If you like to see more this kind of videos with more detailed comparison please let me know by hitting the thumbs up button or leaving a comment :) or let me know why you don't like the video. RetroTINK 5x Review: ruclips.net/video/on-033epzP8/видео.html
@@treepizzle There's so many cool tricks they did back then. Like the snes was some weird 8:7 resolution but the pixel art was done knowing that it would be stretched to 4:3. Or how games were over brightened to counteract the darkening on the scan lines. So hard to replicate.
I'm always surprised how many people think it's actually suppose to look sharp pixel blocky. Needs some softening and a mask or scanlines to look like original intent.
These old hybrid 2.5D games look BEST with the soft filter and the scanlines. Everything just blends nicely. I wouldn't dare play them without the filters,
I like the scan line side because the sharp is reminiscent of trying to watch a standard dvd on a 4K tv. Of course every game will be different but even for me I can’t decide on my own setup. I mostly play CT3 on OG Xbox and today I moved it from sharp to smooth. I’ll mess around with it some more, might play some Fare Wars on PSP in a bit. If only there was a zoom feature 😅
Scanlines really help with hiding compression artifacts in FMVs, but DAMN... games look crispy sharp without them. Thanks for the video. I was thinking about getting RT 5x, but it does not have smoothing filter from RT 2x.
I love real scanlines on a CRT, they make 240p games look so good. The scanline effects on the RetroTINK are pretty great and almost as effective, but I hate it how much darker they make the image. I can't ever seen myself using fake scanlines unless the display can compensate with added luminosity. The panel must actually be able to increase the amount of light it gives of, so that the image would appear just as bright as without the scanline effect. Conventional brightness, contrast and gamma adjustments would either make the image look washed out or it would make the dark scanline gaps brighter as well. Maybe it could work on an OLED display? In an OLED display each pixel is represented by an individual LEDs and dark pixels are produced by either very dimly lit or turned off LEDs. So on an OLED, the dark scanline gaps would actually produce less or no light than the scanlines that contain the image. But the same dimming effect would be produced on an OLED just as it is on a conventional LCD screens, unless the LEDs luminosity could be increased beyond the normal level!
Yeah OLEDs kinda win for this thing. At least with the retrotink 4k it can tone map non-HDR to HDR which then gives the pixels that phosphorus look and everything is nice and bright.
I just wish the 5X had the option to boost gamma or saturation, because while they look great otherwise, all of these modes really wash out the colors.
I use exponential 1-3 with grille bright with brightness to -2 color 7 and emp 3. Im pretty happy with the result but i also use the smoothest with a 16:9 ratio and 1080p over which i know is controversial but im also using a ps3 to play these and ps2 games. Also plugged into a hdmi in on the xbox 1X and forced 720p to an mclassic. Its by far the clearest image i can produce on a 4k tv
Well that is what is great about the tink is it has HDR injection to take advantage of the brightness in modern TVs. Granted it still won’t compare to the real thing but it’s getting close.
I just started using the dot handheld lcd filter for gba, now I know why the gba never looked that great emulated. It looks so much better now, way better than the snes which it should.
On a real crt the scan lines wouldnt blend the colors and wash fade them like that. They would be much more bright on real hardware. The filter fixes the geo, but covers the image in mud. Just isnt any benefit to scalers over real hardware Cool video
I think this one is less of a clear win for the CRT filter than other examples. This specific game really suffers from the dimmed colors, IMHO, and the details are so good that even the sharp pixels upscale looks really good.
I'd have liked to hear your own thoughts on the presentation. It's a bit boring just seeing straight up comparisons. It could be things like what your own eyes see, personal preference and why it's your preference, things like that. The mute function is always there if someone just wants the raw data.
well in a real crt / pvm / bvm there is something that happens naturally with pixels when they are close to the scanlines is called pixel exciteness which raises the contrast / saturation on those pixels close to the scanlines, when you use a filter like you did here, you can see a huge contrast drop, in pvm's this does not happen.
Anyone who knows how to replicate this in unity game engine? I've got a scanline effect going but as post processing, which renders before the UI is rendered. So the 3D world is covered in a subtle scanline effect but the UI is not. I'm aware of custom render passes, but don't know hot to create a scanline effect for it.
I love those filters, but I still keep going back to the raw unfiltered image. Why? Because it looks the most comparable to what my actual CRT shows. Those filters are nice, but they seem to LACK a lot of color. Especially noticeable in those comparisons from the intro movie. That warm glow is just... gone. And a CRT is way more colorful than that. Maybe its because I always used RGB on CRTs (EU scart here) but I rather have the correct colors than those scanlines. Of course... the best option would be both... at the same time.
I have created three different scanline types for the OSSC: ruclips.net/video/Ak5SxDWWRAM/видео.html The ossc scanlines grid pattern is simple so you can't create scanlines like consumer-1. Also the lack of softfilter (and other filters) prevent to create similar scanlines.
If you like to see more this kind of videos with more detailed comparison please let me know by hitting the thumbs up button or leaving a comment :) or let me know why you don't like the video.
RetroTINK 5x Review:
ruclips.net/video/on-033epzP8/видео.html
Human brain's image processing is so magical. Add few line and filter make game feels like 2x resolution.
add a bit of film grain and your brain will make details where there are none
They were designed to run on crt so it looks more high quality
A big part if the human brain of the designers too
It's worth mentioning that they made design choices specifically based on how it looks with a CRT's pixel blending.
so i wasnt crazy when i thought "I SWEAR THIS GAME LOOKED BETTER BACK THEN"
Nope. Definitely not crazy. True crt is the only way to get that genuine look. CRT filters never quite do it justice
@@treepizzle There's so many cool tricks they did back then. Like the snes was some weird 8:7 resolution but the pixel art was done knowing that it would be stretched to 4:3. Or how games were over brightened to counteract the darkening on the scan lines. So hard to replicate.
@@kaylee42900
I have heard that "Mega Man 2" took advantage of the CRT look to make it look as if the leaves on Wood Man's stage were blowing.
@@Peter_1986 yeah! exact same thing as waterfall effect in Sonic
@@treepizzle I mean, the CRT filters on Retrotink 5X and especially Retrotink 4K actually do.
I'm always surprised how many people think it's actually suppose to look sharp pixel blocky. Needs some softening and a mask or scanlines to look like original intent.
These old hybrid 2.5D games look BEST with the soft filter and the scanlines. Everything just blends nicely. I wouldn't dare play them without the filters,
I really like Consumer-1 mode. Looks cleaner than scanlines but still provides a soft smooty image
consumer 1 looks the best
I like the scan line side because the sharp is reminiscent of trying to watch a standard dvd on a 4K tv. Of course every game will be different but even for me I can’t decide on my own setup. I mostly play CT3 on OG Xbox and today I moved it from sharp to smooth. I’ll mess around with it some more, might play some Fare Wars on PSP in a bit. If only there was a zoom feature 😅
I love this. I use the monitor filter on Mega Man Legacy Collection, it gives the objects in the game what you could almost call "texture".
I forgot how beautiful it looked on CRT
Appreciate your great work! Really great showcase of the wonders of scanline filters!
Scanlines really help with hiding compression artifacts in FMVs, but DAMN... games look crispy sharp without them. Thanks for the video. I was thinking about getting RT 5x, but it does not have smoothing filter from RT 2x.
@@Jinsei24 Damn, really? I'm glad I didn't buy anything then. Thanks.
I love real scanlines on a CRT, they make 240p games look so good. The scanline effects on the RetroTINK are pretty great and almost as effective, but I hate it how much darker they make the image. I can't ever seen myself using fake scanlines unless the display can compensate with added luminosity. The panel must actually be able to increase the amount of light it gives of, so that the image would appear just as bright as without the scanline effect. Conventional brightness, contrast and gamma adjustments would either make the image look washed out or it would make the dark scanline gaps brighter as well.
Maybe it could work on an OLED display? In an OLED display each pixel is represented by an individual LEDs and dark pixels are produced by either very dimly lit or turned off LEDs. So on an OLED, the dark scanline gaps would actually produce less or no light than the scanlines that contain the image. But the same dimming effect would be produced on an OLED just as it is on a conventional LCD screens, unless the LEDs luminosity could be increased beyond the normal level!
Yeah OLEDs kinda win for this thing. At least with the retrotink 4k it can tone map non-HDR to HDR which then gives the pixels that phosphorus look and everything is nice and bright.
S-Video costume mode -1 mode + softfilter BEAUTIFUL
RGB better colors but scan lines render the image better.
Another great video. Thanks for providing these to the community.
on a phone (4.5") screen, the sharp look is great. but on an ipad (12.9"), the crt filter is a must
Looks great! Just wish the 5x had HDMI in.
I just wish the 5X had the option to boost gamma or saturation, because while they look great otherwise, all of these modes really wash out the colors.
The good news is R5x does have gamma options now!
@@TheMrJoltz What about Saturation?
@@Konic_and_Snuckles Late response but yes. A saturation option was also added.
I use exponential 1-3 with grille bright with brightness to -2 color 7 and emp 3. Im pretty happy with the result but i also use the smoothest with a 16:9 ratio and 1080p over which i know is controversial but im also using a ps3 to play these and ps2 games. Also plugged into a hdmi in on the xbox 1X and forced 720p to an mclassic. Its by far the clearest image i can produce on a 4k tv
Pre-rendered backgrounds look that much better with RGB scanlines
My issue with CRT filters on modern displays is that they just look too dark. Nothing compares to an original CRT.
Well that is what is great about the tink is it has HDR injection to take advantage of the brightness in modern TVs. Granted it still won’t compare to the real thing but it’s getting close.
I just started using the dot handheld lcd filter for gba, now I know why the gba never looked that great emulated. It looks so much better now, way better than the snes which it should.
On a real crt the scan lines wouldnt blend the colors and wash fade them like that. They would be much more bright on real hardware. The filter fixes the geo, but covers the image in mud.
Just isnt any benefit to scalers over real hardware
Cool video
This is an older video without the option to adjust gamma and color. Check out the latest comparsion images: twitter.com/5Xpixels
BTW CRTs do blend colors depending on the cable you use. Several examples:
twitter.com/CRTpixels/status/1486036950612160518
add a bit of vibrance on the right one and u done
best , smooth filter , and without scannlines..,,
I think this one is less of a clear win for the CRT filter than other examples. This specific game really suffers from the dimmed colors, IMHO, and the details are so good that even the sharp pixels upscale looks really good.
You should do either Metal Gear Solid, Castlevania: Symphony of the night, Resident Evil 2 or Final Fantasy I through VIII next time.
Thank you for amazing content for retro players
I'd have liked to hear your own thoughts on the presentation. It's a bit boring just seeing straight up comparisons. It could be things like what your own eyes see, personal preference and why it's your preference, things like that. The mute function is always there if someone just wants the raw data.
well in a real crt / pvm / bvm there is something that happens naturally with pixels when they are close to the scanlines is called pixel exciteness which raises the contrast / saturation on those pixels close to the scanlines, when you use a filter like you did here, you can see a huge contrast drop, in pvm's this does not happen.
Aspect ratio looks incorect
Anyone who knows how to replicate this in unity game engine?
I've got a scanline effect going but as post processing, which renders before the UI is rendered. So the 3D world is covered in a subtle scanline effect but the UI is not. I'm aware of custom render passes, but don't know hot to create a scanline effect for it.
Hi, on which TV models is "consumer1" based on?
I love those filters, but I still keep going back to the raw unfiltered image. Why? Because it looks the most comparable to what my actual CRT shows. Those filters are nice, but they seem to LACK a lot of color. Especially noticeable in those comparisons from the intro movie. That warm glow is just... gone. And a CRT is way more colorful than that. Maybe its because I always used RGB on CRTs (EU scart here) but I rather have the correct colors than those scanlines. Of course... the best option would be both... at the same time.
240p now feels like 720p
can i make post processing for every game separated??
Exactly.
can u achieve this with the GBS Control ?
Too many options would do my head in
Which resolution mode are you using with this? Also generic 4:3?
1080over. sampling 320 for sharp mode and 4:3 generic for crt mode
The Sharp looks way more pixelated, the other one looks better
Is it possible to achieve something similar using the OSSC, or it relies on RT5X specific resources?
I have created three different scanline types for the OSSC: ruclips.net/video/Ak5SxDWWRAM/видео.html
The ossc scanlines grid pattern is simple so you can't create scanlines like consumer-1. Also the lack of softfilter (and other filters) prevent to create similar scanlines.
OK, I *wasn't* going to spend 300 dollars on a scaler...
These filters look awful, nothing like a real trinitron i own. I can get better results with CRT Royale and Guest Advanced.
they all suck, including the non filtered display. It is just plain ugly. Real CRT TV is the way to go.
cope boomer
@@RequiemOfSolo Even a non brand CRT TV had better results than this washed out shit
Heres a dose of copium boomer