Winnie Talon and Swift work the best for me, i've been trying out the swift with the saber as of lately, it's quite nice for the new boss and with a stam shot he is deas before you can blink.
That's one of the few cases where "left" is a helpful callout because they are both standing in a line looking at exactly the same direction. Usually when you call out "left", your team doesn't know exactly where you are looking. Like... Left of what? If I am 30 meters to **your** left looking straight ahead, should I look even further left or what? Now, "north of lair, left side of the barn", for instance, would be a more useful callout because you don't have to know my exact position to pass me that info and I don't need to know yours to use it
In trios with friends, we always count bodies after engagements with multiple teams, gives us a headcount of how many other players there are still possibly left in the match.
6:22 me and a bud have been trying a strat where we stay out of the 150 meter dark sight range after bounty pickup and after the holders start moving, we cut them off and ambush if possible. Give them that false sense of security (though we don’t camp extract because that’s no fun)
Very well done Ascendance. Excellent commentary and analysis. This is like gold. You cover the details which are crucial. For example, shooting right after you get hit, getting the drop on the enemy before they get their next shot. Usually theyre standing still before they can get that next shot. You can pinpoint where their muzzle flash came from and get the drop on them. Good strategy.
I'm loving rewatching some tips and tricks content, and I have a friend that I just got into the game. I send them to him but I noticed a few of them are a bit older. Are you planning on making a new tips for new players video? I think it would be great for all the new people joining the community. Thanks man love your stuff!
around the 2:00 mark with the "counter" headshot: I always add in a short crouch between my shots when my hunter cycles the bolt or cocks the hammer again to prevent exactly that and I literally dodged so many bullets that way. At a higher elo people will strafe dance and crouch spam like crazy *while still* firing at you so this counter after getting hit isn't as viable as you make it out to be.
The only thing I don't entirely agree with is 1:30. I think you should always be aiming for headshots unless you know for a fact they are a body shot. However, I do agree with the idea of not always running to heal. Sometimes, as you say, you have more of an advantage if your enemy expects you to run away. Also, sometimes if your partner is pushing it's more important to support them rather than heal (especially if it's the final player) You should mention crosshair placement (I don't know if you have already) I find a lot of new players aim too low and don't hold angles/corners properly. You should always make a conscious effort (after a while it's subconscious) to keep your crosshair at head height *not* body height. This happens a lot, someone peaks a person at a corner and the person holding the corner will actually shoot first but hit them in the stomach or chest then die. If their crosshair was higher they would have killed the peaker
Long range: Engagement
Mid range: skirmish
Close range: fight
Melee range: slobberknocker
Hotel: Trivago
4fs: "pings are not very helpful"
teammate: "in this building" *pings building*
4fs: "Saying Left and Right is also not very helpful."
also 4fs: "He's on the left of the building."
Winnie with high velocity rounds been carrying me as of lately, probably my favorite in the game rn
Same here, I was dominating with Winnie talon and high velocity rounds
Me too.
dont even need the high velocity rounds tbh, the winnie is an absolute beast of a gun
Yep, winni c or winni swift for me
Winnie Talon and Swift work the best for me, i've been trying out the swift with the saber as of lately, it's quite nice for the new boss and with a stam shot he is deas before you can blink.
Man this shot at 7:51 ....
Thanks for the video
Thank u for the guides man I just started playing a month ago and thanks to ur guides I have had quite a bit of success
Glad to hear it!
Commentary- “Be specific. Left and right are not helpful”
Clip- “Left, Left, Left!”
That's one of the few cases where "left" is a helpful callout because they are both standing in a line looking at exactly the same direction.
Usually when you call out "left", your team doesn't know exactly where you are looking.
Like... Left of what? If I am 30 meters to **your** left looking straight ahead, should I look even further left or what?
Now, "north of lair, left side of the barn", for instance, would be a more useful callout because you don't have to know my exact position to pass me that info and I don't need to know yours to use it
My call outs " shit he is right behind the thing"!
That last skirmish for some reason reminded me of platoon where William dafoe is running and gunning up the river bed
In trios with friends, we always count bodies after engagements with multiple teams, gives us a headcount of how many other players there are still possibly left in the match.
What's the max amount of players in a lobby?
@@AlpArslanTheSeljuk 12
@@Ashen_Night116 👍
“We use specific call outs, left & rights don’t work”
5 seconds later: left leFT LEFT HIT HIT
6:22 me and a bud have been trying a strat where we stay out of the 150 meter dark sight range after bounty pickup and after the holders start moving, we cut them off and ambush if possible. Give them that false sense of security (though we don’t camp extract because that’s no fun)
Very well done Ascendance. Excellent commentary and analysis. This is like gold. You cover the details which are crucial. For example, shooting right after you get hit, getting the drop on the enemy before they get their next shot. Usually theyre standing still before they can get that next shot. You can pinpoint where their muzzle flash came from and get the drop on them. Good strategy.
Gotten back into playing this game and am finally starting to improve in gameplay in PvP. though still making a few mistakes
I'm loving rewatching some tips and tricks content, and I have a friend that I just got into the game. I send them to him but I noticed a few of them are a bit older. Are you planning on making a new tips for new players video? I think it would be great for all the new people joining the community. Thanks man love your stuff!
I was looking to update the 15 tips guide, but it's still pretty relevant on a re-watch, certainly some more stuff in the pipeline though!
@@4FSGaming Awesome man! I just meant the game has changed so much since then lol
Don't act so casual about that 6:16 shot god damn
around the 2:00 mark with the "counter" headshot: I always add in a short crouch between my shots when my hunter cycles the bolt or cocks the hammer again to prevent exactly that and I literally dodged so many bullets that way. At a higher elo people will strafe dance and crouch spam like crazy *while still* firing at you so this counter after getting hit isn't as viable as you make it out to be.
Most good players will do that between shots, but once they land a shot often they'll get greedy and focus on the kill
Love your channel brother. Keep it up 😉
welcome back to "orifice" gaming - why do i hear that every. damn. time.
Well played! Great vid :)
Cool vid man!
Great video
You're a weapon, great vid
The only thing I don't entirely agree with is 1:30. I think you should always be aiming for headshots unless you know for a fact they are a body shot. However, I do agree with the idea of not always running to heal. Sometimes, as you say, you have more of an advantage if your enemy expects you to run away. Also, sometimes if your partner is pushing it's more important to support them rather than heal (especially if it's the final player)
You should mention crosshair placement (I don't know if you have already) I find a lot of new players aim too low and don't hold angles/corners properly. You should always make a conscious effort (after a while it's subconscious) to keep your crosshair at head height *not* body height. This happens a lot, someone peaks a person at a corner and the person holding the corner will actually shoot first but hit them in the stomach or chest then die. If their crosshair was higher they would have killed the peaker
Nice clip as always man :D
Why grenades over dynamite bundle? Bundle breaks doors and concertina with slightly smaller radius.
And grenades kill at over twice the range, they are far superior in a fight
Thanks again!
Just when I was going to sleep, guess it'll wait
15th comment? I watch these to get good at the game. Im doggy at it
aRe YoU gOnNA MaKE ThAT DoOR TiEr LiSt YeT.
Out house door is gonna be ranked at 1
@@bobtomlyn yes
from my 20 hours i can tell you people stand still way too often in this game
haha, yeah this works when you not playing cheaters
You only one most of those fights because of good aim not because of actual skill.
It's very difficult to do well in a shooter without being able to aim, but there are things you can do to give you the best chance possible.