Actually, I think nearly every character's Break the Target stage looks really cool and fits their aesthetic really well. :) • Mario, Luigi, Dr. Mario, and DK all have stage platforms that reference the first game Mario and DK appeared in (Donkey Kong). Luigi having the Gamecube is pretty cool as well since his very first game where he was a protagonist was on the Gamecube. • Bowser and Peach both have castlelike structures in their stages. Bowser's is white to represent the white castle stages in the first Super Mario Bros, and Peach's is gray to represent Peach's castle. • Yoshi has a really neat Yoshi's Story aesthetic to his stage. • Fox and Falco both have stages that look like they'd be within the Great Fox/an arwing; the stages being white and mechanical and even having fire blocks within them. • Pikachu has a Pokemon Red/Blue/Green aesthetic to it and there's even grass patches on top of the blocks, since you encounter Pokemon in the grass. • Pichu's and Jigglypuff's stages are only black, white, and red (and flashing lavender with Jigglypuff's stage) which could either reference Pokeballs as a whole, Pokemon Centers, or the fact that the first Pokemon game for the Gameboy was just in black and white, with red being a good fitting color to match the targets as well as it being the color of Pokeballs. • Mewtwo has a Cerulean Cave looking stage with RED and BLUE-arrowed moving platforms. • Captain Falcon has a really neat Mute City race track layout to his course and even has a platform that says GO on it. • Kirby's stage looks like the first level of Kirby's Adventure. • Samus' stage is futuristic and technical, and also the white color pallet matches the rooms in Metroid with the Chozo statues where you can obtain a power-up. • Link and Zelda both have a fitting temple aesthetic with their stages, and I really like how Zelda has the triforce in her stage. Ganondorf also has a really cool dark and evil coloring and tint to his stage (with spikes, the bricks, and even a cage above the stage which references his temple). I want to believe all 3 are different colors to represent the 3 different triforces. • Young Link's stage is a really cool forest-style stage referencing Kokiri Forest. • Marth and Roy both have really neat and royal looking temple-style stages, and they fit their colors too. • Ice Climbers is self-explanatory. Same with Mr. Game & Watch (though I really wish they used the Flat Zone music there). The only one I wish was better was Ness', since he has the same platforms that Mario has apart from some slanted orange platforms. I'm GUESSING it's because Ness was named after the NES, and Super Mario Bros was the most popular game on the NES, but these are just my thoughts on why I think all of these stages are amazing otherwise. :D
Luigi holds the distinction of being the only character in Melee to not have SSBM as his first playable game in Gamecube since Luigi's Mansion was released earlier.
I think the aesthetic they used for Ness' stage was just pulled out of their arse (or more accurately, pulled from existing assets used to make Mario and other's stages).
I guess being top tier doesn't mean the character can do absolutely everything that the others can. Unique target stages for every character in Ultimate would be nice, but all I want is the ability to manually set spawn points in custom stages(and have orange-colored terrain). Having fighters start the match on the edge, next to a hazard, or just not being in more organized spots bothers me way more than it should.
Some actual unique backgrounds and more placeable objects (like there were in Brawl) would be awesome for Ultimate's stage builder too. It's the best version of the stage builder and yet it's still disappointing; they could make it infinitely better if they cared to.
@@luginess0 Ness doesn't have a walljump and definitely can't escape the Young Link shaft any other way, and I don't think PK Thunder has the range to hit every single target on the stage
My prediction is that Samus, Zelda, and Jigglypuff will definitely finish all stages, Mewtwo, Pikachu, Pichu, Link, and Young Link might also be able to but I can see them struggling at certain points
Just a heads up, I spent two hours yesterday seeing if Jigglypuff can clear the problematic first vertical section of Young Link's Break The Targets stage. I used TAS and nothing else and I found out that Jigglypuff CAN indeed clear that jump, even though it seemed mostly hopeless. The trick is that you have to jump and rising pound, which is obvious, but the timing is crucial: You can only pound a frame or two BEFORE Puff reaches the top of her jump's peak. This will cause her to still have rising momentum when executing it, causing an overall gain in height more than her jump alone (if you see her drift down in the frames before pound comes out, you waited too long). This is tricky because the peak of her jump happens earlier and earlier the more jump she has used, so you have to anticipate it (~17 frames for the 1st jump, ~16 for the 2nd, ~15 for the 3rd, ~12 for 4th, ~10 for 5th). After each one of these jumps you can input [B+LEFT] on that frame and hold up on the next frame to get maximum height, then input jump at the earliest frame after her pound animation (she shouldn't drift down practically at all, you can input it a few frames early), then finally do an upwards air dodge when you run out of jumps which should allow you to drift on top of the platform (you can't grab the ledge). I think this should be possible without TAS, but the timing is hard. The hardest part is getting the timing and input for the rising pound. But I am excited to report the surprising fact that Jigglypuff has the vertical mobility to clear that height. I knew she had extreme horizontal aerial ability, but this vertical ability is something I've never heard of before.
You might be able to get the last Target on Young Link's stage with Fox's Up Special. While standing on the platform, the Hit box might be large enough to just barely touch the Target. and if that doesn't work you could try holding down to point the attack downwards where, again, the hitbox might just barely be large enough.
So I tried his up-B from various angles as well as multishining in place and probably a bunch of stuff he already tried. It doesn't work. It actually seems like his Up-B hitbox doesn't extend as far when hitting the ground as it does when hitting the ceiling because of his bounce animation.
@@TakumiJoyconBoyz Nah, it hits. You just gotta be at a precise spot and charge it there. The fire from his charge is just barely big enough to hit the target.
@@eduardozepol2000 Shouldn't scroll down to the comments if you don't want to be spoiled. That's like watching a walkthrough and getting mad because they talked about what happened in the video.
You didn't even try to use the Fire Fox hitting the ground on Young Link's target stage. I do that on normal stages and I tend to damage enemie's below.
Did he try to Up-B directly down into the floor that has that one target on Young Links stage. Maybe the fire hit box can go through and get the target.
To save time for Fox in Break the Targets, use the shine. When activate it, you can jump out normally. Tho it will reduce horizontal speed, but still effective to break one of Pichu's targets.
Ranking so far: 6- DK whit 13 targets missed 5- Bowser whit 12 targets missed 4- Yoshi whit 10 targets misses 3- Luigi whit 9 targets missed 2- Mario, C.Falcon and Fox whit 1 target missed 1- Peach, she still is the only one who has the perfect score
If you'd used Fox's Up B downwards, would that have been able to hit that last target in Young Link's stage? Not sure if you tried that off-camera or not.
It'll probably enough some people if I ask this in every video from now on, but it would be so cool if you also showed Giga Bowser and the Wire Frame Fighters at the end. (Does 20xx allow that?)
Any kind of potential Ultimate Break the Target stages would have to be on a per-franchise basis, or else it would be prohibitively difficult to make unique, themed stages for everyone. It's at 90+ characters now, right?
@@k-leb4671 I haven't been able to play it lately, so I have a tough time remembering, what with all these DLC characters. My point still stands, though, that making unique stages for all of them would be hard.
bsharpmajorscale In ultimate one guy has been making a puzzle stage for every character in the game using its custom stage builder. If ONE GUY can make puzzle stages where the goal is to get from point A to point B using every move a character has, there is no way a team of official developers can’t make BTT stages for all the characters. The size of the roster is not an excuse. They just simply don’t want to and they’re focusing on doing other things.
Mario’s score: 252/253 Luigi’s score: 244/253 Bowser’s score: 241/253 Peach’s score: 253/253 Yoshi’s score: 243/253 Donkey Kong’s score: 240/253 Captain Falcon’s score: 252/253 Fox’s score: 252/253 I got 253 cuz I’m counting the unused shiek stage which not only can everyone do due to being super simple but also only has 3 targets that’s how early it was cut from the game
Is it me, or is young link’s stage just difficult as not a lot of characters can get a long hit box underneath them (Like for for that last target) as well as be able to wall jump (Which thankfully he can do).
Plays the "character of Melee" Refuses to use the "Move of Melee" the entire time despite how good it would have been at hitting a lot of the aerial targets.
This morning I found a piece of bagel in one of my diahrrea launches in the toilet bowl. Naturally I ate it but not before spreading cream cheese on it.
It's really starting to bother me that every Break the Targets stage takes place on the Coming Soon to Own on Video and DVD screen.
Look at it this way:at least it's not Disney fast play
This is exactly what I thought of when looking at the background too. Childhood memories!
cannot be unseen
Good god
I like the consistency. The foreground objects manage to mix up the visuals enough to keep it interesting.
Actually, I think nearly every character's Break the Target stage looks really cool and fits their aesthetic really well. :)
• Mario, Luigi, Dr. Mario, and DK all have stage platforms that reference the first game Mario and DK appeared in (Donkey Kong). Luigi having the Gamecube is pretty cool as well since his very first game where he was a protagonist was on the Gamecube.
• Bowser and Peach both have castlelike structures in their stages. Bowser's is white to represent the white castle stages in the first Super Mario Bros, and Peach's is gray to represent Peach's castle.
• Yoshi has a really neat Yoshi's Story aesthetic to his stage.
• Fox and Falco both have stages that look like they'd be within the Great Fox/an arwing; the stages being white and mechanical and even having fire blocks within them.
• Pikachu has a Pokemon Red/Blue/Green aesthetic to it and there's even grass patches on top of the blocks, since you encounter Pokemon in the grass.
• Pichu's and Jigglypuff's stages are only black, white, and red (and flashing lavender with Jigglypuff's stage) which could either reference Pokeballs as a whole, Pokemon Centers, or the fact that the first Pokemon game for the Gameboy was just in black and white, with red being a good fitting color to match the targets as well as it being the color of Pokeballs.
• Mewtwo has a Cerulean Cave looking stage with RED and BLUE-arrowed moving platforms.
• Captain Falcon has a really neat Mute City race track layout to his course and even has a platform that says GO on it.
• Kirby's stage looks like the first level of Kirby's Adventure.
• Samus' stage is futuristic and technical, and also the white color pallet matches the rooms in Metroid with the Chozo statues where you can obtain a power-up.
• Link and Zelda both have a fitting temple aesthetic with their stages, and I really like how Zelda has the triforce in her stage. Ganondorf also has a really cool dark and evil coloring and tint to his stage (with spikes, the bricks, and even a cage above the stage which references his temple). I want to believe all 3 are different colors to represent the 3 different triforces.
• Young Link's stage is a really cool forest-style stage referencing Kokiri Forest.
• Marth and Roy both have really neat and royal looking temple-style stages, and they fit their colors too.
• Ice Climbers is self-explanatory. Same with Mr. Game & Watch (though I really wish they used the Flat Zone music there).
The only one I wish was better was Ness', since he has the same platforms that Mario has apart from some slanted orange platforms. I'm GUESSING it's because Ness was named after the NES, and Super Mario Bros was the most popular game on the NES, but these are just my thoughts on why I think all of these stages are amazing otherwise. :D
You forget, where's Mario, that's a game that exists, for snes, was bad though.
@@daltonprince3580 *Mario is Missing.
There are NES and *PC* versions, too. The PC version is where "Weegee" comes from.
Luigi holds the distinction of being the only character in Melee to not have SSBM as his first playable game in Gamecube since Luigi's Mansion was released earlier.
I think the aesthetic they used for Ness' stage was just pulled out of their arse (or more accurately, pulled from existing assets used to make Mario and other's stages).
I guess being top tier doesn't mean the character can do absolutely everything that the others can.
Unique target stages for every character in Ultimate would be nice, but all I want is the ability to manually set spawn points in custom stages(and have orange-colored terrain). Having fighters start the match on the edge, next to a hazard, or just not being in more organized spots bothers me way more than it should.
Some actual unique backgrounds and more placeable objects (like there were in Brawl) would be awesome for Ultimate's stage builder too. It's the best version of the stage builder and yet it's still disappointing; they could make it infinitely better if they cared to.
I'm starting to think that peach might actually be the only character to get a perfect run... maybe jigglypuff can do it ?
@@nigoulenoblehiboux9812 Samus
@@matheusvasiliauskassoares4361 ness?
@@luginess0 Ness doesn't have a walljump and definitely can't escape the Young Link shaft any other way, and I don't think PK Thunder has the range to hit every single target on the stage
*obligatory comment about how good the intro is"
CURRENT CHARACTER RANKING
1st: Peach - Perfect
2nd: Mario, Captain Falcon, Fox - 1 Stage, 1 Target Missed
5th: Luigi - 1 Stage, 9 Targets Missed
6th: Yoshi - 2 Stages, 10 Targets Missed
7th: Bowser - 3 Stages, 12 Targets Missed
Last: Donkey Kong - 5 Stages, 13 Targets Missed
You're doing God's work.
@@MitsubishiDelica-fm8gk Will Ness become the next to get perfect? Find out next time.
My prediction is that Samus, Zelda, and Jigglypuff will definitely finish all stages, Mewtwo, Pikachu, Pichu, Link, and Young Link might also be able to but I can see them struggling at certain points
David Royston on dragon ball z
1:16 It actually is used for the Gamecube Trophy in the game
Just a heads up, I spent two hours yesterday seeing if Jigglypuff can clear the problematic first vertical section of Young Link's Break The Targets stage. I used TAS and nothing else and I found out that Jigglypuff CAN indeed clear that jump, even though it seemed mostly hopeless.
The trick is that you have to jump and rising pound, which is obvious, but the timing is crucial: You can only pound a frame or two BEFORE Puff reaches the top of her jump's peak. This will cause her to still have rising momentum when executing it, causing an overall gain in height more than her jump alone (if you see her drift down in the frames before pound comes out, you waited too long). This is tricky because the peak of her jump happens earlier and earlier the more jump she has used, so you have to anticipate it (~17 frames for the 1st jump, ~16 for the 2nd, ~15 for the 3rd, ~12 for 4th, ~10 for 5th). After each one of these jumps you can input [B+LEFT] on that frame and hold up on the next frame to get maximum height, then input jump at the earliest frame after her pound animation (she shouldn't drift down practically at all, you can input it a few frames early), then finally do an upwards air dodge when you run out of jumps which should allow you to drift on top of the platform (you can't grab the ledge).
I think this should be possible without TAS, but the timing is hard. The hardest part is getting the timing and input for the rising pound. But I am excited to report the surprising fact that Jigglypuff has the vertical mobility to clear that height. I knew she had extreme horizontal aerial ability, but this vertical ability is something I've never heard of before.
Every Break The Targets stage is personalized
*YOU WANT EASY TARGET BREAKS? WARIO SHOW YOU EASY TARGEY BREAKS!*
You might be able to get the last Target on Young Link's stage with Fox's Up Special.
While standing on the platform, the Hit box might be large enough to just barely touch the Target.
and if that doesn't work you could try holding down to point the attack downwards where, again, the hitbox might just barely be large enough.
Don't forget his down B special. That might also work.
So I tried his up-B from various angles as well as multishining in place and probably a bunch of stuff he already tried. It doesn't work. It actually seems like his Up-B hitbox doesn't extend as far when hitting the ground as it does when hitting the ceiling because of his bounce animation.
@@TakumiJoyconBoyz
Nah, it hits. You just gotta be at a precise spot and charge it there. The fire from his charge is just barely big enough to hit the target.
@@fabuloussuperstar So, the second perfect run? Yess!
Disappointed that you didn't use shine to destroy a single target.
If only Fox had these moves in Star Fox Adventures.
So Peach is still the undefeated champion of this series...
@@eduardozepol2000 Shouldn't scroll down to the comments if you don't want to be spoiled. That's like watching a walkthrough and getting mad because they talked about what happened in the video.
Alternative Title
Melee break the targets with *Toriyaaah*
I have literally never heard anyone call it “b up move” until today
The music syncing to the character icons is something I didn’t know I needed
Fox: You can't defeat me.
Young Link deep well: I know, but he can.
**Young Link target in the box**
GameCube model from the collection room from after Classic mode?
And just the trophy maybe.
Here's hoping they add break the targets to Ultimate as an option in stage builder. Unlimited user-created Target Smash stages.
Couldn't you Firefox downward into the target on Young Link's stage?
You didn't even try to use the Fire Fox hitting the ground on Young Link's target stage.
I do that on normal stages and I tend to damage enemie's below.
Great episode, I love this series! Are you planning on making two separate episodes for Zelda and Sheik?
Mentions the EmpLemon doc. Mentions the sick list. Me: ah, I see that you too are a man of culture. 👌🏼
I know him from the uncredibles
Did he try to Up-B directly down into the floor that has that one target on Young Links stage.
Maybe the fire hit box can go through and get the target.
It doesn't work. Just tried. I think it's because his ground bounce animation stops the hitbox from extending far enough.
To save time for Fox in Break the Targets, use the shine.
When activate it, you can jump out normally. Tho it will reduce horizontal speed, but still effective to break one of Pichu's targets.
11:52 Fox’s Bizarre Adventure: Target is Unbreakable
That meme at 0:42.
Hi yah/10
1:15 There's a GameCube trophy that uses it
You forgot the bonus stage where you fight 3 other Fox on Final Destination with no items.
That new record thing is heartbreaking
The best character can't beat Young Link's Break the Targets
Fox: *doesn't get a perfect score*
Melee Competitive Players: *Impossible*
MEESHON INCOMPREET
Yooo mixed target test is so good, I'll have to try these soon :)
Ranking so far:
6- DK whit 13 targets missed
5- Bowser whit 12 targets missed
4- Yoshi whit 10 targets misses
3- Luigi whit 9 targets missed
2- Mario, C.Falcon and Fox whit 1 target missed
1- Peach, she still is the only one who has the perfect score
If you'd used Fox's Up B downwards, would that have been able to hit that last target in Young Link's stage? Not sure if you tried that off-camera or not.
You getting a new record on Luigi's stage every time gives me life
I wonder how the Ice Climber's segment it gonna work. Would it be just Popo as it is normally or both of them?
1st & 🦊 Down B Is His Reflector
Shine
I love these videos. Awesome job.
haha shine go brr
I feel like someone's gonna get all targets in Young Link's as Fox at some time. Not me, because I have a Gateway NV53 and can't even run Dolphin.
It'll probably enough some people if I ask this in every video from now on, but it would be so cool if you also showed Giga Bowser and the Wire Frame Fighters at the end. (Does 20xx allow that?)
Any kind of potential Ultimate Break the Target stages would have to be on a per-franchise basis, or else it would be prohibitively difficult to make unique, themed stages for everyone. It's at 90+ characters now, right?
It's definitely less than 90. Hold your horses.
@@k-leb4671 I haven't been able to play it lately, so I have a tough time remembering, what with all these DLC characters. My point still stands, though, that making unique stages for all of them would be hard.
bsharpmajorscale In ultimate one guy has been making a puzzle stage for every character in the game using its custom stage builder. If ONE GUY can make puzzle stages where the goal is to get from point A to point B using every move a character has, there is no way a team of official developers can’t make BTT stages for all the characters. The size of the roster is not an excuse. They just simply don’t want to and they’re focusing on doing other things.
Mario’s score: 252/253
Luigi’s score: 244/253
Bowser’s score: 241/253
Peach’s score: 253/253
Yoshi’s score: 243/253
Donkey Kong’s score: 240/253
Captain Falcon’s score: 252/253
Fox’s score: 252/253
I got 253 cuz I’m counting the unused shiek stage which not only can everyone do due to being super simple but also only has 3 targets that’s how early it was cut from the game
HAHA! *"THE BEST" CHARACTER IN THE GAME CAN'T DO IT!*
Maybe the hitbox of the grounded firefox is big enough that it could hit the target through the platform
Fox top tier HAIYAAAH XD
Dang did you forgot that fox can reflect
Have not seen you do it once
Frankly if you get the 9 on Jigglypuff and the 1 on Young Link i think you're good enough
For everyone asking about Firefox downward, it doesn't work. I just tried it.
I didn't notice it during the sped up section, but did you try downwards up B to break the last Young Link target?
Until he tries every move with hitboxes on I can't be sure it's not breakable.
Uh Fox. *This* guy...
Also second row now whee.
I live for this
Fiiiyyaaaa!!!
Haa!
Did you try Fox's Up and B for that hard to reach target on Young Link's stage?
Are the any GameShark codes that lets you do these with unintended characters or is it just modded melee?
Young link stage is the hardest one
I would like to see somebody do a tier list for the stages and which ones are failed the most (young link wins)
I'm starting to think that peach might actually be the only character to get a perfect run... maybe jigglypuff can do it ?
Yeah, about that...
Is it me, or is young link’s stage just difficult as not a lot of characters can get a long hit box underneath them (Like for for that last target) as well as be able to wall jump (Which thankfully he can do).
Hey Snooplax, Why didn't you try Up-B and go down on the Young Link target in the box since the blast is long enough?
Doesn't work. Just tried it.
Try fox in young link stage but used the fire thing
For the Young Link stage, did you try to up B into the stage? That would be the only thing that I think could possibly work.
I think the Down B could have worked, though I'm not sure.
@@daltonprince3580 you can see him using down b in the fast forward footage and it doesnt reach
Would Fox's Up-B not have reached the 2nd to last Young Link target?
oh man oh man
Maybe fox can up B into the ground and get it ?
I have a feeling Link can't do his clone's break the target
link is one of the few who i think may be able to do everyones. for getting out of the pit in young links i think bombs will be key to get out.
Have you tried Fire Fox targeted towards the floor for YL’s stage?
Hayaaaah!!!
LET'S GO
Who do you main?
Why do people call Fox's down B "Shine" instead of "Reflector?"
There was a guy called Matt Deezie who wore a shiny shirt and called it shine because it sounded cooler.
Additional context is that nobody in competitive Smash ever uses it as a reflector, the attack hitbox is way more useful
He also coined the term sex kick
Melee tryhards
Hey guys I just downloaded 20xx recently to try this out for myself but I'm not sure how to do it. Can anyone help?
Has Fox Only gone too far??
Plays the "character of Melee"
Refuses to use the "Move of Melee" the entire time despite how good it would have been at hitting a lot of the aerial targets.
Not enogh shine
Smash Bros hasn't changed much since Melee.
When tf will they make a 3D smash game?
Man, I dont know whats flatter, Mr. G&W or your commentary
competitive smash sucks
To be honest this is getting boring to watch since most characters fail at jigglypuffs, and young link
This morning I found a piece of bagel in one of my diahrrea launches in the toilet bowl. Naturally I ate it but not before spreading cream cheese on it.
It would have costed you $0 to not post that.
@@L1N3R1D3R in fact he could have done something productive instead making the cost of posting this comment greater than not posting it
This is lame bring back the n64 content