You always wanna have 4 generals in your army, because it determines how many battles that army can engage in. You have an army of 200 batallions, but local infrastructure doesn't allow the deployment of more than, say 100 of that, with all things considered. So you want to always fight as many battles as possible in a single front. On a multi-state front, these divide up, for one offensive and one defensive battle at best in a single state, but still.
Thx very much for explaining. Once in a war between me (Prussia) and Austria (before 1.5), we had around same amount of units, BUT they have had split them in more armies and more generals... so, what happend, i going to win the battles, but they totally overun me. First i thought its a bug, but after i reload the game, split my armies and put more generals in it, it doesnt happend again.
@@alexzero3736 a single general can only bring in troops into a battle from a single army formation. The one out of 4 generals that will lead the battle can bring every troop into the battle, unless it is capped earlier by infrastructure. If you split them armies up, you might lock your general out from deploying more troops than it possibly could. The general amount of infrastructure determines how big armies are the most optimable, or the size of enemy armies. That being said, going over 200 batallions in a single formation isn't really worth it until late game (beginning in 1900s-1910s). However, this is optimal in VTM, which does make the AI build more armies, hence why sligthly smaller formations could be more optimal in vanilla, but nothing drastically smaller.
Biggest concern in wars is war support, you win or loose based on it, not winning Battles per se. And this is mostly determined by casualties (that's what the kill rate thing is for) so winning Battles with high casualties for yourself is extremely dangerous. Plus, securing war goals determines war score, so the best strategy is to take war goals and then defend them with minimum losses instead of trying to conquer all enemy territory or always attack.
Keep in mind it doesn't really matter if they can't take their war goals or your capital, so lots of losses is totally fine if they can't reduce your support below zero anyways.
If no one attains war goals within certain amount of time you can loose by having the most casualties. Plus it's economic and social damage in the long run @@rennemannd
You wanna have some infantry only armies to max out defense and others with cannons and cav to max out offense. In the early game offensive armies have a higher kill rate though. When you research machine guns defensive armies become way more dangerous and it's easier to win wars attacking less and holding on to positions more
I advise you to make one army from the brigades formed in the capital region. So during the revolution, you will always have an entire army under your control, the rest can be disbanded before the uprising
A few other mechanics that will increase your offense and defense by a small percentage which might help you win close wars. - Armed Forces interest groups when they are happy (+8 to 10 approval), will give 10% increase in offense and defense. Armed forces are probably the only interest group which can be made to stick around and be happy throughout the game (36 to 36) by purposeful law changes, bolstering or manipulating their attraction/political power, so this stays relevant all game long. Double benefits if they are also powerful (>20% clout). Side tip: if their approval is only short by 1-2 points, you can give an extra oomph by increasing the military wages, thus meeting the threshold for the bonus to kick in. - Companies can give offense/defense/formation/navy modifiers as prosperity bonuses. In general, these may not be good companies for your economy, but might be worth switching into in big wars where little boosts might be needed. Just be ware of the cooldown that prevents you from disbanding a company you just established. 5 years I believe. Convoy raiding is OP. They will probably nerf it soon. This can be game breaking. I once let France raid me for free, my convoy balance went into negative tens of thousands, it completely wrecked my economy since I relied on free trade and have a lot of colonies/states without land connection. The effect lasted even beyond the peace because the lost convoy deficit needed to be replaced slowly over 8 years.
Regarding naval invasions, note that when you attack Nueva Granada they do not defend Panama if you invade them from there, I suppose it is because their headquarters is in South America while Panama counts as Central America.
There is a point to having different PMs though. In some states you might be able to recruit soldiers easily but not officers. Lacking officers means soldiers don't get recruited either, because of the ratio the game has to keep. In those states (example: colonial conquests) it might work better to have worse PMs that still recruit fully, just slower, instead of PMs that could in theory recruit very fast, but will get stuck at some point bellow full employment (sometimes at 5% or so).
Ludi, I'm not sure if this is possible or not, but could you please make a guide on how to migrate a huge unemployed population on a state to another one that has lots of available jobs waiting for them? Anyhow, thanks for this guide! Will definitely use this once they implemented internal migration in
That happens naturally though? Well, as long as you aren't on Closed Borders. If a state has a lot of unemployment(not peasants), it will greatly reduce migration attraction. If a state has a lot of available jobs, it will raise migration attraction. The population should just migrate over time.
Probably your people are too poor to buy tickets to move. There's such a decree called "emergency relief" , that makes wages 50% higher. Tho free movement needs become a thing when your pops have 15 standard of living or higher , and that means if you want everyone to be able to move , you probably should also enact minimum wage.
@@АртемМакєєв Nope! My peasants are impoverished, whilst my other 2 are 20+ SoL! And my transportation fee are very cheap due to me building a lot of them and subsidizing the railways. But huh, didn't know emergency relief does that. But I also have the welfare law enabled so I guess that covers it as well.
Like @pulstar323 said but also you have the greener grass campaign decree you can enact in the state you want more population in. It still takes time but the decree helps a lot
@@АртемМакєєв is it real? How then I get migration into gold states even before railroads is a thing, especially landlocked? Didn't checked who came thought, maybe it's rather rich labourers who want this 30-40 sol job.
I wonder if a pure infantry army set on defensive is ideal for holding while a second army with a 50/50 infantry and artillery/cavalry split actually has the order to advance...
A good way to play an overseas war is to dock your navy and keep your entire army in your capital, the enemy will try to navally invade it and be massively destroyed. Then you attack!
Nice guide. But I am curious as to how many people reach the early modern technologies. I find it hard to sit through a play through after 1900. Also the game slows down massively and I've achieved the goals I set out for when I began
ludi ive been watching for like a year or two and now i got a pc that can run vic3 so i searched up last night ludi vic3 army guide and now i eake up and see this hahaha
When you have not so big armies or fleets it's actually better to have less generals or even only one, otherwise they will divide the army in smaller easily beatable parts
This only applies to fleets. Having a single admiral with higher rank allows them to bring more boats into combat during a battle- however this does not apply to generals. The lowest rank general with only 30 command limit can bring in a force of 200 soldiers if the combat width is big enough and he rolls high enough on the deployment. The most effective way to win is to always be counter-attacking softened enemies with numerical advantages and overwhelming them with multiple battles on the front leaving them no chance to recover manpower or morale. Also if you want a more concentrated push you can set 2 of your offensive generals to defend and 2 to defend to have them remain passive during the counter-attack.
Very often the opponent sinks all convoys at many sea nodes until I am in the red. How can you usefully sail escorts at so many sea nodes in the world? I'm trying to position myself against the enemy in such a way that I capture his convoys off his coast, he has to protect them and I sink/damage his fleet and he has to return to the harbors. Thanks for your Guids!
I recently bought the game, bit havent had th3 time to get into it. What i would like the most, is a tutorial for someone who comes from eu4 and never played vic2
is there an increase of chance that general dies while army is mobilized and doing active battle? if so then 1 general's death can ruin the organization of army if no other generals in that.
@@LudietHistoria by army i mean individual organized army sizes not all standing troops, how do you figure to have 50 inf here, 10 inf there and 25 in there, other YTers i've seen just bring in all units in one army if at the start of game as Russia why should or shouldn't i have 2 armies of 100 inf,16 arty, and 16 cav (i'm pretty sure that's close to what they actually start with) or an army of 37 inf, 32 arty and 5 cav?
To this day I still have no idea how the war mechanics function and they remain one of my absolutely most hated features of the game. The absolute lack of any kind of flavor for nations really irritates me to no end. The split front lines is a stupid mechanic and it should just auto re-deploy units.
@@kaspersteiermark115 Just in case somebody else has this question: When you hover over the troop count on the battle screen you can see how the combat width is calculated. Terrain and infrastructure are the biggest dividers and no matter how many troops you end up bringing to a battle, the side that has more troops overall on the front gets a numerical advantage. How you can actually see potential combat width outside of battle I have no idea of.
Is this Victoria or HOI4 im confused 🙃 I keep play the best 1.4.2 but even that has more crashes after updates. If they dont fix the core problems then end will be disaster. Like a roadwork one inch of after a while it become a mile. And in end game you have 3 bil votes and 1 bil total pops
*starts a play to release chechoslovakia" france joins enemy side(not my rival, not target;s ally, target didnt offer them anything) *starts a play to make protectorate out of some german minor* france joins enemy side(not my rival, not target;s ally, target didnt offer them anything) *starts a play for north africa* france joins enemy side(not my rival, not target;s ally, target didnt offer them anything) *starts play in west indies* france joins enemy side(not my rival, not target;s ally, target didnt offer them anything) *starts play in americas* france joins enemy side(not my rival, not target;s ally, target didnt offer them anything) u encircled enemy army? army teleports away no stackwipe not anything, front shatters into 1000 pieces u lost all war progress. i only declare war when target army is outside doing war overseas and spam 1general per 1 army because im tired of fighting 8000 batalions when i try to unify italy with 200 or reform poland. also if you ally has worse tech than you he will just throw 1 batalion into battle and lose all progress u made (its since 1.5.1) really combat was bad on release but now got worse, also france joins enemy side(not my rival, not target;s ally, target didnt offer them anything) if u are not at least as strong as prussia or so far away that france or uk didnt declare intrest in your region game is as pleasant as walking on glass
Do you know what they did with command economy? I remember I used to make banks going communist and now I cant figure out what I'm doing wrong. It seems like making money is really hard now with the new updates.
Huh? In opposite it became easier. I often play as Sardinia, and I was going in debt much faster in old game. What s downhill... Now I can't make army an influential group.
Does it matter where you build your barracks? Should an army have barracks in the same state (or close together) or can they be anywhere and just based in a certain hq? Also what size army and composition do you recommend for naval invasions? You said cavalry was good, should it all be cavalry and infantry?
Where you build barracks does matter for a few reasons 1) You're taking labour that could be used in your industry, if you take massive losses during a war those barracks will have to recruit from that population area to replenish- if there are no jobseekers in that state your barracks just won't be able to employ and your unit won't ever get to full strength. You can counteract this by increasing military wages but this will mean that other industries in that state will have workers poached from their jobs into the military. 2) Revolutions can steal armies from states that they have clout in, with the exception being the capital. If you plan on doing something like overthrowing the Landlords early by banning slavery, serfdom or removing the monarchy you can build your entire army in the capital and they won't be able to steal any of your troops when they revolt 3) Discrimination, discriminated pops can not become an officer no matter what- this means in the case of playing a nation like the British East India Company you'll struggle to ever have an army as large as you could reasonably afford for your size before multiculturalism because there are literally just not enough English pops in your country to staff that many officers (Same thing nerfing them is that discriminated pops cannot become any of the upper class jobs or most of the middle class ones) Barracks can be located anywhere in the world away from their army it doesn't matter at all currently. As for naval invasions I haven't heard any specific agreed upon meta size but 15/15 is usually a can't fail group of 50% inf and 50% cav. They will get annihilated by any cannon army in the mid-game once Sharpnel has been invented but their job isn't to win any battles. They either invade a coast and drag troops away from the frontline so that you can use your offensive armies to push or they get an undefended coastline that lets them run through the enemies' country directly on top of their capital and hold for dear life to tick down warscore. The cavalry is because the more an army is made of them the faster that army is at capturing provinces. Hope this answers all your questions.
@LudietHistoria Hey Ludi, for naval invaions there is a technology on military tree, which increases the success chance of naval invasion, you did not mention that or i understood the specific tech all wrong.
I know you are just sending these extremely helpful videos so I will give up on getting my wallet back. Becoming a pro player be damned! I want my $3.67 cents back!
Ready to take on the world? Do it as QIng now ruclips.net/video/nGNZx1cc3tU/видео.html
Love your videos!💚
Do an India campaign ludi, it'd be sikh 🥁🥁🥁
give us Japan part 2 :3
can you do a economy one i keep building really slow cause if i build fast i get in debt pretty quick.
You always wanna have 4 generals in your army, because it determines how many battles that army can engage in. You have an army of 200 batallions, but local infrastructure doesn't allow the deployment of more than, say 100 of that, with all things considered. So you want to always fight as many battles as possible in a single front. On a multi-state front, these divide up, for one offensive and one defensive battle at best in a single state, but still.
Yep and if you have a huge front with way more troops than your enemy you can quickly overrun them with a bunch of generals
Thx very much for explaining.
Once in a war between me (Prussia) and Austria (before 1.5), we had around same amount of units, BUT they have had split them in more armies and more generals... so, what happend, i going to win the battles, but they totally overun me.
First i thought its a bug, but after i reload the game, split my armies and put more generals in it, it doesnt happend again.
Split the army into smaller armies, no? Never heard?
@@alexzero3736 a single general can only bring in troops into a battle from a single army formation. The one out of 4 generals that will lead the battle can bring every troop into the battle, unless it is capped earlier by infrastructure. If you split them armies up, you might lock your general out from deploying more troops than it possibly could.
The general amount of infrastructure determines how big armies are the most optimable, or the size of enemy armies.
That being said, going over 200 batallions in a single formation isn't really worth it until late game (beginning in 1900s-1910s). However, this is optimal in VTM, which does make the AI build more armies, hence why sligthly smaller formations could be more optimal in vanilla, but nothing drastically smaller.
@@ourmadness6238 how I can check levels of infrastructure?
Biggest concern in wars is war support, you win or loose based on it, not winning Battles per se. And this is mostly determined by casualties (that's what the kill rate thing is for) so winning Battles with high casualties for yourself is extremely dangerous. Plus, securing war goals determines war score, so the best strategy is to take war goals and then defend them with minimum losses instead of trying to conquer all enemy territory or always attack.
Keep in mind it doesn't really matter if they can't take their war goals or your capital, so lots of losses is totally fine if they can't reduce your support below zero anyways.
If no one attains war goals within certain amount of time you can loose by having the most casualties. Plus it's economic and social damage in the long run @@rennemannd
5:05 Thank you for the great explanation on the Military Industrial Complex
Me selling radios to the world's armies as Industrialized Ethiopia in Vicky 3 is like America selling its cruise missiles around the world today
You wanna have some infantry only armies to max out defense and others with cannons and cav to max out offense. In the early game offensive armies have a higher kill rate though. When you research machine guns defensive armies become way more dangerous and it's easier to win wars attacking less and holding on to positions more
I advise you to make one army from the brigades formed in the capital region. So during the revolution, you will always have an entire army under your control, the rest can be disbanded before the uprising
Finally, Prussian playthrough part 18
A few other mechanics that will increase your offense and defense by a small percentage which might help you win close wars.
- Armed Forces interest groups when they are happy (+8 to 10 approval), will give 10% increase in offense and defense. Armed forces are probably the only interest group which can be made to stick around and be happy throughout the game (36 to 36) by purposeful law changes, bolstering or manipulating their attraction/political power, so this stays relevant all game long. Double benefits if they are also powerful (>20% clout). Side tip: if their approval is only short by 1-2 points, you can give an extra oomph by increasing the military wages, thus meeting the threshold for the bonus to kick in.
- Companies can give offense/defense/formation/navy modifiers as prosperity bonuses. In general, these may not be good companies for your economy, but might be worth switching into in big wars where little boosts might be needed. Just be ware of the cooldown that prevents you from disbanding a company you just established. 5 years I believe.
Convoy raiding is OP. They will probably nerf it soon. This can be game breaking. I once let France raid me for free, my convoy balance went into negative tens of thousands, it completely wrecked my economy since I relied on free trade and have a lot of colonies/states without land connection. The effect lasted even beyond the peace because the lost convoy deficit needed to be replaced slowly over 8 years.
I’m so grateful for this guide. I’ve avoided war altogether whilst learning as I just couldnt understand where to click and why.
Regarding naval invasions, note that when you attack Nueva Granada they do not defend Panama if you invade them from there, I suppose it is because their headquarters is in South America while Panama counts as Central America.
There is a point to having different PMs though. In some states you might be able to recruit soldiers easily but not officers. Lacking officers means soldiers don't get recruited either, because of the ratio the game has to keep. In those states (example: colonial conquests) it might work better to have worse PMs that still recruit fully, just slower, instead of PMs that could in theory recruit very fast, but will get stuck at some point bellow full employment (sometimes at 5% or so).
Ludi, I'm not sure if this is possible or not, but could you please make a guide on how to migrate a huge unemployed population on a state to another one that has lots of available jobs waiting for them? Anyhow, thanks for this guide! Will definitely use this once they implemented internal migration in
That happens naturally though? Well, as long as you aren't on Closed Borders. If a state has a lot of unemployment(not peasants), it will greatly reduce migration attraction. If a state has a lot of available jobs, it will raise migration attraction. The population should just migrate over time.
Probably your people are too poor to buy tickets to move. There's such a decree called "emergency relief" , that makes wages 50% higher. Tho free movement needs become a thing when your pops have 15 standard of living or higher , and that means if you want everyone to be able to move , you probably should also enact minimum wage.
@@АртемМакєєв Nope! My peasants are impoverished, whilst my other 2 are 20+ SoL! And my transportation fee are very cheap due to me building a lot of them and subsidizing the railways.
But huh, didn't know emergency relief does that. But I also have the welfare law enabled so I guess that covers it as well.
Like @pulstar323 said but also you have the greener grass campaign decree you can enact in the state you want more population in. It still takes time but the decree helps a lot
@@АртемМакєєв is it real? How then I get migration into gold states even before railroads is a thing, especially landlocked? Didn't checked who came thought, maybe it's rather rich labourers who want this 30-40 sol job.
I wonder if a pure infantry army set on defensive is ideal for holding while a second army with a 50/50 infantry and artillery/cavalry split actually has the order to advance...
Armies trade troops for battles O think I saw in a vid so all 50/50s would make more sense
Dude… that is so great. I like in vic 3 the economic simulator, but the war systems seems pretty great too. Maybe it will be improved even more
A good way to play an overseas war is to dock your navy and keep your entire army in your capital, the enemy will try to navally invade it and be massively destroyed. Then you attack!
Great video as always!
Jesus, Ludi. That intro face cam, personal space much😂
Ludi you're looking pretty good, 2024 must be treating you well so far.
Nice guide. But I am curious as to how many people reach the early modern technologies. I find it hard to sit through a play through after 1900. Also the game slows down massively and I've achieved the goals I set out for when I began
Very nice thumbnail and video!!
Waited so long for this video
Dug in chance... What a nice invention. You don't need to give orders, you got chances. Is not this nice? Right, guys?
5:15 he just described the military industrial complex
ludi ive been watching for like a year or two and now i got a pc that can run vic3 so i searched up last night ludi vic3 army guide and now i eake up and see this hahaha
get this to 6,000 likes! the economy video is a must!
0:38 Thanks for guide.
Great video. Thanks Ludi 😊
Love ❤️ your channel ❤️
When you have not so big armies or fleets it's actually better to have less generals or even only one, otherwise they will divide the army in smaller easily beatable parts
This only applies to fleets. Having a single admiral with higher rank allows them to bring more boats into combat during a battle- however this does not apply to generals. The lowest rank general with only 30 command limit can bring in a force of 200 soldiers if the combat width is big enough and he rolls high enough on the deployment. The most effective way to win is to always be counter-attacking softened enemies with numerical advantages and overwhelming them with multiple battles on the front leaving them no chance to recover manpower or morale. Also if you want a more concentrated push you can set 2 of your offensive generals to defend and 2 to defend to have them remain passive during the counter-attack.
Alright ludi you got my like. I am Looking forwards to understanding the economy eventually xD
Very often the opponent sinks all convoys at many sea nodes until I am in the red. How can you usefully sail escorts at so many sea nodes in the world? I'm trying to position myself against the enemy in such a way that I capture his convoys off his coast, he has to protect them and I sink/damage his fleet and he has to return to the harbors. Thanks for your Guids!
Usually i make just two types of army : defensive - full infantry, attacking - half artillery/half infantry
Before I could play military and now that I've come back I have no idea whatsoever how military works
I recently bought the game, bit havent had th3 time to get into it. What i would like the most, is a tutorial for someone who comes from eu4 and never played vic2
Vic 2 and 3 have very little to do with one another tbh.
@@sebe2255like nothing at all, aside dates😂😂
Have you ever been in a multiplayer match in 1910? I couldn't stay for that long...
I don’t understand how combat width is determined
This game still alive
is there an increase of chance that general dies while army is mobilized and doing active battle?
if so then 1 general's death can ruin the organization of army if no other generals in that.
I cant seem to add units to an army. I create a new army and it gives me no options to add units to it
5+ minutes in and the military industrial complex is explained
it runs great but after 1900 it just lags soooooo much. Also I have like 3000 worth of construction running, Is that why? How do I solve it?
Most lag issues in late game are linked to pop. Increasing pop consolidation via setting and mods helps a ton
How do you mobilize only part of an army to ensure you have a lot of reserves?
hey ludi, can you show me how can i do that freaking economic hegemony with italy, THNX
What i am doing wrong if i got shit tonn of losses from attrition?
So... 50/40/10 is the best template?
My mobilization tab doesent lokk like that. How can i have it like u have?
At almost 10 minutes I'm surprised you didn't throw a Junk joke about Junkers.... I totally knew it was pronounced like that..hrhrm.
submarines as a separate fleet due their speed?
Wondering if there is the best compostion for different army group
how big should an army be though? what keeps you from just having 4 generals and all standing troops in 1 army like Qing or Russia?
4 generals means multiple battles and that can help a lot in some situations
Army size based on your economy obviously, the bigger the better so limit just is the economy
@@LudietHistoria by army i mean individual organized army sizes not all standing troops, how do you figure to have 50 inf here, 10 inf there and 25 in there, other YTers i've seen just bring in all units in one army
if at the start of game as Russia why should or shouldn't i have 2 armies of 100 inf,16 arty, and 16 cav (i'm pretty sure that's close to what they actually start with) or an army of 37 inf, 32 arty and 5 cav?
Lol 😆 I felt those Austrians inevitable betrayal
To this day I still have no idea how the war mechanics function and they remain one of my absolutely most hated features of the game. The absolute lack of any kind of flavor for nations really irritates me to no end. The split front lines is a stupid mechanic and it should just auto re-deploy units.
Weird question but what is a real life example of a "mechanised unit"? Cus I'm currently thinking of RoboCop style soldiers
Unit moving and fighting in armoured vehicles. Rather early for them, but motorized unit covered by these automobiles supply button.
@@mytiliss682 makes sense, thanks
Mechanized infantry, just like in HOI 4 or Civilization.
my question is why when I have 50 units in my army, why does my generals inly take 4-5 untis into a battle when the enemy can take 10 units with them
There is a dice roll determining how many units a general will bring into a battle based on combat width.
@@Tabako-san and how do I see my combat width ?
@@kaspersteiermark115 Just in case somebody else has this question: When you hover over the troop count on the battle screen you can see how the combat width is calculated. Terrain and infrastructure are the biggest dividers and no matter how many troops you end up bringing to a battle, the side that has more troops overall on the front gets a numerical advantage. How you can actually see potential combat width outside of battle I have no idea of.
Is this Victoria or HOI4 im confused 🙃 I keep play the best 1.4.2 but even that has more crashes after updates. If they dont fix the core problems then end will be disaster. Like a roadwork one inch of after a while it become a mile. And in end game you have 3 bil votes and 1 bil total pops
Very helpful video
*starts a play to release chechoslovakia"
france joins enemy side(not my rival, not target;s ally, target didnt offer them anything)
*starts a play to make protectorate out of some german minor*
france joins enemy side(not my rival, not target;s ally, target didnt offer them anything)
*starts a play for north africa*
france joins enemy side(not my rival, not target;s ally, target didnt offer them anything)
*starts play in west indies*
france joins enemy side(not my rival, not target;s ally, target didnt offer them anything)
*starts play in americas*
france joins enemy side(not my rival, not target;s ally, target didnt offer them anything)
u encircled enemy army? army teleports away no stackwipe not anything, front shatters into 1000 pieces u lost all war progress.
i only declare war when target army is outside doing war overseas and spam 1general per 1 army because im tired of fighting 8000 batalions when i try to unify italy with 200 or reform poland.
also if you ally has worse tech than you he will just throw 1 batalion into battle and lose all progress u made (its since 1.5.1)
really combat was bad on release but now got worse, also france joins enemy side(not my rival, not target;s ally, target didnt offer them anything)
if u are not at least as strong as prussia or so far away that france or uk didnt declare intrest in your region game is as pleasant as walking on glass
You can't do the advanced economics video, Ludi, let's be honest
Do you know what they did with command economy? I remember I used to make banks going communist and now I cant figure out what I'm doing wrong. It seems like making money is really hard now with the new updates.
Huh? In opposite it became easier. I often play as Sardinia, and I was going in debt much faster in old game.
What s downhill... Now I can't make army an influential group.
Does it matter where you build your barracks? Should an army have barracks in the same state (or close together) or can they be anywhere and just based in a certain hq? Also what size army and composition do you recommend for naval invasions? You said cavalry was good, should it all be cavalry and infantry?
Where you build barracks does matter for a few reasons
1) You're taking labour that could be used in your industry, if you take massive losses during a war those barracks will have to recruit from that population area to replenish- if there are no jobseekers in that state your barracks just won't be able to employ and your unit won't ever get to full strength. You can counteract this by increasing military wages but this will mean that other industries in that state will have workers poached from their jobs into the military.
2) Revolutions can steal armies from states that they have clout in, with the exception being the capital. If you plan on doing something like overthrowing the Landlords early by banning slavery, serfdom or removing the monarchy you can build your entire army in the capital and they won't be able to steal any of your troops when they revolt
3) Discrimination, discriminated pops can not become an officer no matter what- this means in the case of playing a nation like the British East India Company you'll struggle to ever have an army as large as you could reasonably afford for your size before multiculturalism because there are literally just not enough English pops in your country to staff that many officers (Same thing nerfing them is that discriminated pops cannot become any of the upper class jobs or most of the middle class ones)
Barracks can be located anywhere in the world away from their army it doesn't matter at all currently. As for naval invasions I haven't heard any specific agreed upon meta size but 15/15 is usually a can't fail group of 50% inf and 50% cav. They will get annihilated by any cannon army in the mid-game once Sharpnel has been invented but their job isn't to win any battles. They either invade a coast and drag troops away from the frontline so that you can use your offensive armies to push or they get an undefended coastline that lets them run through the enemies' country directly on top of their capital and hold for dear life to tick down warscore.
The cavalry is because the more an army is made of them the faster that army is at capturing provinces.
Hope this answers all your questions.
WE NEED ECONOMY TUTORIAL SO SMASH THOSE LIKE BUTTONNNNNNNNNNNNNNNSSSSSSSSSS
just when im getting my shit rocked by the Russians in my persia campaign... goated timing
Update the guide for EU4 dude pls!
❤❤❤
5:10 you just explained the US military complex lol
nice bratani
hello lubi
❤❤❤❤❤
Wow I was about to comment something like this
@LudietHistoria
Hey Ludi, for naval invaions there is a technology on military tree, which increases the success chance of naval invasion, you did not mention that or i understood the specific tech all wrong.
Heavy Tanks as artillary is weird in imo
Modern armies have been using tanks as artillery since WW2. It is pretty accurate.
Japan part 2 when
Ludi jumpscare at 0:00
Video is good but the tittle is silly seriously.... -_-"
"pros don't want you to know" tells us anyways
I know you are just sending these extremely helpful videos so I will give up on getting my wallet back. Becoming a pro player be damned! I want my $3.67 cents back!
army guide, but nothing about recruiting, bad job bro 😞
Title of video feels like "Hot Moms in your area" :v
up vote
this is the most ridiculous update ever, it made it impossible to administrate the armies. I deleted it and sworn hate for this shit company for ever
U ok Bro?
First! 🎉
🤘🤘
I've needed a video like this since the update came out thank you so much Ludi 🫶
0:38 Thanks for guide.