The best example of this that I tried was with Count Noctilus, where I just went around, killed shit, and made pirate coves. Never occupied anything besides the starting one.
@@ktvindicare its not. Only count noctilus can afford to do that, and even then, you need to rush walls on the galleons graveyard. If you try to play like that as say, luthor Harkon, you gonna get fucked up
@@ktvindicare both Luthor and Cylostra have special bonuses from either buildings or their ships that gives way more value if you have an actual empire.
@@nathanielclaw2841 It is. I played the same way you did but with Cylostra & abandoned the whole starting area on turn 2. Occupied no settlements due to horde/ship building mechanic. I owned 0 settlements & still got the short victory with ease.
Something else you can be doing, that feels much more lore friendly than sacking and razing, is occupying and gifting settlements to friendly factions nearby so they serve as valuable buffers for you. I've done this in numerous campaigns just as a part of a normal campaign. The AI will pay you good money for settlements that would otherwise be a big investment for you to upgrade and defend. This is especially useful for Bretonnia since you don't actually NEED territory to win the campaign. It feels pretty great and loreful that my Knights can come through, defeat the evil in the area and then restore the province to its rightful owners before going back to celebrate in fair Bretonnia. This would have been really helpful for you in your Cathay campaign where instead of razing the settlements you took from the rebels you could have just gifted them to Miao Ying. This would have greatly slowed down Clan Eshin from ruin dwelling it so fast and it would have sped up the process of getting a proper alliance with her.
It's also my preferred way to play Wood Elves. You can't use most of the land anyway. So may as well make your allies your heathland neighbor shields. Settlement trading was such a great diplomatic addition
Take city Trade city to the next faction I plan to go to war with, gaining lods of emone Take city again Trade city to the next faction I plan to go to war with, gaining lods of emone Take city again
THIS IS MY FAVORITE WAY TO PLAY CATHY! I start with Miao bc i like her start position better. And I occupy, then sell the territories (i felt like bestowing land to one of the cathan factions to watch over felt thematic af...) AND i actively recruit Zhao(he's pretty easy to starve out & conf if you blitz his objs), so my 2 armies are the dragon lords keeping peace about the land.
@@Sternmayer Well that is not a typical german move....yeah we were pretty good doing it but ask a fellow Englishman or American they are the true masters of sack and occupy
The old Noctilus campaign worked very well like that. The Graveyard is essentially impregnable once you've gotten a few turns in. His Immortal Empires start just off the coast of Caledor unfortunately funnels him into becoming the Donut King every time.
@@victordove9891 Nah - the old Noctilus campaign wasn't the least bit sedentary or even particularly defensive. You would just ignore Caledor and then sail whichever coastline you'd like, sacking and coving all the way. It's just a different playstyle. It's not like playing tall in the Civilisation games; you're kind of going wide in a different way. You can still do it, but it's genuinely much more annoying for me to start right next to your land-locked enemy.
This is actually my favourite way to play - build tall, get all your cities in your home province up to max tier, then build all the armies you want and send them out on expeditions
@@MrBlipman -4% for all his armies for each war. -8% for Orion's army. You can rush researching the tech that shows you all magical forests by turn 5 then declare war on a bunch or join wars, so by turn 5 you have 0 upkeep, does take a while to recruit armies but if you have all magical forests that's 21 regions.
I did something simmiliar back in wh2, both somewhat diplomatic gamestyles. I call these 1 Kingmaker: give settlements to allied factions, this works nicely as you get "shields" around your region. 2 Total undercity: playing skaven, create undercities everywhere and let allies take those settlements. I did this one with sniktsh allying with tombkings and noctilus.
Rather than razing these settlements, except as maybe the greenskins due to their raiding camp, you'd be better off taking the settlements and then trading them away for money + relations. Then it's perfectly viable as most factions as you can still get replenishment between fights from your allies etc.
@@BobMcBobJr Maybe he does and that's fair. But if you actually wanted to play like this as most factions you wouldn't be able to go around just sacking things - because nothing would happen - and you wouldn't be able to just raze things, because then ANYTHING could happen. Taking it and then selling it on to a good new owner means that an enemy doesn't own it, gives you progress towards campaign completion (If they're an ally) and gives you some extra dosh to boot. Win-win.
For the purpose of the second play style I think loot and occupy and then sell the settlement to the factions you want to be friends with is way more effective.
I just had a cadre of heroes with pre-planned routes that went to 2-3 provinces each and closed the rifts. Repeat every time they opened. For my whole empire.
Count Noctilus actually does this very well too, since you can just establish pirate coves at areas with harbors rather than taking provinces over, just leave one army at your single settlement province you start with and it's typically almost impossible to lose.
The good thing about having a small amount of territory is that you can funnel all of your excess cash into building up that one province. The Cathay one worked super well though, you could definitely follow it up by confedding the other lords and expanding that way.
it always goes like: Yeah, this is nice. A clean border established, i like this. Whats that? A Landmark! Now i own it, but theres this settlement dividing my new landmark and my established territory... I wont hurt just unifying it, right? Now i own 2/3 of the province, and the last settlement has iron... One more bite wont hurt, right? But now my border isnt clean anymore! But if i take this settlement right there, it will be! And your two province playthrough arrived in Norsca.
That is why we should never judge nations when they invade other nations because that's how nations are created. And also, it is human nature to want more, even if you are a communist.
Ok, as someone who has played a couple of full "one province" campaigns. Bretonnia rocks as these, and there is a trick to counterbalance the chivalry loss of sacking. Get 3 lords to run along your main army, maybe with some peasants or cheap knights. Never sack with them if you can avoid it, they'll get a bunch of titles and chivalry bonuses for winning battles or helping other bretonnians and only your main army will have a penalty to chivalry (that will probably be counterbalanced anyways with other positive traits). Also, occupy settlements to inmediately give them away to your allies, strengthening them, gaining relations and staying at 1 province My recomended factions for this memery are Repanse, Imrik with the Eastern Colonies or his starting province, any of the Ulthuan high elves, Aranessa and Noctilus (through cove spam, seriously this makes Sartossa fun to play). Before the dark elves dework I'd have recommended them too but now it's A LOT harder to have something resembling an economy with one province, an army and a couple of black arks
Honestly, with the "gift settlement" system, you can finally have allies. Maybe not alliances, as the AI can still call you to wars were you lose Reliability, but you can make your own Factiontide now. As Astragoth, I let Kholek conquer and subjugate everything in my north/north-east. Took the territory on my south to get a border with Drazhoath and keep him safe, so I could confederate him later. I expanded into the mountains in the east to take out Grimgor, and gifted a LOT of provinces to Zhao Ming, which got me a Cathay-Greasus defensive pact (and allowed me to ignore the east for the rest of my campaign). Then I pushed south to get rid of Ku'Gath and zombie boi (who somehow always prospers there). Finally with all my flanks secured (north chaos, south Dwarfs, east Cathay-Ogres), I pushed west to take out the Dawi and Orcs, I plan on making a friend out of Vlad by giving him, again, a lot of land so he can push out the empire for me. At Very Hard dificulty, it is now feasible to get a lot of safety diplomatically, there is no need to purge everything in the map so you can get better and more armies to defend your borders. I know that it was not your intention with your Zhao Ming playthrough, but if you did a Total Charity: Warhammer, you could have gifted a lot of that land that you would just recover afterwards when you confederate, allowing you to push out of Cathay safely.
At the time I used to play exclusively as a good ol' world painter and take just about everything. But in my RoC Daniel campaign I took only like 2 and a half province before I had to pucker up and do the Realms of Chaos things and I still did just fine while maintaining enough income to upkeep nearly 4 full stacks. That got me thinking and this tall rather than wide playstyle is what I now play near exclusively. It's actually very enjoyable since, as you mentioned, there's a lot less land to worry about defending, ad much less micromanaging every turn. Just keep 1 or 2 armies to defend your lands while you go out there to -kill maim and burn- explore the world.
One of my self imposed rules are 1-2 province and a max of 2 armys, one for offense one for defense. Currently this tactic works perfectly for me when using most factions. As for horde factions like beastmen, i will always only use 1 army and will never build a second one.
Very interesting, and cool! I’ve done a few campaigns where I tried to build tall. If you ever do a repeat of this video, might I request an attempt as the Vampire Coast? I’ve always wanted to play those guys like actual pirates, with a small base and an income primarily based upon sacking and raiding
I actually do this with Reikland, occupying only Reikland and protecting each elector province, spending all my authority to keep everyone on the same team and within their own borders. Reikland is always the wildest campaign if you don't forsake the elector counts.
Watching the Bretonnia campaign was the highlight of this. It goes exactly like mine, except Im still trying to take land but still end up with only one province by turn 95.
Vampire Coast also works very well for one province challenges. They get more money razing than sacking a settlement so they can get a very healthy money flow and all the extra money you get from razing settlements can go into upgrading your flagships which counteracts one of the major issues with a one province challenge, limited troop options.
A little tip if you issue a move command next to a settlement from a boat to a faction your not at war with you will normally land right next to the settlement and can then attack it that turn. This will not work if your already at war with them so its only a one time surprise attack.
great video! gave me a bunch of motivation to try more unconventional campaigns again props to CA for allowing ownership of provinces through alliance btw
I think this is why I like Warriors of Chaos so much. They basically play the same way you played Azhag. You really only want Dark Fortresses and the minor settlements with resources (which gives you buffs). Any settlement you don't want you can sell to your vassals, of which you should have a ton. It really takes a lot of the stress of empire management off your shoulders, and your vassals provide a nice buffer to enemies, both current and potential. Since the AI can no longer declare on your vassals (and your vassals can only declare war on you), they rarely do so once you hit a sufficient power level. I played a Be'lakor campaign and found it to be a very fun smashy-grab-take, multicolored map-painting game.
doing this since Warhammer I and I like this palystyle alot One of the main reasons why i like Vampire Coast so mutch. Even if I'm not the biggest Fan of Undead
this is how i finished my first legendary campaign, i was playing the wood elves in wh1 and i just sat and got a military alliance with the empire and bretonnia. razed settlements and got my amber trough the alliances, slowly getting my tree up to tier 5 to win the campaign "owning" more then 150 cities
What I've learned in my attempt at a Kairos campaign or a Repanse game is that you really only need a few core provinces. Buffing the rest up to help bolster your income is great, but as you spread out, having a few key provinces scattered around will help you be able to raise powerful armies where you need them, and then buffer provinces where it doesn't matter so much if the enemy starts taking them because you haven't put much money into them as is.
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Apart from Noctilus, N'Kari is also pretty good at this. If you dont count vassald as having settlement.
Kraka Drak was the first campaign I did this in (using Cataph’s mod) and you have to play a hybrid style of raiding / looting Norsca and chaos while making friends with the ordertide. Very fun and challenging campaign to play!
Playing as warriors of chaos, Khorn and beast men taught me that the less settlements you've got the better (for the most part) Not to mention how fun it is to play as a horde faction or elves having no need to conquer anything is so freeing.
Vlad can kind of do a single province play with vassals. A combo of his skill tree, lahmian vampire buffs, and tech give a +75 relation with the empire. Vassal templehoff through combat and give him half of sylvania. Raid azhag to get dwarves on your side. Then just make a lot of cash, and use it to bribe people to become new vassals.
i love this game but only found 1-2 channels doing warhammer videos... and the ones i want to do a full playthrough of all the factions wont or will make us wait years. just found this channel last night. watched all the guides for fun need more part 2s for them as you promised !!!
I like the one province playing and trying to get the significant capitals later on. Don’t dare do it at legendary difficulty though would cook my mind until it dribbled out of my ear. Love your videos btw. 👍
Next time do it with vampire Coast on Sartosa. Not only one province but one settlement. Or with Tomb kings, without the additional settlements your unit capacity is stuck at a minimum and you'd mainly be fielding skeleton warriors, that would be quite the challenge
I once went even further I played with just the one settlement as khorne all I need the settlement for is recruitment, all my armies can pay for themselves with post battle loot and sacking settlements
Maybe that will be the entire gimmick of Marienburg (aka Fantasy Venice, Games Workshop super creative as always). Dogs of War can be a DLC, Marienburg will be included, your objective is to survive through trade and vassals (just how Venice plays in Civilization games). I think that would be a very good change for TW Warhammer, make things fresh. Even if I am not a big fan of the human factions in this game (saved by Kislev, they are cool), I would not mind the Dogs of War if they come along with Estalia, Marienburg and Araby
Interesting, I always wanted but never dared doing that 1 province campaign ! I suspect that with Louen if you had a second army, things would have been simpler
The Fay Enchantress can do the one province campaign much easier than Louen. L/VH complete by around turn 130. archers stack > questing knight stack > griffon stack > profit
Funny enough before i saw this video i had started a Katarin campaign and while i didnt stay to one province i also didnt expand a whole lot. I had like 3 provinces, and any thing else i sell to the other Kizlev factions to keep them as a buffer between me and some of my stronger enemies. Its working out great so far around turn 90
One province Campaign with skaven is very fun , make Under city everywhere for cash income, and with ikit u can destroy every city where u put undercity on it ,with clans skryre special building.
This challenge is fun with Settra, just do the research cheese when you pause all armies at 1 turn so you dont get the research nerf since you only need one. I did this with just Khemri not even the whole province
This is how I always prefer to play. Minimal city management and have one or two armies sack and raze the map. Nice to see a video about this playstyle 🙂
Was hoping to see a vampire coast campaign with pirate coves everywhere. I've played with Noctilus razing Caledor and moving west, not holding anything except the Galleon's Graveyard
"Feels like I haven't done anything in 12 turns" Yep, that's Louen. I love him and I love Bretonnia but Albion is such a pain in the ass to deal with. Belakor himself isn't actually a huge threat after the first major battle robs him of his starting good units. It's just that L'Anguille is completely defenseless. I play with the minor settlement battle returner and I enjoy my campaigns far more because of it. And unlike my main faction, The Empire, Bretonnia doesn't benefit in any way from more minor settlement battles, so it doesn't feel like cheating the way playing Karl Franz and bombarding an AI that'll never leave its settlement to death does.
Greenskins local recruitment: 5 capacity. Dwarfs local recruitment: 2 capacity. Turn 29: Greenskins can upgrade provincial capital to tier 4 with the minor settlements already at tier 3. Turn 29 Dwarfs: you're doing very well if you have tier 3 on any of your settlements.
I did this with Ikit once only building undercities and nothing else. By the time I got short victory my under empire stretched from sartosa to kislev.
One thing I struggle with in regards to this playstyle is what faction/race I'm playing as and against. I can't hardly stand razing Human, Elf, and Dwarf settlements when playing as those factions. I can do it as Orcs, Chaos, Skaven, Lizardmen, and Ogres. If I'm playing Vampires I have lore reasons to keep the living around, so even then I don't like razing civilized settlements.
I am currently going for a minor faction (modded so i can play as a minor faction) High Elf campaign where i can only take provinces with a unique building or an ancient high elf colony. Needless to say it was challenging. Oh, and it was on Very Hard.
I often find myself playing this way. Move around, sack, I also tend to occupy and sell the taken settlements to my allies. GREAT way to make money fast. And then I just reinvest the funds to upgrading and building at home, and making more armies. I usually end up with negative income, but big enough cash reserves that it doesn't matter, as long as I keep sacking.
That's almost playing Wh2 WoC 😂 In Wh2, when playing order factions, I usually tried to unite my realm (ulthuan, brettonia, mountains or empire) then sent expeditionary forces to help the others. Also used mods to tweak AI performance so evil factions do better, meaning there's lots to do to save the world. Will probably do the same whenever I end up playing order IE in wh3, but so far, I've only got a Belakor one and it's a pokemon chaos tide. Was lots of fun, but building a drill completely side tracked me.
That Louen campaign is actually pretty accurate to how the AI plays it whenever I start anywhere up north
Orc: WAAAAAGH!
Cathay: monopoly.
Bretonia: secretly worshiping Khorne.
The best example of this that I tried was with Count Noctilus, where I just went around, killed shit, and made pirate coves. Never occupied anything besides the starting one.
Vampire Coast is designed to play that way though.
@@ktvindicare its not. Only count noctilus can afford to do that, and even then, you need to rush walls on the galleons graveyard. If you try to play like that as say, luthor Harkon, you gonna get fucked up
@@ktvindicare both Luthor and Cylostra have special bonuses from either buildings or their ships that gives way more value if you have an actual empire.
You can play the same with Aranessa as she is in an island easy to defend
@@nathanielclaw2841 It is. I played the same way you did but with Cylostra & abandoned the whole starting area on turn 2. Occupied no settlements due to horde/ship building mechanic. I owned 0 settlements & still got the short victory with ease.
Something else you can be doing, that feels much more lore friendly than sacking and razing, is occupying and gifting settlements to friendly factions nearby so they serve as valuable buffers for you. I've done this in numerous campaigns just as a part of a normal campaign. The AI will pay you good money for settlements that would otherwise be a big investment for you to upgrade and defend. This is especially useful for Bretonnia since you don't actually NEED territory to win the campaign. It feels pretty great and loreful that my Knights can come through, defeat the evil in the area and then restore the province to its rightful owners before going back to celebrate in fair Bretonnia.
This would have been really helpful for you in your Cathay campaign where instead of razing the settlements you took from the rebels you could have just gifted them to Miao Ying. This would have greatly slowed down Clan Eshin from ruin dwelling it so fast and it would have sped up the process of getting a proper alliance with her.
It's also my preferred way to play Wood Elves. You can't use most of the land anyway. So may as well make your allies your heathland neighbor shields. Settlement trading was such a great diplomatic addition
Take city
Trade city to the next faction I plan to go to war with, gaining lods of emone
Take city again
Trade city to the next faction I plan to go to war with, gaining lods of emone
Take city again
THIS IS MY FAVORITE WAY TO PLAY CATHY! I start with Miao bc i like her start position better. And I occupy, then sell the territories (i felt like bestowing land to one of the cathan factions to watch over felt thematic af...) AND i actively recruit Zhao(he's pretty easy to starve out & conf if you blitz his objs), so my 2 armies are the dragon lords keeping peace about the land.
Ungrim‘s „don’t think so“ perfectly timed at 04:24 lol
As a german I must congrat you to the 100% flawless use of "oh Scheiße" in exact the perfekt moments of your play. Well done Sir 😊
And also as a German congrat him to the perfect using sacking and razing other settlement to get some money.
@@Sternmayer Well that is not a typical german move....yeah we were pretty good doing it but ask a fellow Englishman or American they are the true masters of sack and occupy
@@Rednose151182 the whole pirate stuff. Corsairs
There is only one thing that separate civilization from savages : The Rhine
@@forrestmcgee7631 I always sack max cash and only then we go back to occupy
I love the idea of playing tall instead of wide, I hope CA does more support for that style of play.
The old Noctilus campaign worked very well like that.
The Graveyard is essentially impregnable once you've gotten a few turns in.
His Immortal Empires start just off the coast of Caledor unfortunately funnels him into becoming the Donut King every time.
@@phallocrat oh yeah, loved his gameplay.
That would be extremely boring.
@@victordove9891 just because you find something boring, doesn't mean others do too.
@@victordove9891 Nah - the old Noctilus campaign wasn't the least bit sedentary or even particularly defensive. You would just ignore Caledor and then sail whichever coastline you'd like, sacking and coving all the way.
It's just a different playstyle. It's not like playing tall in the Civilisation games; you're kind of going wide in a different way.
You can still do it, but it's genuinely much more annoying for me to start right next to your land-locked enemy.
This is actually my favourite way to play - build tall, get all your cities in your home province up to max tier, then build all the armies you want and send them out on expeditions
It also speeds up the campaign since you aren't managing a ton of cities! I like Khorne for that reason
Orion can by declaring war on enough factions to have 0 upkeep and infinite armies, until the number of enemies drops below 25
Does orion get upkeep bonuses for wars or?
@@MrBlipman -4% for all his armies for each war. -8% for Orion's army. You can rush researching the tech that shows you all magical forests by turn 5 then declare war on a bunch or join wars, so by turn 5 you have 0 upkeep, does take a while to recruit armies but if you have all magical forests that's 21 regions.
You start with 2 provinces though... I guess you could say the Oak of Ages doesn't count or whatever though
@@MyTomServo lategame you can get near unlimited global recruitment from lord skill trees
Playing as HE and just taking Ulthuan and the colonies/elven ports and then playing world police is a very very fun campaign.
I did something simmiliar back in wh2, both somewhat diplomatic gamestyles.
I call these
1 Kingmaker: give settlements to allied factions, this works nicely as you get "shields" around your region.
2 Total undercity: playing skaven, create undercities everywhere and let allies take those settlements. I did this one with sniktsh allying with tombkings and noctilus.
Rather than razing these settlements, except as maybe the greenskins due to their raiding camp, you'd be better off taking the settlements and then trading them away for money + relations. Then it's perfectly viable as most factions as you can still get replenishment between fights from your allies etc.
Another thing you could do is keep a settlement you target for a Waagh until its finished to get the buffs from it.
@@Noblesix84 I think you get the Waaagh! rewards immediately if you raze the target. No need to hold on to it of you don’t want to keep it.
Unless he counts the 10 seconds of extra settlement as a violation of the challenge rules.
@@BobMcBobJr Maybe he does and that's fair.
But if you actually wanted to play like this as most factions you wouldn't be able to go around just sacking things - because nothing would happen - and you wouldn't be able to just raze things, because then ANYTHING could happen.
Taking it and then selling it on to a good new owner means that an enemy doesn't own it, gives you progress towards campaign completion (If they're an ally) and gives you some extra dosh to boot.
Win-win.
For the purpose of the second play style I think loot and occupy and then sell the settlement to the factions you want to be friends with is way more effective.
In the Chaos Rifts campaign, this was pretty much the only viable strategy.
true xD
that's how I won it on Legendary. Kislev and Cathay are unbearable on harder difficulties
It's just the optimal way to finish that campaign
the correct counter strategy was to get into the game files and manipulate the rift attributes to something of your liking.
Remember Kislev being recommended as first campaign for Chaos Realms... I was sweating my ass off on VH difficulty. But enjoyed it overall.
I just had a cadre of heroes with pre-planned routes that went to 2-3 provinces each and closed the rifts. Repeat every time they opened. For my whole empire.
Count Noctilus actually does this very well too, since you can just establish pirate coves at areas with harbors rather than taking provinces over, just leave one army at your single settlement province you start with and it's typically almost impossible to lose.
Very cool video. I've never considered the one-province strategy. Usually I go on a mad land grab and end up at war with everyone. LOL
That's my style too 😂
Really enjoying these one-off themed videos. Reminds me of what the Rimworld community does with the "100 days of X,Y or Z".
I often play one settlement campaigns with Ikit. It works very well. I usually have 3 when I play vampire coast but could easily do it with one.
I like how you essentially took Louen on a crusade against Bel'akor and the Norscans (plus Grom and The Red Duke)
The good thing about having a small amount of territory is that you can funnel all of your excess cash into building up that one province. The Cathay one worked super well though, you could definitely follow it up by confedding the other lords and expanding that way.
Nice! I've tried a few times to play with a low number of provinces, never only 1, but greed always gets the better of me.
it always goes like: Yeah, this is nice. A clean border established, i like this. Whats that? A Landmark! Now i own it, but theres this settlement dividing my new landmark and my established territory... I wont hurt just unifying it, right? Now i own 2/3 of the province, and the last settlement has iron... One more bite wont hurt, right? But now my border isnt clean anymore! But if i take this settlement right there, it will be!
And your two province playthrough arrived in Norsca.
@@dektarey4024 how dare you call out my last Teclis campaign like that
you never just take one bite of the elven donut
That is why we should never judge nations when they invade other nations because that's how nations are created.
And also, it is human nature to want more, even if you are a communist.
@@cashewnuttel9054 Completely unrelated and quite frankly, a very bad take rooted in nothing but ignorance of human nature.
BRILLIANT idea for a video, always wonder this during my campaigns. Whether I could just chill and turtle up.
Ok, as someone who has played a couple of full "one province" campaigns.
Bretonnia rocks as these, and there is a trick to counterbalance the chivalry loss of sacking. Get 3 lords to run along your main army, maybe with some peasants or cheap knights. Never sack with them if you can avoid it, they'll get a bunch of titles and chivalry bonuses for winning battles or helping other bretonnians and only your main army will have a penalty to chivalry (that will probably be counterbalanced anyways with other positive traits).
Also, occupy settlements to inmediately give them away to your allies, strengthening them, gaining relations and staying at 1 province
My recomended factions for this memery are Repanse, Imrik with the Eastern Colonies or his starting province, any of the Ulthuan high elves, Aranessa and Noctilus (through cove spam, seriously this makes Sartossa fun to play).
Before the dark elves dework I'd have recommended them too but now it's A LOT harder to have something resembling an economy with one province, an army and a couple of black arks
Greenskin waahh is always a scary sight one provice or nah. Also Weird that total war has a pretty solid diplomacy victory route, nice, but weird.
Honestly, with the "gift settlement" system, you can finally have allies. Maybe not alliances, as the AI can still call you to wars were you lose Reliability, but you can make your own Factiontide now.
As Astragoth, I let Kholek conquer and subjugate everything in my north/north-east. Took the territory on my south to get a border with Drazhoath and keep him safe, so I could confederate him later. I expanded into the mountains in the east to take out Grimgor, and gifted a LOT of provinces to Zhao Ming, which got me a Cathay-Greasus defensive pact (and allowed me to ignore the east for the rest of my campaign).
Then I pushed south to get rid of Ku'Gath and zombie boi (who somehow always prospers there). Finally with all my flanks secured (north chaos, south Dwarfs, east Cathay-Ogres), I pushed west to take out the Dawi and Orcs, I plan on making a friend out of Vlad by giving him, again, a lot of land so he can push out the empire for me.
At Very Hard dificulty, it is now feasible to get a lot of safety diplomatically, there is no need to purge everything in the map so you can get better and more armies to defend your borders.
I know that it was not your intention with your Zhao Ming playthrough, but if you did a Total Charity: Warhammer, you could have gifted a lot of that land that you would just recover afterwards when you confederate, allowing you to push out of Cathay safely.
I did that as dwarves. They make so much money in the late game that you can easily have multiple stacks with just one province.
At the time I used to play exclusively as a good ol' world painter and take just about everything.
But in my RoC Daniel campaign I took only like 2 and a half province before I had to pucker up and do the Realms of Chaos things and I still did just fine while maintaining enough income to upkeep nearly 4 full stacks.
That got me thinking and this tall rather than wide playstyle is what I now play near exclusively. It's actually very enjoyable since, as you mentioned, there's a lot less land to worry about defending, ad much less micromanaging every turn. Just keep 1 or 2 armies to defend your lands while you go out there to -kill maim and burn- explore the world.
One of my self imposed rules are 1-2 province and a max of 2 armys, one for offense one for defense. Currently this tactic works perfectly for me when using most factions. As for horde factions like beastmen, i will always only use 1 army and will never build a second one.
Very interesting, and cool! I’ve done a few campaigns where I tried to build tall. If you ever do a repeat of this video, might I request an attempt as the Vampire Coast? I’ve always wanted to play those guys like actual pirates, with a small base and an income primarily based upon sacking and raiding
0:04 This makes me laugh every time i watch this xD
Nice vid and sounds like you had a great experience. Perhaps you'll find some other factions for 1 Province campaigns!
I actually do this with Reikland, occupying only Reikland and protecting each elector province, spending all my authority to keep everyone on the same team and within their own borders. Reikland is always the wildest campaign if you don't forsake the elector counts.
Watching the Bretonnia campaign was the highlight of this. It goes exactly like mine, except Im still trying to take land but still end up with only one province by turn 95.
Respect for the Merchant Campaign :D Truly you played like a humble merchant.
These videos are really refreshing to watch, nice stuff
Vampire Coast also works very well for one province challenges. They get more money razing than sacking a settlement so they can get a very healthy money flow and all the extra money you get from razing settlements can go into upgrading your flagships which counteracts one of the major issues with a one province challenge, limited troop options.
A little tip if you issue a move command next to a settlement from a boat to a faction your not at war with you will normally land right next to the settlement and can then attack it that turn. This will not work if your already at war with them so its only a one time surprise attack.
I recently won a Legendary/VH Ultimate Crisis as Ursin Boris where I only took and held Praag. It was a blast.
Very much enjoy these longer vids. Cheers Z!
I'm very much enjoying these new style of videos, with the little intro and the new editing
great video! gave me a bunch of motivation to try more unconventional campaigns again
props to CA for allowing ownership of provinces through alliance btw
I think this is why I like Warriors of Chaos so much. They basically play the same way you played Azhag. You really only want Dark Fortresses and the minor settlements with resources (which gives you buffs). Any settlement you don't want you can sell to your vassals, of which you should have a ton. It really takes a lot of the stress of empire management off your shoulders, and your vassals provide a nice buffer to enemies, both current and potential. Since the AI can no longer declare on your vassals (and your vassals can only declare war on you), they rarely do so once you hit a sufficient power level.
I played a Be'lakor campaign and found it to be a very fun smashy-grab-take, multicolored map-painting game.
Ever since og R:TW I've always played a city state. 1 full stack defending and 1 full stack to take a 'colony' as far away as possible
doing this since Warhammer I and I like this palystyle alot
One of the main reasons why i like Vampire Coast so mutch.
Even if I'm not the biggest Fan of Undead
this is how i finished my first legendary campaign, i was playing the wood elves in wh1 and i just sat and got a military alliance with the empire and bretonnia. razed settlements and got my amber trough the alliances, slowly getting my tree up to tier 5 to win the campaign "owning" more then 150 cities
thats how i won all my VH campaigns, barely holding onto whatever gets me the W lol
What I've learned in my attempt at a Kairos campaign or a Repanse game is that you really only need a few core provinces. Buffing the rest up to help bolster your income is great, but as you spread out, having a few key provinces scattered around will help you be able to raise powerful armies where you need them, and then buffer provinces where it doesn't matter so much if the enemy starts taking them because you haven't put much money into them as is.
Apart from Noctilus, N'Kari is also pretty good at this. If you dont count vassald as having settlement.
Really like how you're putting more comedy in.
Kraka Drak was the first campaign I did this in (using Cataph’s mod) and you have to play a hybrid style of raiding / looting Norsca and chaos while making friends with the ordertide. Very fun and challenging campaign to play!
Kraka Drak is super challenging in general. And every patch it just gets harder 😅
I love that playstyle! i like to build some empire and then only fighting enemy armies, no more conquering.
Playing as warriors of chaos, Khorn and beast men taught me that the less settlements you've got the better (for the most part)
Not to mention how fun it is to play as a horde faction or elves having no need to conquer anything is so freeing.
Vlad can kind of do a single province play with vassals. A combo of his skill tree, lahmian vampire buffs, and tech give a +75 relation with the empire. Vassal templehoff through combat and give him half of sylvania. Raid azhag to get dwarves on your side. Then just make a lot of cash, and use it to bribe people to become new vassals.
i love this game but only found 1-2 channels doing warhammer videos... and the ones i want to do a full playthrough of all the factions wont or will make us wait years. just found this channel last night. watched all the guides for fun need more part 2s for them as you promised !!!
I like the one province playing and trying to get the significant capitals later on. Don’t dare do it at legendary difficulty though would cook my mind until it dribbled out of my ear. Love your videos btw. 👍
Almost a playstyle I often play - beside sacking and taking settlements but gifting them to my allies …
As someone who loves tall playstyle i'm playing like 80% of the times like this.
Araknarok spiders are probably rare these days due to all the Chaos Dwarf convoys recruiting them.
Playing this way works pretty well for skaven especially Ikit Claw, just stay in skavenblight and expand undercities.
Allow me to introduce you to a fun little phrase.
"Snikches get Stitches."
Next time do it with vampire Coast on Sartosa. Not only one province but one settlement. Or with Tomb kings, without the additional settlements your unit capacity is stuck at a minimum and you'd mainly be fielding skeleton warriors, that would be quite the challenge
I once went even further
I played with just the one settlement as khorne
all I need the settlement for is recruitment, all my armies can pay for themselves with post battle loot and sacking settlements
Maybe that will be the entire gimmick of Marienburg (aka Fantasy Venice, Games Workshop super creative as always). Dogs of War can be a DLC, Marienburg will be included, your objective is to survive through trade and vassals (just how Venice plays in Civilization games). I think that would be a very good change for TW Warhammer, make things fresh. Even if I am not a big fan of the human factions in this game (saved by Kislev, they are cool), I would not mind the Dogs of War if they come along with Estalia, Marienburg and Araby
Interesting, I always wanted but never dared doing that 1 province campaign !
I suspect that with Louen if you had a second army, things would have been simpler
Yep been doing it to get VH achievs, keeping a low profile and hope for the best
Really good vid - liked trying three very different approaches
4:20
"I thought Ungrim was done"
Ungrim: dont think so...
The Fay Enchantress can do the one province campaign much easier than Louen. L/VH complete by around turn 130. archers stack > questing knight stack > griffon stack > profit
Funny enough before i saw this video i had started a Katarin campaign and while i didnt stay to one province i also didnt expand a whole lot. I had like 3 provinces, and any thing else i sell to the other Kizlev factions to keep them as a buffer between me and some of my stronger enemies. Its working out great so far around turn 90
Laughs in Count Noctilus
This is a really cool idea for a campaign 👍
One province Campaign with skaven is very fun , make Under city everywhere for cash income, and with ikit u can destroy every city where u put undercity on it ,with clans skryre special building.
Love the concept or not being "Openingly declaring war on the neighbourly Undead faction lol
This challenge is fun with Settra, just do the research cheese when you pause all armies at 1 turn so you dont get the research nerf since you only need one. I did this with just Khemri not even the whole province
Saw this vid and came to the comments to suggest doing this with Settra and I find myself from last year...
"I've never cried while playing Total War but I think this battle was the closest."
I love how your mouse almost always goes over to "Occupy" but then you suddenly remember you can't lmao.
This is how I always prefer to play. Minimal city management and have one or two armies sack and raze the map.
Nice to see a video about this playstyle 🙂
Was hoping to see a vampire coast campaign with pirate coves everywhere. I've played with Noctilus razing Caledor and moving west, not holding anything except the Galleon's Graveyard
You know what, I did try this before I decided on Bretonnia. But I just found it super awkward having to get out onto land to attack ports.
As a french, the Louen saying "merde" makes me drop my brush in laughter x)
I was thinking ikit would be amazing for this, no? great starting settlement, beautiful units, ability to make under cities
Great video. Please do it with more factions. I recommend trying with ogres because of the camp system and vampire coast.
I did this for my Vampire Coast campaign. Seemed appropriate since they are raiders instead of conquerers.
Ah yes my favourite sun tzu proverb. When an enemy begs for mercy, bitch slap him and call him a bitch.
"Feels like I haven't done anything in 12 turns"
Yep, that's Louen. I love him and I love Bretonnia but Albion is such a pain in the ass to deal with. Belakor himself isn't actually a huge threat after the first major battle robs him of his starting good units. It's just that L'Anguille is completely defenseless. I play with the minor settlement battle returner and I enjoy my campaigns far more because of it. And unlike my main faction, The Empire, Bretonnia doesn't benefit in any way from more minor settlement battles, so it doesn't feel like cheating the way playing Karl Franz and bombarding an AI that'll never leave its settlement to death does.
the intro was sooooo captivaiting
Greenskins local recruitment: 5 capacity. Dwarfs local recruitment: 2 capacity. Turn 29: Greenskins can upgrade provincial capital to tier 4 with the minor settlements already at tier 3. Turn 29 Dwarfs: you're doing very well if you have tier 3 on any of your settlements.
Easily. Often do this just to mess around. Do it with Grom, he starts with a wonderful province to do this with
Just like this Louen became the "Champion of the Chaos" instead of getting slash by Festus.
You could also try to see if you can win a champaign only with under empires. Idk if it's a good ideea but it sounds interesting to me
I did this with Ikit once only building undercities and nothing else. By the time I got short victory my under empire stretched from sartosa to kislev.
A new type of video! Very much enjoyed it.
Tried this with Lokhir and dark arks, its really fun.
I love your videos so much ,would u recommend the chaos dlc in warhammer 2,I Started playing it this year😅
Empire can be fun keep doing all those events then and sending armies overland to deal with invasions of the other elector counts.
One thing I struggle with in regards to this playstyle is what faction/race I'm playing as and against. I can't hardly stand razing Human, Elf, and Dwarf settlements when playing as those factions. I can do it as Orcs, Chaos, Skaven, Lizardmen, and Ogres. If I'm playing Vampires I have lore reasons to keep the living around, so even then I don't like razing civilized settlements.
I am currently going for a minor faction (modded so i can play as a minor faction) High Elf campaign where i can only take provinces with a unique building or an ancient high elf colony. Needless to say it was challenging. Oh, and it was on Very Hard.
I often find myself playing this way.
Move around, sack, I also tend to occupy and sell the taken settlements to my allies. GREAT way to make money fast.
And then I just reinvest the funds to upgrading and building at home, and making more armies.
I usually end up with negative income, but big enough cash reserves that it doesn't matter, as long as I keep sacking.
That's almost playing Wh2 WoC 😂
In Wh2, when playing order factions, I usually tried to unite my realm (ulthuan, brettonia, mountains or empire) then sent expeditionary forces to help the others. Also used mods to tweak AI performance so evil factions do better, meaning there's lots to do to save the world.
Will probably do the same whenever I end up playing order IE in wh3, but so far, I've only got a Belakor one and it's a pokemon chaos tide. Was lots of fun, but building a drill completely side tracked me.
"They can become a problem if they get too big, because they are dwarfs" BARS