Комментарии •

  • @nobodyimportant4778
    @nobodyimportant4778 2 года назад +98

    I like how they have very little health but there's almost nothing to throw at them

  • @Riccool
    @Riccool 2 года назад +264

    i like this fight, if for no other reason than that it shows the stages of game development.
    First just one person working on it, due to his ambition he goes overboard, does too much and gets burned out, developer #2 steps in, continues work on the game.
    at some point #1 steps back in, and they both work on the game, you can see spritesheets being made, mechanics being coded.
    Then the main battle loop is them going through periods of extreme productivity, followed by slower, burned out times. untill you defeat them (which in this case would count as the game being finished)

    • @msacakci02
      @msacakci02 2 года назад +37

      You made really good comment! I was able to realize that from one perspective, this fight demonstrates the whole development of the game, however, I could not realize how developers re-join the development process time to time until I read your comment. Definitely good observation :)

    • @maglev957
      @maglev957 2 года назад +7

      I wonder if Chris idling more at half HP is representing anything with this game's development

    • @ultraalpha69
      @ultraalpha69 2 года назад +8

      @@maglev957 I think that's just a glitch that can happen if you hit the Gnomes shortly before the "down time" period of the loop ends.

    • @linksbetweendrinks7032
      @linksbetweendrinks7032 Год назад +4

      It's great. You can the the conceptualizing creative director just appearing and going crazy. Then the technically gifted developer pounding at the game itself to make it actually work.
      You can see Dev 2 keeping a working rhythm while Dev 1 points here and there, wanting this and that.
      Then you can see the two of them really get into sync and go nuts with it.

  • @Chernobog34
    @Chernobog34 Год назад +42

    As someone who did simulation and game design in college, seeing the Visual Studio and Audacity files pop up gives me anxiety.

  • @eruditonaranja27
    @eruditonaranja27 Год назад +30

    The addition of R.I.P. in the standard credits was hilarious, and it's not like the game makes you feel bad for what you did or anything in that part; I appreciate that.
    Thank you!

  • @2v02
    @2v02 Год назад +14

    "Bring me my eyes and I will allow you to meet your maker"
    Sounds vaguely ominous

  • @flarethequilava9906
    @flarethequilava9906 2 года назад +58

    love how everything slows down and turn to black, when you enter a boss fight

  • @archdiangelo7930
    @archdiangelo7930 Год назад +2

    I love how crazy intense this song is, just the ungodly loud bass buzz as the devs flail around, it feels like a fun contrast to a lot of the rest of the soundtrack, the gnomes always seem to throw a welcome wrench into the game's vibes

  • @darihunter3308
    @darihunter3308 Год назад +2

    Trough this song, I can tell how exciting yet challenging this game development was

  • @ripleyandweeds1288
    @ripleyandweeds1288 2 года назад +15

    fun fact: this song heavily samples the KitKaliber song 'nOISE gATE'

    • @mossymagicks
      @mossymagicks 2 года назад +3

      same deal with "heavy", which samples "megafauna" by the same artist!

  • @ijustlikebees
    @ijustlikebees 2 года назад +14

    It's the guys!!

    • @ijustlikebees
      @ijustlikebees 2 года назад +1

      I love them so much

    • @Thequotequotequoteq
      @Thequotequotequoteq 9 месяцев назад

      @@ijustlikebeestrue!! they're among my most favorite characters

  • @iman_error8134
    @iman_error8134 3 года назад +33

    Did you also do storymode for this one?

    • @msacakci02
      @msacakci02 3 года назад +13

      I believe the difficulty for this fight should be easy :) it is quite hard, isn't it?

    • @linksbetweendrinks7032
      @linksbetweendrinks7032 Год назад

      No shame dude. I had to run Story Mod with most of the final bosses!

  • @Tommy-TwigFan
    @Tommy-TwigFan 2 года назад +1

    can you reload the save after fighting them to keep trying the other endings? thanks

    • @msacakci02
      @msacakci02 2 года назад

      I think I already did that. There should be three ending in this game:
      Frog's Wrath
      Dev Gnomes
      Standard ending
      All of the mentioned ones above are uploaded. Did I miss any other ending :)

    • @Tommy-TwigFan
      @Tommy-TwigFan 2 года назад

      @@msacakci02 no no, I mean, if you do the gnome ending your safe file blocks like when you do the normal ending? Thanks

    • @msacakci02
      @msacakci02 2 года назад +1

      @@Tommy-TwigFan Aaa sorry, now I understood your question :). As far as I remember, the checkpoint just before the gnome fight is not updated after the fight as well. That is why you should be able to proceed to the other endings from that checkpoint. However, I think in order to be on the safe side, you might consider making a backup save file before entering that fight

    • @Tommy-TwigFan
      @Tommy-TwigFan 2 года назад

      @@msacakci02 Thanks !!

    • @Neoansho
      @Neoansho Год назад

      I'm poetry sure you've already figured out, but there be 2 other endings

  • @user-hb7bo4mr2i
    @user-hb7bo4mr2i 2 года назад +22

    1:18 for a second i was like
    "SPAMTON ??"