/lows and throws.
So is the regular guard impact back cause the soul calibur 5 one sucked
Yes it is, it costs no meter to perform. The only difference between how it used to be in the old soul caliburs is that a slow mo effect was added for a successful guard impact.
Angel Castiel thank God, it's going back to the basics but with more effect. Thanks for the info.
I've only seen repel (6+G in the better games) so far, is there no parry? (4+G in the better games)
it's still a one-size-fits-all parry. while it doesn't cost meter to perform, it damages your guard gauge instead. So it still comes at some expense
Where the hell are people playing this at?
Omari Thompson I think they got invited to test an early build.
Does it really need a bright flash of light every time somebody gets KO'd its just annoying.
Who cares? Zasalamel is confirmed! nothing else matters to me!
DLC yoruha2B
Sicc
those slowdown effects gave me nausea
Is Grøh a recycled Zwei or what?
ToTheMoonAndBack what? I don't see any moves even remotely the same as zwei.
False ZWEI was low tier
+Apollo13inches
He's talking about how Groh's appearance is similar to Zwei's appearance.
Am I the only one who feels the game is lacking in appearance? The characters and animations seem stiff to me.
This is not NRS games lmao
何でリバーサルエッジ使わないんだよ
I can appreciate hours being demoed but I don’t like seeing open contest an alarm finish game not from this channel per se but other channels weather is full on competitions what is the point of having Street dates if they’re going to be shown such large venues.
Looks just like 5, have the implemented any new tech into the game?
The Animation still looks a bit stiff, hope they fix it till game comes out.
cookie cock Broooooo they flow like water to me.
johnson darryl u think? Don't know, when I look at grøh and his sidesteps... I have the same problem with injustice, their models look more or less great, but their animation suck ass. Especially when u juggle someone. Don't u agree?
cookie cock the new dude yeh i agree nightmare looks fine.
Musika yeah right. Will there be a character creation, like in sc3?
cookie cock they made it more twitchy because the community bitched that they wanted something better than sc2. So the development was inspired by soul caliber 2
12:36 was BADASS. Totally new for nightmare, right?
That's from Soul Calibur IV
sarahIcommented I meant the way he broke groh's guard afterward actually
Forest Skilbred yeah that was very badass. Im pretty sure thats new
tuytu
Looks mostly awesome, but I'm still worried about the select screen UI. It looks downright amateur.
Socio Stache You mean UI
Hexacious Jinx, Yeah musta been a typo!
Groh looks like a cheap created character.
Why because he is new?
Z3R0 I think this costumes doesn't look good. The normal one, while being edgy, is a better design imo.
Raúl I think his design, if edgy looks pretty damn cool and I love his weapon. It reminds me of Cao Pi in Dynasty Warriors 8.
Raúl I mean it's Soul Calibur, a game series where people sought out magic swords for power, I don't think a characters design should matter that much
Too much spamming...
but the question is.... Is stupid just guard in this game!?
Guard is up, middle, dawn, depend where he attack you °°
you sure it is just guard?
Just guard was a short A press input in SCV and had nothing to do with guard impact.
So far I have only seen reversal edge and guard impact in this video, can you tell me if and where just guard is visible in this video?
Not easy to see, the player of this video still need some practice i think :3
JAGTHEGEMINI I heard they aren't putting it in. Anyways just guard was an annoying feature at least guard impact is better now and we also have reversal edge
yes it was annoying since SoulCalibur already HAD a very good active defensive mechanic(GI). So far I am a bit confused if it is in SCVI or not and how it would work besides a, thank god, meterless Guard Impact
see? that's the problem with most nightmare players, when they got a big ass sword they think they're tough shit till they fight a player that actually knows how to get past their wide range of attacks
me parece a mi o nightmare tiene los movimientos de siegfried
david cavaletto exatamente. assim como no Soul Calibur II, eles são "ainda" a mesma pessoa. já que se trata de um Reboot
Omg!1!1 Grøh has a terrible design. He edgy af lmao 😂
Aby ???
Very very bad animations ! Always this manga style super mega ultra moves and powers..after tekken is time to ruin soul calibur...
Raffaele Raff
K
STFU
Plus Tekken 7 sucks lol
I keep forgetting you're here as well..