Send Events, Cancel Sends and Parameters | Horizon Worlds Scripting Tutorials

Поделиться
HTML-код
  • Опубликовано: 12 ноя 2024

Комментарии • 16

  • @markwieczorek6451
    @markwieczorek6451 Месяц назад +1

    You may be getting tired of hearing this, but your videos really are the best out there. Great level, great pacing. Please do more.

  • @ferjongew
    @ferjongew 3 месяца назад +1

    Your videos are the best I've seen for a beginner! You do a great job at explaining. Thank you

  • @Craw0124
    @Craw0124 5 месяцев назад +1

    This is really helpful. I e found your videos more helpful than anything else as you’re demonstrating the fundamentals. Many thanks!

  • @HumAiClub
    @HumAiClub 2 года назад +1

    You are such a great teacher, all of your tutorials are easy to follow, to the point and pleasant 😊

  • @Don-wl1un
    @Don-wl1un 2 года назад

    You have the best Horizon tutorials! Clear and the right speed! Thx!🌟✴⭐

  • @jorgera
    @jorgera 2 года назад +1

    Great tutorial and practical exercise idea! Looking forward to try that out, thank you!

  • @pauldavison7858
    @pauldavison7858 Год назад

    Another Fantastic video that has helped me so much. You really doa fine job of packing so much information into a short space. Again- thanks so much for all of your hard work.

  • @YakiDamingo
    @YakiDamingo 2 года назад +1

    😱😱😱 even though I just got to the gym watching this a a couple of other video got Me ready to leave and polish some polygons 🤣I believe this just made me realize where I've been going wrong on this simple script I've attempted a couple of times🙌

    • @VRinReview
      @VRinReview  2 года назад +1

      Finish your gym time! Horizon will be here waiting for you when you're done.

    • @YakiDamingo
      @YakiDamingo 2 года назад

      @@VRinReview 🤣right🙌‼️ and It worked 😱🙌‼️❤️

  • @cdurham1544
    @cdurham1544 2 года назад +1

    Hey, I am trying to figure out something in Horizon. There is a world ( soapstone comedy) in this world avatars can go on stage once they sign up if you try to go on stage your avatar will be respawned to starting point ( I have figured that out) what I have not figured out is how do you allow the avatar that clicked the sign in button to be allowed to be on stage without respawning?

    • @VRinReview
      @VRinReview  2 года назад

      Hi! You can do that with a player list. Create the list in the variables tab, add the player to the list when they sign up. Then when they enter the trigger do a check to see if their name is in the list. If it is in the list, then don't respawn. If not, then respawn. I'll try to get a video for this together too.

  • @crazymakerofthings633
    @crazymakerofthings633 2 года назад

    One follow up question... when you want to send an event from one object to another without having them directly touch each other... how to create the reference to the other object?

    • @VRinReview
      @VRinReview  2 года назад

      You'd have to link them in some way, either a third object that knows of both objects sends the objects information or pass it through a player:
      Listen to events from player allows you to use the player as a pass through, so when a player for instance collides with something, that object can send an event to the player that is heard by another object that it's not directly linked to.
      You can also listen to and connect events that are on other objects. That would also allow you to grab information that is passed to the object.

  • @steffenbaker9429
    @steffenbaker9429 2 года назад

    It almost feels like defining and calling a function within Python, but maybe I'm looking at it wrong