Azur Lane ~ All Endings in Project Identity TB (The Bridge)
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- Опубликовано: 8 сен 2024
- 11/11 Endings:
1. Busy Fashion Model
2. Skilled Painter
3. Popular Musician
4. Stellar Actor
5. Talented Cook
6. Up-and-Coming Writer
7. Amazing Athlete
8. Big Shot Businesswoman
9. Lively Farm Owner
10. Repetitive Everyday
11. Shut-In Life
I was thoug Repetitive Everyday is a Worst Ending, until I saw you let her sleep everyday
So that's how to get the last ending
To be honest, it was just my guess, which turned out to be correct. I myself didn’t know how to get it, but saw the drawing and understand.
at least she got admitted by art school
Please make a video how to raise TB pleassse
There is already such a video on the channel.
If i got bad ending i rather say Cope to myself until i died from cringe (maybe not)
My first 2 playthroughs, I did it without auto-skipping mini cutscenes. Only after that did I notice this “acceleration” function. I ended up spending 6 hours on 2 playthroughs when I could have only spent 2 hours and 30 minutes.
All this means is that by doing this simulator thoughtlessly, you will never, I repeat, never achieve at least one of the usual endings.
@@Fox-PlusUltra can you make it more easier for me to understand 💀
@@MisterEnfield You won't be able to get at least one ending without calculating the cost of days and TB mood. It's simply impossible.
There is a certain specified number of characteristics required to obtain any of the endings. The game requires you to complete a task while giving you a blueprint for completing that task.
"Project Identity TB" is not a novella. This is a planning simulator.
May ask about businesswoman ending guide?
Yes, what would you like to know?
@@Fox-PlusUltra being honest, how the fuk i get it easier xD i was close to get it but fail by 2-9 points of dexterity qwq
3 times in a row
@@Ronin_Black On walks, collect only money and mood. Don't touch everything else. At the very end, at the last stage, spend no more than 16 moods every day and do not forget to get 8 moods from a walk.
If you have a low mood level, then you will lose with a 70% chance. Always keep an eye on this. This give bonus stats fo any used stats.
Let’s say, for example, where you didn’t succeed, I can complete do everything and score not 320 Dexterity, but 400+.
@@Fox-PlusUltrayeah, i will suffer a bit doing that.
I’m surprise no one beside you has got all ending and also post even a guide too.
That is great to see friend.
Hi man, are you cool, can you do guide for skilled painter ending
This ending is almost the same as in "Popular Musicant". For which I have already made a full guide.
Popular Musican.
1. Sensitive: 4000
2. Personality: Quite
3. Musicality: 320
Skilled Painter.
1. Sensitive: 3000
2. Knowledge: 1600
3. Personality: Quite
4. Creative: 240
5. Caring: 80
If something doesn’t work out for you, then according to my calculations, after receiving everything you need, you will have another 7-8 full free days left. Because in the endings where you need to score 4000 main characteristics, I always have 10 free full days.
please make a guide...
Which ending would you like to see a guide for?
@@Fox-PlusUltrathe third ending please, the requirements were blocked by another
@@Dark-rc7rd Fine. I will do 3nd ending.
@@Fox-PlusUltra thanks
You're not the only one 10 runs and the same bad ending each time no matter the pts spread.
I can't imagine this mode is random enough that a fixed schedule guide (use this setup for month X) isn't possible.
Наш слоняра!