Reanimal is here! The new game from the original creators or Little Nightmares 1 & 2. Drink my coffee: topofthemornin... Follow me on Instagram: / jacksepticeye Edited By: / @treyyates
@MontyBlokit omg that just reminded me the mall a 5-minute coachride away from my uni has a place that makes AMAZING BLATs I can’t wait to get another one when I’m there… maybe I’ll go down today for lunch!!!
The only thing i dont like about it is that it is 20 dollars. And i say that as someone thay loves this game. I think its a little bit much. 40 dollars for this whole gane i think is pretty fair to the consumer and the developer right? But regardless tarsier have made quite a beautiful game with some UNFORGETTABLE moments
so they made half the game now and then will sell it again half a year later and then a year from then probably. Cool marketing trick, but borderline ethical when it comes to treating their fanbase as just clients.
@matheff71 i believe it is a different story. atleast thats what i heard. Look maybe im being biased towards it because of the quality of the experience, but i am 1000 percent fine with it
@myblaongaPelicans have a large gular (throat) pouch under their beaks, which they use to scoop up fish and drain water. Storks, on the other hand, do not have such a throat pouch.
@myblaonga It doesn't really matter what you think it is, because: - It looks exactly like a pelican - It does not resemble a stork - All the media, marketing, game files, and concept art refer to it as a pelican It's cool that you came up with some neat symbolism to justify thinking it's a stork, but it's just not. Sorry.
By the way you did miss a secret. Technically 5. There are 5 coffins hidden around. When you open them they each have one of the characters, minus the girl, and it shows you their "death". The bucket gets kicked off a ledge. Bandages gets beaten up. Hood gets shot. And the boy, the character you play as, is hung. The last coffin does not have the girl in it but it does have a rabbit, which she tries to call over like you do a cat. It looks at her but ultimate turns away and runs off. Collecting all of them does earn you another little clip right at the end between her writhing and the well filling with water.
@Sinner_Winner1i think they're just trying to help him, and the audience, understand more context for the game. it's fine if he misses stuff, but in this particular video he didn't "get" the game.
A visual detail I find really fascinating here: the world surrounding the kids appears to be "normal human" sized - the doorways, cars, chairs, etc all seem built for normal-sized people, only a little bigger than the kids. As opposed to in Little Nightmares, where the world was oversized to match the monstrous "grown ups" we encounter. But not here - the monstrous people literally have to bend over to crouch through the doorways. And because of this change in sizing, this game feels less like the children have stumbled into a nether-realm that they don't belong in, and more like the real human world has been overtaken by these giant monstrous ghouls.
Im pretty sure Little nightmares are canonically occurring in a nightmare, I can't tell you the details cause I never studied the entire lore of the series. But both scalings make sense for their own individual games. I'm not sure where this game is supposed to be at, but my guess is that it's just some fictional apocalyptic place, pretty much the human realm but fucked up. While Little Nightmares were about kids trapped in their own nightmares, and we know that even adults have wild imagination.
For context, as far as we know, Tasier didn't move on from Little Nightmares willingly. They became independent from Bandai Namco, who refused to give them the Little Nightmares IP, and instead gave it to another studio. This is Tasier continuing what they wanted to do without the oversight, so very excited to see what they do with it.
And that's why the third game stinks so bad, the other studio took everything from a surface level with no understanding of the actual depth and atmosphere and what makes the series so good.
@GrimFelArt well yes and no, yeah it stank but it was MEANT to be so much more, looking at the Art Book is so depressing because the game had so much potential that got squandered somewhere
My big theory, personally is that the lamb represents the act of sacrifice. In the beginning I imagine the kids made a ritual to some unknown entity to stop the war that was destroying their country. They needed a sacrifice so they used The Girl as a sacrifice. In the post credits you see the well overflowing with water which lead to the flood. Also, the boy says "I thought you were dead" since they all earlier sacrificed her to end the war. The reason the lamb comes from the girl is because it represents the sacrifice itself and the entity that they did the ritual to needed a way to manifest itself so it came from the lamb.
I find it kind of funny that one of the things Tarsier wanted to but wasn't allowed to do in Little Nightmares was to have dialogue and now that they're finally able to have dialogue in their game there are like 10 spoken lines or something lol
Good game but actual lore is absent. Best we get from dialog was: I wish things where the way they once where. Going to need to deep dive to find a crumb if any exists it seems.
@0rphan_0f_k0slmao real I finished the game and im like ???? I wish they'd talk more. Is this their world? Did monsters invade the world? Or are they trapped somewhere. So many questions.
@rivvy2138 they did this with little nightmares 1/2 and for this game as well how are we supposed to get to know the story when even when the sister throws up a literal demon they just keep going and don’t say anything when they CAN speak
@rivvy2138 it def seems like this is their world and it’s being invaded by other beings, since we still see the military and normal things that would be in our world, however something seems to have happened that made every adult lose their mind basically since they seem to be stuck in an endless war
I don't have a clean, complete interpretation, but I can't help but focus on the fact that all the adults we see in the game (I think they're all men? Forgive me if I'm forgetting anyone) are monstrous and destructive - even their despair is dangerous to the kids, as many of the suicides have a high chance of collateral damage and they're all incredibly traumatising. It calls to mind the state of the world right now, where kids are exposed to war zones, trafficking, etc, all because of the pigheadedness (ha) of adults and their fragile egos. This is mirrored by the whale and the pigs who could be terrifying but instead are fellow victims of humanity. The whole early section with the scary man kidnapping gnome-hat and diving through bodies feels like a metaphor for paedophilia - like he's a monster dressing up in a human suit, and he could be inside anyone, so you can't know who might be a monster, all adults are unsafe. Following this section with The Girl symbolically "giving birth" to a monster just emphasises the paedo vibes for me - the violence of losing bodily autonomy, the physical danger of childbirth especially for a kid, etc. There's also something to The Girl being the only (I think?) female character which extends that idea of people who should be safe potentially turning on you. In the end even her friends turn on her, leading her into a trap and sacrificing her. I'm not sure if it's intentional or just symptomatic, but there's a sort of boys' club, "becoming the monster to survive" vibe there. Also when the boys are joined by sheep all standing on hind legs around the well at the end, I can't help but think of the idea of people as sheep going along with bad things, like the Edmund Burke quote: "The only thing necessary for the triumph of evil is for good men to do nothing."
I'm Pretty sure they left because of a change to corporate ownership and wanted to make quality games instead of being forced to make loads of LN sequels, I don't think they left because the 'moved on' from LNs as such but because they knew what was going to happen to the LN franchise and didn't want to be a part of that or known for being the downfall of LN. But that's my assumption over fact so I could very much be wrong
Contrary to the other replies here, I believe they said that they wanted to be done making little nightmares games but they left because bandai wanted more. I think they just wanted another shot at this style of game with a darker tone
He saves your life multiple times, he drove the car while a giant man was hanging off of it, slammed the door on the dudes hand to slow him down. And to be fair, if my friend pukes up a sheep demon, i’m running first things first
Notice in the the beginning cutscene there was 5 children staring down the well. It's possible that there were 6 (or more) kids before the game started and they do this monkey paw-esque ritual where they sacrifice a child to the well to have their wish granted. They wish for water and it flooded, they wish for food and it turned people into pigs, they wished to stop government corruption and it started a war, they wished to revive their pet rabbit and it revived all dead animals in the worst way possible. That's why the sack head kid wanted to leave, but returned for the his friends and sister.
@0rphan_0f_k0s distress is both, they’re prey animals so most negative responses are from fear. one is externally expressing and the other is internal. depends on how far they lean towards fight/flight or fawn/freeze
@0rphan_0f_k0s Rabbits thump their feet when they sense danger as well. Her tapping her foot would still be a sign of distress because she's feeling danger
I have a really dark take away as to much of the symbolism in this game: It's a message about the struggles of the younger generation as well as showcasing the horrors of a system that abuses children. The overall World War aesthetic (utilizing the darkest parts of our history to create a sense of oppression and gloom), Sniffer's ice cream truck and other innocent mechanisms (representing predatory adults trying to abduct and abuse kids), the empty skins suits (adults that try to force kids into being just like them in order to fill the emptiness of their unfulfilled existence), the bloated exploding water bodies (the older, wealthier generation trying to force their pain and generational trauma on the youth), the mutated stork/pelican and seagulls (possibly indicative of a broken healthcare system and cascading medical bills; stealing children instead of delivering them), the orphanage monster (representing a broken system absorbing children into itself and having them come out of it worse), World War soldiers offing themselves and anyone else (older generation embracing death in order to not face the world they created), the sister birthing the lamb (symbolizing "grape"/pregnancy/abortion as well as the prioritization of child birth over existing children), and the ritual (the younger generation needing to make a terrible sacrifice to try and make things right) These kids are just trying to navigate a world that is ultimately hostile towards them. Made all the more sinister by the fact that, though many things are oppressive in scale, the majority of things the player interacts with are normal sized comparatively to the Little Nightmares games (doorways, furniture, tools, etc.) Indicating this is the real world they inhabit, but its hostile towards them. Intent on destroying their future. As a millennial, I can definitely identify with this sense of a world that is actively working against us. A world that, for whatever reason, hates the younger generation and wants them to struggle. The mutating lamb (becoming quite satanic looking) and the flooding of the world are also biblically coded. Representing the "immaculate birth" of Jesus and rise of Christianity. But, how over time the "lamb" has morphed into a creature that seeks to consume rather than save. It's innocence twisted into a gluttonous monstrosity hellbent only on gorging itself on anything and everyone. Providing utter destruction in place of salvation. And the Flood caused by the ritual inferring a destruction of a corrupt world/system. Albeit it at a terrible cost. There are honestly MANY ways the stellar visual of this game can be interpreted, and this is what I took from it in watching. Could be this is the intent, or it could also just simply be a game meant to unnerve people. I find that unlikely though. There is definitely intent here
I buy and largely agree with your point, but there is some interpretive stuff that I'd like to present as an alternative to your speculation: 1. I think the soldiers who grenade themselves are supposed to show how weak-willed adults are mere cogs in the system. One of the few soldiers we don't see killed is the fat officer at the beginning of the Machine Gun Section. I think it goes to show how the older generation is willing to sacrifice as many lives as possible to ensure their own well-being. It's not that they embrace death but rather force others to for the sake of "the greater good." 2. In an unintended continuation, the lamb as a symbol does not represent salvation but rather sacrifice. It's why it's used commonly in Satanic imagery, because sacrifice has a double meaning: the sacrifice of oneself or the sacrifice of others. The demon lamb is 100% some kind of devil/satanic being that has been drawn into the world by the forced sacrifice that is being pushed onto everyone. The boys sacrifice the girl, the officers sacrifice their soldiers, and the creepy man sacrifices children. I don't think it's the rise of Christendom that's being represented, but rather the almost religious zeal the governing hands of the world have to some nebulous "greater good" which more often than not benefits very few while many are sacrificed in order to obtain it. Besides those two points, I liked your reading, and I also picked up the symbolism of a world meant to harm those who come into it.
The need to compare is because Little Nightmare 3 was clearly not made by the same people. The moment this game starts, you know who made this game. Regardless if you hated or loved LN3, the one thing that can be said is it lacked the touch from the original team and it shows. Glaringly so.
Not going to lie but Reanimal was also kinda disappointing, a step up in graphics, sound design and lighting but story, lore and characters fall flat. Also the game is $40 bucks for 3 hours of gameplay...
I bought it on Steam for $19 bucks but split it in half with my brother so we could play together, I found it a fair price tbh We really enjoyed the game!
@luckymark571 I disagree with the story and lore part, you can tell that there's so much symbolism and meaning behind it. But yeah it's way too short of a game, but hopefully the dlc that's coming out soon will be free (and long)
@name-unknownhopefully but most likely will cost like £19 or so. I think that’s what they did for little nightmares 1 but maybe it won’t, idk. But the price seem fair for such an amazing game
Seeing a creepy ice cream vendor called "Sniffer" hauling ass on a tricycle to kidnap three children was not on my bingo card for this game, but whatever!
1:24:17 He ran back to go out the door and missed an animation with the massive pig eating another smaller pig by swallowing it whole and then telling them to leave.
Very unfortunate, this game is great but it’s probably a game design fault, it’s never clear which way is the objective or optional, and usually if you see a giant creature you’ve been taught not to just walk up to it
@GimblesnortYeah, and I noticed with the whale scene, too. There’s multiple times he seems to miss the reason for moving forward. Since Jack went straight to the beach, he missed that the reason the kids stop on the beach at all is because the massive whale creature is blocking the way forward. I’m not sure if there’s an animation there or anything, but you can just barely see its body in the distance plugging the hole.
So from what I can tell, the four killed the sister by throwing her down the well, maybe as some kind of 'ritual' they made up to try and, idk, end the war? It seems like the four made a blood pact of some sort before doing this. The brother wakes up sometime after in the boat and is confused... and finds his sister in the water, you know, water, which is what she floated up in out of the well in the end. She's just. Like haunting him the whole way through, they all know she should be dead, which is why they all keep backing away from her, like they're expecting something to happen--I think there may be a time loop type thing happening, maybe? Especially when Hood is like 'you came back' or whatever in the beginning--because they know they killed her, and all the fucked up shit happening, they're expecting something to happen with her. There's a shitton of symbolism all over the place, the blood and 'birth' of the lamb especially. Sacrificial lamb, innocence of the white rabbit, so on. Someone else said it seemed to represent some very adolescent/puberty fears in contrast to LN1 and 2 being more child fears and I like that take a lot and agree with it.
with this i think there's also a humans treated as animals element. they seem to have sacrificed a rabbit first for the blood. there's also the feminist fears of being used like being used for birth, scapegoating, generally male dominated structure. even relatives may sacrifice their sister to uphold the expectations around them. then for the rest there's the war element, animals to the slaughter, fed into a killing machine.
Might be wrong here but I think the ending is the start. They make blood sacrifice and sacrifice sister. She forgets or has amnesia or doesn’t remember because she was dead. The children summon an eldritch entity (to end the war? Idk), and it hunts and eats them all one by one. They’re all consumed by it.
That would make sense as to why the kids at 2:25:51 say this, because they all know what happened and what will continue to happen, but she doesn't remember Much like with LN1&2, time loops are a favorite for this dev
I love how Jack is so endearing to the creators of games like these (and often smaller creators), doing things like making sure the credits are viewed by us during the ending of games while he speaks and gives his thoughts. Relieving to see him not just leave straight away because the games done and he's done "what he needed to do" to get his views.
I agree with a lot of the theories here, but I haven’t seen the one I have in mind yet. Occult themes, loss of innocence, femininity, and SA aside, I also noticed a heavy emphasis on the destruction that war brings.The comparison I’m strongly leaning toward is how war destroys children’s innocence. The man in the ice-cream truck could be clear symbolism for pedophilia or child abduction-similar to how young boys are recruited to fight. The shot at 19:24 looks like a direct reference to Auschwitz-the train tracks, the building. I think the empty corpses slithering after you represent survivors of war-just husks or shells of their former selves. The man washing them could symbolize brainwashing. Or (and this might be a huuuuuuuuuuge stretch) it could be a form of “whitewashing,” referencing how the Nazis wanted a so-called pure race. Then there are all the bloated corpses in the water that explode, much like real bodies do from gas buildup. The seagulls present remind me of what a battlefield at sea might look like-animals feasting on what’s left. The part where you steal an eyeball could also connect to seagulls pecking out eyes. The pigs may serve a similar purpose-eating flesh or representing a slaughterhouse. I think the house might represent an orphanage. All the kids there are reduced to ash, which could point to cremation or a bomb being dropped. The scene of the child standing by the sunny window reminds me of an atomic bomb-first you see the light, then you’re nothing but ash. Lastly, my theory is that the girl “birthing” the sheep represents women giving birth during war or under a dictatorship. Children raised under propaganda may grow into obedient “sheep,” or sacrifices-just another lamb sent to war to die. The sheep monster could also symbolize a child born from rape. Where there is war, there are soldiers assaulting women and girls. If they become pregnant, they may view the child as a monster-another future soldier continuing the cycle of violence, or another dictator. So while I agree with most of the theories about feminine themes (menstruation, loss of innocence, SA), I think the war theory can be apllied, the boys killed her to prevent her from “birthing another monster.” And maaaybe the sheep with multiple body parts points to mutations caused by radiation from an atomic bomb (like the ligh flashes we see)
A lot of elements reminded me of Spirited Away and other Ghibli movies: the pigs, the bus stop, the war machines, the hairy creature, the children walking on the roof pipes.
2:02:53 When I see characters with bandage wrapped heads, I don't think about Mouthwashing as much as I think about how "We can not expect God to do all of the work"
I love that the underwater creature resembles a horse skull and neck, as not only are horse skulls scary as all hell, horses are associated with water ironically since they were said to be made by the god Poseidan
I@DynamicDragonCompany i feel like there's a lot of that here, that field of flowers on top of the cliff an hr and 24mins in reminds me of the fields of Elysium
34:19 Fun fact, in 1945, there was rooster who got it’s head cut off- but it lived for 18 MONTHS after the fact, even still being fed because it was such an oddity, he was literally toured around the country by the farmer who cut his head off. “Mike the Headless Chicken”. Look it up, this guy has a whole annual festival in Colorado dedicated to him. May 30th to May 31st.
I was just reading about this somewhere before watching Jack and when the headless chicken scene came up, I immediately thought about this fact and be like.. IT WAS REAL!
This is by far one of the most GORGEOUS games I’ve ever seen made. These devs *know* how color theory, framing, lighting and size ratios work and it shows. The contrasts of gold, red, teal, blues, greens. The wide angle shots, the ratio of how tiny these children are in this grand world, the juxtaposition of man made structures vs nature colliding, is all done beautifully.
Absolutely agree, however is it just me that absolutely hated the light gradient band that is going on? It's really bothering me and I thought it was just the quality on my xbox but it's series x and im seeing the same thing happening on ps5 and pc gameplays too. I just dont get why they would make it that way 🤷🏼♀️
@elinjansson2123it could be a matter of lighting settings, games that are intended to be played dark will have the banding when lightened due to the way the colour data works (Darker gradients will have less data due to the lower visibility, translation to higher brightness would require more data in how colours are meant to work, which isn't too friendly for a percentile slider compared to a fixed _dark_ _medium_ _bright_ setting) Sadly, cool atmospheres usually have that trade-off of playing the way its intened to be seen (dark + limited visibility) vs better visibility (light + banded) Ofc I havent played reanimal so I can't say that's what's going on here with 100% certainty, but that's how it felt in LN2 (Edit for grammar)
@iamtired3939Thanks for the explanation! Ive tried to make the settings darker but it doesnt really help, when the torch is on in the game and its hitting the fog its almost like its hitting a ring wall, if that makes any sense. Ive played borth Little Nightmares games by tarsier and they didnt do this so im curious as to how they are so different
Every time the camera zoomed out to show the sheer scale of the world my jaw dropped. REANIMAL knows how to make every set piece truly impactful and it’s sooooooo good.
The main protagonists in REANIMAL are a brother and sister, commonly referred to as the Boy and the Girl, who are trying to rescue their friends: Bandage, Bucket, and Hood
it's important to note as well that the entire game is an anachronism - there's modern cinemas, gas stations, dryers, computers and non-period typical cars in the midst of world war 1 happening. it could further elude to the fact that they are in some kind of purgatory or time loop.
In addition to that, it could be symbolic of the way PTSD warps the sense of time. The characters are likely stuck in a loop due to the overwhelming amount of grief and guilt from both what they went through and what they did to The Girl. The actual time that the game takes place is likely well after the events depicted took place, and this is a sort of flashback, hence why time is seemingly "clashing together."
Apparently the original little nightmares game was supposed to be much darker with the chefs breaking six in half and things along those lines but such ideas never made the cut. I really hope that with this new game Tarsier can now make the creepy and gruesome little game they always wanted to.
not to mention LN2 was supposed to be MUUUUUUUUUCH darker and WAY different, in fact some of the stuff from the original concept of LN2 is part of this game, like the Pig iirc
Mhem even agony had to bend the knee as the ratings board gets real butthurt about harm to child characters. That's why the babies where changed to human adult head baby bodies that look stupid during the wall building scene in the over-world, or why child characters cannot be killed in general or are absent which is arguably worse like in Red Dead 2.
*Spoilers* I love the imagery in the game. It feels like a slaughterhouse with a hint of religious womb horror. The former because you're practically collecting the kids for slaughter, the settings you find them in show creatures bred (and held) for consumption (people, bunnies, pigs, sheep), and the latter because lambs are associated with fertility and their blood is allegorical for rebirth in Abrahamic religions. Plus, I thought that seagull was a stork at first, and the settings stirred up childhood nostalgia for me. Up until the war section that is. -Which, in a way, you could say that war is a slaughterhouse for humans, since it's everyday people exploited for their bodies. Plus, all those human hides at the start of the game seem to be collected, butchered, and processed for a reason (leather I think?) which I'm sure you can squeeze a metaphor for capitalism, consumerism and/or exploitation into. Mostly, I feel like the kids and the ritual they did was to save the sister character, who might've been targeted and killed (maybe by whatever the force with the bunnies is? I'd have to look into the game and its secrets myself to be sure) or probably just drowned as we saw at the start of the game. -That or they sacrificed and killed her themselves. Regardless, to bring her (back) to life, they had to draw their own blood and brought on floods of a biblical caliber. She was their sacrificial lamb, and their meddling with death and rebirth brought them all to a sort of limbo/afterlife rife with other beings who were sacrificed/exploited/consumed in some way. The lamb monster feels like that allegory of birth and rebirth was defiled and basically turned the tables and consumed those that tried taking advantage of it. That or it reflects her wrath, which ultimately consumed her as well. I can't be sure, I still haven't pieced together the deal with the underwater section, the sperm whale, or whatever that fuzzy worm thing in the school was, but I might decide on something. All that's just my take, I'm sure I'm wrong and overthinking but that's all the more reason to watch again and play for myself.
I personally think the four boys first tried to sacrifice a rabbit to stop the war happening, and somehow whatever this lamb god thing is told them to instead sacrifice their sister, which they did, but instead the lamb wants to punish them for what they did instead, which is why it seems to evolve everytime it eats one of them
yeah, i feel like this studio takes a bit of inspiration from the darker aspects of certain ghibli films (in a good way). like the guests in little nightmares I also reminding me of spirited away, and how the war imagery in this game reminded me a bit of the battle scenes in howl's moving castle. but they take those things and make them very much their own. it's awesome.
@kes671 There’s even a specific camera angle as you run away from the guests in LN1 (where you’re running towards the foreground) that was taken directly from Spirited Away when Chihiro is running away from No Face in the bath house. It’s pretty clear inspiration taken from Spirited Away and I love the game all the more for it
Yes I’ve noticed a lot of similarities like in the first little nightmares the blob people stuffing their faces reminded me of the pigs in the bath face from spirited away
What I think the game is about : The sister died, as told to us indirectly through the dead rabbit in the shed (she is heavily associated with rabbits after all), and her brother and friends decide to reanimate her with a blood ritual that involves the sacrifice of a sheep and putting her body in a well. But this ritual has a very VERY heavy cost. It makes the well overflow which floods the entire world and while it does reanimate the girl, something else comes to life through her : that monstrous sheep creature. I think that this game is about how a group of friends doomed the world for the sake of saving someone they love. Edit : As Harry101UK pointed out, it's actually likely to be infinetly darker and way more fucked than I orginially thought. The barn scene actually seems to imply the Girl was lured in the barn by her friends and knocked out before being dragged in the mud (she was still moving after all) and sacrificed to some ancient deity (perhaps Satan), maybe possibly to end the war, leading to the flooding of the world.
The barn scene showing the girl being surrounded, acting scared and then the sound effects of her getting bonked on the head and dragged through the mud by the boys does not point to love at all. Seems more likely she was sacrificed in exchange to end the war, but then the cost was great, as you said. The war ended, but so did the world.
I think the sheep is like a representation of satan, like the big catch is like hey yeah you get your sister back but also I come into the world through her and destroy everything
actually they ALL seem to have died and been reanimated, that's what the caskets are for, Jack only found one of them by the train area but there are 4 others and they all shows one of the kids dying, in fact the one for the Boy shows him getting hung by a rope, which you can see still around his neck though it's been cut
3:06:30 There is a secret ending that is unlocked by saving all the shadow versions of the characters from coffins across the game. Could help answer some of your questions...
It does not do that at all. It shows figures within the well. Id say go look it up for full context but it clears nothing up. Id say 10/10 except the ending is like a 4/10 lmao
@TheMrrccava hopefully the dlc clears up the story more. Cause rn we can only assume what the story is about. Still a great game tbh, way better than little nightmares 3
I feel like the 4 boys sacrificed the girl in order to turn the tide of the war in their favour, and to destroy their enemies. Like maybe their home is being invaded by the soldiers we see, and their side is losing the war. So they make a deal to sacrifice her (reflecting how soldiers mistreat women, and how women are brutalised by soldiers. It's not lost on me that the boy is dressed the way the hanged soldiers are dressed, just with a baggier poncho) and destroy their enemies, except it doesn't work how they think. She comes back to life (not in the plan) 'pregnant' with the lamb (the weapon that will destroy their enemies, a perversion of innocence and life) and as they get closer to their enemies, she feels it move more within her, until eventually she 'births' it. It then devours the boys (cost of the pact) and the enemy soldiers. It also seems to mutate and grow stronger with the boys it eats, kind of symbolising how War and Brutality and Slaughter feed on the innocence and lives on children, particularly boy soldiers. I'm not sure what the final mutation means, but to me some of the stuff coming out of it looks like really long massive teats maybe? Which is more kind of womb horror? But i guess you could say that war and violence beget war and violence, so the lamb becoming pregnant (pure speculation) reflects how the cycle will continue? I need to play this myself before I properly understand, and maybe watch videos showing any secrets in the game
I thought this too but there’s certain things to take account. 1. Reanimal is most likely a play of the word reanimated which is ‘coming back to life. Indicating after death these animals arrive from their spirit. Spirits also play a big part in the ending as they kill her rabbit to lure her into a ritual. Also in the secret ending there is multiple bodies in the well. Indicating where these animals come from 2. They’re siblings so sacrificing his sister over his friends seemed out of character when he constantly puts her first. That being said I do think you’re partly correct with people being sacrificed but for her case I think she was a victim to the war and they brought her back the only way they knew how. But because of the well ritual she still paid the consequence of being *reanimal*.
Along with that, I think the soldiers are killing themselves because they know they might be reanimated, or worse, get absorbed by the sheep or some other anomaly.
I think the sheep represents the fact that there is a thin line between innocence and ignorance which, when crossed, makes it easy for evil people to commit atrocities.
i think it adds at least a bit of context! trying to be vague to avoid spoilers, but considering what the scene does and *where* you find the girl at the start of the game (they share certain elements), as well as the line “i thought you were dead” and the fact that she immediately attacks her brother, it could allude strongly to some unspoken details …
Saying "Such a little Sl*t for lighting" has got to be quote of the year for me 😂 Gotta love the enthusiasm, had me dying laughing, love ya stuff Sean!
Superstition runs rampant during war and some while lost in a strained mental state will believe a sacrifice ("sacrificial lamb") will save them, but it never does. 😅👌
YES. I watched Jack play it and then got it myself…nothing has ever come close to the feeling i got whenever there’s those giant pulses (actually, i think split fiction came pretty close..). literal chills i lovedd it. i wish there was music that could do the same thing so i could feel it whenever i wanted lol
36:02 "Ice cream is not for children, it's for adults with disposable income" The true horror of childhood is realizing that everything has a price, and you can't afford anything 💸
i think the sheep could be symbolic of an innocent lamb (a child) being ruined and traumatized via the war. i forget which religion it was, could be multiple but i think i remember something about horses easting meat when the end of the world starts which could be why so many friendly and herbivorous animals are depicted as main enemies. the girls innocence is gone, the lamb mutates based on the trauma by the war and retaliates which ends up being just as traumatising and dangerous. like people do bad things because bad things happen to them, stuff like unhealthy coping mechanisms. tho idk how the start of the game with the weird human snake ppl fits in
oof the intro sequence is HEAVY influcned to be similar to the photos and horrors of places like Auschwitchs at 22:48 is done increibly well well done devs
2:15:47 Hey Jack! I don’t recall how everything went down with the Soma cancelation, but for what it’s worth, I think Soma is an amazing game and you are an amazing guy! If anyone can make it happen, it is you. Plus, the winds of indie creation, in gaming, animation, and movie making are seriously picking up! I think the Soma movie is definitely still possible, and might be able to happen sooner than you think, and it’s okay if you lose heart for a while, we all do. Just remember that you have a literal army of people cheering you on, and no matter what you do next, we can’t wait to see it!
My interpretation. The end was the beginning, you were seeing what cursed the land (or the boys and Susie specifically). It looked like her brother and his friends got into some occult stuff, she caught them killing a rabbit, and they killed her and threw her down the well to keep her quiet. Her rage either cursed the land or the 5 of them only (moving them into a hell dimension), or the curse happened because they replaced the rabbit with an innocent girl (she even wears a rabbit mask in the game), so the ritual backfired and cursed them. Her calling for them, following them into a shed in the sheep pasture, even the fact that one boy was missing when they walked into the shack because they knew she was coming (she was calling out after all) and he was hiding back to stop her however he needed to/jump her if that was plan, all was showing you the original event trigger.
I did the story you have to find all the coffins to to get the secret ending. You have to find all the coffins in the same playthrough. If you chapter select you will not get the secret ending. Coffin #1 the train tracks Coffins #2&3 in the boat sections. Coffin #4 in the school Coffin #5 in the military hospital where reanimated soldiers are blowing themselves up to kill you. Look thoroughly, good luck jackieboy and love your videos. Been watching since you made your first dont starve series. You also missed the achievement blowing up 20 mines. And another achievement when you are in the cinema you throw a brick at the popcorn machine.
im never really consciously aware that jack has ADHD until i hear him say smth like ''watch a video on how anchors work, its fascinating''. me with tower cranes. the fact you need a tower crane to build one optimally, and all the inner workings and and complex gears, the counter weights, rigging, its all great.
I'm guessing more of the story will be told through the DLC. Per the steampage the deluxe edition comes with three more chapters of DLC: "The End is only the beginning in this mystery horror adventure! Get the Digital Deluxe Edition of REANIMAL to get the Season Pass for all three chapters of DLC, plus the exclusive Foxhead and Muttonhead masks DLC."
2:09:01 if you want to paint a rust effect on stuff, you can use a mix of mineral spirits and brown paint, I recommend burnt Siena. But be sure to wear gloves as mineral spirits can be moderately toxic. Just dab it on the corners or wherever rust and oxidation may occur, usually areas of high moisture.
this is my take on the plot: SPOILER READ WITH CAUTION . . . war has been happening a long time -> cities destroyed, kids orphaned -> people pray to the rabbit spirits symbolizing purity for hope and peace (rabbit shrine where MCs light a candle as prayer) -> 4 war orphans desperately wanted the war to end -> gave the sheep demon opportunity to use them to gain a physical form -> the 4 kids were fooled into making a blood sacrifice with a child of purity, the rabbit girl -> they tricked her into the barn and killed her, throwing her into the well where sheep demon and his minions continued the ritual of birth -> the ritual flooded the world (from the well) along with the sheep demon being born from the girl (evil born from purity, like the war) -> sheep demon rampaged and of course did not end the war like promised, he was the embodiment of war itself -> the 5 orphans still met their own death in war (secret 5 coffins), symbolized by the sheep demon consuming them one by one -> the rabbit girl's memories from before she was sacrificed flashes before her eyes as she meets her own end being consumed by war. side take: the flood was infected water -> those infected would shed their human skin and be reborn as animals, either regular sized, giant, or monstrous mutated forms -> some would retain a bit of human consciousness (the large pig warning the kids to leave) while most would loose it all -> the tall man gathering and ironing human skins was one who retained more consciousness -> he wore a human skin refusing to accept he is no longer one, while trying to maintain the skins in good condition for when humanity may return. all in all just as the title states, humans revert to their animalistic savage ways, shown in a literal fashion in the game but insinuating that war is a backwards progression of humanity.
The little girl made me cry when she died at the bottom of the well this game/movie was great it had so much realism it reminded me of still wakes the deep. Thank you jack this was a good experience.
8:00 - the feeling you're describing is the sublime., i think. edmund burke wrote about how we, as humans, find a sense of comfort or ecstasy in things that are unnatural, horrifying or uncomfortable. this is not the same as emmanuel kant described it (the mathematical sublime, which is a form of terror from inhuman sizes or an inhuman sense of power, like natural disasters). where kant focused on size and terror, burke focused on safety in the face of danger. he argues that the sublime is the relief we experience as we experience something dangerous. it's a mixture of feelings that can only appear if we know, deep down, that we are safe. some examples are: shadows, but only if there is a bit of light. anything that is too big for our line of sight (skyscrapers, long winding roads, endless forests). Or, that scene you described - as a player of a game you get the ultimate sublime experience: you get to experience horror, hurt, violence, grief, but at a safe distance. “So it is certain, that it is absolutely necessary my life should be out of any imminent hazard before I can take a delight in the sufferings of others, real or imaginary, or indeed in any thing else from any cause whatsoever. (...) No one can distinguish such a cause of satisfaction in his own mind I believe; nay when we do not suffer any very acute pain, nor are exposed to any imminent danger of of our lives, we can feel for others, whilst we suffer ourselves; and often then most when we are softened by affliction; we see with pity even distresses which we would accept in the place of our own.” Edmund Burke, A philosophical enquiry into our ideas of the sublime and beautiful (1757).
My theory is that at the beginning of the game where the 5 of them are looking down the well indicates that they initially did the same ritual with a sixth friend which we don't see (they basically killed him/her like the rabbit girl at the end and threw him/her in the well) who reanimated to a twisted sheep and cursed them all and I believe that at the end when the rabbit girl comes out of the well, she's gonna be in shape of a twisted rabbit which is gonna hunt down the other 4 boys who sacrificed her which is gonna happen in Reanimal 2.
Their games stand out to me not only the atmosphere and the presence it has, but the fact that it let's you see the monster, it shows you the work and time they took in crafting these beautiful animations and character design
"ice cream trucks are not for kids, they're for adults with disposable income"
I wish I had disposable income
And a sandwich
A BLT sounds amazing rn ngl
why did that auto correct to boy, wtf 😭
@MontyBlokitadhd brain:
@NyarStars can confirm
@MontyBlokit omg that just reminded me the mall a 5-minute coachride away from my uni has a place that makes AMAZING BLATs I can’t wait to get another one when I’m there… maybe I’ll go down today for lunch!!!
@SteampunkHorsereal
Reanimal is getting 3 story expansions, with the first releasing this summer. There is also a secret ending to the main story
The only thing i dont like about it is that it is 20 dollars. And i say that as someone thay loves this game. I think its a little bit much. 40 dollars for this whole gane i think is pretty fair to the consumer and the developer right? But regardless tarsier have made quite a beautiful game with some UNFORGETTABLE moments
so they made half the game now and then will sell it again half a year later and then a year from then probably. Cool marketing trick, but borderline ethical when it comes to treating their fanbase as just clients.
@matheff71 i believe it is a different story. atleast thats what i heard. Look maybe im being biased towards it because of the quality of the experience, but i am 1000 percent fine with it
@matheff71kinda all we are just clients lmao if you get butt hurt then your don't know business lmao its always about money
😮😮😮 we're all gonna be happy ducks
Someone please tell Jack about pelicans, they exist.
i was looking for this comment
That is not a Pelican, that is a stock in symbolism It always was carrying new born kids in a bag that he is holding in it's beak.
@myblaongaPelicans have a large gular (throat) pouch under their beaks, which they use to scoop up fish and drain water.
Storks, on the other hand, do not have such a throat pouch.
@PorcelainOneDid you miss the second part of my comment
@myblaonga It doesn't really matter what you think it is, because:
- It looks exactly like a pelican
- It does not resemble a stork
- All the media, marketing, game files, and concept art refer to it as a pelican
It's cool that you came up with some neat symbolism to justify thinking it's a stork, but it's just not. Sorry.
The tall guy rolling up on a bike broke me dude that looked so silly I love it lol
The way Jack reacted to it make it 10x better I can’t stop laughing 😂
Reminds me of a scene in terrifier
Reminds me of the puppet from the Saw film franchise
@Buraczek4 Nice! Someone else thinks that!
It looked both terrifying and hilarious at the same time
That tank chase scene was fucking PHENOMENAL!
I love when story games use tanks
🔥
During that I was saying: 💥 WHY 💥 WONT 💥 YOU 💥 DIE 💥 YOU 💥 FREAK 💥 OF 💥 NATURE!?!
If i hadn't just seen the game, i'd have assumed that this was some sort of troll comment.
@DrMadMuffin Evil Ass Gamer Powers
By the way you did miss a secret. Technically 5. There are 5 coffins hidden around. When you open them they each have one of the characters, minus the girl, and it shows you their "death". The bucket gets kicked off a ledge. Bandages gets beaten up. Hood gets shot. And the boy, the character you play as, is hung. The last coffin does not have the girl in it but it does have a rabbit, which she tries to call over like you do a cat. It looks at her but ultimate turns away and runs off. Collecting all of them does earn you another little clip right at the end between her writhing and the well filling with water.
I assumed Bandages got blown up, since his coffin is right by a mine.
@DeathofInk yeah bandages steps on a mine, you can see them look down at their feet and after being blown up, their leg is missing
@Sinner_Winner1i think they're just trying to help him, and the audience, understand more context for the game. it's fine if he misses stuff, but in this particular video he didn't "get" the game.
You made it worthless by telling him the secrets
SECRETS
BUDDY
A visual detail I find really fascinating here: the world surrounding the kids appears to be "normal human" sized - the doorways, cars, chairs, etc all seem built for normal-sized people, only a little bigger than the kids. As opposed to in Little Nightmares, where the world was oversized to match the monstrous "grown ups" we encounter. But not here - the monstrous people literally have to bend over to crouch through the doorways.
And because of this change in sizing, this game feels less like the children have stumbled into a nether-realm that they don't belong in, and more like the real human world has been overtaken by these giant monstrous ghouls.
I think thats a great observation because im pretty sure thats exactly what they are trying to convey
It still looks like the children are a little bit too small compared to the environment, but nothing like little nightmares
Imagine if this was intended to be the prequel to the Little Nightmares games. Would make a lot of sense
Im pretty sure Little nightmares are canonically occurring in a nightmare, I can't tell you the details cause I never studied the entire lore of the series. But both scalings make sense for their own individual games. I'm not sure where this game is supposed to be at, but my guess is that it's just some fictional apocalyptic place, pretty much the human realm but fucked up. While Little Nightmares were about kids trapped in their own nightmares, and we know that even adults have wild imagination.
@nguyenthach-bv6yy i genuinely believe it is tbh
For context, as far as we know, Tasier didn't move on from Little Nightmares willingly. They became independent from Bandai Namco, who refused to give them the Little Nightmares IP, and instead gave it to another studio. This is Tasier continuing what they wanted to do without the oversight, so very excited to see what they do with it.
Yeah I think this is a great move as we will hopefully get more and more new games from tarsier I love how they create creepy terrifying masterpieces
i hope this can act as a big "fuck-you" to how shit little nightmares 3 was, im not even 16 minutes in and i already like it better
And that's why the third game stinks so bad, the other studio took everything from a surface level with no understanding of the actual depth and atmosphere and what makes the series so good.
@GrimFelArtperfectly described it. it was so surface level...im so happy they could have their fun with reanimal
@GrimFelArt well yes and no, yeah it stank but it was MEANT to be so much more, looking at the Art Book is so depressing because the game had so much potential that got squandered somewhere
"You and I, Suzie, we're gonna live forever :DD"
The horrors beyond comprehension later:
Did anyone noticed that the boys died by order at the same time when they offered their bloods for the ritual?
holy shit youre right
Hood is a girl im pretty sure
@nihil3137 da bois are a inclusive group okay? Girls allowed
I thought bucket head died second, yet he’s the first to offer his blood
@inoob26 um ok? 👍
It’s definitely that ‘Little Nightmares’ style, but much more grotesque. I dig it. A lot.
Agreed
its made by the same company
As if little nightmares weren't grotesque. Remember the chef from the first game?
@chiarruzini1191 The chef? I'm still having big nightmares from the long neck teacher lady in 2 lol
It’s from the developers of the first two games
My big theory, personally is that the lamb represents the act of sacrifice. In the beginning I imagine the kids made a ritual to some unknown entity to stop the war that was destroying their country. They needed a sacrifice so they used The Girl as a sacrifice. In the post credits you see the well overflowing with water which lead to the flood. Also, the boy says "I thought you were dead" since they all earlier sacrificed her to end the war. The reason the lamb comes from the girl is because it represents the sacrifice itself and the entity that they did the ritual to needed a way to manifest itself so it came from the lamb.
I find it kind of funny that one of the things Tarsier wanted to but wasn't allowed to do in Little Nightmares was to have dialogue and now that they're finally able to have dialogue in their game there are like 10 spoken lines or something lol
Less is more
@NeroCMoh yeah I don't think it's a bad choice or anything, too much dialogue wouldn't fit in this sort of game.
I think it’s like a test to see how much is enough
@NeroCM Sometimes less is just less tho
And it legit added fuck and all
@FiePige1Well tanks, guns and grenades don't really fit here but they did it anyway
Can’t be a Tarsier game without the ending that leaves more questions than answers
Good game but actual lore is absent.
Best we get from dialog was: I wish things where the way they once where.
Going to need to deep dive to find a crumb if any exists it seems.
@0rphan_0f_k0slmao real I finished the game and im like ???? I wish they'd talk more. Is this their world? Did monsters invade the world? Or are they trapped somewhere. So many questions.
@rivvy2138 they did this with little nightmares 1/2 and for this game as well how are we supposed to get to know the story when even when the sister throws up a literal demon they just keep going and don’t say anything when they CAN speak
A DLC on the way
@rivvy2138 it def seems like this is their world and it’s being invaded by other beings, since we still see the military and normal things that would be in our world, however something seems to have happened that made every adult lose their mind basically since they seem to be stuck in an endless war
I don't have a clean, complete interpretation, but I can't help but focus on the fact that all the adults we see in the game (I think they're all men? Forgive me if I'm forgetting anyone) are monstrous and destructive - even their despair is dangerous to the kids, as many of the suicides have a high chance of collateral damage and they're all incredibly traumatising. It calls to mind the state of the world right now, where kids are exposed to war zones, trafficking, etc, all because of the pigheadedness (ha) of adults and their fragile egos. This is mirrored by the whale and the pigs who could be terrifying but instead are fellow victims of humanity.
The whole early section with the scary man kidnapping gnome-hat and diving through bodies feels like a metaphor for paedophilia - like he's a monster dressing up in a human suit, and he could be inside anyone, so you can't know who might be a monster, all adults are unsafe. Following this section with The Girl symbolically "giving birth" to a monster just emphasises the paedo vibes for me - the violence of losing bodily autonomy, the physical danger of childbirth especially for a kid, etc.
There's also something to The Girl being the only (I think?) female character which extends that idea of people who should be safe potentially turning on you. In the end even her friends turn on her, leading her into a trap and sacrificing her. I'm not sure if it's intentional or just symptomatic, but there's a sort of boys' club, "becoming the monster to survive" vibe there. Also when the boys are joined by sheep all standing on hind legs around the well at the end, I can't help but think of the idea of people as sheep going along with bad things, like the Edmund Burke quote: "The only thing necessary for the triumph of evil is for good men to do nothing."
I think the gnome-kid was a girl as well, mostly based off of their voice.
Jack: "the developers have moved on"
Me looking at this game: "I don't think they have, lol"
I'm Pretty sure they left because of a change to corporate ownership and wanted to make quality games instead of being forced to make loads of LN sequels, I don't think they left because the 'moved on' from LNs as such but because they knew what was going to happen to the LN franchise and didn't want to be a part of that or known for being the downfall of LN. But that's my assumption over fact so I could very much be wrong
They were more forced to move on, they still got passion for the game style they have.
title only LOL
Bandai wouldn't give them the IP when they parted so they didn't really have a choice, they still have passion for the style and project
Contrary to the other replies here, I believe they said that they wanted to be done making little nightmares games but they left because bandai wanted more. I think they just wanted another shot at this style of game with a darker tone
The gnome guy really is the embodiment of that one guy who does nothing in the group project
Bro ran away from us twice. And then did nothing for the entire game. Then finally got slimed out first
He saves your life multiple times, he drove the car while a giant man was hanging off of it, slammed the door on the dudes hand to slow him down. And to be fair, if my friend pukes up a sheep demon, i’m running first things first
Jack was so unfair to that kid for no reason 😆 dude gets head on collision by a truck then abducted while he's in shock
Well she did drive the van in the sniffer boss fight
Notice in the the beginning cutscene there was 5 children staring down the well. It's possible that there were 6 (or more) kids before the game started and they do this monkey paw-esque ritual where they sacrifice a child to the well to have their wish granted. They wish for water and it flooded, they wish for food and it turned people into pigs, they wished to stop government corruption and it started a war, they wished to revive their pet rabbit and it revived all dead animals in the worst way possible. That's why the sack head kid wanted to leave, but returned for the his friends and sister.
i like this interpretation!
i love that when the rabbit character stands around for to long they start tapping their foot, something a rabbit does to show distress :33
Rabbits are adorable creatures
Anger/annoyance and they stamp with both feet.
Distress is more teeth grinding.
@0rphan_0f_k0s distress is both, they’re prey animals so most negative responses are from fear. one is externally expressing and the other is internal. depends on how far they lean towards fight/flight or fawn/freeze
@0rphan_0f_k0s Rabbits thump their feet when they sense danger as well. Her tapping her foot would still be a sign of distress because she's feeling danger
i think in the wild, rabbits will tap their feet to alert the other rabbits in their warren via vibrations in the ground
Happy belated birthday, Daddy Jackie.
Yo, yesterday was my birthday lol I never realized it was so close to his 🎉
😳
"Daddy"?!?!?!?
@0_dearghealach_083 yeah
TEHEEEEEEEEEEEEE
I have a really dark take away as to much of the symbolism in this game: It's a message about the struggles of the younger generation as well as showcasing the horrors of a system that abuses children.
The overall World War aesthetic (utilizing the darkest parts of our history to create a sense of oppression and gloom), Sniffer's ice cream truck and other innocent mechanisms (representing predatory adults trying to abduct and abuse kids), the empty skins suits (adults that try to force kids into being just like them in order to fill the emptiness of their unfulfilled existence), the bloated exploding water bodies (the older, wealthier generation trying to force their pain and generational trauma on the youth), the mutated stork/pelican and seagulls (possibly indicative of a broken healthcare system and cascading medical bills; stealing children instead of delivering them), the orphanage monster (representing a broken system absorbing children into itself and having them come out of it worse), World War soldiers offing themselves and anyone else (older generation embracing death in order to not face the world they created), the sister birthing the lamb (symbolizing "grape"/pregnancy/abortion as well as the prioritization of child birth over existing children), and the ritual (the younger generation needing to make a terrible sacrifice to try and make things right)
These kids are just trying to navigate a world that is ultimately hostile towards them. Made all the more sinister by the fact that, though many things are oppressive in scale, the majority of things the player interacts with are normal sized comparatively to the Little Nightmares games (doorways, furniture, tools, etc.) Indicating this is the real world they inhabit, but its hostile towards them. Intent on destroying their future. As a millennial, I can definitely identify with this sense of a world that is actively working against us. A world that, for whatever reason, hates the younger generation and wants them to struggle.
The mutating lamb (becoming quite satanic looking) and the flooding of the world are also biblically coded. Representing the "immaculate birth" of Jesus and rise of Christianity. But, how over time the "lamb" has morphed into a creature that seeks to consume rather than save. It's innocence twisted into a gluttonous monstrosity hellbent only on gorging itself on anything and everyone. Providing utter destruction in place of salvation. And the Flood caused by the ritual inferring a destruction of a corrupt world/system. Albeit it at a terrible cost.
There are honestly MANY ways the stellar visual of this game can be interpreted, and this is what I took from it in watching. Could be this is the intent, or it could also just simply be a game meant to unnerve people. I find that unlikely though. There is definitely intent here
honestly this is such a good read, you cooked
It is also sad that, though they should be innocent, they still are forced to kill, like the shadow kids and the sniper.
I buy and largely agree with your point, but there is some interpretive stuff that I'd like to present as an alternative to your speculation:
1. I think the soldiers who grenade themselves are supposed to show how weak-willed adults are mere cogs in the system. One of the few soldiers we don't see killed is the fat officer at the beginning of the Machine Gun Section. I think it goes to show how the older generation is willing to sacrifice as many lives as possible to ensure their own well-being. It's not that they embrace death but rather force others to for the sake of "the greater good."
2. In an unintended continuation, the lamb as a symbol does not represent salvation but rather sacrifice. It's why it's used commonly in Satanic imagery, because sacrifice has a double meaning: the sacrifice of oneself or the sacrifice of others. The demon lamb is 100% some kind of devil/satanic being that has been drawn into the world by the forced sacrifice that is being pushed onto everyone. The boys sacrifice the girl, the officers sacrifice their soldiers, and the creepy man sacrifices children. I don't think it's the rise of Christendom that's being represented, but rather the almost religious zeal the governing hands of the world have to some nebulous "greater good" which more often than not benefits very few while many are sacrificed in order to obtain it.
Besides those two points, I liked your reading, and I also picked up the symbolism of a world meant to harm those who come into it.
You have a nice head on your shoulders 🙂👍🏻
Amazing analysis.
Subduing your tarantulamb of a nephew with a WW1 tank is not something I would have expected from this game but alright.
tarantulamb is such a beautiful description for wtv that thing was 😭🙏
Cult of the Lamb got weird
Don't wanna be that guy but that's more of a kitbashed ww2 sherman than anything else
@FangiGqngiOh good, someone else said it first😅
So much for the horror atmosphere of the game, your literally playing battlefield by the end 😂
The need to compare is because Little Nightmare 3 was clearly not made by the same people. The moment this game starts, you know who made this game. Regardless if you hated or loved LN3, the one thing that can be said is it lacked the touch from the original team and it shows. Glaringly so.
Not going to lie but Reanimal was also kinda disappointing, a step up in graphics, sound design and lighting but story, lore and characters fall flat. Also the game is $40 bucks for 3 hours of gameplay...
I bought it on Steam for $19 bucks but split it in half with my brother so we could play together, I found it a fair price tbh We really enjoyed the game!
@luckymark571 I disagree with the story and lore part, you can tell that there's so much symbolism and meaning behind it. But yeah it's way too short of a game, but hopefully the dlc that's coming out soon will be free (and long)
@name-unknownhopefully but most likely will cost like £19 or so. I think that’s what they did for little nightmares 1 but maybe it won’t, idk. But the price seem fair for such an amazing game
1:25:09 Finding Nemo truly had the most accurate portrayal of seagulls.
Seeing a creepy ice cream vendor called "Sniffer" hauling ass on a tricycle to kidnap three children was not on my bingo card for this game, but whatever!
yeah he was creepy as hell but when i saw he was called the "Sniffer" from the steam achievement i was like oh HELL nah
1:24:17 He ran back to go out the door and missed an animation with the massive pig eating another smaller pig by swallowing it whole and then telling them to leave.
HUH
I missed that whole massive pig part altogether...I thought up would progress, and left through the door was secrets 😅
Very unfortunate, this game is great but it’s probably a game design fault, it’s never clear which way is the objective or optional, and usually if you see a giant creature you’ve been taught not to just walk up to it
@GimblesnortYeah, and I noticed with the whale scene, too. There’s multiple times he seems to miss the reason for moving forward.
Since Jack went straight to the beach, he missed that the reason the kids stop on the beach at all is because the massive whale creature is blocking the way forward.
I’m not sure if there’s an animation there or anything, but you can just barely see its body in the distance plugging the hole.
1:21:56 this really reminded me of when you're play Sky: Children of the Light and you see Eden looming in the background
Yes it totally dose
❌ Reanimal Playthrough
✔️ 3 hours, 8 minutes and 38 seconds of Jack making fun of England and doing famous British lines in an exaggerated accent lmao
Jack when he finds out he’s 0.01% British
So from what I can tell, the four killed the sister by throwing her down the well, maybe as some kind of 'ritual' they made up to try and, idk, end the war? It seems like the four made a blood pact of some sort before doing this. The brother wakes up sometime after in the boat and is confused... and finds his sister in the water, you know, water, which is what she floated up in out of the well in the end. She's just. Like haunting him the whole way through, they all know she should be dead, which is why they all keep backing away from her, like they're expecting something to happen--I think there may be a time loop type thing happening, maybe? Especially when Hood is like 'you came back' or whatever in the beginning--because they know they killed her, and all the fucked up shit happening, they're expecting something to happen with her.
There's a shitton of symbolism all over the place, the blood and 'birth' of the lamb especially. Sacrificial lamb, innocence of the white rabbit, so on. Someone else said it seemed to represent some very adolescent/puberty fears in contrast to LN1 and 2 being more child fears and I like that take a lot and agree with it.
with this i think there's also a humans treated as animals element. they seem to have sacrificed a rabbit first for the blood. there's also the feminist fears of being used like being used for birth, scapegoating, generally male dominated structure. even relatives may sacrifice their sister to uphold the expectations around them. then for the rest there's the war element, animals to the slaughter, fed into a killing machine.
Might be wrong here but I think the ending is the start. They make blood sacrifice and sacrifice sister. She forgets or has amnesia or doesn’t remember because she was dead.
The children summon an eldritch entity (to end the war? Idk), and it hunts and eats them all one by one. They’re all consumed by it.
That would make sense as to why the kids at 2:25:51 say this, because they all know what happened and what will continue to happen, but she doesn't remember
Much like with LN1&2, time loops are a favorite for this dev
@wr5488yeah I agree this makes sense
@Alkemy-4 Don't you mean, "lambs to the slaughter" ? 🗿
2:56:19 Imagining the Sister reloading all that tank shell in an insane speed will be always funny to me😂
I love how Jack is so endearing to the creators of games like these (and often smaller creators), doing things like making sure the credits are viewed by us during the ending of games while he speaks and gives his thoughts. Relieving to see him not just leave straight away because the games done and he's done "what he needed to do" to get his views.
55:53 I know this game is supposed to be scary but I highkey lost my shit when dude rolled in on a tricycle, funny af 💀
Same here 💀💀💀
🎶Bicycle, bicycle🎶
AAAAAH, HE’S ON A BIIIIIKE! EHWWWWWW!
Homage to the Saw series 😂
LMFAOO played this in co-op, we started singing Bicycle by Queen.
I agree with a lot of the theories here, but I haven’t seen the one I have in mind yet. Occult themes, loss of innocence, femininity, and SA aside, I also noticed a heavy emphasis on the destruction that war brings.The comparison I’m strongly leaning toward is how war destroys children’s innocence. The man in the ice-cream truck could be clear symbolism for pedophilia or child abduction-similar to how young boys are recruited to fight.
The shot at 19:24 looks like a direct reference to Auschwitz-the train tracks, the building. I think the empty corpses slithering after you represent survivors of war-just husks or shells of their former selves. The man washing them could symbolize brainwashing. Or (and this might be a huuuuuuuuuuge stretch) it could be a form of “whitewashing,” referencing how the Nazis wanted a so-called pure race. Then there are all the bloated corpses in the water that explode, much like real bodies do from gas buildup. The seagulls present remind me of what a battlefield at sea might look like-animals feasting on what’s left. The part where you steal an eyeball could also connect to seagulls pecking out eyes. The pigs may serve a similar purpose-eating flesh or representing a slaughterhouse. I think the house might represent an orphanage. All the kids there are reduced to ash, which could point to cremation or a bomb being dropped. The scene of the child standing by the sunny window reminds me of an atomic bomb-first you see the light, then you’re nothing but ash.
Lastly, my theory is that the girl “birthing” the sheep represents women giving birth during war or under a dictatorship. Children raised under propaganda may grow into obedient “sheep,” or sacrifices-just another lamb sent to war to die. The sheep monster could also symbolize a child born from rape. Where there is war, there are soldiers assaulting women and girls. If they become pregnant, they may view the child as a monster-another future soldier continuing the cycle of violence, or another dictator. So while I agree with most of the theories about feminine themes (menstruation, loss of innocence, SA), I think the war theory can be apllied, the boys killed her to prevent her from “birthing another monster.” And maaaybe the sheep with multiple body parts points to mutations caused by radiation from an atomic bomb (like the ligh flashes we see)
the game hasn't even been out for an hour 😭🙏
thats crazy man
I think the gameplayers get an early access so they can upload their gameplays the time it gets released
Big youtubers like Jack usually get the game a little early so they can upload a gameplay as soon as the game comes out.
Vervese yours video is terrible
Early steam keys
A lot of elements reminded me of Spirited Away and other Ghibli movies: the pigs, the bus stop, the war machines, the hairy creature, the children walking on the roof pipes.
I was literally thinking that this was like if Ghibli made horror!
I heard that Tasier took inspiration from Ghibli in Little Nightmares, so I wouldn’t be surprised if that’s the case for this too!
@VanillaBean-w4syup! Tarsier took inspiration from Spirited Away specifically! one of my favorite ghibli movies honestly
that's exactly what i kept thinking!
2:02:53 When I see characters with bandage wrapped heads, I don't think about Mouthwashing as much as I think about how "We can not expect God to do all of the work"
I love that the underwater creature resembles a horse skull and neck, as not only are horse skulls scary as all hell, horses are associated with water ironically since they were said to be made by the god Poseidan
I love me some greek references. So so much!
Why is that ironic?
@Lemon-wp4fqhorses are not aquatic animals
@Lightfulfoxtrot1 um excuse me, sea horses exist 🩷
I@DynamicDragonCompany i feel like there's a lot of that here, that field of flowers on top of the cliff an hr and 24mins in reminds me of the fields of Elysium
34:19 Fun fact, in 1945, there was rooster who got it’s head cut off- but it lived for 18 MONTHS after the fact, even still being fed because it was such an oddity, he was literally toured around the country by the farmer who cut his head off. “Mike the Headless Chicken”. Look it up, this guy has a whole annual festival in Colorado dedicated to him. May 30th to May 31st.
wow thanks for the fun fact that shit is nuts
@ilondeliest6085 Yeah, I have to agree with you on that one. That rooster bordered between freak of nature and being a miracle.
I was just reading about this somewhere before watching Jack and when the headless chicken scene came up, I immediately thought about this fact and be like.. IT WAS REAL!
Just realized that one of those days that are "celebrated" are my Birthday... (May 30th)
@tmssinc.1578mike the headless chicken themed party?
This is by far one of the most GORGEOUS games I’ve ever seen made. These devs *know* how color theory, framing, lighting and size ratios work and it shows. The contrasts of gold, red, teal, blues, greens. The wide angle shots, the ratio of how tiny these children are in this grand world, the juxtaposition of man made structures vs nature colliding, is all done beautifully.
Absolutely agree, however is it just me that absolutely hated the light gradient band that is going on? It's really bothering me and I thought it was just the quality on my xbox but it's series x and im seeing the same thing happening on ps5 and pc gameplays too. I just dont get why they would make it that way 🤷🏼♀️
@elinjansson2123it could be a matter of lighting settings, games that are intended to be played dark will have the banding when lightened due to the way the colour data works (Darker gradients will have less data due to the lower visibility, translation to higher brightness would require more data in how colours are meant to work, which isn't too friendly for a percentile slider compared to a fixed _dark_ _medium_ _bright_ setting) Sadly, cool atmospheres usually have that trade-off of playing the way its intened to be seen (dark + limited visibility) vs better visibility (light + banded)
Ofc I havent played reanimal so I can't say that's what's going on here with 100% certainty, but that's how it felt in LN2
(Edit for grammar)
@iamtired3939Thanks for the explanation! Ive tried to make the settings darker but it doesnt really help, when the torch is on in the game and its hitting the fog its almost like its hitting a ring wall, if that makes any sense. Ive played borth Little Nightmares games by tarsier and they didnt do this so im curious as to how they are so different
Every time the camera zoomed out to show the sheer scale of the world my jaw dropped. REANIMAL knows how to make every set piece truly impactful and it’s sooooooo good.
The main protagonists in REANIMAL are a brother and sister, commonly referred to as the Boy and the Girl, who are trying to rescue their friends: Bandage, Bucket, and Hood
ok
Wait are those actually the names, I love this studio and devs but they are so lazy with the names sometimes but maybe it’s a creative choice😭
Bandage, Bucket, and Hood sound like protagonists in an incredible kids show lmao. I'd watch that shit and I'm an adult
That’s peak Kojima level of character naming
@dxrkclxneditsx1847 it probably is. the kids likely dont have real names and named themselves
it's important to note as well that the entire game is an anachronism - there's modern cinemas, gas stations, dryers, computers and non-period typical cars in the midst of world war 1 happening. it could further elude to the fact that they are in some kind of purgatory or time loop.
I think you mean "alude", rather than "elude". But yeah, good theory!.
@taliesin159 And you probably mean 'allude' haha
@taliesin159 lmao yep i wrote this extremely sleep deprived
In addition to that, it could be symbolic of the way PTSD warps the sense of time.
The characters are likely stuck in a loop due to the overwhelming amount of grief and guilt from both what they went through and what they did to The Girl. The actual time that the game takes place is likely well after the events depicted took place, and this is a sort of flashback, hence why time is seemingly "clashing together."
hua chengzhu is that you?
So much Spirited Away oozing from this game. Much darker of course.
Apparently the original little nightmares game was supposed to be much darker with the chefs breaking six in half and things along those lines but such ideas never made the cut. I really hope that with this new game Tarsier can now make the creepy and gruesome little game they always wanted to.
not to mention LN2 was supposed to be MUUUUUUUUUCH darker and WAY different, in fact some of the stuff from the original concept of LN2 is part of this game, like the Pig iirc
Mhem even agony had to bend the knee as the ratings board gets real butthurt about harm to child characters.
That's why the babies where changed to human adult head baby bodies that look stupid during the wall building scene in the over-world, or why child characters cannot be killed in general or are absent which is arguably worse like in Red Dead 2.
*Spoilers* I love the imagery in the game. It feels like a slaughterhouse with a hint of religious womb horror. The former because you're practically collecting the kids for slaughter, the settings you find them in show creatures bred (and held) for consumption (people, bunnies, pigs, sheep), and the latter because lambs are associated with fertility and their blood is allegorical for rebirth in Abrahamic religions. Plus, I thought that seagull was a stork at first, and the settings stirred up childhood nostalgia for me. Up until the war section that is.
-Which, in a way, you could say that war is a slaughterhouse for humans, since it's everyday people exploited for their bodies. Plus, all those human hides at the start of the game seem to be collected, butchered, and processed for a reason (leather I think?) which I'm sure you can squeeze a metaphor for capitalism, consumerism and/or exploitation into. Mostly, I feel like the kids and the ritual they did was to save the sister character, who might've been targeted and killed (maybe by whatever the force with the bunnies is? I'd have to look into the game and its secrets myself to be sure) or probably just drowned as we saw at the start of the game. -That or they sacrificed and killed her themselves. Regardless, to bring her (back) to life, they had to draw their own blood and brought on floods of a biblical caliber. She was their sacrificial lamb, and their meddling with death and rebirth brought them all to a sort of limbo/afterlife rife with other beings who were sacrificed/exploited/consumed in some way. The lamb monster feels like that allegory of birth and rebirth was defiled and basically turned the tables and consumed those that tried taking advantage of it. That or it reflects her wrath, which ultimately consumed her as well. I can't be sure, I still haven't pieced together the deal with the underwater section, the sperm whale, or whatever that fuzzy worm thing in the school was, but I might decide on something. All that's just my take, I'm sure I'm wrong and overthinking but that's all the more reason to watch again and play for myself.
I personally think the four boys first tried to sacrifice a rabbit to stop the war happening, and somehow whatever this lamb god thing is told them to instead sacrifice their sister, which they did, but instead the lamb wants to punish them for what they did instead, which is why it seems to evolve everytime it eats one of them
@Rose-ew7bv That's a really great point actually and it makes too much sense not to consider canon.
1:27:14 missed opportunity to say "look at all those chickens!" lol
That hairy 8 legged monster that puked the children reminds me of how No Face transforms in spirited away when angered
yeah, i feel like this studio takes a bit of inspiration from the darker aspects of certain ghibli films (in a good way). like the guests in little nightmares I also reminding me of spirited away, and how the war imagery in this game reminded me a bit of the battle scenes in howl's moving castle. but they take those things and make them very much their own. it's awesome.
@kes671 There’s even a specific camera angle as you run away from the guests in LN1 (where you’re running towards the foreground) that was taken directly from Spirited Away when Chihiro is running away from No Face in the bath house. It’s pretty clear inspiration taken from Spirited Away and I love the game all the more for it
Yes I’ve noticed a lot of similarities like in the first little nightmares the blob people stuffing their faces reminded me of the pigs in the bath face from spirited away
That was due to eating the greedy toad inheriting his covetous nature.
I think I have such a monster under my bed
There is going to be 3 more chapters as dlc, so this isn’t the full ending
Thank goodness!
worth adding it’s different characters, not the two you play as in base game. but it will definitely expand on the ending.
Great
@georgesimms2534 as long as it's not so up in the air, I'll be happy.
Good, the ending was very uncomfortable and I want to know more about what it means
you know its a good game when you see jack have every emotion expressed in his face throughout
What I think the game is about : The sister died, as told to us indirectly through the dead rabbit in the shed (she is heavily associated with rabbits after all), and her brother and friends decide to reanimate her with a blood ritual that involves the sacrifice of a sheep and putting her body in a well. But this ritual has a very VERY heavy cost. It makes the well overflow which floods the entire world and while it does reanimate the girl, something else comes to life through her : that monstrous sheep creature. I think that this game is about how a group of friends doomed the world for the sake of saving someone they love.
Edit : As Harry101UK pointed out, it's actually likely to be infinetly darker and way more fucked than I orginially thought. The barn scene actually seems to imply the Girl was lured in the barn by her friends and knocked out before being dragged in the mud (she was still moving after all) and sacrificed to some ancient deity (perhaps Satan), maybe possibly to end the war, leading to the flooding of the world.
The barn scene showing the girl being surrounded, acting scared and then the sound effects of her getting bonked on the head and dragged through the mud by the boys does not point to love at all. Seems more likely she was sacrificed in exchange to end the war, but then the cost was great, as you said. The war ended, but so did the world.
Hey its the portal guy!
@PotionOfProof Boy is Gordan freeman as confirmed by his weapon being the iconic crowbar.
I think the sheep is like a representation of satan, like the big catch is like hey yeah you get your sister back but also I come into the world through her and destroy everything
actually they ALL seem to have died and been reanimated, that's what the caskets are for, Jack only found one of them by the train area but there are 4 others and they all shows one of the kids dying, in fact the one for the Boy shows him getting hung by a rope, which you can see still around his neck though it's been cut
JACK HAS POSTED JACK HAS POSTED (imagine I’m on a horse holding a lantern)
So Paul Revere?
Very holding a lantern on a horse coded.
The Irish are coming
Reppzifyईboooo
Reppzifyई bruh you have one trash video no you ain't better 😂
“check the mask!! I’m an amigo!!!!” Had me howling
"It's so cozy!"
Yeah Jack.. because horror games are known to be REAL cozy..
Unironically, yes! Not all of them, but plenty :)
They are though.
They can be if you try hard enough, okay man-
the resident evil 2 remake is like peak cozy horror to me so...
3:06:30 There is a secret ending that is unlocked by saving all the shadow versions of the characters from coffins across the game. Could help answer some of your questions...
What's the secret ending? Context, please
@DouglasSummittThat ending will probably end the loop; she won't turn into a sheep to take revenge anymore.
@DouglasSummitt Google it dude, damn.
It does not do that at all. It shows figures within the well. Id say go look it up for full context but it clears nothing up. Id say 10/10 except the ending is like a 4/10 lmao
@TheMrrccava hopefully the dlc clears up the story more. Cause rn we can only assume what the story is about. Still a great game tbh, way better than little nightmares 3
I love that the ending is the same as the start
Some of those wartime visuals were absolutely devastating.
I feel like the 4 boys sacrificed the girl in order to turn the tide of the war in their favour, and to destroy their enemies. Like maybe their home is being invaded by the soldiers we see, and their side is losing the war. So they make a deal to sacrifice her (reflecting how soldiers mistreat women, and how women are brutalised by soldiers. It's not lost on me that the boy is dressed the way the hanged soldiers are dressed, just with a baggier poncho) and destroy their enemies, except it doesn't work how they think. She comes back to life (not in the plan) 'pregnant' with the lamb (the weapon that will destroy their enemies, a perversion of innocence and life) and as they get closer to their enemies, she feels it move more within her, until eventually she 'births' it. It then devours the boys (cost of the pact) and the enemy soldiers. It also seems to mutate and grow stronger with the boys it eats, kind of symbolising how War and Brutality and Slaughter feed on the innocence and lives on children, particularly boy soldiers. I'm not sure what the final mutation means, but to me some of the stuff coming out of it looks like really long massive teats maybe? Which is more kind of womb horror? But i guess you could say that war and violence beget war and violence, so the lamb becoming pregnant (pure speculation) reflects how the cycle will continue? I need to play this myself before I properly understand, and maybe watch videos showing any secrets in the game
I thought this too but there’s certain things to take account. 1. Reanimal is most likely a play of the word reanimated which is ‘coming back to life. Indicating after death these animals arrive from their spirit. Spirits also play a big part in the ending as they kill her rabbit to lure her into a ritual. Also in the secret ending there is multiple bodies in the well. Indicating where these animals come from 2. They’re siblings so sacrificing his sister over his friends seemed out of character when he constantly puts her first.
That being said I do think you’re partly correct with people being sacrificed but for her case I think she was a victim to the war and they brought her back the only way they knew how. But because of the well ritual she still paid the consequence of being *reanimal*.
Along with that, I think the soldiers are killing themselves because they know they might be reanimated, or worse, get absorbed by the sheep or some other anomaly.
It's a good theory. It 's also what I got. The cycle of violence, the effects of war on children.
From my point of view, i think we are reliving the girl's memory or death cycle as if she was stuck in limbo.
@tonpokatsu0013there is maybe a cycle of some sort for sure but I don’t think it’s a memory cycle
“Everything I love either leaves me or is eaten by a sheep” got a real unexpected laugh from me
I think the sheep represents the fact that there is a thin line between innocence and ignorance which, when crossed, makes it easy for evil people to commit atrocities.
So there IS a secret ending, but it only seems to add one short scene from what I can tell. And it doesn't explain much as far as I'm concerned
i think it adds at least a bit of context! trying to be vague to avoid spoilers, but considering what the scene does and *where* you find the girl at the start of the game (they share certain elements), as well as the line “i thought you were dead” and the fact that she immediately attacks her brother, it could allude strongly to some unspoken details …
The secret ending is disappointing to say the least
“Foggy, dark, cold, and miserable. England”
I really couldn't care less that the game was short, that was a fecking intense ride from start to finish. Worth every last penny for the experience
Saying "Such a little Sl*t for lighting" has got to be quote of the year for me 😂
Gotta love the enthusiasm, had me dying laughing, love ya stuff Sean!
"Are you putting your back into it????" actually sent me
Superstition runs rampant during war and some while lost in a strained mental state will believe a sacrifice ("sacrificial lamb") will save them, but it never does. 😅👌
1:26:00 sean, that's a massive pelican, not a seagull 😂
That's what I was thinking 😂
Aren’t they the ones that can push their spine through their mouth/beak or something weird like that? 😂
@justapanpirate Yes. The do it to cool off as the membrane is thin and full of blood vessels.
First ten minutes: Jack visits Scotland during the winter.
35:25 Inside is one of the best games of ALL TIME in my opinion
Hands down my favorite indie and one of my favorite games of all time
an absolutely PEAK game.
Nothing compares to that atmosphere ❤❤❤
Limbo is another banger
YES. I watched Jack play it and then got it myself…nothing has ever come close to the feeling i got whenever there’s those giant pulses (actually, i think split fiction came pretty close..). literal chills i lovedd it. i wish there was music that could do the same thing so i could feel it whenever i wanted lol
36:02 "Ice cream is not for children, it's for adults with disposable income" The true horror of childhood is realizing that everything has a price, and you can't afford anything 💸
43:06 they should have gone to watch Iron Lung instead
2:34:46
"everything I love either leaves me or is eaten by a sheep" took me so off guard and I can't stop laughing
i think the sheep could be symbolic of an innocent lamb (a child) being ruined and traumatized via the war. i forget which religion it was, could be multiple but i think i remember something about horses easting meat when the end of the world starts which could be why so many friendly and herbivorous animals are depicted as main enemies. the girls innocence is gone, the lamb mutates based on the trauma by the war and retaliates which ends up being just as traumatising and dangerous. like people do bad things because bad things happen to them, stuff like unhealthy coping mechanisms. tho idk how the start of the game with the weird human snake ppl fits in
"He's got so many limbs now-they grow up so fast!" 😭😭
oof the intro sequence is HEAVY influcned to be similar to the photos and horrors of places like Auschwitchs at 22:48 is done increibly well well done devs
I’m so glad I’m not the only one who noticed! I thought I was overthinking for a bit
2:15:47 Hey Jack! I don’t recall how everything went down with the Soma cancelation, but for what it’s worth, I think Soma is an amazing game and you are an amazing guy! If anyone can make it happen, it is you. Plus, the winds of indie creation, in gaming, animation, and movie making are seriously picking up! I think the Soma movie is definitely still possible, and might be able to happen sooner than you think, and it’s okay if you lose heart for a while, we all do. Just remember that you have a literal army of people cheering you on, and no matter what you do next, we can’t wait to see it!
2:29:13 by process of elimination, he ate gnome kid
2:42:25 seems they tried to hang the boy here at some point and he got away if the empty slot and the noose around his neck means anything.
I think the 4 bodies are the boys as adults. It wouldnt be the first time Tersier has a child character encounter their adult self.
@GotA-do4ob i think each of them had different deaths. at least that's the implication i get from the one who looks like they stepped on a landmine.
My interpretation. The end was the beginning, you were seeing what cursed the land (or the boys and Susie specifically). It looked like her brother and his friends got into some occult stuff, she caught them killing a rabbit, and they killed her and threw her down the well to keep her quiet. Her rage either cursed the land or the 5 of them only (moving them into a hell dimension), or the curse happened because they replaced the rabbit with an innocent girl (she even wears a rabbit mask in the game), so the ritual backfired and cursed them. Her calling for them, following them into a shed in the sheep pasture, even the fact that one boy was missing when they walked into the shack because they knew she was coming (she was calling out after all) and he was hiding back to stop her however he needed to/jump her if that was plan, all was showing you the original event trigger.
22:02 it’s so awesome that Jackesepticeye is bricked up
I really love how within the first 10 seconds of the game you're like "Yeah that's Tarsier"
“I don’t care about a dead bird” reveals to be a child “okay I care about that” ngl I thought it was dead bird too
30:06 “Ow, my tiny child bones”
"I'm sure nothing bad will happen here" - famous last words
7:24 Me:"A regular sized door? Oh right this isn't Little Nightmares"
The imagery of the sheep etc feel like the typa horror of what zoochosis could've been
I did the story you have to find all the coffins to to get the secret ending. You have to find all the coffins in the same playthrough. If you chapter select you will not get the secret ending.
Coffin #1 the train tracks
Coffins #2&3 in the boat sections.
Coffin #4 in the school
Coffin #5 in the military hospital where reanimated soldiers are blowing themselves up to kill you.
Look thoroughly, good luck jackieboy and love your videos. Been watching since you made your first dont starve series.
You also missed the achievement blowing up 20 mines.
And another achievement when you are in the cinema you throw a brick at the popcorn machine.
seagulls the second they see an uneaten chip in your hand 1:27:20
“Seagulls, hmmm. stop it now”
Ze Frank reference ftw.
Can’t believe I didn’t get to hear the banger on the piano longer
super excited to watch jack simp over lighting and sound design for 3 hrs
The sound design and visuals of this game are so great
im never really consciously aware that jack has ADHD until i hear him say smth like ''watch a video on how anchors work, its fascinating''. me with tower cranes. the fact you need a tower crane to build one optimally, and all the inner workings and and complex gears, the counter weights, rigging, its all great.
I'm guessing more of the story will be told through the DLC. Per the steampage the deluxe edition comes with three more chapters of DLC: "The End is only the beginning in this mystery horror adventure! Get the Digital Deluxe Edition of REANIMAL to get the Season Pass for all three chapters of DLC, plus the exclusive Foxhead and Muttonhead masks DLC."
2:09:01 if you want to paint a rust effect on stuff, you can use a mix of mineral spirits and brown paint, I recommend burnt Siena. But be sure to wear gloves as mineral spirits can be moderately toxic. Just dab it on the corners or wherever rust and oxidation may occur, usually areas of high moisture.
this is my take on the plot: SPOILER READ WITH CAUTION
.
.
.
war has been happening a long time -> cities destroyed, kids orphaned -> people pray to the rabbit spirits symbolizing purity for hope and peace (rabbit shrine where MCs light a candle as prayer) -> 4 war orphans desperately wanted the war to end -> gave the sheep demon opportunity to use them to gain a physical form -> the 4 kids were fooled into making a blood sacrifice with a child of purity, the rabbit girl -> they tricked her into the barn and killed her, throwing her into the well where sheep demon and his minions continued the ritual of birth -> the ritual flooded the world (from the well) along with the sheep demon being born from the girl (evil born from purity, like the war) -> sheep demon rampaged and of course did not end the war like promised, he was the embodiment of war itself -> the 5 orphans still met their own death in war (secret 5 coffins), symbolized by the sheep demon consuming them one by one -> the rabbit girl's memories from before she was sacrificed flashes before her eyes as she meets her own end being consumed by war.
side take:
the flood was infected water -> those infected would shed their human skin and be reborn as animals, either regular sized, giant, or monstrous mutated forms -> some would retain a bit of human consciousness (the large pig warning the kids to leave) while most would loose it all -> the tall man gathering and ironing human skins was one who retained more consciousness -> he wore a human skin refusing to accept he is no longer one, while trying to maintain the skins in good condition for when humanity may return.
all in all just as the title states, humans revert to their animalistic savage ways, shown in a literal fashion in the game but insinuating that war is a backwards progression of humanity.
This is the best theory I've seen yet
This video is just Jack making an ass of England haha
The little girl made me cry when she died at the bottom of the well this game/movie was great it had so much realism it reminded me of still wakes the deep. Thank you jack this was a good experience.
56:01 "if you get grabbed again, I'll kill you myself" is FRYING me
8:00 - the feeling you're describing is the sublime., i think. edmund burke wrote about how we, as humans, find a sense of comfort or ecstasy in things that are unnatural, horrifying or uncomfortable. this is not the same as emmanuel kant described it (the mathematical sublime, which is a form of terror from inhuman sizes or an inhuman sense of power, like natural disasters). where kant focused on size and terror, burke focused on safety in the face of danger. he argues that the sublime is the relief we experience as we experience something dangerous. it's a mixture of feelings that can only appear if we know, deep down, that we are safe. some examples are: shadows, but only if there is a bit of light. anything that is too big for our line of sight (skyscrapers, long winding roads, endless forests). Or, that scene you described - as a player of a game you get the ultimate sublime experience: you get to experience horror, hurt, violence, grief, but at a safe distance.
“So it is certain, that it is absolutely necessary my life should be out of any imminent hazard before I can take a delight in the sufferings of others, real or imaginary, or indeed in any thing else from any cause whatsoever. (...) No one can distinguish such a cause of satisfaction in his own mind I believe; nay when we do not suffer any very acute pain, nor are exposed to any imminent danger of of our lives, we can feel for others, whilst we suffer ourselves; and often then most when we are softened by affliction; we see with pity even distresses which we would accept in the place of our own.”
Edmund Burke, A philosophical enquiry into our ideas of the sublime and beautiful (1757).
My theory is that at the beginning of the game where the 5 of them are looking down the well indicates that they initially did the same ritual with a sixth friend which we don't see (they basically killed him/her like the rabbit girl at the end and threw him/her in the well) who reanimated to a twisted sheep and cursed them all and I believe that at the end when the rabbit girl comes out of the well, she's gonna be in shape of a twisted rabbit which is gonna hunt down the other 4 boys who sacrificed her which is gonna happen in Reanimal 2.
If I could sit down and talk with any RUclipsr for 30 minute it would have to be Sean
only 30?
@sk8ordie548 Would sit down for some drinks and a whole convo lol but can’t be greedy
Their games stand out to me not only the atmosphere and the presence it has, but the fact that it let's you see the monster, it shows you the work and time they took in crafting these beautiful animations and character design
Perfect timing,I was just about to grab some food and was searching to watch something while eating..😆
Eating for 3 hours straight