Axiom Verge 2 is the Game of the Year
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- Опубликовано: 5 окт 2024
- Big video is coming just wait a bit longer, so here's an Axiom Verge 2 review
Discord: / discord
Music used (in order):
Otherworld- Axiom Verge
Without Place- Axiom Verge
Inexorable- Axiom Verge
(placeholder this is not the name of the song i'll put it here later)- Axiom Verge 2
Vital Tide- Axiom Verge
The Dream- Axiom Verge
Career Mode- Punch-Out!! (Wii)
Even though I think AV1 was overall a better experience, I still had a blast playing the sequel. I absolutely LOVE the lore that Tom Happ came up with. It's Metroid, Star Gate, Anunnaki and much much more...Both games are suprisingly ambitious and you can interpret some elements of it in many ways. I hope it sells well and that Tom and his family know that all the hard work was worth it. Also, can't wait for part III.
Honestly, I wish it was longer. When I heard that the Russians started shooting at that one guy, I got excited. Imagine my disappointment (and gradual acceptance) of the boomerang upgrades
The fast pace and genuine excitement I felt while listening to this review is fantastic, I love how the game resonates so well with you. Comedic, wholesome and fun, Truly a great video, and so lacking in spoilers. Big BIG kudos to you!
“Try again in 2023 when [silksong] THINKS about releasing”. That made me laugh so hard!
Just finished it, hot damn it sucked me in like the first one and I just kept playing till it was done!
Amazing game, but there are definitely some things it could have done better. The combat is pretty one dimensional and even though there are a lot of cool upgrades, hardly any of them ever get explored to the their full potential. And what is an upgrade if not an additional mechanic because of which it becomes possible to add new elements to the level design ? (or re-contextualize the existing ones) Also, even though the story was interesting, the ending was anticlimactic. But overall, I love the lore and I love the feel of the universe Happ is building and can't wait for more.
Fantastic review! Informative, funny, well-paced. 10/10 would watch again. Subscribed!
I completely agree. Axiom Verge 2 is fighting for my game of the year with Metroid Dread. I have to replay it to be sure which one it is.
After my 8 hour play through, its gana be tuff as a hard core metroid fan to be amazed as much as I was playing axiom verge 2 ;_; the lil robot was so over powered, I was killing bosses instantly by mashing and hacking XD it felt cheap, but rewarding because I didn't find my human for for awhile, so I just to started 100% before i even got bk to human form, even after I found the humanoid form, I just still loved using drone form :3
I remember playing Axiom Verge for the first time and it blew my mind. So many good feels of nostalgia and satisfaction while playing it. I have not jumped on the sequel yet but I enjoy hearing good things. Happy belated birthday too!
Woah. Was genuinely surprised that he has less than 2k subs. The video was top-notch editing and pacing. Good shit. Subscribed.
I went into this game and almost immediately was butting heads with how different it was from the first, not liking the lack of weapon variety, finding it a lot harder to navigate, etc...after the first hour or so it really clicked that this is just a very different game, and I grew to like it probably even more than the first.
The huge weapon arsenal was the biggest plus for me in the first game. Now I just wack enemies with a measly pickaxe. I want my badass guns back!
I mean the ur-strat from the first game was to spam the kilver which is basically identical to pickaxe so maybe they looked at the player data and spec’d the mechanics around the most popular play style?
I kind of thought I was gonna yoink an AK from the russian base. I mean, who knows? Axiom Verge 3, who knows?
Haven’t played either of these yet. Great review, and will definitely pick these up soon.
Also, happy birthday!
Your excitement is totally relatable. I’ve already beaten it and feel far from done. I want to go back and find EVERYTHING.
SPOILERS
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So in the end this game is an origin story for the Rusalka Ophelia? There are many hints all around. Even Drushka (who if I remember correctly was mentioned in the first game's collectible tablets) mentions that they're planning on transferring human minds into machines to prolong their lives. Also, in one of the slabs it's mentioned Indra loves Shakespeare, and "Ophelia" was actually a character that drowned in Hamlet... the same fate Indra experienced at the beginning o the game.
Yeah Indra 100% becomes Ophelia. If there's one take away from this game's plot it's that. So much of the lore is interesting especially the stuff they don't tell you directly.
... and, could Elsenova be Hammond?
I hadn't even heard the game was out yet, and happy birthday.
I enjoyed your review and appreciated the passion. So far, I’m loving it. I am still partial to AV1, just for the nostalgia feels, and that matrix like aesthetic, but I got this day 1 and Hades today, and AV2 is what I want to go back to. My only issue with it is the ‘where do I go next’ problem; I feel like in 2021, there should be a more elegant solution. I have no doubt I’ll end up loving the hell out of this though. Good work again.
Eh the combat falls really flat and the environments are kinda generic
Agreed. This one felt like an uninspired Unity project compared to the first. The music, the pixel art, all generic, uninspired. Story feels like a chore in the way of the game. Really let down with this one.
Agreed. Idk how all of these reviews are saying its so awesome. How much did they pay these reviewers
@Fake Shemp bruh I WISHED I got payed I'm making $1.20 from adsense lmao
I'm just kidding man. I respect your opinion and appreciate the work you put into the video. 👍
@@Toxic-Pyro I mean I understand how some people could really like it lol I still Hella enjoy it in just so confused as to why they got rid of the coolest part (like 22? Different alien laser weapons) for some link to the past shit, and swapped the gigeresque landscapes for just plains and mountains?
The fact that I can only play on Epic Games Store didn't stop me from getting the game. Also, that -EGS comment hurt my soul.
Good review just picked this up today and you got a sub fellow leo
I realy like the game so far, it's a bit heavy on the drone imo but it's more unique than axiom verge 1 and it's very fun with the breach and all. also the story is very interesting.
First, I hated the soundtrack because i'm a 8bit synth lover, but after 100 times listening to Ancient Armaments I started to gets addicted in this type of synth voice/vocal...
Bruh, I have this game already, but I'm trying to 100% the first game.
Not sure how you're getting me hyped to play something I already have, but it's working!!!
I like my reviews the way I like my woman. Short, fast and funny, and you nailed it.
Inexorable, your favorite song from the first game
Yeah
@2:28
I appreciate your passion of this game, and I'm enjoying it overall as well, but as a fellow passionate level designer, can I please ask we not encourage new games with mostly optional boss fights? Mandatory well-designed boss fights are such an integral part of most single-player experiences. Without them, a sense of progression, accomplishment, and a boost in desire to see what's next is lost.
I know this game wanted to further distance itself from Metroid, but it didn't have to go so far as to make most of its "boss enemies" optional.
I don't see the optional bosses as like "the future of gaming" or anything, I just see it as kinda a neat thing unique to AV2. Like the underwater electric eel worm just being something that's swimming around oddly makes it feel more threatening and the world feels more "alive," although I could definitely see why people don't like it (I do wish there was a battle theme for fighting bosses). As someone really likes boss rush type games, don't think I want to see optional fights become the norm.
@@Toxic-Pyro Gotcha
The boss stuff had nothing to do with not wanting to be Metroid. It's because a ton of people couldn't beat the bosses in the first game and Tom wanted the sequel to be more accessible.
@@erimgard3128 I suppose the "Metroid distancing" part of my comment was a bit unfair of me to say. That said, I do want to ask: Does achieving accessibility really need to be at the expense of smooth game progression?
I totally understand wanting to make a game as accessible as possible to people wanting to see everything on offer. And I understand not everyone has equal skill level (I mean no offense with that, btw... I'm not sure how else to communicate that). I'm still under the belief, however, that there's a fine line to walk before accessibility starts to feel like a means of circumvention. When circumvention in gaming occurs, I believe a common player reaction will be along the lines of "Well... that was nothing."
Holy fuck that guy's comment about Happ's son is so fucked up. Tomas Happ is such a nice dude, he even programmed and created a whole communication system for his nonverbal son.
Just finished Axiom Verge 2. Pretty good.
I wouldn't necessarily say AV2 isn't trying to be like/doesn't resemble any other game, to me it's a spiritual successor to Symphony of the Night
I've been meaning to play SotN forever but keep forgetting to
@@Toxic-Pyro if you play it you'll definitely see what I'm talking about, out of all the recent metroidvania games from the recent Renaissance ( and I've played pretty much all of them lol), AV2 (hollow knight is a very close second) is the one game that has come the closest to achieving that perfect blend of music, graphics, atmosphere, fun, scope, and mood that SOTN achieved so long ago
@PickledKong64 of course, bloodstained's bleh artsyle and music, along with it having lacklustre 3d graphics instead of beautiful hand drawn sprites means didn't come anywhere near SOTN to me. It just felt like they were checking off boxes on the "Metroidvania genre" checklist and lacked charm. And no other 2d Castlevania game after SOTN came close to it, aria of sorrow maybe but that's about it.
Nah, SOTN has nothing on this masterpiece
@@vazazell5967 LOL
The bit you included about the nasty comment was in poor taste. I get that youre condemning the comment, but there’s really no good reason to bring it up at all, and a lot of good reasons not to. If that wasn’t in I would have liked the video.
I buckled and just got it on Epic, i don't regret this choice. AV2 was fucking great!
I think the game takes place before axiom verge not after
AV1 has been sitting on my steam wishlist for over a year, maybe I should buy it?
Yes.
I was a little disappointed that there was no boss music and they were just too easy. I watched a thing with Tom talking about the bosses being optional and I thought oh man there must be some tough bosses since you can skip them, and the reward would be maybe a badass new weapon or something.. other than that I really enjoyed this game
the game is so downdraded in comparison of the first game, its really dissapointed i was expecting more of this sequel but at the end is worst than a generic metroidvania wanna be
Game was a disappointment for me. The weapons were Wacko Jacko.
Happy birthday
Axiom verge 2 I hardly know her
Okay, I played this and no, something about this game feels off to me. I have NO clue what it is. I'm not bent out of shape about any one thing in particular, and I did still enjoy myself, but this is a 7 out of 10 game if there ever was one. It's just "good" and not "great." And no, it wasn't the hype that killed it as I played the first game for the first time a week before this one came out. I still want to pick up a physical copy in October and I like many things about this title, but I'm certain if I played more games released this year I'd find something better.
That feeling is probably the lackluster combat, having finished my game myself it's pretty clear this game was going for an castlevania-esque combat style. Only thing, in castlevania the combat felt nice but in this game it feels....meh. You rarely had to think strategically and just go straight up and mash the attack button to kill an enemy. Also removal of forced bosses also suck tho this is my opinion personally (it also means you only hears a boss theme TWICE in a game which sucks since Indra Internal is neat boss music)
Wooooo Yeahhh Baybeee
Metroid Dread is a better game, but you almost can’t compare them. Happs games need to be compared to Indy games etc.
This years Celeste or hades …. Eh. Idk.
It was a decent game but unfortunately it paled in comparison to the first one. It wouldn't even get anywhere near my game of the year list. That one belongs to Metroid Dread for me and I don't anticipate that will change.
Maybe I should play Axiom Verge
Is the axiom verge video done yet
I love metroidvanias, but I really didn't like axiom verge 2. The abilities were irritating to use, the combat was miserable, the story was nonsense, and navigation was a chore. I kept waiting for it to get better, but then the credits started rolling. I don't think I enjoyed any of my time with this game
gonna make a video on ace attorney or noe?
Maybe one day but not soon
Nice vid
Wish it was on vita
3:24 ha it sounds like secks
No
The game pretty meh, axiom verge 1 were so much better
1 had no clever puzzles, traversal or fast travel
@@vazazell5967 axiom 2 have better level design, but worse in any other way, no Giger-style, no varous weapons (or at least good weapons), plot much more crumpled.
@@darx7684 1's gameplay was literally selecting a weapon and waiting for enemy to finally die, while in this one you don't even need to fight any of them. Sounds like improvement for me, cause fuck killing same enemies over and over, hate that about metroidvanias
You are fucking smoking.
Axiom Verge 2 is fucking terrible. This game was OBVIOUSLY cranked out out of the blue to just get it released, it genuinely feels like it was stewing in development hell for a long time and then released to get it over with. Lemme list my complaints:
- Only tangentially related story-wise to Axiom Verge 1. If you were looking for further insight into what happened to Trace, or even to see some sort of reference to Sudra, you're shit out of luck.
- NO BOSSES. Seriously, this game just has a few larger enemies that you can just soak the damage and keep repeatedly attacking til they die, no strategy whatsoever nor any sort of story or personality to them. They don't even have boss music or does the room they're in lock down when you fight one.
- Bland, boring world. Compared to how alien and colorful Sudra was in AV1, the world in AV2 is very generic and bland, and it feels very empty with the lack of proper bosses.
- Boring, easy enemies. The game doesn't really make you feel threatened at any moment.
- Boring weapons and combat. Compared to the awesome variety of the Axiom Disruptor, the melee combat in this game is seriously underwhelming, especially cause enemies are so braindead that you can just wail on them and tank any damage you take to beat them easily, even the so-called bosses.
- Shitty story and presentation. There are no character portraits, NPCs have little to no effect on the plot, and the little plot there is is uninteresting.
- Undercooked hacking mechanic. The game has a hacking power that allows you to "reprogram" enemies and hack terminals and stuff, but beyond a few puzzle, it simply isn't useful much because enemies are mostly a joke. This is especially bad when AV1's equivalent of it, the Adress Disruptor, is SO essential to beating the game.
- Graphical glitches, and not in the proper Axiom Verge manner, I mean ACTUAL graphical glitches. There's one part in the game where your character changes sprite, but in certain movements (like landing from a jump to a standstill), she still has the old sprites. Very jarring and obviously shows a lack of testing.
- Typos and bad grammar. Simply inexcusable.
- The game has two world maps, and Overworld map and a Breach map, but the Breach map forces you to use the drone to traverse it, and it's INCREDIBLY annoying.
- SPOILER:
A JOKE of a final boss. There is A SAVE POINT IN THE BOSS ROOM, so when the boss kills you, you revive then and there with no progress lost. It'sa non-challenge.
- SPOILER:
Garbage ending. The ending was literally about a minute and a half of the main character narrating and that's it. I don't know yet if the game has multiple endings, but I seriously doubt they could be much better if that's what they came up with for the regular one.
I am a HARDCORE fan of Axiom Verge 1, it's easily a top 3 favorite Metroidvania game of mine. Axiom Verge 2 is complete garbage and not worthy of the Axiom Verge name. It took me just 8 hours to beat the game on a first play through, and it's been a LONG time since I've felt like I wasted my money on a game (I'm VERY budget-conscious and like bang for my buck on my games), but this game sure as hell managed it.
Seriously, if anyone else gets the game, please confirm all I've said. This game is an undercooked disappointment and doesn't deserve your hard-earned cash.
Play Tales of Arise and Trails of Cold Steel
complete trash. imo, anyone who says this game is good is either a paid advertiser or clueless. i loved AV1 as well, and i IMMEDIATELY knew this game was shit when i started playing. the intro is just scrolling text (no unique music), story presented very haphazardly to the point where frankly i didn’t even know who the characters were or what they were doing. doesn’t grip you at all, unlike AV1 which has you hooked from the very first seconds of gameplay. if anyone actually likes this game, i would imagine it’s based on lore alone, which i agree AV lore is neat, but imo it is a mangled mess in AV2, and the gameplay does not even come close to making up for that. i am probably 1/3 through the game, and really don’t think i can finish. i am actually finding i’m dying a lot, not because the combat is hard, but because i have no fucking idea where i’m going, as the map is boring and nothing stands out in memory, there is no real guidance other than the stupid waypoint, and without a sense of the story, i have no idea what i’m supposed to be doing. it also feels like he more or less just littered the map with upgrades, no real rhyme or reason as to where they are placed.
another glitchy thing i noticed is that indra will grab a ledge even if it is only two squares above the ground (her height). this is a very simple example of something that is easy to fix but was somehow overlooked. i also agree that indra is a boring bitch without a real personality, just silly quips that don’t make her interesting. typos everywhere. don’t want to talk shit about mr. happ, AV1 is brilliant and something clearly must have gone wrong during the development of AV2, but it is simply dishonest to call it game of the year, or even a “good” game. it objectively sucks.
2nd game sucks almost no reviews for it but you consider this game of the year? Shill much?
Yeah bro Tom Happ gave me, a channel with like 2k subs at the time, money 3 years ago for me to say that I really liked a video game that I in reality thought sucked ass that’s way more simple and reasonable than me just genuinely really liking the game totally bro
Good video now unblock me
No
@@Toxic-Pyro why is he blocked. I don’t know anything about the situation or what he did but that hardly seems fair.
@@Toxic-Pyro I demand answers.
No
@@acroyear6777 it is a very long and intense story