You can rotate by 90 degrees by multiplying by -1 only one of the 3 numbers in the vector, for all the other rotations I think you have to use trigonometry sadly :(
@@OrbIsInOrbit after some experimenting multiplying the numbers of the vector by .5 will rotate by 45 as well but shorten the vector meaning if you know exactly how much lower you want the vector you can multiply it by a decimal
Is it possible to rotate a vector without using moreiotas? Only method I can think of is multiplying by -1 for a 180 rotation
You can rotate by 90 degrees by multiplying by -1 only one of the 3 numbers in the vector, for all the other rotations I think you have to use trigonometry
sadly :(
@@OrbIsInOrbit after some experimenting multiplying the numbers of the vector by .5 will rotate by 45 as well but shorten the vector meaning if you know exactly how much lower you want the vector you can multiply it by a decimal