Another Fantastic video that has helped me so much. You really doa fine job of packing so much information into a short space. Again- thanks so much for all of your hard work.
😱😱😱 even though I just got to the gym watching this a a couple of other video got Me ready to leave and polish some polygons 🤣I believe this just made me realize where I've been going wrong on this simple script I've attempted a couple of times🙌
Hey, I am trying to figure out something in Horizon. There is a world ( soapstone comedy) in this world avatars can go on stage once they sign up if you try to go on stage your avatar will be respawned to starting point ( I have figured that out) what I have not figured out is how do you allow the avatar that clicked the sign in button to be allowed to be on stage without respawning?
Hi! You can do that with a player list. Create the list in the variables tab, add the player to the list when they sign up. Then when they enter the trigger do a check to see if their name is in the list. If it is in the list, then don't respawn. If not, then respawn. I'll try to get a video for this together too.
One follow up question... when you want to send an event from one object to another without having them directly touch each other... how to create the reference to the other object?
You'd have to link them in some way, either a third object that knows of both objects sends the objects information or pass it through a player: Listen to events from player allows you to use the player as a pass through, so when a player for instance collides with something, that object can send an event to the player that is heard by another object that it's not directly linked to. You can also listen to and connect events that are on other objects. That would also allow you to grab information that is passed to the object.
You may be getting tired of hearing this, but your videos really are the best out there. Great level, great pacing. Please do more.
Your videos are the best I've seen for a beginner! You do a great job at explaining. Thank you
This is really helpful. I e found your videos more helpful than anything else as you’re demonstrating the fundamentals. Many thanks!
You are such a great teacher, all of your tutorials are easy to follow, to the point and pleasant 😊
Thank you!
You have the best Horizon tutorials! Clear and the right speed! Thx!🌟✴⭐
Great tutorial and practical exercise idea! Looking forward to try that out, thank you!
Another Fantastic video that has helped me so much. You really doa fine job of packing so much information into a short space. Again- thanks so much for all of your hard work.
😱😱😱 even though I just got to the gym watching this a a couple of other video got Me ready to leave and polish some polygons 🤣I believe this just made me realize where I've been going wrong on this simple script I've attempted a couple of times🙌
Finish your gym time! Horizon will be here waiting for you when you're done.
@@VRinReview 🤣right🙌‼️ and It worked 😱🙌‼️❤️
Hey, I am trying to figure out something in Horizon. There is a world ( soapstone comedy) in this world avatars can go on stage once they sign up if you try to go on stage your avatar will be respawned to starting point ( I have figured that out) what I have not figured out is how do you allow the avatar that clicked the sign in button to be allowed to be on stage without respawning?
Hi! You can do that with a player list. Create the list in the variables tab, add the player to the list when they sign up. Then when they enter the trigger do a check to see if their name is in the list. If it is in the list, then don't respawn. If not, then respawn. I'll try to get a video for this together too.
One follow up question... when you want to send an event from one object to another without having them directly touch each other... how to create the reference to the other object?
You'd have to link them in some way, either a third object that knows of both objects sends the objects information or pass it through a player:
Listen to events from player allows you to use the player as a pass through, so when a player for instance collides with something, that object can send an event to the player that is heard by another object that it's not directly linked to.
You can also listen to and connect events that are on other objects. That would also allow you to grab information that is passed to the object.
It almost feels like defining and calling a function within Python, but maybe I'm looking at it wrong