Potion Craft: Upcoming Features Discussion
HTML-код
- Опубликовано: 11 сен 2024
- Hope you're enjoying today's dev perspective on the just announced future features!
Check out my previous devlog discussion: • Potion Craft: Karmic T...
Potion Craft on Steam: tblink.co/Kill...
Potion Craft has successfully made its way out of Early Access into a full release version. Nicely polished-up for release, this is the most balanced and fleshed out version of the game so far.
#potioncraft #alchemy #devlog
When it comes to upgrading your equipment, I can imagine as you say finer crushing but in a different way. Curently crushing crystals is as easy as crushing plants, but that doesn't make much sense. So instead your starting equipment might not even be able to crush some ingredients at the start and you just have to throw them directly into the pot, and upgrades will let you get more out of them. And this does not ruin your recipes as you've always had the option to crush your ingredients less.
Or maybe you have to throw the crystals against a surface first before you start grinding them (as that cracks them).
That is a great point :) for the teleportation mechanics the upgrades could work a lot better. Cheers!
Also, upgrading your workshop doesn't mean replacing your tools. They could be adding additional tool variants you can use in addition to the existing ones. Use the porcelain mortar to smooth out the path, or the sandstone mortar to compress its length, or the mixing mortar to grind in some ash to dampen the death-ward component of the path...
@@HenryLoenwind Those things are better left to the salts as those kind of operations should have a cost to them in line with the rest of the game design. And the more salts the more you risk making the different ingridients obsolete.
Pseudo-random maps would be possible even without extreme sanity checks. One could cook up their own base from a combination of components (i.e. the rng seed, maybe add a game-specific stable seed for replayability). Then it becomes a cost-reward random gameplay element. The more components you waste on experimenting with custom bases, the higher your chances of getting one with cheap paths. They just need to make very sure this doesn't become the pivotal element of gameplay but stays a bonus element (like in rogue-likes where players insta-restart if the first weapon drop is sub-par).
Interesting angle there for the generation of bases. Has a bit of a mapping vibe from ARPG endgame mechanics. :) One very important factor would be to keep it simple enough to fit in with the rest of the game, otherwise it easily feels tacked on. But yes, some sort of random map generation could work out!
I’m a bit surprised a more fleshed out garden wasn’t in 1.0. It certainly feels like it should. Going to that screen always feels weird and empty. I don’t know how else to explain what I’m thinking
It sure does feel very simplistic because of the general lack of interaction. You go there and pick what you got, done. That really is more of a chore than a mechanic :)
It's always a balancing act when to call a version "1.0". On one point, you have plenty of things on the roadmap you want to add, on the other, the sales boost can keep your dev team alive, but if you're too early, you'll ruin the game's reputation, and you have to have a feature update almost ready or people will call your game "dead with release", but not so fast that people question your sanity, ...
Yeah, something that has become more and more prevalent is for players to look at every release (finished game or not) as an early access project and then expect free full-blown feature updates for it. As such, devs nowadays are highly incentivised to NOT release 1.0 in a nearly complete state - as Henry points out.
@@KillrobPlays Indeed. And releasing a finished 1.0 and then going AWOL can very quickly kill a game, even if it's complete. See Gnomoria, for example. Players fled in troves when it became clear that the dev had become unresponsive, even though there's nothing wrong with the game (aside from 3 well-known crash bugs, which is very good for a 6-year-old game, in my opinion).
It could be, that its implementation is technically tied with talent tree revamp, so it could have been an "all or nothing" deal at release.
Technically Life Salt already gives you teleportation-like powers.
You might need upgraded equipment in order to be able to use the new igredients [sic].
Hmm interesting thought about having to upgrade to use more advanced ingredients :) we shall see where they take it!
The garden being empty most of the time is kinda sad, glad it's getting fixed
Yes, that will be a lot nicer than having plants magically pop up overnight :P
I think you missed this, but in the skill tree system there’s a skill beyond the “planting” that has points in it, while planting doesn’t. My working theory is you need so many points in the first “row” of skill points if you will, but then you can skip over skills you either have no interest in, or desire to get later.
Nada de update ainda??? =(
Anyone ever tell you thet you kinda look like Paul Bettany?
You're the first one to do so! :D Cheers
Calling me out at 5:20
Haha did I? Might have been you who commented something like that, but I have seen it on their forums and such as well. Players tend to dream up all kinds of things that belong in the "wouldn't it be cool if"-bucket, but not really are compatible to the core design of the game :D Cheers
1 Year later: still no updates of the mentionded ones in this video. Dead or dying game?
I too find it odd they take so much time for the updates mentioned. Maybe they changed their strategy and instead want to release an expansion or V2.0 as a new game?
@@KillrobPlays Maybe you're right, and maybe you know more about this (?), but one way or the other: I hope it will be in the near future!
that’s not gonna stop me from playing for content ;)
I'm excited for upcoming features especially new ingredients types! 🖤🦋🪶
Ahh, interesting you're excited for the new ingredient types :) mostly the animal parts or other things?
@@KillrobPlays Yes! Insects, animal parts, sea shells! 🐚🦋🤘
I wonder if they make an entirely different map for those? Would be great, we'll see! Cheers