Rayxanber II (PC Engine) All Bosses (No Damage)
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- Опубликовано: 1 июн 2024
- Rayxanber II (PC Engine CD) All Bosses (No Damage). It is a 1991 horizontally scrolling shooter video game developed and published by Data West for the PC Engine CD-ROM². It is the sequel to Rayxanber, which was released earlier in 1990 for the FM Towns.
00:00 Intro
00:14 01 Gaaru Ma Gaan
01:12 02 Jiotaato Zomu
02:18 03 Girazadooru Gai
05:42 04 Osura Godo
07:52 05 Djiro Geren & Taro Geren
09:26 Final Boss - Gaara The Doomen - Игры
Boss list:
00:14 01 Gaaru Ma Gaan
01:12 02 Jiotaato Zomu
02:18 03 Girazadooru Gai
05:42 04 Osura Godo
07:52 05 Djiro Geren & Taro Geren
09:26 Final Boss - Gaara The Doomen
But can you defeat the power rangers?
What the heck happened in that 4th fight? I have no clue what that fight is supposed to go like, and it wasn’t that interesting; something like the first boss, where you fight it normally for a while but then finish it off with the cheese tactic, might be more interesting.
for a series as middle of the row as this it always astonishes me how they managed to make the pixel art look like something you'd see in a museum
Ngl the final boss looks like chaos from Castlevania aria of Sorrow
Clearly 😮😮😮
You cheesed the heck out of those bosses, especially #4; I have no idea what that fight is supposed to look like.
0:51
Precursor to Cirno's Perfect Freeze from Touhou.
it's not everyday a group of drunken people yells the name of the game in the main menu!
Though the designs of the bosses are amazing, this game also has my least favorite shmup tropes... notably "the weak point is behind you" and "find the blind spot or you're dead"
I'm pretty sure there are powerups in this game to bypass those problems, but a default gun run in this game looked painful.
Cool game👍
This era of shmups was just peak monster design, wasn't it? I can't say I've ever even heard of the FM Towns before, either; that's a game system?
The end boss certainly looks familiar. This game share any designers with Castlevania Aria of Sorrow by any chance?
Great work, but goddamn. Every single boss has the most tedious weak points to hit, it's almost necessary to cheese them whenever possible!
The fact that he never upgrades weapons and just sticks to the peashooter the entire time does not help with that.
every boss felt relatively "easy" except the last one, am i right ?
Request: Madagascar (PS2) All Bosses:
#1: Zookeeper
#2: Zookeeper #2
#3: Master Croc
#4: Master Croc #2
#5: King Foosa (Final Boss)
Isn't that a hit in 8:15
Nope, if it was, the ship would've been destroyed. Since this is a SHMP one life per bullet game.
If you look closely, during the fight some of these energy rings explode midway for now reason seemingly. It seems, he lucked out on this one.
Ajajaj
A Japan-only shump that could have given R-Type a run for its money.
no
Nah