15 advanced mechanics in 5 minutes (fast groundpound, platform dancing, etc...) [Brawlhalla]
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- Опубликовано: 22 авг 2024
- 15 advanced Brawlhalla mechanics in 5 minutes (omg clickbait it's 4 minutes and 36 seconds not 5 minutes!!!)
Timestamps:
0:13 Slide charge distance
0:34 Dash spotdodge
0:52 Ledge cancel
1:01 X-Pivot
1:38 Dash jump fastfall
1:54 Dashdance
2:09 Wall momentum
2:33 Tiny dash
2:46 Chase dodge momentum
2:57 Slide light attacks
3:07 Platform falling
3:26 Platform dancing
3:46 Fast groundpound (works with other attacks too)
4:06 Reverse chase dodge
4:19 Moonwalk
I’m not gonna lie, low key one of the best tutorials. 1: It gives the circumstances that you don’t know it 2: It’s straightforward, fast, and doesn’t go over the same material multiple times 3: Explains everything thoroughly, but with haste
Thanks a lot! :)
damn, the moonwalk is sick af, and the plataform dancing is scarry, thx for the guide!
- rhodorynque gaming game gamer gang
Thanks! :)
RGGGG?
RGGGG!
U r like the "CALISTHENIC MOVEMENT" of brawlhalla, so good
Thanks! :)
ive been playing this game for so long and i usually get bored when theres nothing new to learn. So i reached plat and left the game for a couple months. There were atleast 3 techs i didnt know about in this video that really impressed me and opened my eyes to new possibilities and rapid movement. Thanks for that, have a sub!
Glad I could help, thanks for your comment! :)
Im 2100 rn and i remember when i watched tortorials when i was 1400. This was a very good tororial for better players. I diddnt know most of them 😯😯😯
Thanks :)
nice tortorials
This is the best guide for brawlhalla I’ve ever seen I’m saving this for later
Thanks a lot! :)
it's great to see a video that's spreading the mechanical amazingness of brawl to all it's players, such information makes the game so much fun to play and also more interesting
great video, keep up the great work
Thanks a lot! :)
And then you have to deal with input delay of 5 eternities so nothing will ever work the way you intended it too. 👌
@@BennyFPS actually it does, at least for me
if anything it must be either because of ur hardware or because of connection issues coming from client side and/or even server side
@@testhekid I should've added the fact that I'm talking about european servers. And a gigabit connection should be fast enough on a ps5. Though I feel like the PS5 is dropping more inputs than my ps4 prior.
@@BennyFPS i also operate on eu servers, but with a keyboard so i can't relate to u as much
very good advanced tech tutorial. not many exist for brawlhalla, and as a tech nerd myself im happy there's something i can refer people to
the naming of some of the things isnt community wise- short dashes are often called lag dashes, and platform falling "dashfalling"
great video regardless!
Thanks! Yeah, I've never heard people talk about some of those mechanics so I didn't know the community-wise names, good to know!
@@Rhododo yeah names are nowhere near mainstream. I just use the coolest sounding ones lol
best video out there,ive played for nearly 3 month and still dont know all these things until i watch your vid
Thanks! :)
this is a really well made and helpful video. thanks a lot!
Thanks a lot for your comment! :)
Thanks, I can’t even chase dodge but interesting to know how my opponents 3 stock me
I know most of these, maybe because i spend too much time in training mode.
But i find this vedio very helpful. Thanks
Ur too good coz ive seen no pros explain this when theyre giving movement tips
Thanks! :)
Monetized with 500 subs! That's amazing, this video was very helpful :)
Thanks! :)
Actually none of my videos are monetized, but RUclips started putting ads on pretty much every video (including non-monetized ones) around December 2020. It basically works the same way as monetized videos but RUclips gets 100% of the money from those ads.
@@Rhododo That's pretty selfish from RUclips :(
@@chillkento RUclips gotta get their money somewhere I guess
something i realized today is that you can do the dash+fall through platform thingy by pressing down and dodge at the same time. it's pretty tight, cuz doing it too slow will cause you to just dodge down
Thank you for the tutorial, i got to platinum recently and didnt know about the wall momentum, pretty useful if you enemy uses nsig in the edge
Moonwalking with the boys will come true now. Thanks for the awesome tips.
Thanks for the awesome comment :)
This is such a well done video :0
Thanks! :)
I've been playing for 2 years diamond and I've never known about half of these things omfg tysm I need to start using these
Glad you liked it, thanks for your comment! :)
Pls never delete or private this video, so much thank you
Don't worry I will not delete or private it :)
Thanks for your comment :)
Something new, gonna lab that moonwalk sht
02:01 Lmao imaged if slight killed on blasters
This is actually pretty good and helpful
Thanks! :)
AYOOOOOOOOOOOOO THANKS MATE SO MUCH I DIDNT EVEN KNOW 10 of them really thanks i know them all now almost perfected too really appreciated although moonwalk is sick buts hard af
Nice! I'm glad it could help! :)
Just want to point out you are making the quick ground pound a lot more complex than it needs to be, after the backdash you only need to hold down when pressing dash and heavy attack, as down is a forward dash when on hard platforms
Thanks for pointing this out! It's true that you don't need to hold forward for this, but I don't find this one extra button press to be any harder, it seemed natural to me to just hold forward to dash forward. It's kinda like the neutral attacks / recovery in combos, some people prefer to release every button and some people prefer to hold up. Also, in the following example where I do it with a Scythe Nair, you can see I don't press down at all (because quickly switching from down to up would be harder than holding forward). But it is indeed unnecessary for blasters groundpound, and this tech is pretty much only useful for blasters groundpound anyway, so yeah no need to hold forward, it's up to preference.
One thing that I feel should be used more often is dash jumps after a ledge cancel. This is essential in higher level play where players may read the ledge cancel..
For instance a dash jump after the ledge cancel allows for you to reach a place faster (dash jumps cover more distance than dashing) or evade something like an axe dligbt, aerial or signature. It’s a good mix-up.
You might want to try it out on a new person though. A dash jump is also useful in the case of one player being hit by a stray axe dligbt. That could potentially end badly if you weren’t quick enough.
Another important thing with dash jump, is timing. You must make sure to land precisely on your mark and move quickly once there. A mistake will result in injury as well as loss of health. If you don’t take note when you step up onto the ledge you’re going to miss the mark entirely. If you don’t pay attention during a jump there is no guarantee you won’t fall.
Very nice video, we need more of these and you deserve much more subs thx for the info. :)
Thanks! :)
You can hold up while chasedodging downwards to slightly float for a while
Indeed!
great vid! very straight forward
Thanks! :)
So this IS very useful.
Thanks! :)
thanks bro some how when said buffer forward dash for fast groundpound i knew how to do it and when i got the spacing right i did it 3 time consecutively under 7 mins thanks❤❤❤❤❤❤
Amazing Guide dude,you're a legend🐐😳
Nice content man . Deserve more love ❤️😩
Thanks! :)
2:06 #happy :) 😂😂😂
Lol I'm your 333rd sub,just gon put it there but you deserve more ong
Thanks! :)
You can get momentum down a wall to slide down It faster if you Dodge diagonally down I think
@@Rhododo yeh but still more useful than moonwalking lol
Thank you !
So its still kinda useless but that moonwalk has a weird use. It can actually be used to slide charge pivoted moves without pivots. For example chase dodge reverse nlight unarmed pulls you back really hard when you pivot it, but if you moonwalk into it and then pivot the move, you end up with slightly less stun frames and no pivot. Pretty cool stuff
Interesting! Cool stuff indeed
@@Rhododo one question though. In unable to do the platform dash fall without losing my momentum. Am I not hitting my keys fast enough? It seems like a difficult move. When I try it and hold down I either snap to the platform and dash or fall with no momentum
@@JadseyBH Well, bad wording from me in the video, it actually doesn't keep the dash's momentum for very long, after falling through the platform you quickly go back to walking speed.
The useful part is the initial burst of speed the dash gives, which is mostly useful to surprise an enemy with a quick long range dash falling attack (like the blasters sair shown in the video example)
I wish u talked about the buffer mechanics (sick video tho)
Thanks, maybe I'll talk about buffer in a future video, thanks for the idea
The best video thank you for the help :D
Thank you for your comment! :)
nice guide
Thanks! :)
So useful thx
I'm glad you found it useful, thanks for your comment! :)
yondu needed this
Imma use moonwalk to break my opponent's mental!
Ayeee I was your 1000th sub :)))
Thanks!!!! :)
I subbed to get you to that 1k subs 😌👍
Thanks! :)
Np
Thanks so much for this I can tell you out a lot of effort into this video! Keep it up :)
Thanks a lot! :)
Do you have a controller version of this? If not, do you recommend any channel like yours? I love that yours is just succinct and concise.
Thanks for your comment! :)
I sadly don't have a controller version of this (since I don't have a controller). I can only think of one video that shows controller inputs, which is Stephanafro's "A WAY Too In-Depth Guide on Artemis". At 16:27 on the video he shows you how he inputs Dash Jump Fastfall Sair/Nair on controller. (also his video is amazing)
@@Rhododo Liked and subscribed! Keep up the good work!
@@addieira03 Thanks! :)
You deserved a sub
Thanks! :)
Finaly guide for fool like me
muito bom parabéns mesmo não sabendo ingles eu entendi tudo bom trabalho
Thanks a lot! :)
Nice vid! also voice reveal heheheheh :3
Thanks! :)
great video
The worst thing for me is that when I started playing there weren't too many tutorials available so I'm used to jumping with w instead of spacebar.
Now it just feels too unnatural to jump with spacebar and it makes it so that's almost impossible for me to do certain combos.
:(
On 00:21, you can also reverse slide charge with a back dash. By back-dashing into the edge and then using the momentum of the back dash, before you fall, input a sig ( you can also cancel the momentum in which you are falling to by holding back but makes it a bit more harder )
it's easier in my opinion because you don't need to turn around in the last moment but depends on you if it's harder or not, also may i know what program do you use to record those keystrokes in your keyboard?
Interesting, thanks pointing this out! I still prefer the forward dash most of the time because I'm used to it (and forward dashes are faster than backdashes), but yeah it is a bit harder to do, both should work well!
For the keystrokes I use nohboard, there might be better software for that nowadays but it does the job
@@Rhododo that backdash thing is just something i see Sandstorm does a lot so i pointed it out but anyways good video and thanks a lot for replying
This is wrinkling my little gold brain
Respect+
Cool vid ngl
Thanks! :)
No wonder lance was beating me on the ground, they literally have a walking hitbox with instant aerials
Great fideo
Thanks!
ive played for years and have never seen wall momentum in game😭
1st rule : seperate the jump to other hand away from your controlling buttons.
ZOMBI GANG
Good vid
Thanks! :)
Hey could you do a video on brawlhalla's combo system? Like limitations and stuff
Well, I don't really see what I could explain about the combo system, limitations can be hard to define because there's a lot of factors (stun frames, recovery frames, fixed force, variable force, your position when landing the attack, how far away from you is the enemy after the attack, how far does the hitbox of the next attack go, etc...)
For example you can jump out of Katars Nlight Dlight at 2 dodge frames but you can't jump out of Gauntlets Slight Nair at 3 dodge frames, because Katars Nlight's fixed force pushes the enemy too high. But I don't really see a simple way to explain it because of the amount of factors that can affect combos
I did not know you can fast fall out of a dash jump
Now you know :)
getting 2400 without knowing like 80% of this stuff is fun
Axe main?
@@jackmcfarland4168 rayman but honestly better on the gaunts
Wtf I’m diamond and idek a lot of these
what are your settings? nice vid tho
Your video good, i like your voice :d
Thanks! :)
@2:00 grammy winning
:)
Make moon walx gr8 again
Wow wowwwww
Watched this..37 y.o...I now destroy my 11 y.o...ty
Yo how do you nair using gauntlet? i got Grabbed while both of us were grounded.
Gauntlets nair hits grounded, to do that fastfall and nair before touching the ground (you can also let your character fall without fast falling)
How to show that keyboard stroke on the screen em?
I use nohboard, it's a bit glitchy sometimes but it works
@@Rhododo oh tysm appreciate it
bruh im 2500 and only knew half of these
bro can you answer 1 question ? when we groundpound or edgeguard someone in brawlhalla the oppenents legend start sweating why? eg - when we use spear and use down recovery(helicopter) in edge then when it hits the enemy , his legend starts sweating why?
It means the opponent is out of recovery options (no jump/recovery/dodge left)
1k views lets goo
The moonwalk is not useless is the best thing ever what do you mean
Of course, style points > all!
Hello! l check some yt videos and still don't understand: how to jump quickly after chase dodge for true combos? I tried to attack-cd-release forward-jump but is doesn't work.
I can't think of any true combos that use chase dodge + jump because of the extra frames it takes, usually it's just one of them.
For example Sword Dlight Jump Dair (no chase dodge for this one), or Hammer GC Dlight CD Recovery (no jump for this one)
@@Rhododo yes, i understand. But what about gauntlets dlight nair? How i hear, to do this 100% true, u need or do it from GS dlight, or from dlight cd jump (not jump cd!). I tried simply - jump cd. But for 2 hours i did it true 4 times and usually was 1-2 dodge window.
@@aasarchives7104 Ah, Gauntlets Dlight Nair. This is a very hard combo to hit grounded, and tbh I never use it because Nair doesn't have true followups at this height anymore. I prefer to go for either Dlight Slight or Dlight DJ Dair for damage + read setup, or Dlight CD Sair to send them offstage.
But there's basically two ways to do it:
The first way is to Dlight Jump CD Nair. It's oddly hard to do because the buffer for this combo is glitched for some reason.
And the second way is Dlight CD Jump Nair.
Now here what happens is that since the buffer is glitched, it will swap the inputs and your character will jump before chase dodging.
Both ways are very hard to do but apparently most people seem to prefer the second way. I think you have to input the chase dodge quite fast after you hit the Dlight and buffer the jump too just after, but I'm not 100% sure.
@@Rhododo anyway, thx.
Video starts at 2:00
Now im diamond
Epic
i dont know if im blind but i didnt see it in the video, how do i make a platform midair and use a ground signature? ive seen people do it and im sick of not being able to do it so please help me on this one
Gravity cancel? Do a spot dodge in the air and input any attack during the dodge's active frames, it's going to do the grounded version of it.
1:59
you forget about dash cancel, not gravity cancel(gc)
Isn't dash cancel the one I called tiny dash?
(also I assumed everyone would know gravity cancel)
@@Rhododo no-no, this not tiny dash, but looks like the same
*CRIES IN MOBILE*
:'(
quality
Thanks! :)
niga about to sleep in the video
zzzzz
Im on mobile, are all these movements possible?
I don't know, I have never played Brawlhalla on mobile, but if the game works the exact same way then most of those should be theoretically possible, although I don't know how practical some of those would be with the mobile interface
I think the moonwalk got fixed
I just tried it, it still works!
how do i do dance momwntum on controller?. i feel kinda slow unlike the video
What is song in start g?
jingle2.wav (just a small jingle I made for the intro)
@@Rhododo aah youre talented
Si entendiera fuera más útil para mí xD
True
These all seem like it’s only doable on PC.
PC and console is the same game, with the same mechanics. All of those are perfectly doable with a controller, and many controller players use these. Maybe quick platform falling is harder with a controller, but it's not a particularly important one.
I'm pro now right. Right?
of course
4:00 s
ptm no entiendo nada 😔
keybinds?
WASD for movement (W being aim up only), Spacebar for jump, LShift for Dash/Dodge, K for normal attack, ; for heavy attack, O for throw/pickup (and L as a secondary Dash/Dodge button but I rarely use it)
@@Rhododo thank you!