STAR WARS UNLIMITED - Twilight of the Republic Draft Guide - Part 2

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  • Опубликовано: 21 янв 2025

Комментарии • 14

  • @leviponce7730
    @leviponce7730 2 месяца назад +1

    I do think theres always a few cards absolutely worth playing out of aspect.
    Perilous postion at 5 is still decent it can really save you from a scary unit/leader. And lethal crackdown and vanquish are fine at 6 and 7 to prevent you from dying to late game bombs. Crackdown does have a huge downside but if the unit was going to hit you 2x anyways its worth the HP

    • @longshipgaming7384
      @longshipgaming7384  2 месяца назад

      Indeed. Sometimes you just have to play the best the best cards you've drafted.

  • @DeclanTKatt
    @DeclanTKatt 2 месяца назад +1

    21:16 Infiltrating Demolisher only has Exploit 1. You cannot destroy two droids to get a turn one play.

    • @longshipgaming7384
      @longshipgaming7384  2 месяца назад

      Thanks for the correction!

    • @JakeKristof
      @JakeKristof 2 месяца назад +1

      This turn one play does work if you are playing Dooku leader :)

  • @koshgam
    @koshgam 2 месяца назад +2

    Though i dont entirely agree with everything said, i do super appreciate you sharing your experiences, and also in set two

  • @3366994
    @3366994 2 месяца назад +1

    Thanks for the advices

  • @koshgam
    @koshgam 2 месяца назад

    Savage doesn't unfortunately have the sepertist trait, canot be cheated out with Dooku

    • @longshipgaming7384
      @longshipgaming7384  2 месяца назад +1

      Sadly true. The only card that might help him is Now There Are Two of Them, but even that's a stretch.

    • @koshgam
      @koshgam 2 месяца назад

      @longshipgaming7384 could cheat the rest of your units for the ambush one have that go, now you have a clear board on your side, but yah I haven't been able to get him out ready when deployed - stilll I consider a bomb 7/7 is a good stat line

  • @kanten8775
    @kanten8775 2 месяца назад +1

    you are really overvaluing the fact that cards can be exploited. Being able to give a 2 cost discount does not give inherent value to the 1 1/2 flyer and the 2 2/1 officer