Exploring Useless Level Geometry in 1-⚠ | Penny's Big Breakaway

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  • Опубликовано: 14 дек 2024

Комментарии • 4

  • @meticulous_mot
    @meticulous_mot 9 месяцев назад +4

    The robust movement of the game allowing you to reach these areas makes them being solid fele almost intentional, like an open challenge to the player. Honestly amazing game

  • @NIMPAK1
    @NIMPAK1 9 месяцев назад +2

    Almost Spark 3 levels of exploration.

  • @stanley8006
    @stanley8006 9 месяцев назад +2

    Are there any tips for dealing with the stubborn turning during the beginning of a radical ride? It’s baffling that the main thing made to keep speed can’t keep speed if you want to turn. Oddest thing about it is that the turning efficiency gets better the longer you are on it. Why not just have good consistent turning responsiveness 24/7?

    • @timtanium7074
      @timtanium7074  9 месяцев назад +1

      In my experience using radical ride I find it best to use it for areas that deliberately have area for wide turns or just straightaways. For turns at least a little tight, I just jump out into a dive then back to radical ride.