Nazeistra's Devotion Build | S -Tier Gun | The First Descendant

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  • Опубликовано: 13 янв 2025
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Комментарии • 80

  • @hiighbeams
    @hiighbeams  5 месяцев назад +2

    Thanks for watching! I also have a weekly loot rotation video that I post at reset. Feel free to check out the playlist for the current week for where to farm the new components and reactors on the week!
    Weekly Loot Video Playlist: ruclips.net/p/PLmH51s0GwSGiUG_sVXNohXGSpdIRxHCxM

    • @drakZes
      @drakZes 4 месяца назад

      So which one of the weapon loadouts do I use for Colossus?

  • @TheLogan771
    @TheLogan771 5 месяцев назад +3

    I like weak point expansion! super satisfying seeing those huge damage numbers pop up, I can see why dopaminergic works good tho especially with the new crit buff to it, this gun’s a beast, so fun to use.

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @TheLogan771 Yeah i feel the same way. Dopaminergic seems to be bugged where it’s applying the crit all the time with the crit damage on the 5 sec cooldown. Could be a translation issue or just a bug. Both are fun. I like dope better with the poison as it offers more chances for that to crit which = more damage over time. Thank you for watching btw :)

  • @MrMoonrocks22
    @MrMoonrocks22 5 месяцев назад +1

    Bro! Crazy builds!! Nice job! GG's!!

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @MrMoonrocks22 Thanks brother, hope you found one of them fun to use :)

  • @jinxan1808
    @jinxan1808 4 месяца назад +1

    I love handcannon so thanks for the showcase!

    • @hiighbeams
      @hiighbeams  4 месяца назад

      No problem!! Thanks for watching 🙏🏻

  • @tstyone
    @tstyone 5 месяцев назад +2

    I just wanted to point out that in this instance the firearm atk is not as important as you might think, it is calcualted as additive to your other firearm atk mods and u can see final values if u press "go to info" in the inventory tab, sure your ull have bigger numbers when you crit but overall youd be gainig more dmg with some elemental sub stat and correct me if im wrong elemental dmg counts as seperate value so you have another value to proc a crit on

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @tstyone This is actually a good point. Looking at this on Naz the higher crit chance does allow for more chances of this happening. You are right on the value, though it does not crit independently from your actual attack, essentially if your attack crits the element crits. I think I'll re-roll that firearm to something and do more testing to see the overall gain. Thanks for the tip :)

    • @Rakstawr
      @Rakstawr 5 месяцев назад

      This is great. It's a whole other damage bucket! I will be combining this with the hot swap tech

  • @timothydavis4355
    @timothydavis4355 5 месяцев назад +1

    Yo keep it up I love the videos you taught me so much and I just subscribed so I am looking forward to more videos

    • @hiighbeams
      @hiighbeams  5 месяцев назад +1

      @timothydavis4355 Thank you for the sub! much appreciated. I'll do my best to provide some more videos like this.

  • @gnorley
    @gnorley 4 месяца назад +1

    I like this gun for intercepts.

    • @hiighbeams
      @hiighbeams  4 месяца назад +1

      @gnorley Yeah, it's a lot of fun in there. It also adds a lot of utility to the team with the DEF down it provides. Thank you for taking the time to watch :)

  • @KsDivinity
    @KsDivinity 5 месяцев назад +3

    The only issue with your demonstration portion in the training room is that particular faction seems to be a lot weaker in there. Its as if the armor values aren't registered. You should use one of the other higher armor value enemy factions to show off the weapon. Just so that way no one is miss led. I tested it when I made my video a few days ago, for example... My Eternal willpower hits 600k on them in that training room but when I go to one of the other factions its only doing a max of 250-300k per hit. It just helps the viewers to have a more realistic expectation when using the weapon.
    Good video tho

    • @hiighbeams
      @hiighbeams  5 месяцев назад +3

      Thanks for watching 🙏🏻 I’ll keep this in mind in future videos. Also watched your breakdown of the two guns. Great video on that.

    • @crowsnest8295
      @crowsnest8295 5 месяцев назад

      @@KsDivinity did you include area modifications from hard mode

    • @KsDivinity
      @KsDivinity 5 месяцев назад

      @@crowsnest8295 do you mean in my video or in his ?

    • @crowsnest8295
      @crowsnest8295 5 месяцев назад

      @KsDivinity either It could be a bug, but I think there's something we're missing

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @crowsnest8295 are you referring to the overland modifiers in HM?

  • @ilumivari
    @ilumivari 5 месяцев назад

    you dont have to pause, we can do that ourself :D if the mods are visible while you are explain you can skip the pause :)

    • @hiighbeams
      @hiighbeams  5 месяцев назад +2

      Appreciate the feedback! Will do, I just know it can be annoying trying to see the mods while someone is scrolling overtop of them :)

    • @EXTREMESILVERX
      @EXTREMESILVERX 4 месяца назад

      ​@@hiighbeamsI appreciate the delay & the builds

    • @hiighbeams
      @hiighbeams  4 месяца назад

      @EXTREMESILVERX thank you and thank you for watching :)

  • @Chuckles417
    @Chuckles417 5 месяцев назад

    For the dopaminergic mod, after you hit a weak point do you get the buff for a duration or is it for your next hit then goes on cool down?

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      It's suppose to go on cool down. However, it seems like the increased crit chance portion is applying all the time and the increased crit damage is only applying on hit, but I'm not 100% sure just seems like when I have that mod on I get more crits. Could just be good RNG. Technically it's on hit though, then a 5 second cool down. On paper it just almost guarantees your weak point hit will be a crit whereas the other mod, the 140% one, can sometimes not crit causing a damage loss.

    • @Chuckles417
      @Chuckles417 5 месяцев назад +1

      @@hiighbeams gotcha, thank you!

    • @khaosterminator
      @khaosterminator 5 месяцев назад

      @@hiighbeams I have noticed the same thing. The crit chance is always applied, the crit damage has a cool down.

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @@khaosterminator yeah, I don't know if this is just a translation issue or what. I know there are quite a few due to the Korean > English on a number of things and there are comma's in weird places so it's hard to tell.

  • @famevelementz
    @famevelementz 5 месяцев назад

    Which preset did you use at the end for the boss kill?

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @famevelmentz The one-shot preset, sorry thought I showed it there my bad.

  • @jonnorth1147
    @jonnorth1147 2 месяца назад

    This kicks like a mule.

  • @Crow-fw2rn
    @Crow-fw2rn 5 месяцев назад

    I just finished my build on this gun and was severly suprised how you do 3 time more damage per shot...
    I need to swap out the relode mode and firerate for more crit i guess. Didt think it whould make such an insane diffrence..

    • @angelus877
      @angelus877 5 месяцев назад

      there's a faction, the poison dudes, they take like almost 3x bullet dmg compared to the other enemies. Not sure if that particular lab one is that faction, but I think its the one that starts there by default if I'm not mistaken

    • @hiighbeams
      @hiighbeams  5 месяцев назад +1

      @Crow-fw2rn the game over values fire rate and reload speed in the DPS number so while the number may appear higher you aren’t actually doing more damage. Just burning through your mag faster. A fire rate mod is good on most of the guns but Naz/Perferator/Etc benefit more from stacking entirely into high crit/crit dmg and weak point. Weak point is also not calculated into that dps number that shows up btw.

    • @MegaOdunn
      @MegaOdunn 5 месяцев назад

      This one of the best bossing weapons?

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @MegaOdunn for group play yes as it provides a 30% DEF debuff on the boss. It's also great for knocking off weak points especially the immunity ones like exo and pyro. It performs about as well as my max thunder cage. It's not going to one clip like a supply moisture mod valby with enduring legacy though unless you get good crit rng, but also EL is probably the best boss weapon atm.

    • @baddayforthisname
      @baddayforthisname 4 месяца назад

      @@hiighbeams it's not over values it. It is what it is. That's how DPS calculated (but game itself is really bad at calculating dps because it's don't take in account some other factors). It's really gives huge boost to dps. But in practical usage - your accuracy will suffer when you hold your trigger, crosshair becomes really big and yea, ammo will burn faster (but if it's your main gun, then you can bring second weapon with same ammo type and mods that convert other ammo types to yours and increase ammo limit). Having bigger numbers per bullet doesn't mean you have better dps, formula is (your damage per magazine/(time needed to unload all bullets+reload time), so even if you put 2 reload mods+blue magazine mod - you can have pretty big dps on this gun. If you don't believe it - go check in module damage calculator by Trice, it's nicely done table.

  • @Faxmachine15
    @Faxmachine15 5 месяцев назад +2

    This gun or perforator?

    • @chase8967
      @chase8967 5 месяцев назад

      Dps wise, perforator win by a mile

    • @KsDivinity
      @KsDivinity 5 месяцев назад

      depends on what you are doing, I made a video on my channel comparing the 2

    • @hiighbeams
      @hiighbeams  5 месяцев назад +4

      This was a good comparison @KsDivinity.
      @Faxmachine15 I prefer Naz for the group play synergy with the DEF down that it provides to the group. Check out KsDivinity’s video for a comparison of the two.

    • @husseinal-rammah4196
      @husseinal-rammah4196 5 месяцев назад +4

      basically nez is support gun
      perforator is DPS gun

  • @cerenbasciftci816
    @cerenbasciftci816 Месяц назад +1

    I have 78 capacity; how can it be 80?

    • @hiighbeams
      @hiighbeams  Месяц назад +1

      What mastery rank are you? You gain more capacity as you rank up in mastery. I want to say it’s like level 20 or maybe it’s lower that you cap out at the 80 capacity for weapons.

    • @cerenbasciftci816
      @cerenbasciftci816 Месяц назад

      @@hiighbeams Thank you for your response. My mastery rank is 16. Two of my weapons have 80 capacity, while this one has 78. I'm trying the exact same build, let's see if I can make it work. :)

  • @itsameluigi4172
    @itsameluigi4172 5 месяцев назад

    Bro I literally have the same build but I have the half of DPS, with attack damage in purple for the weapon atributes, Do you know why is this?

    • @hiighbeams
      @hiighbeams  5 месяцев назад +1

      @itsameluigi4172 are you referring to the DPS number or the actual per shot damage in the video?

  • @Slitherv5
    @Slitherv5 5 месяцев назад

    I literally have the same build, except I don’t have my dopametic chip capped out yet! But that module is SO GROSS, I’m hitting devourer REALLY hard, and it’s making my transcended module grind little easier.

    • @hiighbeams
      @hiighbeams  5 месяцев назад +1

      @huejazz_ Lets go! Happy to hear that. I've done some more testing and putting gold electric roll on the gun's stat in place of firearm ATK gives another chance for the gun to crit adding damage over time and the "electrocution" debuff also adds a slight DEF down on the enemy while they are debuffed. So, if you have mats I would re-roll to that. Thank you for watching btw :)

  • @Bikosan01-ichi
    @Bikosan01-ichi 5 месяцев назад +5

    deagle for tfd😂

  • @crowsnest8295
    @crowsnest8295 5 месяцев назад

    Lol I have the exact same rolls on mine still farming copies

  • @alexburkholder3050
    @alexburkholder3050 5 месяцев назад

    Consider using special sight instead of dopaminergic, I think It's just better if you consistently hit weak points

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      I'll check it out, though I'm not a big fan of the negative move speed. One of the reasons I don't like Tamer :)

    • @alexburkholder3050
      @alexburkholder3050 5 месяцев назад

      @@hiighbeams I agree on the tamer but didn't really notice it on naz. I do a lot of dodging between shots tho

    • @philthevibe7229
      @philthevibe7229 5 месяцев назад

      @@alexburkholder3050 yeah i did the math and its better. im using it to boss so its better for me but depends if you want mobility. I just swap between the 2 wether im mobing or bossing. That way you can fully max it

  • @Bikosan01-ichi
    @Bikosan01-ichi 5 месяцев назад +1

    i just keep thinking about it what if i make nazeistra a elemental weapon who knows right..😂

    • @hiighbeams
      @hiighbeams  5 месяцев назад +2

      lol, I do hope they bring us the ability to adjust our mod affinities soon like they were talking about in the last dev session so we can swap elements.

  • @angelus877
    @angelus877 5 месяцев назад +5

    Try real life fighter instead
    Edit: now I get to the part you mention RLF, however, while optimal conditions running another gun with RLF is the best, in reality these situations are INCREDIBLY niche, running rlf instead of both dopa and have aiming is better dps in 1 mod and yes, having -40 accuracy is atrocious so I don't even run have aiming, edging shot works well as your firearm atk is high anyway so it makes every shot crit due to high crit scaling already, the loss of atk basically gets evened out in 1-2 rlf stacks.

    • @ajaxm9796
      @ajaxm9796 5 месяцев назад

      Do you have a screenshot of your build?

    • @angelus877
      @angelus877 5 месяцев назад +3

      @@ajaxm9796 I personally just use weak point expansion cuz its not my main gun, enduring is the one I use like permanently, so weak point expansion is the only weak point mod I use and I just swap to the gun every once in a while or if Im moving or something

    • @hiighbeams
      @hiighbeams  5 месяцев назад +6

      Thank you for at least watching to that part lol I do appreciate it :) . While I do like RLF on most guns it’s a high skill based mod on something like a hand cannon vs an smg. Missing 1 out of 3 shots wipes out any gains you get from it and the low mag size of Naz makes it difficult to stack and recover from. So, while if you can hit your shots very, very consistently it does provide a dps boost I prefer the fire and forget of the other mods. I’m not a fan of edging shot though as the -15% ATK means you need to at least hit 2 RLF to dig out of that it also takes the same slot as insight focus so it’s not a true 29% crit gain it’s only 16% over insight plus you are dropping have aiming which means another -20% Weak point damage loss if you run the other weak point mod in its place. The gun already crits insanely often so I don’t feel it’s really needed. It can be niche, true, until you get used to swapping, but I think that’s easier than trying to never miss a shot with RLF on as the main unique mod. We are at least agreed on the -40% accuracy is atrocious. Missing shots 15 ft away is a sad state for a hand cannon. :) Just my opinion of course and my take on the gun.

    • @angelus877
      @angelus877 5 месяцев назад +1

      @@hiighbeams edging gets a bad rep, yes -15% is hefty but it also has double the crit of the same mod type, on high crit weapons its very much worth it, it is slightly worse on impact than general for example but currently running it on my enduring with valby and supp moist and its basically 85% crit with 8x cdmg, running mental focus also so it offsets the -15% but edging really is very good, not only that but it technically is slightly better on guns with lower atk like the naz, being like 75% less than perforator for example

    • @KsDivinity
      @KsDivinity 5 месяцев назад +3

      @@angelus877 I personally think it depends on how high the weapons damage is, the higher the damage the more that mod will negatively impact the weapon.

  • @paulsammut6176
    @paulsammut6176 5 месяцев назад +1

    Damn all these reviews where weapons are using 8 catalysts are out of touch. How does someone relevel so many times?

    • @hiighbeams
      @hiighbeams  5 месяцев назад

      @paulsammut6176 Thanks for the feedback! I had an early/mid game build on my last video for Thunder Cage. I forgot to include them on this one. I will have the budget builds on the next video. As for Nazeistra's use:
      Action & Reaction, Rifling Reinforcement, Dopeminergic Activate, Better Insight, Better Concentration, then build weak point. Max the mods in that order and place them in that order as you get more catalysts. This will perform better earlier vs the weak point expansion build. Hope that helps. Feel free to drop another comment if you have another question.
      Edit: also there are several current leveing methods that allow you to get guns from 1-40 in 20-40 min depending on the farm. Bunny cave, Vespers, Fortress Viessa to name a few.

  • @Ryansorenson99
    @Ryansorenson99 5 месяцев назад

    That boss kill was terrible

    • @hiighbeams
      @hiighbeams  5 месяцев назад +3

      @Ryansorenson99 Next time I'll be sure to include the low time kill. The point of the demo was to show how you can manipulate the boss immunity meter, not a speed kill. Thanks for the feedback :)