The best part of learning Flutter is definitely gaining the vast knowledge around the Graphics rendering world. Most of the frameworks abstracts those areas so much that they can't be modified easily or there are no docs simply.
Great show! I would love to see: - A walkthrough on how to custom paint inside flutter effects like TextOverflow.fade in my custom text widgets like if I wanted to create an expandable comment that fades at the end of the second line and shows a button for me to expand it - A walkthrough on how to use MultiChildRenderObjectWidget to create an UI like VSCode editor (meaning an user changeable UI) - A walkthrough on how to create your own slivers (or inner scrollable widgets like TextField inner scroll) - A walkthrough on how to setup a long living and a short living isolate - Some exercises for us to test our knowledge on the things that you show.
Oh man. GLSL is so far outside my wheelhouse, but I feel like it's important to my next steps as a Flutter developer. What about demoing some more advanced shaders, like a water drop effect? Or animating a shader?
@@laybunzz Do you have any numbers on how much performance we can gain if some of the UI parts were directly implemented in shaders? Looking to create solutions with a really underpowered device.
When you don’t use variable in your shader, then compiler delete it from code. So, app will crash when you try to launch it when uSize not in use. Just try to send color values start from 0 index.
This is well done and a great augmentation of the usual (also great) bite-sized shorter videos. Keep them coming! I also appreciate that there is much less than usual comedic distractions.
While these are interesting topics, please consider making more content on creating Line of Business (LOB) or CRUD apps, from start to finish, using relevant best practices and architectures. After all, most of devs work on such apps. Thanks!
Your show really gives me some special kind of love towards flutter as it feels like the maths and tech i was mad of in college, comes together with this show as a bundle. Thanks alot.
Loved the structure of this video! Super well-made and progressed very logically in a way that was easy to follow. It might have gone beyond the intended scope, but I would have been interested to see an example of using the ShaderBuilder widget from flutter_shaders you mentioned. Eager to dive in to shaders!
I thought the shader compiler removes unused input variables then how the first 2 setFloat(...) calls worked ? normally, opengl(es) offers an api that returns the uniform parameter index, but i did not see any here.
Actually I looked in the dictionary and you guys are both wrong: per·form·ant pərˈfôrmənt adjective performant functioning well or as expected. noun performant plural noun performants a person who performs a duty or ceremony. It has both meanings. Performant is perfectly fine here. Perfomant == high performance.
The best part of learning Flutter is definitely gaining the vast knowledge around the Graphics rendering world.
Most of the frameworks abstracts those areas so much that they can't be modified easily or there are no docs simply.
I'm amazed by the script and the talent behind its presentation! Salute to Craig and team! 🔥
Great show!
I would love to see:
- A walkthrough on how to custom paint inside flutter effects like TextOverflow.fade in my custom text widgets like if I wanted to create an expandable comment that fades at the end of the second line and shows a button for me to expand it
- A walkthrough on how to use MultiChildRenderObjectWidget to create an UI like VSCode editor (meaning an user changeable UI)
- A walkthrough on how to create your own slivers (or inner scrollable widgets like TextField inner scroll)
- A walkthrough on how to setup a long living and a short living isolate
- Some exercises for us to test our knowledge on the things that you show.
We live in a time where you can watch an incredibly well made video for an incredibly specific topic.
Please keep this series going! It's so insightful!
Ma shaa Allah I'm not going to lie but this is so far the best GLSL tutorial I've ever seen. I love shaders!
13:39
Oh man. GLSL is so far outside my wheelhouse, but I feel like it's important to my next steps as a Flutter developer. What about demoing some more advanced shaders, like a water drop effect? Or animating a shader?
Shaders are fun, but I would not say they are a required skill for your average Flutter developer (which includes me)
@@laybunzz Do you have any numbers on how much performance we can gain if some of the UI parts were directly implemented in shaders? Looking to create solutions with a really underpowered device.
You won't need custom shaders for most of the typical applications. Unless you want to create a really fancy UI with too much going on.
When you don’t use variable in your shader, then compiler delete it from code. So, app will crash when you try to launch it when uSize not in use. Just try to send color values start from 0 index.
This should be pinned. 👋👋👋
saved my life, thanks
It would be amazing to deep dive in the scrollables' scroll physics!!!
This is well done and a great augmentation of the usual (also great) bite-sized shorter videos. Keep them coming! I also appreciate that there is much less than usual comedic distractions.
While these are interesting topics, please consider making more content on creating Line of Business (LOB) or CRUD apps, from start to finish, using relevant best practices and architectures. After all, most of devs work on such apps. Thanks!
🔥
This exposes the fundamental workings of Shaders, which helps me comprehend it better!
Your show really gives me some special kind of love towards flutter as it feels like the maths and tech i was mad of in college, comes together with this show as a bundle. Thanks alot.
Crispy clear.. Thank you Craig. When you know - you know!
So I've always overrode shouldRepaint with false as a return parameter. This tutorial opened me up
Create an entire playlist for shaders
Oh sorry, I thought that this was about shady customers? I'll see myself out ...
Thanks this is amazing! How we can use Vertex Shaders with that?
Can those be used in backdrop filters?
Absolutely the best explication I see on shader and Flutter!!
Can I use structures in shader code to aggregate some data? Does flutter support it?
Loved the structure of this video! Super well-made and progressed very logically in a way that was easy to follow. It might have gone beyond the intended scope, but I would have been interested to see an example of using the ShaderBuilder widget from flutter_shaders you mentioned. Eager to dive in to shaders!
I'm come from twitter, thanks your work
very good explanation of an advanced topic!
💯
Yes! This series is fantastic!
Thanks a lot!
🎉
I thought the shader compiler removes unused input variables then how the first 2 setFloat(...) calls worked ? normally, opengl(es) offers an api that returns the uniform parameter index, but i did not see any here.
You are correct. The App will crash if you try to assign 4,5 if uSize is unused.
@@KrishBhanushali-cs4xk thank you for the clarification 😄
Thank God, I wished this was up today..
OMG i had a cutmull-rom spline waiting for a year for this !
FlutterBuildShow = gold. Great stuff!
Very good video. Have a good weekend. Good luck.🌺🌺🌺🍀🍀🍀
Production & content quality is just op!!!
Always Top 🎩
Awesome❤ keep going please
WGSL > GLSL
Performant != high performance. Should just use high perf.
what do you mean? I haven't watched the video.
Actually I looked in the dictionary and you guys are both wrong:
per·form·ant pərˈfôrmənt
adjective performant
functioning well or as expected.
noun performant plural noun performants
a person who performs a duty or ceremony.
It has both meanings. Performant is perfectly fine here. Perfomant == high performance.
Either way, the title was an error and has been updated :)
@@twothreeoneoneseventwoonefour5 there’s plenty on the web to read on why it is not high performance
👍🔥
😍
This was so concise and easy to understand. Thank you
Thanks it was a great video!
Gg
I wonder why Google powered product always uses Microsoft based product "vscode"
alternative ?
@@dovas90 vscode
really good tutorial, thanks a lot!