Great Teleportation | Hex Casting

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  • Опубликовано: 29 янв 2025

Комментарии • 3

  • @unknownpotato4140
    @unknownpotato4140 11 дней назад +1

    Is it possible to rotate a vector without using moreiotas? Only method I can think of is multiplying by -1 for a 180 rotation

    • @OrbIsInOrbit
      @OrbIsInOrbit  11 дней назад

      You can rotate by 90 degrees by multiplying by -1 only one of the 3 numbers in the vector, for all the other rotations I think you have to use trigonometry
      sadly :(

    • @unknownpotato4140
      @unknownpotato4140 11 дней назад

      @@OrbIsInOrbit after some experimenting multiplying the numbers of the vector by .5 will rotate by 45 as well but shorten the vector meaning if you know exactly how much lower you want the vector you can multiply it by a decimal