LOVE THE VIDEO, but I am really curious on how you made the sprites, specifically the player sprite with a gun. I have been searching everywhere on how to create those types of sprites but I have come up with nothing. Thanks in advance.
I fixed that. All the videos so far have been uploaded. I'll try to upload the next one as soon as I can but I'm on holiday so it may be a couple weeks. Thanks :)
cool video bro, ive been experimenting with pygame, have you seen how to import a spritesheet? funnily enough, i got 15 fps increase when i changed all my sprites to being imported from the main spritesheet; here is code. import pygame, spritesheet = pygame.image.load("art\main_spritesheet.png").convert_alpha() art_player = spritesheet.subsurface(pygame.Rect(x, y, width, height)) # (x,y on spritesheet, width,height of tile) then it just works like an imported image, eg screen.blit(art_player,(x,y)) i think its becaue its pygame class or smth but ye 15 fps is 15 fps..
Good job ... i made my developer exam program with your video series.. thank you very much
holy crap man you're actually super helpful and good, getting me closer to making my fist game on my own so thank you
Awesome! 👍
Thank you ☺️
Good videos bro dont give up
LOVE THE VIDEO, but I am really curious on how you made the sprites, specifically the player sprite with a gun. I have been searching everywhere on how to create those types of sprites but I have come up with nothing. Thanks in advance.
thank you
Cool. But why are last 2 videos hidden?
I fixed that. All the videos so far have been uploaded. I'll try to upload the next one as soon as I can but I'm on holiday so it may be a couple weeks. Thanks :)
im getting an issue where my character moves faster when i move my mouse but has horrible movement when moving without it how do i fix this?
cool video bro, ive been experimenting with pygame, have you seen how to import a spritesheet? funnily enough, i got 15 fps increase when i changed all my sprites to being imported from the main spritesheet; here is code.
import pygame,
spritesheet = pygame.image.load("art\main_spritesheet.png").convert_alpha()
art_player = spritesheet.subsurface(pygame.Rect(x, y, width, height)) # (x,y on spritesheet, width,height of tile)
then it just works like an imported image, eg screen.blit(art_player,(x,y))
i think its becaue its pygame class or smth but ye 15 fps is 15 fps..
🙏
what IDE do you use?
vsc
I have been getting 'Player_start_x' is not defined even though i copied everything you did
DOESNT WORK
You just didn't catch something, ALSO, DID U FORGET TO IMPORT THE TEXTURES IN